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oot/src/code/z_view.c

604 lines
20 KiB
C
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#include <ultra64.h>
#include <global.h>
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volatile u32 D_8012ABF0 = 1;
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// TODO replace UNK_VIEW_STRUCT with Viewport and match with that instead
void func_800AA190(UNK_VIEW_STRUCT* arg0, Viewport* viewport) {
s32 xLen;
s32 yLen;
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xLen = viewport->rightX - viewport->leftX;
yLen = viewport->bottomY - viewport->topY;
arg0->unk_0 = (xLen * 2);
arg0->unk_2 = (yLen * 2);
arg0->unk_4 = 0x01FF;
arg0->unk_6 = 0;
arg0->unk_8 = (((viewport->leftX * 2) + xLen) * 2);
arg0->unk_A = (((viewport->topY * 2) + yLen) * 2);
arg0->unk_C = 0x01FF;
arg0->unk_E = 0;
}
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View* func_800AA1F8(GraphicsContext* gfxCtx) {
View* allocated = SystemArena_MallocDebug(sizeof(View), "../z_view.c", 285);
if (allocated != NULL) {
func_80106860(allocated, 0, sizeof(View)); // TODO prototype this
func_800AA278(allocated, gfxCtx);
}
return allocated;
}
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void func_800AA250(View* view) {
SystemArena_FreeDebug(view, "../z_view.c", 297);
}
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void func_800AA278(View* view, GraphicsContext* gfxCtx) {
view->gfxCtx = gfxCtx;
view->viewport.topY = 0;
view->viewport.bottomY = 240;
view->viewport.leftX = 0;
view->viewport.rightX = 320;
view->viewStart = 0x56494557; //"VIEW"
view->eye.x = 0.0f;
view->eye.y = 0.0f;
view->unk_24 = 1.0f;
view->fieldOfView = 60.0f;
view->fogDistance = 10.0f;
view->zDepth = 12800.0f;
view->unk_34.x = 0.0f;
view->unk_40.x = 0.0f;
view->unk_40.y = 1.0f;
view->unk_40.z = 0.0f;
view->eye.z = -1.0f;
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if (D_8012ABF0 != 0) {
if (&D_8012ABF0) {}
osSyncPrintf("\nview: initialize ---\n", gfxCtx, view);
D_8012ABF0 = 0;
}
view->unk_124 = 0;
view->unk_120 = 7;
func_800AA7B8(view);
}
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void func_800AA358(View* view, Vec3f* vec1, Vec3f* vec2, Vec3f* vec3) {
if (vec1->x == vec2->x && vec1->z == vec2->z) {
vec1->x += 0.1f;
}
view->eye = *vec1;
view->unk_34 = *vec2;
view->unk_40 = *vec3;
view->unk_120 |= 1;
}
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void func_800AA3F0(View* view, Vec3f* vec1, Vec3f* vec2, Vec3f* vec3) {
view->eye = *vec1;
view->unk_34 = *vec2;
view->unk_40 = *vec3;
}
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void func_800AA43C(View* view, f32 arg1) {
view->unk_120 |= 4;
view->unk_24 = arg1;
}
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void func_800AA454(View* view, f32* arg1) {
*arg1 = view->unk_24;
}
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void func_800AA460(View* view, f32 fieldOfView, f32 fogDistance, f32 zDepth) {
view->fieldOfView = fieldOfView;
view->fogDistance = fogDistance;
view->zDepth = zDepth;
view->unk_120 |= 4;
}
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void func_800AA48C(View* view, f32* fieldOfView, f32* fogDistance, f32* zDepth) {
*fieldOfView = view->fieldOfView;
*fogDistance = view->fogDistance;
*zDepth = view->zDepth;
}
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void func_800AA4A8(View* view, f32 fieldOfView, f32 fogDistance, f32 zDepth) {
view->fieldOfView = fieldOfView;
view->fogDistance = fogDistance;
view->zDepth = zDepth;
view->unk_120 |= 8;
view->unk_24 = 1.0f;
}
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void func_800AA4E0(View* view, f32* fieldOfView, f32* fogDistance, f32* zDepth) {
*fieldOfView = view->fieldOfView;
*fogDistance = view->fogDistance;
*zDepth = view->zDepth;
}
void func_800AA4FC(View* view, Viewport* viewport) {
view->viewport = *viewport;
view->unk_120 |= 2;
}
void func_800AA52C(View* view, Viewport* viewport) {
*viewport = view->viewport;
}
#ifdef NON_MATCHING
// regalloc, zeros optimised out
void func_800AA550(View* view) {
s32 phi_v1;
s32 phi_v1_2;
s32 pad;
s32 ulx;
s32 uly;
s32 lrx;
s32 lry;
GraphicsContext* gfxCtx;
s32 temp_a0;
Gfx* gfxArr[4];
gfxCtx = view->gfxCtx;
phi_v1 = func_800B38FC();
if (phi_v1 < 0) {
phi_v1 = 0;
}
if (phi_v1 >= 0x79) {
phi_v1 = 0x78;
}
ulx = view->viewport.leftX + 0;
uly = view->viewport.topY + phi_v1;
lrx = view->viewport.rightX - 0;
lry = view->viewport.bottomY - phi_v1;
if (ulx < 0) {
__assert("ulx >= 0", "../z_view.c", 454);
}
if (uly < 0) {
__assert("uly >= 0", "../z_view.c", 455);
}
if (lrx > SCREEN_WIDTH) {
__assert("lrx <= SCREEN_WD", "../z_view.c", 456);
}
if (lry > SCREEN_HEIGHT) {
__assert("lry <= SCREEN_HT", "../z_view.c", 457);
}
func_800C6AC4(gfxArr, gfxCtx, "../z_view.c", 459);
gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetScissor(gfxCtx->polyOpa.p++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetScissor(gfxCtx->polyXlu.p++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry);
func_800C6B54(gfxArr, gfxCtx, "../z_view.c", 472);
}
#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_view/func_800AA550.s")
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#endif
void func_800AA76C(View* view, f32 arg1, f32 arg2, f32 arg3) {
view->unk_E8.x = arg1;
view->unk_E8.y = arg2;
view->unk_E8.z = arg3;
}
void func_800AA78C(View* view, f32 arg1, f32 arg2, f32 arg3) {
view->unk_F4.x = arg1;
view->unk_F4.y = arg2;
view->unk_F4.z = arg3;
}
void func_800AA7AC(View* view, f32 arg1) {
view->unk_100 = arg1;
}
void func_800AA7B8(View* view) {
view->unk_E8.x = 0.0f;
view->unk_E8.y = 0.0f;
view->unk_E8.z = 0.0f;
view->unk_F4.x = 1.0f;
view->unk_F4.y = 1.0f;
view->unk_F4.z = 1.0f;
view->unk_104 = view->unk_E8;
view->unk_110 = view->unk_F4;
view->unk_100 = 0.0f;
}
void func_800AA814(View* view) {
view->unk_E8.x = 0.0f;
view->unk_E8.y = 0.0f;
view->unk_E8.z = 0.0f;
view->unk_F4.x = 1.0f;
view->unk_F4.y = 1.0f;
view->unk_F4.z = 1.0f;
view->unk_100 = 1.0f;
}
void func_800AA840(View* view, Vec3f vec1, Vec3f vec2, f32 arg3) {
view->unk_E8 = vec1;
view->unk_F4 = vec2;
view->unk_100 = arg3;
}
s32 func_800AA890(View* view, Mtx* mtx) {
MtxF mtxF;
if (view->unk_100 == 0.0f) {
return 0;
} else if (view->unk_100 == 1.0f) {
view->unk_104 = view->unk_E8;
view->unk_110 = view->unk_F4;
view->unk_100 = 0.0f;
} else {
view->unk_104.x += ((view->unk_E8.x - view->unk_104.x) * view->unk_100);
view->unk_104.y += ((view->unk_E8.y - view->unk_104.y) * view->unk_100);
view->unk_104.z += ((view->unk_E8.z - view->unk_104.z) * view->unk_100);
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view->unk_110.x += ((view->unk_F4.x - view->unk_110.x) * view->unk_100);
view->unk_110.y += ((view->unk_F4.y - view->unk_110.y) * view->unk_100);
view->unk_110.z += ((view->unk_F4.z - view->unk_110.z) * view->unk_100);
}
Matrix_MtxToMtxF(mtx, &mtxF);
Matrix_Put(&mtxF);
Matrix_RotateX(view->unk_104.x, 1);
Matrix_RotateY(view->unk_104.y, 1);
Matrix_RotateZ(view->unk_104.z, 1);
Matrix_Scale(view->unk_110.x, view->unk_110.y, view->unk_110.z, 1);
Matrix_RotateZ(-view->unk_104.z, 1);
Matrix_RotateY(-view->unk_104.y, 1);
Matrix_RotateX(-view->unk_104.x, 1);
Matrix_ToMtx(mtx, "../z_view.c", 566);
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return 1;
}
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void func_800AAA50(View* view, s32 arg1) {
arg1 = (view->unk_120 & arg1) | arg1 >> 4;
if (arg1 & 8) {
func_800AB0A8(view);
} else {
func_800AAA9C(view);
}
}
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#ifdef NON_MATCHING
// Just one stack var
s32 func_800AAA9C(View* view) {
s32 pad;
s32 pad1;
s32 ylen;
Viewport* viewport;
Mtx* projection;
MtxF* viewing;
Gfx* gfxArr[6];
s32 xlen;
GraphicsContext* gfxCtx;
s32 i;
MtxF mtxF;
MtxF mtxFv;
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gfxCtx = view->gfxCtx;
func_800C6AC4(gfxArr, gfxCtx, "../z_view.c", 596);
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viewport = Graph_Alloc(gfxCtx, sizeof(Viewport));
LogUtils_CheckNullPointer("vp", viewport, "../z_view.c", 601);
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func_800AA190(viewport, &view->viewport);
view->unk_50 = *viewport;
func_800AA550(view);
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gSPViewport(gfxCtx->polyOpa.p++, viewport);
gSPViewport(gfxCtx->polyXlu.p++, viewport);
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projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 616);
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view->unk_E0 = projection;
xlen = view->viewport.rightX - view->viewport.leftX;
ylen = view->viewport.bottomY - view->viewport.topY;
if ((u16)0xB == HREG(80)) {
if ((u16)0xB != HREG(94)) {
HREG(94) = (u16)0xB;
HREG(83) = (u16)0x3C;
HREG(84) = (u16)0x3415;
HREG(85) = (u16)0xA;
HREG(86) = (u16)0x3200;
HREG(87) = (u16)0x64;
}
guPerspective(projection, &view->unk_11C, (f32)HREG(83), (f32)HREG(84) / 10000.0f, (f32)HREG(85), (f32)HREG(86),
(f32)HREG(87) / 100.0f);
} else {
guPerspective(projection, &view->unk_11C, view->fieldOfView, (f32)xlen / (f32)ylen, view->fogDistance,
view->zDepth, view->unk_24);
}
if ((QREG(88) & 1) != 0) {
osSyncPrintf("fovy %f near %f far %f scale %f aspect %f normal %08x\n", view->fieldOfView, view->fogDistance,
view->zDepth, view->unk_24, (f32)xlen / (f32)ylen, view->unk_11C);
Matrix_MtxToMtxF(projection, &mtxF);
osSyncPrintf("projection\n");
for (i = 0; i < 4; i++) {
osSyncPrintf(" %f %f %f %f\n", mtxF.mf[i][0], mtxF.mf[i][1], mtxF.mf[i][2],
mtxF.mf[i][3]);
}
osSyncPrintf("\n");
}
view->unk_60 = *projection;
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func_800AA890(view, projection);
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gSPPerspNormalize(gfxCtx->polyOpa.p++, view->unk_11C);
gSPMatrix(gfxCtx->polyOpa.p++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPPerspNormalize(gfxCtx->polyXlu.p++, view->unk_11C);
gSPMatrix(gfxCtx->polyXlu.p++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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viewing = Graph_Alloc(gfxCtx, 0x40);
LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 667);
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view->unk_E4 = viewing;
if (view->eye.x == view->unk_34.x && view->eye.y == view->unk_34.y && view->eye.z == view->unk_34.z) {
view->eye.x += 1.0f;
view->eye.y += 1.0f;
view->eye.z += 1.0f;
}
func_800ABE74(view->eye.x, view->eye.y, view->eye.z);
func_80101E34(viewing, view->eye.x, view->eye.y, view->eye.z, view->unk_34.x, view->unk_34.y, view->unk_34.z,
view->unk_40.x, view->unk_40.y, view->unk_40.z);
view->unk_A0 = *viewing;
if ((QREG(88) & 2) != 0) {
Matrix_MtxToMtxF(view->unk_E4, &mtxFv);
osSyncPrintf("viewing\n");
for (i = 0; i < 4; i++) {
osSyncPrintf(" %f %f %f %f\n", mtxFv.mf[i][0], mtxFv.mf[i][1], mtxFv.mf[i][2],
mtxFv.mf[i][3]);
}
osSyncPrintf("\n");
}
gSPMatrix(gfxCtx->polyOpa.p++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gfxCtx->polyXlu.p++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
func_800C6B54(gfxArr, gfxCtx, "../z_view.c", 711);
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return 1;
}
#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_view/func_800AAA9C.s")
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#endif
//#pragma GLOBAL_ASM("asm/non_matchings/code/z_view/func_800AB0A8.s")
s32 func_800AB0A8(View* view) {
Viewport* viewport;
Mtx* projection;
s32 pad;
s32 pad1;
GraphicsContext* gfxCtx;
Gfx* gfxArr[3];
gfxCtx = view->gfxCtx;
func_800C6AC4(gfxArr, gfxCtx, "../z_view.c", 726);
viewport = Graph_Alloc(gfxCtx, sizeof(Viewport));
LogUtils_CheckNullPointer("vp", viewport, "../z_view.c", 730);
func_800AA190(viewport, &view->viewport);
view->unk_50 = *viewport;
func_800AA550(view);
gSPViewport(gfxCtx->polyOpa.p++, viewport);
gSPViewport(gfxCtx->polyXlu.p++, viewport);
gSPViewport(gfxCtx->overlay.p++, viewport);
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 744);
view->unk_E0 = projection;
func_801045A4(projection, -(f32)(s32)gScreenWidth * 0.5f, (f32)(s32)gScreenWidth * 0.5f,
-(f32)(s32)gScreenHeight * 0.5f, (f32)(s32)gScreenHeight * 0.5f, view->fogDistance, view->zDepth,
view->unk_24);
view->unk_60 = *projection;
gSPMatrix(gfxCtx->polyOpa.p++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gfxCtx->polyXlu.p++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
func_800C6B54(gfxArr, gfxCtx, "../z_view.c", 762);
return 1;
}
#ifdef NON_MATCHING
// saved registers allocated differently, everything else is OK
s32 func_800AB2C4(View* view) {
Mtx* projection;
f32 pad;
f32 pad1;
Viewport* viewport;
Gfx* gfxArr[4];
GraphicsContext* gfxCtx;
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gfxCtx = view->gfxCtx;
func_800C6AC4(gfxArr, gfxCtx, "../z_view.c", 777);
viewport = Graph_Alloc(gfxCtx, sizeof(Viewport));
LogUtils_CheckNullPointer("vp", viewport, "../z_view.c", 781);
func_800AA190(viewport, &view->viewport);
view->unk_50 = *viewport;
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gDPPipeSync(gfxCtx->overlay.p++);
gDPSetScissor(gfxCtx->overlay.p++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY,
view->viewport.rightX, view->viewport.bottomY);
gSPViewport(gfxCtx->overlay.p++, viewport);
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 791);
view->unk_E0 = projection;
func_801045A4(projection, -(f32)(s32)gScreenWidth * 0.5f, (f32)(s32)gScreenWidth * 0.5f,
-(f32)(s32)gScreenHeight * 0.5f, (f32)(s32)gScreenHeight * 0.5f, view->fogDistance, view->zDepth,
view->unk_24);
view->unk_60 = *projection;
gSPMatrix(gfxCtx->overlay.p++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
func_800C6B54(gfxArr, gfxCtx, "../z_view.c", 801);
return 1;
}
#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_view/func_800AB2C4.s")
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#endif
#ifdef NON_MATCHING
// regalloc
s32 func_800AB560(View* view) {
s32 pad;
s32 pad1;
s32 pad2;
s32 pad3;
GraphicsContext* gfxCtx;
Viewport* viewport;
Mtx* projection;
MtxF* viewing;
Gfx* gfxArr[6];
f32 aspect;
gfxCtx = view->gfxCtx;
func_800C6AC4(gfxArr, gfxCtx, "../z_view.c", 816);
viewport = Graph_Alloc(gfxCtx, sizeof(Viewport));
LogUtils_CheckNullPointer("vp", viewport, "../z_view.c", 821);
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func_800AA190(viewport, &view->viewport);
view->unk_50 = *viewport;
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetScissor(gfxCtx->overlay.p++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY,
view->viewport.rightX, view->viewport.bottomY);
gSPViewport(gfxCtx->overlay.p++, viewport);
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 833);
view->unk_E0 = projection;
guPerspective(projection, &view->unk_11C, view->fieldOfView,
(f32)(view->viewport.rightX - view->viewport.leftX) /
(f32)(view->viewport.bottomY - view->viewport.topY),
view->fogDistance, view->zDepth, view->unk_24);
view->unk_60 = *projection;
gSPPerspNormalize(gfxCtx->overlay.p++, view->unk_11C);
gSPMatrix(gfxCtx->overlay.p++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
viewing = Graph_Alloc(gfxCtx, sizeof(MtxF));
LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 848);
view->unk_E4 = viewing;
if (view->eye.x == view->unk_34.x && view->eye.y == view->unk_34.y && view->eye.z == view->unk_34.z) {
view->eye.x += 1.0f;
view->eye.y += 1.0f;
view->eye.z += 1.0f;
}
func_800ABE74(view->eye.x, view->eye.y, view->eye.z);
func_80101E34(viewing, view->eye.x, view->eye.y, view->eye.z, view->unk_34.x, view->unk_34.y, view->unk_34.z,
view->unk_40.x, view->unk_40.y, view->unk_40.z);
view->unk_A0 = *viewing;
gSPMatrix(gfxCtx->overlay.p++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
func_800C6B54(gfxArr, gfxCtx, "../z_view.c", 871);
return 1;
}
#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_view/func_800AB560.s")
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#endif
s32 func_800AB944(View* view) {
Gfx* gfxArr[5];
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func_800C6AC4(gfxArr, view->gfxCtx, "../z_view.c", 878);
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func_800ABE74(view->eye.x, view->eye.y, view->eye.z);
func_80101E34(view->unk_E4, view->eye.x, view->eye.y, view->eye.z, view->unk_34.x, view->unk_34.y, view->unk_34.z,
view->unk_40.x, view->unk_40.y, view->unk_40.z);
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func_800C6B54(gfxArr, view->gfxCtx, "../z_view.c", 886);
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return 1;
}
#ifdef NON_MATCHING
// saved register usage is wrong, relatively minor reorderings, regalloc
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s32 func_800AB9EC(View* view, s32 arg1, Gfx** p) {
Viewport* viewport;
Mtx* projection;
Mtx* projection2;
MtxF* viewing;
GraphicsContext* gfxCtx;
Gfx* pLocal;
gfxCtx = view->gfxCtx;
pLocal = *p;
arg1 = (view->unk_120 & arg1) | arg1 >> 4;
if (arg1 & 2) {
viewport = Graph_Alloc(view->gfxCtx, sizeof(Viewport));
LogUtils_CheckNullPointer("vp", viewport, "../z_view.c", 910);
func_800AA190(viewport, &view->viewport);
view->unk_50 = *viewport;
gDPPipeSync(pLocal++);
gDPSetScissor(pLocal++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, view->viewport.rightX,
view->viewport.bottomY);
gSPViewport(pLocal++, viewport);
}
if (arg1 & 8) {
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 921);
view->unk_E0 = projection;
func_801045A4(projection, -(f32)(s32)gScreenWidth * 0.5f, (f32)(s32)gScreenWidth * 0.5f,
-(f32)(s32)gScreenHeight * 0.5f, (f32)(s32)gScreenHeight * 0.5f, view->fogDistance, view->zDepth,
view->unk_24);
view->unk_60 = *projection;
gSPMatrix(pLocal++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
} else if (arg1 & 6) {
projection2 = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("projection", projection2, "../z_view.c", 932);
view->unk_E0 = projection2;
guPerspective(projection2, &view->unk_11C, view->fieldOfView,
(f32)(view->viewport.rightX - view->viewport.leftX) /
(f32)(view->viewport.bottomY - view->viewport.topY),
view->fogDistance, view->zDepth, view->unk_24);
view->unk_60 = *projection2;
gSPPerspNormalize(pLocal++, view->unk_11C);
gSPMatrix(pLocal++, projection2, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
}
if (arg1 & 1) {
viewing = Graph_Alloc(gfxCtx, sizeof(MtxF));
LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 948);
view->unk_E4 = viewing;
func_800ABE74(view->eye.x, view->eye.y, view->eye.z);
func_80101E34(viewing, view->eye.x, view->eye.y, view->eye.z, view->unk_34.x, view->unk_34.y, view->unk_34.z,
view->unk_40.x, view->unk_40.y, view->unk_40.z);
view->unk_A0 = *viewing;
gSPMatrix(pLocal++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
}
view->unk_120 = 0;
*p = pLocal;
return 1;
}
#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_view/func_800AB9EC.s")
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#endif
s32 func_800ABE74(f32 eyeX, f32 eyeY, f32 eyeZ) {
s32 errorCode = 0;
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if ((eyeX * eyeX) + (eyeY * eyeY) + (eyeZ * eyeZ) > 1073676288.0f) {
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errorCode = 3;
} else {
f32 absEyeX;
f32 absEyeY;
f32 absEyeZ;
absEyeX = ABS(eyeX);
absEyeY = ABS(eyeY);
absEyeZ = ABS(eyeZ);
if (((18900.0f < absEyeX) || (18900.0f < absEyeY)) || (18900.0f < absEyeZ)) {
errorCode = 2;
} else if (((16000.0f < absEyeX) || (16000.0f < absEyeY)) || (16000.0f < absEyeZ)) {
errorCode = 1;
}
}
if (errorCode != 0) {
osSyncPrintf("\x1b[31m");
// Is too large
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osSyncPrintf("eye が大きすぎます eye=[%8.3f %8.3f %8.3f] error=%d\n", eyeX, eyeY, eyeZ, errorCode);
osSyncPrintf("\x1b[m");
}
return errorCode;
}