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mirror of https://github.com/zeldaret/oot.git synced 2024-09-23 05:45:03 +00:00
oot/src/code/z_scene_table.c

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2020-03-17 04:31:30 +00:00
#include <ultra64.h>
#include <global.h>
2020-03-22 21:19:43 +00:00
EntranceInfo gEntranceTable[] = {
{ 0x00, 0x00, 0, 1, 0x02, 0x02 }, { 0x00, 0x00, 0, 1, 0x02, 0x02 }, { 0x00, 0x00, 0, 1, 0x02, 0x02 },
{ 0x00, 0x00, 0, 1, 0x02, 0x02 }, { 0x01, 0x00, 0, 1, 0x02, 0x02 }, { 0x01, 0x00, 0, 1, 0x02, 0x02 },
{ 0x01, 0x00, 0, 1, 0x02, 0x02 }, { 0x01, 0x00, 0, 1, 0x02, 0x02 }, { 0x0B, 0x00, 0, 1, 0x02, 0x02 },
{ 0x0B, 0x00, 0, 1, 0x02, 0x02 }, { 0x0B, 0x00, 0, 1, 0x02, 0x02 }, { 0x0B, 0x00, 0, 1, 0x02, 0x02 },
{ 0x14, 0x00, 1, 1, 0x02, 0x02 }, { 0x14, 0x00, 1, 1, 0x02, 0x02 }, { 0x14, 0x00, 1, 1, 0x02, 0x02 },
{ 0x14, 0x00, 1, 1, 0x02, 0x02 }, { 0x05, 0x00, 0, 1, 0x02, 0x02 }, { 0x05, 0x00, 0, 1, 0x02, 0x02 },
{ 0x05, 0x00, 0, 1, 0x02, 0x02 }, { 0x05, 0x00, 0, 1, 0x02, 0x02 }, { 0x6E, 0x00, 0, 1, 0x02, 0x02 },
{ 0x6E, 0x00, 0, 1, 0x02, 0x02 }, { 0x6E, 0x00, 0, 1, 0x02, 0x02 }, { 0x6E, 0x00, 0, 1, 0x02, 0x02 },
{ 0x6C, 0x00, 0, 1, 0x02, 0x02 }, { 0x6C, 0x00, 0, 1, 0x02, 0x02 }, { 0x6C, 0x00, 0, 1, 0x02, 0x02 },
{ 0x6C, 0x00, 0, 1, 0x02, 0x02 }, { 0x68, 0x00, 0, 1, 0x02, 0x02 }, { 0x68, 0x00, 0, 1, 0x02, 0x02 },
{ 0x68, 0x00, 0, 1, 0x02, 0x02 }, { 0x68, 0x00, 0, 1, 0x02, 0x02 }, { 0x69, 0x00, 0, 1, 0x02, 0x02 },
{ 0x69, 0x00, 0, 1, 0x02, 0x02 }, { 0x69, 0x00, 0, 1, 0x02, 0x02 }, { 0x69, 0x00, 0, 1, 0x02, 0x02 },
{ 0x6D, 0x00, 0, 1, 0x02, 0x02 }, { 0x6D, 0x00, 0, 1, 0x02, 0x02 }, { 0x6D, 0x00, 0, 1, 0x02, 0x02 },
{ 0x6D, 0x00, 0, 1, 0x02, 0x02 }, { 0x02, 0x00, 0, 1, 0x02, 0x02 }, { 0x02, 0x00, 0, 1, 0x02, 0x02 },
{ 0x02, 0x00, 0, 1, 0x02, 0x02 }, { 0x02, 0x00, 0, 1, 0x02, 0x02 }, { 0x02, 0x00, 0, 1, 0x02, 0x02 },
{ 0x41, 0x00, 0, 1, 0x02, 0x26 }, { 0x41, 0x00, 0, 1, 0x02, 0x26 }, { 0x41, 0x00, 0, 1, 0x02, 0x26 },
{ 0x41, 0x00, 0, 1, 0x02, 0x26 }, { 0x41, 0x00, 0, 1, 0x02, 0x02 }, { 0x41, 0x00, 0, 1, 0x02, 0x02 },
{ 0x1B, 0x00, 1, 1, 0x03, 0x03 }, { 0x1C, 0x00, 1, 1, 0x02, 0x02 }, { 0x1D, 0x00, 1, 1, 0x03, 0x03 },
{ 0x1D, 0x00, 1, 1, 0x02, 0x02 }, { 0x07, 0x00, 0, 1, 0x02, 0x02 }, { 0x07, 0x00, 0, 1, 0x02, 0x02 },
{ 0x07, 0x00, 0, 1, 0x02, 0x02 }, { 0x07, 0x00, 0, 1, 0x02, 0x02 }, { 0x42, 0x00, 0, 1, 0x04, 0x20 },
{ 0x42, 0x00, 0, 1, 0x04, 0x20 }, { 0x42, 0x00, 0, 1, 0x04, 0x20 }, { 0x42, 0x00, 0, 1, 0x04, 0x20 },
{ 0x3E, 0x00, 0, 1, 0x02, 0x02 }, { 0x3E, 0x00, 0, 1, 0x02, 0x02 }, { 0x3E, 0x00, 0, 1, 0x02, 0x02 },
{ 0x3E, 0x00, 0, 1, 0x02, 0x02 }, { 0x38, 0x00, 0, 1, 0x04, 0x20 }, { 0x38, 0x00, 0, 1, 0x04, 0x20 },
{ 0x38, 0x00, 0, 1, 0x04, 0x20 }, { 0x38, 0x00, 0, 1, 0x04, 0x20 }, { 0x6A, 0x00, 0, 1, 0x02, 0x02 },
{ 0x6A, 0x00, 0, 1, 0x02, 0x02 }, { 0x6A, 0x00, 0, 1, 0x02, 0x02 }, { 0x6A, 0x00, 0, 1, 0x02, 0x02 },
{ 0x40, 0x00, 0, 1, 0x02, 0x26 }, { 0x40, 0x00, 0, 1, 0x02, 0x26 }, { 0x40, 0x00, 0, 1, 0x02, 0x26 },
{ 0x40, 0x00, 0, 1, 0x02, 0x26 }, { 0x4C, 0x00, 0, 1, 0x04, 0x20 }, { 0x4C, 0x00, 0, 1, 0x04, 0x20 },
{ 0x4C, 0x00, 0, 1, 0x04, 0x20 }, { 0x4C, 0x00, 0, 1, 0x04, 0x20 }, { 0x43, 0x00, 0, 1, 0x02, 0x02 },
{ 0x43, 0x00, 0, 1, 0x02, 0x02 }, { 0x43, 0x00, 0, 1, 0x02, 0x02 }, { 0x43, 0x00, 0, 1, 0x02, 0x02 },
{ 0x43, 0x00, 0, 1, 0x02, 0x02 }, { 0x43, 0x00, 0, 1, 0x02, 0x02 }, { 0x43, 0x00, 0, 1, 0x02, 0x02 },
{ 0x43, 0x00, 0, 1, 0x02, 0x02 }, { 0x43, 0x00, 0, 1, 0x02, 0x02 }, { 0x43, 0x00, 0, 1, 0x02, 0x02 },
{ 0x43, 0x00, 0, 1, 0x02, 0x02 }, { 0x43, 0x00, 0, 1, 0x0B, 0x0B }, { 0x43, 0x00, 0, 1, 0x02, 0x02 },
{ 0x43, 0x00, 0, 1, 0x02, 0x02 }, { 0x43, 0x00, 0, 1, 0x02, 0x02 }, { 0x43, 0x00, 0, 1, 0x02, 0x02 },
{ 0x10, 0x00, 0, 1, 0x04, 0x20 }, { 0x10, 0x00, 0, 1, 0x04, 0x20 }, { 0x10, 0x00, 0, 1, 0x04, 0x20 },
{ 0x10, 0x00, 0, 1, 0x04, 0x20 }, { 0x1E, 0x03, 1, 1, 0x03, 0x03 }, { 0x1F, 0x03, 1, 1, 0x02, 0x02 },
{ 0x1E, 0x03, 1, 1, 0x02, 0x02 }, { 0x1F, 0x03, 1, 1, 0x02, 0x02 }, { 0x44, 0x00, 0, 1, 0x07, 0x07 },
{ 0x44, 0x00, 0, 1, 0x07, 0x07 }, { 0x44, 0x00, 0, 1, 0x07, 0x07 }, { 0x44, 0x00, 0, 1, 0x07, 0x07 },
{ 0x44, 0x00, 0, 1, 0x0D, 0x02 }, { 0x44, 0x00, 0, 1, 0x0D, 0x02 }, { 0x44, 0x00, 0, 1, 0x03, 0x03 },
{ 0x4E, 0x00, 0, 1, 0x04, 0x20 }, { 0x4E, 0x00, 0, 1, 0x04, 0x20 }, { 0x4E, 0x00, 0, 1, 0x04, 0x20 },
{ 0x4E, 0x00, 0, 1, 0x04, 0x20 }, { 0x6B, 0x00, 0, 1, 0x22, 0x22 }, { 0x6B, 0x00, 0, 1, 0x22, 0x22 },
{ 0x6B, 0x00, 0, 1, 0x22, 0x22 }, { 0x6B, 0x00, 0, 1, 0x22, 0x22 }, { 0x45, 0x00, 0, 1, 0x22, 0x04 },
{ 0x46, 0x00, 0, 1, 0x22, 0x04 }, { 0x45, 0x00, 0, 1, 0x22, 0x04 }, { 0x46, 0x00, 0, 1, 0x22, 0x04 },
{ 0x4D, 0x00, 0, 1, 0x02, 0x02 }, { 0x4D, 0x00, 0, 1, 0x02, 0x02 }, { 0x4D, 0x00, 0, 1, 0x02, 0x02 },
{ 0x4D, 0x00, 0, 1, 0x02, 0x02 }, { 0x06, 0x00, 0, 1, 0x02, 0x02 }, { 0x06, 0x00, 0, 1, 0x02, 0x02 },
{ 0x06, 0x00, 0, 1, 0x02, 0x02 }, { 0x06, 0x00, 0, 1, 0x02, 0x02 }, { 0x06, 0x00, 0, 1, 0x02, 0x02 },
{ 0x06, 0x00, 0, 1, 0x02, 0x02 }, { 0x09, 0x00, 0, 1, 0x02, 0x02 }, { 0x09, 0x00, 0, 1, 0x02, 0x02 },
{ 0x09, 0x00, 0, 1, 0x02, 0x02 }, { 0x09, 0x00, 0, 1, 0x02, 0x02 }, { 0x09, 0x00, 0, 1, 0x02, 0x02 },
{ 0x17, 0x00, 1, 1, 0x02, 0x02 }, { 0x17, 0x00, 1, 1, 0x02, 0x02 }, { 0x17, 0x00, 1, 1, 0x02, 0x02 },
{ 0x17, 0x00, 1, 1, 0x02, 0x02 }, { 0x17, 0x00, 0, 1, 0x02, 0x02 }, { 0x17, 0x00, 0, 1, 0x02, 0x02 },
{ 0x17, 0x00, 0, 1, 0x02, 0x02 }, { 0x65, 0x00, 0, 1, 0x02, 0x02 }, { 0x65, 0x00, 0, 1, 0x02, 0x02 },
{ 0x65, 0x00, 0, 1, 0x02, 0x02 }, { 0x65, 0x00, 0, 1, 0x02, 0x02 }, { 0x08, 0x00, 0, 1, 0x04, 0x04 },
{ 0x08, 0x00, 0, 1, 0x04, 0x04 }, { 0x08, 0x00, 0, 1, 0x04, 0x04 }, { 0x08, 0x00, 0, 1, 0x04, 0x04 },
{ 0x27, 0x00, 0, 1, 0x04, 0x04 }, { 0x27, 0x00, 0, 1, 0x04, 0x04 }, { 0x27, 0x00, 0, 1, 0x04, 0x04 },
{ 0x27, 0x00, 0, 1, 0x04, 0x04 }, { 0x47, 0x00, 0, 1, 0x03, 0x03 }, { 0x47, 0x00, 0, 1, 0x03, 0x03 },
{ 0x47, 0x00, 0, 1, 0x03, 0x03 }, { 0x47, 0x00, 0, 1, 0x03, 0x03 }, { 0x47, 0x00, 0, 1, 0x0A, 0x0A },
{ 0x47, 0x00, 0, 1, 0x02, 0x0A }, { 0x47, 0x00, 1, 1, 0x0A, 0x0A }, { 0x47, 0x00, 0, 1, 0x0B, 0x0B },
{ 0x47, 0x00, 0, 1, 0x03, 0x03 }, { 0x47, 0x00, 0, 1, 0x02, 0x02 }, { 0x47, 0x00, 0, 1, 0x02, 0x02 },
{ 0x47, 0x00, 0, 1, 0x03, 0x03 }, { 0x47, 0x00, 0, 1, 0x03, 0x03 }, { 0x1E, 0x00, 1, 1, 0x03, 0x03 },
{ 0x1F, 0x00, 1, 1, 0x02, 0x02 }, { 0x1E, 0x00, 1, 1, 0x02, 0x02 }, { 0x1F, 0x00, 1, 1, 0x02, 0x02 },
{ 0x20, 0x00, 1, 1, 0x03, 0x03 }, { 0x21, 0x00, 1, 1, 0x02, 0x02 }, { 0x22, 0x00, 1, 1, 0x02, 0x02 },
{ 0x22, 0x00, 1, 1, 0x02, 0x02 }, { 0x20, 0x00, 0, 1, 0x08, 0x08 }, { 0x67, 0x00, 0, 1, 0x02, 0x02 },
{ 0x2C, 0x00, 0, 1, 0x04, 0x20 }, { 0x2C, 0x00, 0, 1, 0x04, 0x20 }, { 0x2C, 0x00, 0, 1, 0x04, 0x20 },
{ 0x2C, 0x00, 0, 1, 0x04, 0x20 }, { 0x34, 0x00, 0, 1, 0x04, 0x04 }, { 0x34, 0x00, 0, 1, 0x04, 0x04 },
{ 0x34, 0x00, 0, 1, 0x04, 0x04 }, { 0x34, 0x00, 0, 1, 0x04, 0x04 }, { 0x34, 0x00, 0, 1, 0x04, 0x02 },
{ 0x34, 0x00, 0, 1, 0x10, 0x10 }, { 0x2D, 0x00, 0, 1, 0x04, 0x04 }, { 0x2D, 0x00, 0, 1, 0x04, 0x04 },
{ 0x2D, 0x00, 0, 1, 0x04, 0x04 }, { 0x2D, 0x00, 0, 1, 0x04, 0x04 }, { 0x01, 0x01, 1, 0, 0x02, 0x02 },
{ 0x01, 0x01, 1, 0, 0x02, 0x02 }, { 0x01, 0x01, 1, 0, 0x02, 0x02 }, { 0x01, 0x01, 1, 0, 0x02, 0x02 },
{ 0x26, 0x00, 0, 1, 0x04, 0x04 }, { 0x26, 0x00, 0, 1, 0x04, 0x04 }, { 0x26, 0x00, 0, 1, 0x04, 0x04 },
{ 0x26, 0x00, 0, 1, 0x04, 0x04 }, { 0x51, 0x00, 0, 1, 0x03, 0x03 }, { 0x51, 0x00, 0, 1, 0x02, 0x02 },
{ 0x51, 0x00, 0, 1, 0x03, 0x03 }, { 0x51, 0x00, 0, 1, 0x02, 0x02 }, { 0x51, 0x00, 0, 1, 0x04, 0x02 },
{ 0x51, 0x00, 0, 1, 0x21, 0x21 }, { 0x51, 0x00, 0, 1, 0x21, 0x21 }, { 0x51, 0x00, 0, 1, 0x23, 0x23 },
{ 0x51, 0x00, 0, 1, 0x03, 0x03 }, { 0x51, 0x00, 1, 1, 0x02, 0x02 }, { 0x51, 0x00, 0, 1, 0x23, 0x23 },
{ 0x51, 0x00, 0, 1, 0x03, 0x03 }, { 0x51, 0x00, 0, 1, 0x29, 0x29 }, { 0x51, 0x00, 1, 1, 0x03, 0x03 },
{ 0x52, 0x00, 0, 1, 0x03, 0x03 }, { 0x52, 0x00, 0, 1, 0x02, 0x02 }, { 0x52, 0x00, 0, 1, 0x03, 0x03 },
{ 0x52, 0x00, 0, 1, 0x02, 0x02 }, { 0x52, 0x00, 0, 1, 0x26, 0x26 }, { 0x52, 0x00, 0, 1, 0x21, 0x21 },
{ 0x52, 0x00, 1, 1, 0x21, 0x21 }, { 0x52, 0x00, 0, 1, 0x21, 0x21 }, { 0x52, 0x00, 1, 1, 0x02, 0x02 },
{ 0x53, 0x00, 0, 1, 0x03, 0x03 }, { 0x53, 0x00, 0, 1, 0x02, 0x02 }, { 0x53, 0x00, 0, 1, 0x03, 0x03 },
{ 0x53, 0x00, 0, 1, 0x02, 0x02 }, { 0x53, 0x00, 0, 1, 0x04, 0x02 }, { 0x53, 0x00, 1, 1, 0x02, 0x02 },
{ 0x54, 0x00, 1, 1, 0x03, 0x03 }, { 0x54, 0x00, 1, 1, 0x02, 0x02 }, { 0x54, 0x00, 1, 1, 0x03, 0x03 },
{ 0x54, 0x00, 1, 1, 0x02, 0x02 }, { 0x55, 0x00, 0, 1, 0x03, 0x03 }, { 0x55, 0x00, 0, 1, 0x02, 0x02 },
{ 0x55, 0x00, 0, 1, 0x03, 0x03 }, { 0x55, 0x00, 0, 1, 0x02, 0x02 }, { 0x55, 0x00, 1, 1, 0x0A, 0x0A },
{ 0x55, 0x00, 0, 1, 0x0A, 0x0A }, { 0x55, 0x00, 1, 1, 0x0A, 0x0A }, { 0x55, 0x00, 0, 1, 0x0D, 0x0A },
{ 0x55, 0x00, 0, 1, 0x0A, 0x0A }, { 0x55, 0x00, 0, 1, 0x0A, 0x0A }, { 0x55, 0x00, 1, 1, 0x02, 0x02 },
{ 0x55, 0x00, 1, 1, 0x02, 0x02 }, { 0x55, 0x00, 1, 1, 0x02, 0x02 }, { 0x55, 0x00, 1, 1, 0x02, 0x02 },
{ 0x56, 0x00, 1, 1, 0x02, 0x02 }, { 0x56, 0x00, 1, 1, 0x02, 0x02 }, { 0x56, 0x00, 1, 1, 0x02, 0x02 },
{ 0x56, 0x00, 1, 1, 0x02, 0x02 }, { 0x56, 0x00, 0, 1, 0x03, 0x03 }, { 0x56, 0x00, 0, 1, 0x00, 0x00 },
{ 0x57, 0x00, 1, 1, 0x03, 0x03 }, { 0x57, 0x00, 1, 1, 0x02, 0x02 }, { 0x57, 0x00, 1, 1, 0x03, 0x03 },
{ 0x57, 0x00, 1, 1, 0x02, 0x02 }, { 0x57, 0x00, 0, 1, 0x03, 0x03 }, { 0x57, 0x00, 1, 1, 0x02, 0x02 },
{ 0x58, 0x00, 0, 1, 0x02, 0x02 }, { 0x58, 0x00, 0, 1, 0x02, 0x02 }, { 0x58, 0x00, 0, 1, 0x02, 0x02 },
{ 0x58, 0x00, 0, 1, 0x02, 0x02 }, { 0x58, 0x00, 1, 1, 0x02, 0x02 }, { 0x58, 0x00, 1, 1, 0x02, 0x02 },
{ 0x59, 0x00, 0, 1, 0x03, 0x03 }, { 0x59, 0x00, 0, 1, 0x02, 0x02 }, { 0x59, 0x00, 0, 1, 0x03, 0x03 },
{ 0x59, 0x00, 0, 1, 0x02, 0x02 }, { 0x59, 0x00, 0, 1, 0x0D, 0x00 }, { 0x59, 0x00, 0, 1, 0x02, 0x02 },
{ 0x59, 0x00, 1, 1, 0x02, 0x02 }, { 0x59, 0x00, 0, 1, 0x02, 0x02 }, { 0x59, 0x00, 1, 1, 0x02, 0x02 },
{ 0x5A, 0x00, 0, 1, 0x03, 0x03 }, { 0x5A, 0x00, 0, 1, 0x02, 0x02 }, { 0x5A, 0x00, 0, 1, 0x03, 0x03 },
{ 0x5A, 0x00, 0, 1, 0x02, 0x02 }, { 0x5A, 0x00, 1, 1, 0x0C, 0x0A }, { 0x5A, 0x00, 1, 1, 0x0A, 0x0A },
{ 0x5A, 0x00, 1, 1, 0x02, 0x02 }, { 0x5B, 0x00, 0, 1, 0x02, 0x02 }, { 0x5B, 0x00, 0, 1, 0x02, 0x02 },
{ 0x5B, 0x00, 0, 1, 0x02, 0x02 }, { 0x5B, 0x00, 0, 1, 0x02, 0x02 }, { 0x5B, 0x00, 0, 1, 0x02, 0x02 },
{ 0x5C, 0x00, 1, 1, 0x0F, 0x0F }, { 0x5C, 0x00, 1, 1, 0x0F, 0x0F }, { 0x5C, 0x00, 1, 1, 0x0F, 0x0F },
{ 0x5C, 0x00, 1, 1, 0x0F, 0x0F }, { 0x5C, 0x00, 1, 1, 0x02, 0x02 }, { 0x5C, 0x00, 1, 1, 0x0F, 0x0F },
{ 0x5D, 0x00, 1, 1, 0x03, 0x03 }, { 0x5D, 0x00, 1, 1, 0x02, 0x02 }, { 0x5D, 0x00, 1, 1, 0x03, 0x03 },
{ 0x5D, 0x00, 1, 1, 0x02, 0x02 }, { 0x5D, 0x00, 1, 1, 0x21, 0x21 }, { 0x5D, 0x00, 1, 1, 0x02, 0x02 },
{ 0x5D, 0x00, 1, 1, 0x02, 0x02 }, { 0x5E, 0x00, 1, 1, 0x0E, 0x0E }, { 0x5E, 0x00, 1, 1, 0x0E, 0x0E },
{ 0x5E, 0x00, 1, 1, 0x0E, 0x0E }, { 0x5E, 0x00, 1, 1, 0x0E, 0x0E }, { 0x0E, 0x01, 1, 1, 0x02, 0x02 },
{ 0x0E, 0x01, 1, 1, 0x02, 0x02 }, { 0x0E, 0x01, 1, 1, 0x02, 0x02 }, { 0x0E, 0x01, 1, 1, 0x02, 0x02 },
{ 0x5F, 0x00, 0, 1, 0x03, 0x03 }, { 0x5F, 0x00, 0, 1, 0x02, 0x02 }, { 0x64, 0x00, 0, 1, 0x02, 0x02 },
{ 0x64, 0x00, 0, 1, 0x02, 0x02 }, { 0x64, 0x00, 0, 1, 0x04, 0x02 }, { 0x60, 0x00, 0, 1, 0x03, 0x03 },
{ 0x60, 0x00, 0, 1, 0x02, 0x02 }, { 0x60, 0x00, 0, 1, 0x03, 0x03 }, { 0x60, 0x00, 0, 1, 0x02, 0x02 },
{ 0x60, 0x00, 1, 1, 0x0A, 0x0A }, { 0x60, 0x00, 0, 1, 0x03, 0x03 }, { 0x60, 0x00, 0, 1, 0x02, 0x02 },
{ 0x60, 0x00, 1, 1, 0x02, 0x02 }, { 0x60, 0x00, 1, 1, 0x03, 0x03 }, { 0x60, 0x00, 1, 1, 0x03, 0x03 },
{ 0x61, 0x00, 0, 1, 0x02, 0x02 }, { 0x61, 0x00, 0, 1, 0x02, 0x02 }, { 0x61, 0x00, 0, 1, 0x02, 0x02 },
{ 0x61, 0x00, 0, 1, 0x02, 0x02 }, { 0x61, 0x00, 0, 1, 0x03, 0x03 }, { 0x61, 0x00, 0, 1, 0x02, 0x02 },
{ 0x62, 0x00, 0, 1, 0x02, 0x02 }, { 0x62, 0x00, 0, 1, 0x02, 0x02 }, { 0x62, 0x00, 0, 1, 0x02, 0x02 },
{ 0x62, 0x00, 0, 1, 0x02, 0x02 }, { 0x62, 0x00, 0, 1, 0x02, 0x02 }, { 0x62, 0x00, 1, 1, 0x02, 0x02 },
{ 0x58, 0x03, 0, 1, 0x00, 0x00 }, { 0x58, 0x03, 0, 1, 0x00, 0x00 }, { 0x58, 0x03, 0, 1, 0x00, 0x00 },
{ 0x58, 0x03, 0, 1, 0x00, 0x00 }, { 0x63, 0x00, 0, 1, 0x03, 0x03 }, { 0x63, 0x00, 0, 1, 0x02, 0x02 },
{ 0x63, 0x00, 0, 1, 0x03, 0x03 }, { 0x63, 0x00, 0, 1, 0x02, 0x02 }, { 0x63, 0x00, 0, 1, 0x20, 0x20 },
{ 0x63, 0x00, 0, 1, 0x2A, 0x2A }, { 0x63, 0x00, 1, 1, 0x02, 0x02 }, { 0x63, 0x00, 1, 1, 0x02, 0x02 },
{ 0x63, 0x00, 1, 1, 0x02, 0x02 }, { 0x63, 0x00, 1, 1, 0x02, 0x02 }, { 0x63, 0x00, 1, 1, 0x02, 0x02 },
{ 0x63, 0x00, 1, 1, 0x02, 0x02 }, { 0x63, 0x00, 1, 1, 0x02, 0x02 }, { 0x63, 0x00, 1, 1, 0x02, 0x02 },
{ 0x04, 0x00, 0, 1, 0x02, 0x02 }, { 0x04, 0x00, 0, 1, 0x02, 0x02 }, { 0x04, 0x00, 0, 1, 0x02, 0x02 },
{ 0x04, 0x00, 0, 1, 0x02, 0x02 }, { 0x03, 0x00, 0, 1, 0x02, 0x02 }, { 0x03, 0x00, 0, 1, 0x02, 0x02 },
{ 0x03, 0x00, 0, 1, 0x02, 0x02 }, { 0x03, 0x00, 0, 1, 0x02, 0x02 }, { 0x42, 0x01, 0, 1, 0x04, 0x20 },
{ 0x42, 0x01, 0, 1, 0x04, 0x20 }, { 0x42, 0x01, 0, 1, 0x04, 0x20 }, { 0x42, 0x01, 0, 1, 0x04, 0x20 },
{ 0x23, 0x00, 0, 1, 0x03, 0x03 }, { 0x24, 0x00, 0, 1, 0x02, 0x02 }, { 0x25, 0x00, 0, 1, 0x02, 0x02 },
{ 0x25, 0x00, 0, 1, 0x02, 0x02 }, { 0x04, 0x01, 1, 1, 0x02, 0x02 }, { 0x04, 0x01, 1, 1, 0x02, 0x02 },
{ 0x04, 0x01, 1, 1, 0x02, 0x02 }, { 0x04, 0x01, 1, 1, 0x02, 0x02 }, { 0x0E, 0x00, 1, 1, 0x02, 0x02 },
{ 0x0E, 0x00, 1, 1, 0x02, 0x02 }, { 0x0E, 0x00, 1, 1, 0x02, 0x02 }, { 0x0E, 0x00, 1, 1, 0x02, 0x02 },
{ 0x51, 0x01, 0, 1, 0x03, 0x03 }, { 0x51, 0x01, 0, 1, 0x02, 0x02 }, { 0x51, 0x01, 0, 1, 0x03, 0x03 },
{ 0x51, 0x01, 0, 1, 0x02, 0x02 }, { 0x51, 0x02, 1, 1, 0x03, 0x03 }, { 0x51, 0x02, 1, 1, 0x02, 0x02 },
{ 0x51, 0x02, 1, 1, 0x03, 0x03 }, { 0x51, 0x02, 1, 1, 0x02, 0x02 }, { 0x51, 0x03, 0, 1, 0x02, 0x02 },
{ 0x51, 0x03, 0, 1, 0x02, 0x02 }, { 0x51, 0x03, 0, 1, 0x02, 0x02 }, { 0x51, 0x03, 0, 1, 0x02, 0x02 },
{ 0x51, 0x04, 1, 1, 0x03, 0x03 }, { 0x51, 0x04, 1, 1, 0x02, 0x02 }, { 0x51, 0x04, 1, 1, 0x03, 0x03 },
{ 0x51, 0x04, 1, 1, 0x02, 0x02 }, { 0x51, 0x05, 0, 1, 0x03, 0x03 }, { 0x51, 0x05, 0, 1, 0x02, 0x02 },
{ 0x51, 0x05, 0, 1, 0x03, 0x03 }, { 0x51, 0x05, 0, 1, 0x02, 0x02 }, { 0x52, 0x01, 0, 1, 0x03, 0x03 },
{ 0x52, 0x01, 0, 1, 0x02, 0x02 }, { 0x52, 0x01, 0, 1, 0x03, 0x03 }, { 0x52, 0x01, 0, 1, 0x02, 0x02 },
{ 0x52, 0x02, 0, 1, 0x03, 0x03 }, { 0x52, 0x02, 0, 1, 0x02, 0x02 }, { 0x52, 0x02, 0, 1, 0x03, 0x03 },
{ 0x52, 0x02, 0, 1, 0x02, 0x02 }, { 0x54, 0x01, 1, 1, 0x03, 0x03 }, { 0x54, 0x01, 1, 1, 0x03, 0x03 },
{ 0x54, 0x01, 1, 1, 0x03, 0x03 }, { 0x54, 0x01, 1, 1, 0x03, 0x03 }, { 0x54, 0x02, 0, 1, 0x03, 0x03 },
{ 0x54, 0x02, 0, 1, 0x02, 0x02 }, { 0x54, 0x02, 0, 1, 0x03, 0x03 }, { 0x54, 0x02, 0, 1, 0x02, 0x02 },
{ 0x58, 0x01, 0, 1, 0x02, 0x02 }, { 0x58, 0x01, 0, 1, 0x02, 0x02 }, { 0x58, 0x01, 0, 1, 0x02, 0x02 },
{ 0x58, 0x01, 0, 1, 0x02, 0x02 }, { 0x5A, 0x01, 0, 1, 0x03, 0x03 }, { 0x5A, 0x01, 0, 1, 0x02, 0x02 },
{ 0x5A, 0x01, 0, 1, 0x03, 0x03 }, { 0x5A, 0x01, 0, 1, 0x02, 0x02 }, { 0x5B, 0x01, 1, 1, 0x02, 0x02 },
{ 0x5B, 0x01, 1, 1, 0x02, 0x02 }, { 0x5B, 0x01, 1, 1, 0x02, 0x02 }, { 0x5B, 0x01, 1, 1, 0x02, 0x02 },
{ 0x5B, 0x02, 0, 1, 0x02, 0x02 }, { 0x5B, 0x02, 0, 1, 0x02, 0x02 }, { 0x5B, 0x02, 0, 1, 0x02, 0x02 },
{ 0x5B, 0x02, 0, 1, 0x02, 0x02 }, { 0x5B, 0x03, 0, 1, 0x02, 0x02 }, { 0x5B, 0x03, 0, 1, 0x02, 0x02 },
{ 0x5B, 0x03, 0, 1, 0x02, 0x02 }, { 0x5B, 0x03, 0, 1, 0x02, 0x02 }, { 0x0E, 0x02, 1, 1, 0x02, 0x02 },
{ 0x0E, 0x02, 1, 1, 0x02, 0x02 }, { 0x0E, 0x02, 1, 1, 0x02, 0x02 }, { 0x0E, 0x02, 1, 1, 0x02, 0x02 },
{ 0x60, 0x01, 0, 1, 0x03, 0x03 }, { 0x60, 0x01, 0, 1, 0x02, 0x02 }, { 0x60, 0x01, 0, 1, 0x03, 0x03 },
{ 0x60, 0x01, 0, 1, 0x02, 0x02 }, { 0x60, 0x02, 0, 1, 0x03, 0x03 }, { 0x60, 0x02, 0, 1, 0x02, 0x02 },
{ 0x60, 0x02, 0, 1, 0x03, 0x03 }, { 0x60, 0x02, 0, 1, 0x02, 0x02 }, { 0x62, 0x01, 0, 1, 0x02, 0x02 },
{ 0x62, 0x01, 0, 1, 0x02, 0x02 }, { 0x62, 0x01, 0, 1, 0x02, 0x02 }, { 0x62, 0x01, 0, 1, 0x02, 0x02 },
{ 0x38, 0x01, 0, 1, 0x04, 0x20 }, { 0x38, 0x01, 0, 1, 0x04, 0x20 }, { 0x38, 0x01, 0, 1, 0x04, 0x20 },
{ 0x38, 0x01, 0, 1, 0x04, 0x20 }, { 0x1A, 0x05, 1, 1, 0x02, 0x02 }, { 0x1A, 0x05, 1, 1, 0x02, 0x02 },
{ 0x1A, 0x05, 1, 1, 0x02, 0x02 }, { 0x1A, 0x05, 1, 1, 0x02, 0x02 }, { 0x20, 0x08, 0, 1, 0x04, 0x02 },
{ 0x21, 0x08, 0, 1, 0x04, 0x02 }, { 0x22, 0x08, 0, 1, 0x04, 0x02 }, { 0x22, 0x08, 0, 1, 0x04, 0x02 },
{ 0x20, 0x09, 0, 1, 0x04, 0x02 }, { 0x21, 0x09, 0, 1, 0x04, 0x02 }, { 0x22, 0x09, 0, 1, 0x04, 0x02 },
{ 0x22, 0x09, 0, 1, 0x04, 0x02 }, { 0x20, 0x0A, 0, 1, 0x04, 0x02 }, { 0x21, 0x0A, 0, 1, 0x04, 0x02 },
{ 0x22, 0x0A, 0, 1, 0x04, 0x02 }, { 0x22, 0x0A, 0, 1, 0x04, 0x02 }, { 0x54, 0x03, 1, 1, 0x03, 0x03 },
{ 0x54, 0x03, 1, 1, 0x02, 0x02 }, { 0x54, 0x03, 1, 1, 0x03, 0x03 }, { 0x54, 0x03, 1, 1, 0x02, 0x02 },
{ 0x54, 0x04, 0, 1, 0x2C, 0x2C }, { 0x54, 0x04, 0, 1, 0x2C, 0x2C }, { 0x54, 0x04, 0, 1, 0x2C, 0x2C },
{ 0x54, 0x04, 0, 1, 0x2C, 0x2C }, { 0x5C, 0x01, 0, 1, 0x03, 0x03 }, { 0x5C, 0x01, 0, 1, 0x02, 0x02 },
{ 0x5C, 0x01, 0, 1, 0x03, 0x03 }, { 0x5C, 0x01, 0, 1, 0x02, 0x02 }, { 0x5C, 0x02, 0, 0, 0x03, 0x03 },
{ 0x5C, 0x02, 0, 0, 0x02, 0x02 }, { 0x5C, 0x02, 0, 0, 0x03, 0x03 }, { 0x5C, 0x02, 0, 0, 0x02, 0x02 },
{ 0x5C, 0x03, 0, 0, 0x03, 0x03 }, { 0x5C, 0x03, 0, 0, 0x02, 0x02 }, { 0x5C, 0x03, 0, 0, 0x03, 0x03 },
{ 0x5C, 0x03, 0, 0, 0x02, 0x02 }, { 0x5C, 0x04, 0, 1, 0x02, 0x02 }, { 0x5C, 0x04, 0, 1, 0x02, 0x02 },
{ 0x5C, 0x04, 0, 1, 0x02, 0x02 }, { 0x5C, 0x04, 0, 1, 0x02, 0x02 }, { 0x5C, 0x05, 0, 1, 0x03, 0x03 },
{ 0x5C, 0x05, 0, 1, 0x02, 0x02 }, { 0x5C, 0x05, 0, 1, 0x03, 0x03 }, { 0x5C, 0x05, 0, 1, 0x02, 0x02 },
{ 0x5C, 0x06, 1, 0, 0x0F, 0x0F }, { 0x5C, 0x06, 1, 0, 0x0F, 0x0F }, { 0x5C, 0x06, 1, 0, 0x0F, 0x0F },
{ 0x5C, 0x06, 1, 0, 0x0F, 0x0F }, { 0x51, 0x06, 0, 1, 0x03, 0x03 }, { 0x51, 0x06, 0, 1, 0x02, 0x02 },
{ 0x51, 0x06, 0, 1, 0x03, 0x03 }, { 0x51, 0x06, 0, 1, 0x02, 0x02 }, { 0x51, 0x07, 0, 1, 0x03, 0x03 },
{ 0x51, 0x07, 0, 1, 0x02, 0x02 }, { 0x51, 0x07, 0, 1, 0x03, 0x03 }, { 0x51, 0x07, 0, 1, 0x02, 0x02 },
{ 0x52, 0x03, 0, 1, 0x04, 0x02 }, { 0x52, 0x03, 0, 1, 0x04, 0x02 }, { 0x52, 0x03, 0, 1, 0x04, 0x02 },
{ 0x52, 0x03, 0, 1, 0x04, 0x02 }, { 0x53, 0x01, 0, 1, 0x02, 0x02 }, { 0x53, 0x01, 0, 1, 0x02, 0x02 },
{ 0x53, 0x01, 0, 1, 0x02, 0x02 }, { 0x53, 0x01, 0, 1, 0x02, 0x02 }, { 0x55, 0x01, 0, 1, 0x03, 0x03 },
{ 0x55, 0x01, 0, 1, 0x02, 0x02 }, { 0x55, 0x01, 0, 1, 0x03, 0x03 }, { 0x55, 0x01, 0, 1, 0x02, 0x02 },
{ 0x55, 0x02, 0, 1, 0x02, 0x02 }, { 0x55, 0x02, 0, 1, 0x02, 0x02 }, { 0x55, 0x02, 0, 1, 0x02, 0x02 },
{ 0x55, 0x02, 0, 1, 0x02, 0x02 }, { 0x55, 0x03, 0, 1, 0x04, 0x04 }, { 0x55, 0x03, 0, 1, 0x04, 0x04 },
{ 0x55, 0x03, 0, 1, 0x04, 0x04 }, { 0x55, 0x03, 0, 1, 0x04, 0x04 }, { 0x56, 0x01, 0, 1, 0x12, 0x12 },
{ 0x56, 0x01, 0, 1, 0x02, 0x02 }, { 0x56, 0x01, 0, 1, 0x12, 0x12 }, { 0x56, 0x01, 0, 1, 0x02, 0x02 },
{ 0x57, 0x01, 0, 1, 0x03, 0x03 }, { 0x57, 0x01, 0, 1, 0x02, 0x02 }, { 0x57, 0x01, 0, 1, 0x03, 0x03 },
{ 0x57, 0x01, 0, 1, 0x02, 0x02 }, { 0x57, 0x02, 0, 1, 0x13, 0x13 }, { 0x57, 0x02, 0, 1, 0x02, 0x02 },
{ 0x57, 0x02, 0, 1, 0x13, 0x13 }, { 0x57, 0x02, 0, 1, 0x02, 0x02 }, { 0x59, 0x01, 0, 1, 0x02, 0x02 },
{ 0x59, 0x01, 0, 1, 0x02, 0x02 }, { 0x59, 0x01, 0, 1, 0x02, 0x02 }, { 0x59, 0x01, 0, 1, 0x02, 0x02 },
{ 0x59, 0x02, 0, 1, 0x03, 0x03 }, { 0x59, 0x02, 0, 1, 0x02, 0x02 }, { 0x59, 0x02, 0, 1, 0x03, 0x03 },
{ 0x59, 0x02, 0, 1, 0x02, 0x02 }, { 0x5A, 0x02, 1, 1, 0x03, 0x03 }, { 0x5A, 0x02, 1, 1, 0x02, 0x02 },
{ 0x5A, 0x02, 1, 1, 0x03, 0x03 }, { 0x5A, 0x02, 1, 1, 0x02, 0x02 }, { 0x5A, 0x03, 1, 1, 0x03, 0x03 },
{ 0x5A, 0x03, 1, 1, 0x02, 0x02 }, { 0x5A, 0x03, 1, 1, 0x03, 0x03 }, { 0x5A, 0x03, 1, 1, 0x02, 0x02 },
{ 0x5D, 0x01, 0, 1, 0x03, 0x03 }, { 0x5D, 0x01, 0, 1, 0x02, 0x02 }, { 0x5D, 0x01, 0, 1, 0x03, 0x03 },
{ 0x5D, 0x01, 0, 1, 0x02, 0x02 }, { 0x5D, 0x02, 0, 1, 0x03, 0x03 }, { 0x5D, 0x02, 0, 1, 0x02, 0x02 },
{ 0x5D, 0x02, 0, 1, 0x03, 0x03 }, { 0x5D, 0x02, 0, 1, 0x02, 0x02 }, { 0x5D, 0x03, 0, 1, 0x03, 0x03 },
{ 0x5D, 0x03, 0, 1, 0x02, 0x02 }, { 0x5D, 0x03, 0, 1, 0x03, 0x03 }, { 0x5D, 0x03, 0, 1, 0x02, 0x02 },
{ 0x5F, 0x01, 0, 1, 0x03, 0x03 }, { 0x5F, 0x01, 0, 1, 0x02, 0x02 }, { 0x64, 0x01, 0, 1, 0x05, 0x05 },
{ 0x64, 0x01, 0, 1, 0x05, 0x05 }, { 0x5F, 0x01, 0, 1, 0x00, 0x00 }, { 0x60, 0x03, 0, 1, 0x03, 0x03 },
{ 0x60, 0x03, 0, 1, 0x02, 0x02 }, { 0x60, 0x03, 0, 1, 0x03, 0x03 }, { 0x60, 0x03, 0, 1, 0x02, 0x02 },
{ 0x61, 0x01, 0, 1, 0x02, 0x02 }, { 0x61, 0x01, 0, 1, 0x02, 0x02 }, { 0x61, 0x01, 0, 1, 0x02, 0x02 },
{ 0x61, 0x01, 0, 1, 0x02, 0x02 }, { 0x61, 0x02, 0, 1, 0x02, 0x02 }, { 0x61, 0x02, 0, 1, 0x02, 0x02 },
{ 0x61, 0x02, 0, 1, 0x02, 0x02 }, { 0x61, 0x02, 0, 1, 0x02, 0x02 }, { 0x03, 0x01, 1, 1, 0x02, 0x02 },
{ 0x03, 0x01, 1, 1, 0x02, 0x02 }, { 0x03, 0x01, 1, 1, 0x02, 0x02 }, { 0x03, 0x01, 1, 1, 0x02, 0x02 },
{ 0x00, 0x01, 1, 0, 0x02, 0x02 }, { 0x00, 0x01, 1, 0, 0x02, 0x02 }, { 0x00, 0x01, 1, 0, 0x02, 0x02 },
{ 0x00, 0x01, 1, 0, 0x02, 0x02 }, { 0x0E, 0x03, 1, 1, 0x02, 0x02 }, { 0x0E, 0x03, 1, 1, 0x02, 0x02 },
{ 0x0E, 0x03, 1, 1, 0x02, 0x02 }, { 0x0E, 0x03, 1, 1, 0x02, 0x02 }, { 0x20, 0x01, 0, 1, 0x03, 0x03 },
{ 0x21, 0x01, 0, 1, 0x02, 0x02 }, { 0x22, 0x01, 0, 1, 0x02, 0x02 }, { 0x22, 0x01, 0, 1, 0x02, 0x02 },
{ 0x20, 0x02, 0, 1, 0x03, 0x03 }, { 0x21, 0x02, 0, 1, 0x02, 0x02 }, { 0x22, 0x02, 0, 1, 0x02, 0x02 },
{ 0x22, 0x02, 0, 1, 0x02, 0x02 }, { 0x20, 0x03, 1, 1, 0x03, 0x03 }, { 0x21, 0x03, 1, 1, 0x02, 0x02 },
{ 0x22, 0x03, 1, 1, 0x02, 0x02 }, { 0x22, 0x03, 1, 1, 0x02, 0x02 }, { 0x55, 0x04, 0, 0, 0x04, 0x04 },
{ 0x55, 0x04, 0, 0, 0x04, 0x04 }, { 0x55, 0x04, 0, 0, 0x04, 0x04 }, { 0x55, 0x04, 0, 0, 0x04, 0x04 },
{ 0x55, 0x05, 0, 0, 0x04, 0x04 }, { 0x55, 0x05, 0, 0, 0x04, 0x04 }, { 0x55, 0x05, 0, 0, 0x04, 0x04 },
{ 0x55, 0x05, 0, 0, 0x04, 0x04 }, { 0x1B, 0x02, 0, 0, 0x02, 0x02 }, { 0x1C, 0x02, 0, 0, 0x02, 0x02 },
{ 0x1D, 0x02, 0, 0, 0x02, 0x02 }, { 0x1D, 0x02, 0, 0, 0x02, 0x02 }, { 0x34, 0x01, 0, 1, 0x04, 0x04 },
{ 0x34, 0x01, 0, 1, 0x04, 0x04 }, { 0x34, 0x01, 0, 1, 0x04, 0x04 }, { 0x34, 0x01, 0, 1, 0x04, 0x04 },
{ 0x1B, 0x01, 0, 1, 0x03, 0x03 }, { 0x1C, 0x01, 0, 1, 0x02, 0x02 }, { 0x1D, 0x01, 0, 1, 0x02, 0x02 },
{ 0x1D, 0x01, 0, 1, 0x02, 0x02 }, { 0x51, 0x08, 1, 1, 0x03, 0x03 }, { 0x51, 0x08, 1, 1, 0x02, 0x02 },
{ 0x51, 0x08, 1, 1, 0x03, 0x03 }, { 0x51, 0x08, 1, 1, 0x02, 0x02 }, { 0x51, 0x09, 0, 1, 0x03, 0x03 },
{ 0x51, 0x09, 0, 1, 0x03, 0x03 }, { 0x51, 0x09, 0, 1, 0x03, 0x03 }, { 0x51, 0x09, 0, 1, 0x03, 0x03 },
{ 0x51, 0x0A, 0, 1, 0x03, 0x03 }, { 0x51, 0x0A, 0, 1, 0x03, 0x03 }, { 0x51, 0x0A, 0, 1, 0x03, 0x03 },
{ 0x51, 0x0A, 0, 1, 0x03, 0x03 }, { 0x55, 0x06, 0, 1, 0x02, 0x02 }, { 0x55, 0x06, 0, 1, 0x02, 0x02 },
{ 0x55, 0x06, 0, 1, 0x02, 0x02 }, { 0x55, 0x06, 0, 1, 0x02, 0x02 }, { 0x51, 0x0B, 0, 1, 0x05, 0x05 },
{ 0x51, 0x0B, 0, 1, 0x04, 0x02 }, { 0x51, 0x0B, 0, 1, 0x05, 0x05 }, { 0x51, 0x0B, 0, 1, 0x04, 0x02 },
{ 0x51, 0x0C, 0, 1, 0x05, 0x05 }, { 0x51, 0x0C, 0, 1, 0x04, 0x02 }, { 0x51, 0x0C, 0, 1, 0x05, 0x05 },
{ 0x51, 0x0C, 0, 1, 0x04, 0x02 }, { 0x51, 0x0D, 0, 1, 0x05, 0x05 }, { 0x51, 0x0D, 0, 1, 0x04, 0x02 },
{ 0x51, 0x0D, 0, 1, 0x05, 0x05 }, { 0x51, 0x0D, 0, 1, 0x04, 0x02 }, { 0x45, 0x01, 0, 1, 0x03, 0x03 },
{ 0x46, 0x01, 0, 1, 0x02, 0x02 }, { 0x45, 0x01, 0, 1, 0x03, 0x03 }, { 0x46, 0x01, 0, 1, 0x02, 0x02 },
{ 0x1E, 0x01, 1, 1, 0x03, 0x03 }, { 0x1F, 0x01, 1, 1, 0x02, 0x02 }, { 0x1E, 0x01, 1, 1, 0x02, 0x02 },
{ 0x1F, 0x01, 1, 1, 0x02, 0x02 }, { 0x20, 0x04, 1, 1, 0x03, 0x03 }, { 0x21, 0x04, 1, 1, 0x02, 0x02 },
{ 0x22, 0x04, 1, 1, 0x02, 0x02 }, { 0x22, 0x04, 1, 1, 0x02, 0x02 }, { 0x20, 0x05, 0, 1, 0x04, 0x02 },
{ 0x21, 0x05, 0, 1, 0x04, 0x02 }, { 0x22, 0x05, 0, 1, 0x04, 0x02 }, { 0x22, 0x05, 0, 1, 0x04, 0x02 },
{ 0x52, 0x04, 0, 1, 0x02, 0x02 }, { 0x52, 0x04, 0, 1, 0x02, 0x02 }, { 0x52, 0x04, 0, 1, 0x02, 0x02 },
{ 0x52, 0x04, 0, 1, 0x02, 0x02 }, { 0x5D, 0x04, 0, 1, 0x03, 0x03 }, { 0x5D, 0x04, 0, 1, 0x02, 0x02 },
{ 0x5D, 0x04, 0, 1, 0x03, 0x03 }, { 0x5D, 0x04, 0, 1, 0x02, 0x02 }, { 0x63, 0x01, 0, 0, 0x03, 0x03 },
{ 0x63, 0x01, 0, 0, 0x02, 0x02 }, { 0x63, 0x01, 0, 0, 0x03, 0x03 }, { 0x63, 0x01, 0, 0, 0x02, 0x02 },
{ 0x07, 0x01, 0, 1, 0x02, 0x02 }, { 0x07, 0x01, 0, 1, 0x02, 0x02 }, { 0x07, 0x01, 0, 1, 0x02, 0x02 },
{ 0x07, 0x01, 0, 1, 0x02, 0x02 }, { 0x07, 0x02, 1, 1, 0x02, 0x02 }, { 0x07, 0x02, 1, 1, 0x02, 0x02 },
{ 0x07, 0x02, 1, 1, 0x02, 0x02 }, { 0x07, 0x02, 1, 1, 0x02, 0x02 }, { 0x5D, 0x05, 0, 1, 0x03, 0x03 },
{ 0x5D, 0x05, 0, 1, 0x02, 0x02 }, { 0x5D, 0x05, 0, 1, 0x03, 0x03 }, { 0x5D, 0x05, 0, 1, 0x02, 0x02 },
{ 0x5D, 0x06, 0, 1, 0x03, 0x03 }, { 0x5D, 0x06, 0, 1, 0x02, 0x02 }, { 0x5D, 0x06, 0, 1, 0x03, 0x03 },
{ 0x5D, 0x06, 0, 1, 0x02, 0x02 }, { 0x5D, 0x07, 0, 1, 0x03, 0x03 }, { 0x5D, 0x07, 0, 1, 0x02, 0x02 },
{ 0x5D, 0x07, 0, 1, 0x03, 0x03 }, { 0x5D, 0x07, 0, 1, 0x02, 0x02 }, { 0x5D, 0x08, 0, 1, 0x03, 0x03 },
{ 0x5D, 0x08, 0, 1, 0x02, 0x02 }, { 0x5D, 0x08, 0, 1, 0x03, 0x03 }, { 0x5D, 0x08, 0, 1, 0x02, 0x02 },
{ 0x43, 0x02, 0, 1, 0x0A, 0x0A }, { 0x43, 0x02, 0, 1, 0x0A, 0x0A }, { 0x43, 0x02, 0, 1, 0x0A, 0x0A },
{ 0x43, 0x02, 0, 1, 0x0A, 0x0A }, { 0x44, 0x01, 0, 1, 0x02, 0x02 }, { 0x44, 0x01, 0, 1, 0x02, 0x02 },
{ 0x44, 0x01, 0, 1, 0x02, 0x02 }, { 0x44, 0x01, 0, 1, 0x02, 0x02 }, { 0x5D, 0x09, 0, 1, 0x03, 0x03 },
{ 0x5D, 0x09, 0, 1, 0x02, 0x02 }, { 0x5D, 0x09, 0, 1, 0x03, 0x03 }, { 0x5D, 0x09, 0, 1, 0x02, 0x02 },
{ 0x5D, 0x0A, 0, 1, 0x03, 0x03 }, { 0x5D, 0x0A, 0, 1, 0x02, 0x02 }, { 0x5D, 0x0A, 0, 1, 0x03, 0x03 },
{ 0x5D, 0x0A, 0, 1, 0x02, 0x02 }, { 0x5D, 0x0B, 0, 1, 0x03, 0x03 }, { 0x5D, 0x0B, 0, 1, 0x02, 0x02 },
{ 0x5D, 0x0B, 0, 1, 0x03, 0x03 }, { 0x5D, 0x0B, 0, 1, 0x02, 0x02 }, { 0x5D, 0x0C, 0, 1, 0x03, 0x03 },
{ 0x5D, 0x0C, 0, 1, 0x02, 0x02 }, { 0x5D, 0x0C, 0, 1, 0x03, 0x03 }, { 0x5D, 0x0C, 0, 1, 0x02, 0x02 },
{ 0x63, 0x02, 0, 1, 0x03, 0x03 }, { 0x63, 0x02, 0, 1, 0x02, 0x02 }, { 0x63, 0x02, 0, 1, 0x03, 0x03 },
{ 0x63, 0x02, 0, 1, 0x02, 0x02 }, { 0x63, 0x03, 0, 1, 0x03, 0x03 }, { 0x63, 0x03, 0, 1, 0x02, 0x02 },
{ 0x63, 0x03, 0, 1, 0x03, 0x03 }, { 0x63, 0x03, 0, 1, 0x02, 0x02 }, { 0x42, 0x00, 0, 1, 0x02, 0x02 },
{ 0x42, 0x00, 0, 1, 0x02, 0x02 }, { 0x42, 0x00, 0, 1, 0x02, 0x02 }, { 0x42, 0x00, 0, 1, 0x02, 0x02 },
{ 0x56, 0x00, 0, 1, 0x02, 0x02 }, { 0x47, 0x00, 0, 1, 0x02, 0x02 }, { 0x42, 0x00, 0, 1, 0x02, 0x02 },
{ 0x42, 0x00, 0, 1, 0x02, 0x02 }, { 0x42, 0x00, 0, 1, 0x02, 0x02 }, { 0x42, 0x00, 0, 1, 0x02, 0x02 },
{ 0x42, 0x00, 0, 1, 0x02, 0x02 }, { 0x06, 0x01, 1, 1, 0x02, 0x02 }, { 0x06, 0x01, 1, 1, 0x02, 0x02 },
{ 0x06, 0x01, 1, 1, 0x02, 0x02 }, { 0x06, 0x01, 1, 1, 0x02, 0x02 }, { 0x36, 0x00, 0, 1, 0x04, 0x20 },
{ 0x36, 0x00, 0, 1, 0x04, 0x20 }, { 0x36, 0x00, 0, 1, 0x04, 0x20 }, { 0x36, 0x00, 0, 1, 0x04, 0x20 },
{ 0x2A, 0x00, 0, 1, 0x04, 0x20 }, { 0x2A, 0x00, 0, 1, 0x04, 0x20 }, { 0x2A, 0x00, 0, 1, 0x04, 0x20 },
{ 0x2A, 0x00, 0, 1, 0x04, 0x20 }, { 0x13, 0x00, 1, 1, 0x02, 0x02 }, { 0x13, 0x00, 1, 1, 0x02, 0x02 },
{ 0x13, 0x00, 1, 1, 0x02, 0x02 }, { 0x13, 0x00, 1, 1, 0x02, 0x02 }, { 0x15, 0x00, 1, 1, 0x02, 0x02 },
{ 0x15, 0x00, 1, 1, 0x02, 0x02 }, { 0x15, 0x00, 1, 1, 0x02, 0x02 }, { 0x15, 0x00, 1, 1, 0x02, 0x02 },
{ 0x57, 0x06, 0, 1, 0x04, 0x02 }, { 0x57, 0x06, 0, 1, 0x04, 0x02 }, { 0x57, 0x06, 0, 1, 0x04, 0x02 },
{ 0x57, 0x06, 0, 1, 0x04, 0x02 }, { 0x3A, 0x00, 0, 1, 0x02, 0x20 }, { 0x3A, 0x00, 0, 1, 0x02, 0x20 },
{ 0x3A, 0x00, 0, 1, 0x02, 0x20 }, { 0x3A, 0x00, 0, 1, 0x02, 0x20 }, { 0x51, 0x0E, 1, 1, 0x03, 0x03 },
{ 0x51, 0x0E, 1, 1, 0x03, 0x03 }, { 0x51, 0x0E, 1, 1, 0x03, 0x03 }, { 0x51, 0x0E, 1, 1, 0x03, 0x03 },
{ 0x3B, 0x00, 0, 1, 0x02, 0x02 }, { 0x3B, 0x00, 0, 1, 0x02, 0x02 }, { 0x3B, 0x00, 0, 1, 0x02, 0x02 },
{ 0x3B, 0x00, 0, 1, 0x02, 0x02 }, { 0x3B, 0x00, 0, 1, 0x02, 0x02 }, { 0x3B, 0x00, 0, 1, 0x02, 0x02 },
{ 0x3B, 0x00, 0, 1, 0x02, 0x02 }, { 0x3F, 0x00, 0, 1, 0x02, 0x26 }, { 0x3F, 0x00, 0, 1, 0x02, 0x26 },
{ 0x3F, 0x00, 0, 1, 0x02, 0x26 }, { 0x3F, 0x00, 0, 1, 0x02, 0x26 }, { 0x43, 0x03, 0, 1, 0x02, 0x02 },
{ 0x43, 0x03, 0, 1, 0x02, 0x02 }, { 0x43, 0x03, 0, 1, 0x02, 0x02 }, { 0x43, 0x03, 0, 1, 0x02, 0x02 },
{ 0x43, 0x04, 0, 1, 0x02, 0x02 }, { 0x43, 0x04, 0, 1, 0x02, 0x02 }, { 0x43, 0x04, 0, 1, 0x02, 0x02 },
{ 0x43, 0x04, 0, 1, 0x02, 0x02 }, { 0x58, 0x04, 0, 1, 0x2C, 0x2C }, { 0x58, 0x04, 0, 1, 0x2C, 0x2C },
{ 0x58, 0x04, 0, 1, 0x2C, 0x2C }, { 0x58, 0x04, 0, 1, 0x2C, 0x2C }, { 0x1A, 0x02, 1, 1, 0x02, 0x02 },
{ 0x1A, 0x02, 1, 1, 0x02, 0x02 }, { 0x1A, 0x02, 1, 1, 0x02, 0x02 }, { 0x1A, 0x02, 1, 1, 0x02, 0x02 },
{ 0x1A, 0x03, 1, 1, 0x02, 0x02 }, { 0x1A, 0x03, 1, 1, 0x02, 0x02 }, { 0x1A, 0x03, 1, 1, 0x02, 0x02 },
{ 0x1A, 0x03, 1, 1, 0x02, 0x02 }, { 0x1A, 0x04, 1, 1, 0x02, 0x02 }, { 0x1A, 0x04, 1, 1, 0x02, 0x02 },
{ 0x1A, 0x04, 1, 1, 0x02, 0x02 }, { 0x1A, 0x04, 1, 1, 0x02, 0x02 }, { 0x55, 0x07, 0, 0, 0x04, 0x04 },
{ 0x55, 0x07, 0, 0, 0x04, 0x04 }, { 0x55, 0x07, 0, 0, 0x04, 0x04 }, { 0x55, 0x07, 0, 0, 0x04, 0x04 },
{ 0x55, 0x08, 0, 0, 0x04, 0x04 }, { 0x55, 0x08, 0, 0, 0x04, 0x04 }, { 0x55, 0x08, 0, 0, 0x04, 0x04 },
{ 0x55, 0x08, 0, 0, 0x04, 0x04 }, { 0x5F, 0x02, 0, 1, 0x02, 0x02 }, { 0x5F, 0x02, 0, 1, 0x02, 0x02 },
{ 0x64, 0x02, 0, 1, 0x02, 0x02 }, { 0x64, 0x02, 0, 1, 0x02, 0x02 }, { 0x5F, 0x02, 0, 1, 0x00, 0x00 },
{ 0x52, 0x05, 0, 1, 0x04, 0x02 }, { 0x52, 0x05, 0, 1, 0x04, 0x02 }, { 0x52, 0x05, 0, 1, 0x04, 0x02 },
{ 0x52, 0x05, 0, 1, 0x04, 0x02 }, { 0x52, 0x06, 0, 1, 0x04, 0x02 }, { 0x52, 0x06, 0, 1, 0x04, 0x02 },
{ 0x52, 0x06, 0, 1, 0x04, 0x02 }, { 0x52, 0x06, 0, 1, 0x04, 0x02 }, { 0x52, 0x07, 0, 1, 0x04, 0x02 },
{ 0x52, 0x07, 0, 1, 0x04, 0x02 }, { 0x52, 0x07, 0, 1, 0x04, 0x02 }, { 0x52, 0x07, 0, 1, 0x04, 0x02 },
{ 0x52, 0x08, 0, 1, 0x04, 0x02 }, { 0x52, 0x08, 0, 1, 0x04, 0x02 }, { 0x52, 0x08, 0, 1, 0x04, 0x02 },
{ 0x52, 0x08, 0, 1, 0x04, 0x02 }, { 0x53, 0x02, 0, 1, 0x04, 0x02 }, { 0x53, 0x02, 0, 1, 0x04, 0x02 },
{ 0x53, 0x02, 0, 1, 0x04, 0x02 }, { 0x53, 0x02, 0, 1, 0x04, 0x02 }, { 0x53, 0x03, 0, 1, 0x03, 0x03 },
{ 0x53, 0x03, 0, 1, 0x03, 0x03 }, { 0x53, 0x03, 0, 1, 0x03, 0x03 }, { 0x53, 0x03, 0, 1, 0x03, 0x03 },
{ 0x53, 0x04, 0, 1, 0x03, 0x03 }, { 0x53, 0x04, 0, 1, 0x03, 0x03 }, { 0x53, 0x04, 0, 1, 0x03, 0x03 },
{ 0x53, 0x04, 0, 1, 0x03, 0x03 }, { 0x53, 0x05, 0, 1, 0x03, 0x03 }, { 0x53, 0x05, 0, 1, 0x03, 0x03 },
{ 0x53, 0x05, 0, 1, 0x03, 0x03 }, { 0x53, 0x05, 0, 1, 0x03, 0x03 }, { 0x5E, 0x01, 1, 1, 0x0E, 0x0E },
{ 0x5E, 0x01, 1, 1, 0x0E, 0x0E }, { 0x5E, 0x01, 1, 1, 0x0E, 0x0E }, { 0x5E, 0x01, 1, 1, 0x0E, 0x0E },
{ 0x5E, 0x02, 0, 1, 0x0E, 0x0E }, { 0x5E, 0x02, 0, 1, 0x0E, 0x0E }, { 0x5E, 0x02, 0, 1, 0x0E, 0x0E },
{ 0x5E, 0x02, 0, 1, 0x0E, 0x0E }, { 0x3C, 0x00, 0, 1, 0x03, 0x03 }, { 0x3C, 0x00, 0, 1, 0x03, 0x03 },
{ 0x3C, 0x00, 0, 1, 0x03, 0x03 }, { 0x3C, 0x00, 0, 1, 0x03, 0x03 }, { 0x3D, 0x00, 0, 1, 0x02, 0x02 },
{ 0x3D, 0x00, 0, 1, 0x02, 0x02 }, { 0x3D, 0x00, 0, 1, 0x02, 0x02 }, { 0x3D, 0x00, 0, 1, 0x02, 0x02 },
{ 0x3D, 0x00, 0, 1, 0x02, 0x02 }, { 0x3D, 0x00, 0, 1, 0x02, 0x02 }, { 0x3D, 0x00, 0, 1, 0x02, 0x02 },
{ 0x63, 0x04, 0, 1, 0x04, 0x02 }, { 0x63, 0x04, 0, 1, 0x04, 0x02 }, { 0x63, 0x04, 0, 1, 0x04, 0x02 },
{ 0x63, 0x04, 0, 1, 0x04, 0x02 }, { 0x2E, 0x00, 0, 1, 0x04, 0x20 }, { 0x2E, 0x00, 0, 1, 0x04, 0x20 },
{ 0x2E, 0x00, 0, 1, 0x04, 0x20 }, { 0x2E, 0x00, 0, 1, 0x04, 0x20 }, { 0x2F, 0x00, 0, 1, 0x04, 0x04 },
{ 0x2F, 0x00, 0, 1, 0x04, 0x04 }, { 0x2F, 0x00, 0, 1, 0x04, 0x04 }, { 0x2F, 0x00, 0, 1, 0x04, 0x04 },
{ 0x30, 0x00, 0, 0, 0x04, 0x20 }, { 0x30, 0x00, 0, 0, 0x04, 0x20 }, { 0x30, 0x00, 0, 1, 0x04, 0x20 },
{ 0x30, 0x00, 0, 1, 0x04, 0x20 }, { 0x31, 0x00, 0, 1, 0x04, 0x20 }, { 0x31, 0x00, 0, 1, 0x04, 0x20 },
{ 0x31, 0x00, 0, 1, 0x04, 0x20 }, { 0x31, 0x00, 0, 1, 0x04, 0x20 }, { 0x1E, 0x04, 0, 1, 0x04, 0x02 },
{ 0x1F, 0x04, 0, 1, 0x04, 0x02 }, { 0x1E, 0x04, 0, 1, 0x04, 0x02 }, { 0x1F, 0x04, 0, 1, 0x04, 0x02 },
{ 0x32, 0x00, 0, 1, 0x02, 0x02 }, { 0x32, 0x00, 0, 1, 0x02, 0x02 }, { 0x32, 0x00, 0, 1, 0x02, 0x02 },
{ 0x32, 0x00, 0, 1, 0x02, 0x02 }, { 0x59, 0x05, 0, 1, 0x03, 0x03 }, { 0x59, 0x05, 0, 1, 0x03, 0x03 },
{ 0x59, 0x05, 0, 1, 0x03, 0x03 }, { 0x59, 0x05, 0, 1, 0x03, 0x03 }, { 0x35, 0x00, 0, 1, 0x04, 0x02 },
{ 0x35, 0x00, 0, 1, 0x04, 0x02 }, { 0x35, 0x00, 0, 1, 0x04, 0x02 }, { 0x35, 0x00, 0, 1, 0x04, 0x02 },
{ 0x37, 0x00, 0, 1, 0x04, 0x20 }, { 0x37, 0x00, 0, 1, 0x04, 0x20 }, { 0x37, 0x00, 0, 1, 0x04, 0x20 },
{ 0x37, 0x00, 0, 1, 0x04, 0x20 }, { 0x39, 0x00, 0, 1, 0x04, 0x04 }, { 0x39, 0x00, 0, 1, 0x04, 0x04 },
{ 0x39, 0x00, 0, 1, 0x04, 0x04 }, { 0x39, 0x00, 0, 1, 0x04, 0x04 }, { 0x5D, 0x0D, 0, 1, 0x03, 0x03 },
{ 0x5D, 0x0D, 0, 1, 0x02, 0x02 }, { 0x5D, 0x0D, 0, 1, 0x03, 0x03 }, { 0x5D, 0x0D, 0, 1, 0x02, 0x02 },
{ 0x5D, 0x0E, 0, 1, 0x03, 0x05 }, { 0x5D, 0x0E, 0, 1, 0x02, 0x04 }, { 0x5D, 0x0E, 0, 1, 0x03, 0x05 },
{ 0x5D, 0x0E, 0, 1, 0x02, 0x04 }, { 0x5D, 0x0F, 1, 1, 0x0F, 0x0F }, { 0x5D, 0x0F, 1, 1, 0x0F, 0x0F },
{ 0x5D, 0x0F, 1, 1, 0x0F, 0x0F }, { 0x5D, 0x0F, 1, 1, 0x0F, 0x0F }, { 0x5D, 0x10, 0, 1, 0x02, 0x02 },
{ 0x5D, 0x10, 0, 1, 0x02, 0x02 }, { 0x5D, 0x10, 0, 1, 0x02, 0x02 }, { 0x5D, 0x10, 0, 1, 0x02, 0x02 },
{ 0x5D, 0x11, 0, 1, 0x02, 0x02 }, { 0x5D, 0x11, 0, 1, 0x02, 0x02 }, { 0x5D, 0x11, 0, 1, 0x02, 0x02 },
{ 0x5D, 0x11, 0, 1, 0x02, 0x02 }, { 0x20, 0x06, 0, 1, 0x04, 0x02 }, { 0x21, 0x06, 0, 1, 0x04, 0x02 },
{ 0x22, 0x06, 0, 1, 0x04, 0x02 }, { 0x22, 0x06, 0, 1, 0x04, 0x02 }, { 0x20, 0x07, 0, 1, 0x04, 0x02 },
{ 0x21, 0x07, 0, 1, 0x04, 0x02 }, { 0x22, 0x07, 0, 1, 0x04, 0x02 }, { 0x22, 0x07, 0, 1, 0x04, 0x02 },
{ 0x1E, 0x02, 0, 1, 0x04, 0x02 }, { 0x1F, 0x02, 0, 1, 0x04, 0x02 }, { 0x1E, 0x02, 0, 1, 0x03, 0x03 },
{ 0x1F, 0x02, 0, 1, 0x02, 0x02 }, { 0x58, 0x02, 0, 1, 0x02, 0x02 }, { 0x58, 0x02, 0, 1, 0x02, 0x02 },
{ 0x58, 0x02, 0, 1, 0x02, 0x02 }, { 0x58, 0x02, 0, 1, 0x02, 0x02 }, { 0x57, 0x03, 0, 1, 0x03, 0x03 },
{ 0x57, 0x03, 0, 1, 0x03, 0x03 }, { 0x57, 0x03, 0, 1, 0x03, 0x03 }, { 0x57, 0x03, 0, 1, 0x03, 0x03 },
{ 0x57, 0x04, 0, 1, 0x04, 0x02 }, { 0x57, 0x04, 0, 1, 0x04, 0x02 }, { 0x57, 0x04, 0, 1, 0x04, 0x02 },
{ 0x57, 0x04, 0, 1, 0x04, 0x02 }, { 0x5A, 0x04, 0, 1, 0x04, 0x02 }, { 0x5A, 0x04, 0, 1, 0x04, 0x02 },
{ 0x5A, 0x04, 0, 1, 0x04, 0x02 }, { 0x5A, 0x04, 0, 1, 0x04, 0x02 }, { 0x59, 0x03, 0, 1, 0x03, 0x03 },
{ 0x59, 0x03, 0, 1, 0x02, 0x02 }, { 0x59, 0x03, 0, 1, 0x03, 0x03 }, { 0x59, 0x03, 0, 1, 0x02, 0x02 },
{ 0x59, 0x04, 0, 1, 0x02, 0x02 }, { 0x59, 0x04, 0, 1, 0x02, 0x02 }, { 0x59, 0x04, 0, 1, 0x02, 0x02 },
{ 0x59, 0x04, 0, 1, 0x02, 0x02 }, { 0x0E, 0x04, 1, 1, 0x02, 0x02 }, { 0x0E, 0x04, 1, 1, 0x02, 0x02 },
{ 0x0E, 0x04, 1, 1, 0x02, 0x02 }, { 0x0E, 0x04, 1, 1, 0x02, 0x02 }, { 0x0E, 0x05, 1, 1, 0x02, 0x02 },
{ 0x0E, 0x05, 1, 1, 0x02, 0x02 }, { 0x0E, 0x05, 1, 1, 0x02, 0x02 }, { 0x0E, 0x05, 1, 1, 0x02, 0x02 },
{ 0x0E, 0x06, 1, 1, 0x02, 0x02 }, { 0x0E, 0x06, 1, 1, 0x02, 0x02 }, { 0x0E, 0x06, 1, 1, 0x02, 0x02 },
{ 0x0E, 0x06, 1, 1, 0x02, 0x02 }, { 0x30, 0x01, 0, 0, 0x04, 0x20 }, { 0x30, 0x01, 0, 0, 0x04, 0x20 },
{ 0x30, 0x01, 0, 1, 0x04, 0x20 }, { 0x30, 0x01, 0, 1, 0x04, 0x20 }, { 0x30, 0x02, 0, 0, 0x04, 0x20 },
{ 0x30, 0x02, 0, 0, 0x04, 0x20 }, { 0x30, 0x02, 0, 1, 0x04, 0x20 }, { 0x30, 0x02, 0, 1, 0x04, 0x20 },
{ 0x06, 0x02, 0, 0, 0x02, 0x02 }, { 0x06, 0x02, 0, 0, 0x02, 0x02 }, { 0x06, 0x02, 0, 0, 0x02, 0x02 },
{ 0x06, 0x02, 0, 0, 0x02, 0x02 }, { 0x06, 0x03, 0, 0, 0x02, 0x02 }, { 0x06, 0x03, 0, 0, 0x02, 0x02 },
{ 0x06, 0x03, 0, 0, 0x02, 0x02 }, { 0x06, 0x03, 0, 0, 0x02, 0x02 }, { 0x06, 0x04, 0, 1, 0x02, 0x02 },
{ 0x06, 0x04, 0, 1, 0x02, 0x02 }, { 0x06, 0x04, 0, 1, 0x02, 0x02 }, { 0x06, 0x04, 0, 1, 0x02, 0x02 },
{ 0x62, 0x02, 0, 1, 0x04, 0x02 }, { 0x62, 0x02, 0, 1, 0x04, 0x02 }, { 0x62, 0x02, 0, 1, 0x04, 0x02 },
{ 0x62, 0x02, 0, 1, 0x04, 0x02 }, { 0x4A, 0x00, 0, 1, 0x03, 0x03 }, { 0x4A, 0x00, 0, 1, 0x02, 0x02 },
{ 0x4A, 0x00, 0, 1, 0x03, 0x03 }, { 0x4A, 0x00, 0, 1, 0x02, 0x02 }, { 0x4A, 0x00, 0, 1, 0x03, 0x03 },
{ 0x4A, 0x00, 0, 1, 0x03, 0x03 }, { 0x4A, 0x00, 0, 1, 0x03, 0x03 }, { 0x02, 0x01, 1, 1, 0x02, 0x02 },
{ 0x02, 0x01, 1, 1, 0x02, 0x02 }, { 0x02, 0x01, 1, 1, 0x02, 0x02 }, { 0x02, 0x01, 1, 1, 0x02, 0x02 },
{ 0x12, 0x00, 1, 0, 0x02, 0x02 }, { 0x12, 0x00, 1, 0, 0x02, 0x02 }, { 0x12, 0x00, 1, 0, 0x02, 0x02 },
{ 0x12, 0x00, 1, 0, 0x02, 0x02 }, { 0x11, 0x00, 1, 0, 0x02, 0x02 }, { 0x11, 0x00, 1, 0, 0x02, 0x02 },
{ 0x11, 0x00, 1, 0, 0x02, 0x02 }, { 0x11, 0x00, 1, 0, 0x02, 0x02 }, { 0x18, 0x00, 1, 1, 0x02, 0x02 },
{ 0x18, 0x00, 1, 1, 0x02, 0x02 }, { 0x18, 0x00, 1, 1, 0x02, 0x02 }, { 0x18, 0x00, 1, 1, 0x02, 0x02 },
{ 0x16, 0x00, 1, 1, 0x02, 0x02 }, { 0x16, 0x00, 1, 1, 0x02, 0x02 }, { 0x16, 0x00, 1, 1, 0x02, 0x02 },
{ 0x16, 0x00, 1, 1, 0x02, 0x02 }, { 0x0A, 0x00, 0, 1, 0x02, 0x02 }, { 0x0A, 0x00, 0, 1, 0x02, 0x02 },
{ 0x0A, 0x00, 0, 1, 0x02, 0x02 }, { 0x0A, 0x00, 0, 1, 0x02, 0x02 }, { 0x19, 0x00, 1, 1, 0x02, 0x02 },
{ 0x19, 0x00, 1, 1, 0x02, 0x02 }, { 0x19, 0x00, 1, 1, 0x02, 0x02 }, { 0x19, 0x00, 1, 1, 0x02, 0x02 },
{ 0x05, 0x01, 1, 1, 0x03, 0x02 }, { 0x05, 0x01, 1, 1, 0x02, 0x02 }, { 0x05, 0x01, 1, 1, 0x03, 0x02 },
{ 0x05, 0x01, 1, 1, 0x02, 0x02 }, { 0x0A, 0x01, 1, 1, 0x02, 0x02 }, { 0x0A, 0x01, 1, 1, 0x02, 0x02 },
{ 0x0A, 0x01, 1, 1, 0x02, 0x02 }, { 0x0A, 0x01, 1, 1, 0x02, 0x02 }, { 0x0A, 0x02, 0, 1, 0x02, 0x02 },
{ 0x0A, 0x02, 0, 1, 0x02, 0x02 }, { 0x0A, 0x02, 0, 1, 0x02, 0x02 }, { 0x0A, 0x02, 0, 1, 0x02, 0x02 },
{ 0x63, 0x05, 0, 1, 0x04, 0x02 }, { 0x63, 0x05, 0, 1, 0x04, 0x02 }, { 0x63, 0x05, 0, 1, 0x04, 0x02 },
{ 0x63, 0x05, 0, 1, 0x04, 0x02 }, { 0x28, 0x00, 0, 1, 0x04, 0x04 }, { 0x28, 0x00, 0, 1, 0x04, 0x04 },
{ 0x28, 0x00, 0, 1, 0x04, 0x04 }, { 0x28, 0x00, 0, 1, 0x04, 0x04 }, { 0x29, 0x00, 0, 1, 0x04, 0x04 },
{ 0x29, 0x00, 0, 1, 0x04, 0x04 }, { 0x29, 0x00, 0, 1, 0x04, 0x04 }, { 0x29, 0x00, 0, 1, 0x04, 0x04 },
{ 0x2B, 0x00, 0, 1, 0x04, 0x20 }, { 0x2B, 0x00, 0, 1, 0x04, 0x20 }, { 0x2B, 0x00, 0, 1, 0x04, 0x20 },
{ 0x2B, 0x00, 0, 1, 0x04, 0x20 }, { 0x1A, 0x00, 1, 1, 0x02, 0x02 }, { 0x1A, 0x00, 1, 1, 0x02, 0x02 },
{ 0x1A, 0x00, 1, 1, 0x02, 0x02 }, { 0x1A, 0x00, 1, 1, 0x02, 0x02 }, { 0x55, 0x09, 0, 0, 0x04, 0x04 },
{ 0x55, 0x09, 0, 0, 0x04, 0x04 }, { 0x55, 0x09, 0, 0, 0x04, 0x04 }, { 0x55, 0x09, 0, 0, 0x04, 0x04 },
{ 0x55, 0x0A, 0, 0, 0x04, 0x04 }, { 0x55, 0x0A, 0, 0, 0x04, 0x04 }, { 0x55, 0x0A, 0, 0, 0x04, 0x04 },
{ 0x55, 0x0A, 0, 0, 0x04, 0x04 }, { 0x52, 0x09, 0, 1, 0x04, 0x04 }, { 0x52, 0x09, 0, 1, 0x04, 0x04 },
{ 0x52, 0x09, 0, 1, 0x04, 0x04 }, { 0x52, 0x09, 0, 1, 0x04, 0x04 }, { 0x48, 0x00, 0, 1, 0x02, 0x26 },
{ 0x48, 0x00, 0, 1, 0x02, 0x26 }, { 0x48, 0x00, 0, 1, 0x02, 0x26 }, { 0x48, 0x00, 0, 1, 0x02, 0x26 },
{ 0x48, 0x01, 0, 1, 0x04, 0x20 }, { 0x48, 0x01, 0, 1, 0x04, 0x20 }, { 0x48, 0x01, 0, 1, 0x04, 0x20 },
{ 0x48, 0x01, 0, 1, 0x04, 0x20 }, { 0x55, 0x0B, 0, 1, 0x04, 0x02 }, { 0x55, 0x0B, 0, 1, 0x04, 0x02 },
{ 0x55, 0x0B, 0, 1, 0x04, 0x02 }, { 0x55, 0x0B, 0, 1, 0x04, 0x02 }, { 0x60, 0x04, 0, 1, 0x02, 0x02 },
{ 0x60, 0x04, 0, 1, 0x02, 0x02 }, { 0x60, 0x04, 0, 1, 0x02, 0x02 }, { 0x60, 0x04, 0, 1, 0x02, 0x02 },
{ 0x49, 0x00, 0, 1, 0x02, 0x20 }, { 0x49, 0x00, 0, 1, 0x02, 0x20 }, { 0x49, 0x00, 0, 1, 0x02, 0x20 },
{ 0x49, 0x00, 0, 1, 0x02, 0x20 }, { 0x52, 0x0A, 0, 1, 0x04, 0x02 }, { 0x52, 0x0A, 0, 1, 0x04, 0x02 },
{ 0x52, 0x0A, 0, 1, 0x04, 0x02 }, { 0x52, 0x0A, 0, 1, 0x04, 0x02 }, { 0x0D, 0x00, 0, 1, 0x04, 0x02 },
{ 0x0D, 0x00, 0, 1, 0x04, 0x02 }, { 0x0D, 0x00, 0, 1, 0x04, 0x02 }, { 0x0D, 0x00, 0, 1, 0x04, 0x02 },
{ 0x0D, 0x00, 0, 1, 0x04, 0x02 }, { 0x0D, 0x00, 0, 1, 0x04, 0x02 }, { 0x0D, 0x00, 0, 1, 0x04, 0x02 },
{ 0x0D, 0x00, 0, 1, 0x04, 0x02 }, { 0x0D, 0x00, 0, 1, 0x04, 0x02 }, { 0x0D, 0x00, 0, 1, 0x04, 0x02 },
{ 0x0D, 0x00, 0, 1, 0x04, 0x02 }, { 0x23, 0x01, 0, 1, 0x04, 0x02 }, { 0x24, 0x01, 0, 1, 0x04, 0x02 },
{ 0x25, 0x01, 0, 1, 0x04, 0x02 }, { 0x25, 0x01, 0, 1, 0x04, 0x02 }, { 0x51, 0x0F, 0, 1, 0x05, 0x05 },
{ 0x51, 0x0F, 0, 1, 0x04, 0x02 }, { 0x51, 0x0F, 0, 1, 0x05, 0x05 }, { 0x51, 0x0F, 0, 1, 0x04, 0x02 },
{ 0x60, 0x05, 0, 1, 0x04, 0x02 }, { 0x60, 0x05, 0, 1, 0x04, 0x02 }, { 0x60, 0x05, 0, 1, 0x04, 0x02 },
{ 0x60, 0x05, 0, 1, 0x04, 0x02 }, { 0x5F, 0x04, 0, 1, 0x03, 0x03 }, { 0x5F, 0x04, 0, 1, 0x02, 0x02 },
{ 0x64, 0x04, 0, 1, 0x02, 0x02 }, { 0x64, 0x04, 0, 1, 0x02, 0x02 }, { 0x61, 0x03, 0, 1, 0x02, 0x02 },
{ 0x61, 0x03, 0, 1, 0x02, 0x02 }, { 0x61, 0x03, 0, 1, 0x02, 0x02 }, { 0x61, 0x03, 0, 1, 0x02, 0x02 },
{ 0x0C, 0x00, 0, 1, 0x02, 0x02 }, { 0x0C, 0x00, 0, 1, 0x02, 0x02 }, { 0x0C, 0x00, 0, 1, 0x02, 0x02 },
{ 0x0C, 0x00, 0, 1, 0x02, 0x02 }, { 0x0C, 0x01, 0, 1, 0x02, 0x02 }, { 0x0C, 0x01, 0, 1, 0x02, 0x02 },
{ 0x0C, 0x01, 0, 1, 0x02, 0x02 }, { 0x0C, 0x01, 0, 1, 0x02, 0x02 }, { 0x0C, 0x02, 0, 1, 0x02, 0x02 },
{ 0x0C, 0x02, 0, 1, 0x02, 0x02 }, { 0x0C, 0x02, 0, 1, 0x02, 0x02 }, { 0x0C, 0x02, 0, 1, 0x02, 0x02 },
{ 0x0C, 0x03, 0, 1, 0x02, 0x02 }, { 0x0C, 0x03, 0, 1, 0x02, 0x02 }, { 0x0C, 0x03, 0, 1, 0x02, 0x02 },
{ 0x0C, 0x03, 0, 1, 0x02, 0x02 }, { 0x0C, 0x04, 0, 1, 0x02, 0x02 }, { 0x0C, 0x04, 0, 1, 0x02, 0x02 },
{ 0x0C, 0x04, 0, 1, 0x02, 0x02 }, { 0x0C, 0x04, 0, 1, 0x02, 0x02 }, { 0x0C, 0x05, 0, 1, 0x02, 0x02 },
{ 0x0C, 0x05, 0, 1, 0x02, 0x02 }, { 0x0C, 0x05, 0, 1, 0x02, 0x02 }, { 0x0C, 0x05, 0, 1, 0x02, 0x02 },
{ 0x0C, 0x06, 0, 1, 0x02, 0x02 }, { 0x0C, 0x06, 0, 1, 0x02, 0x02 }, { 0x0C, 0x06, 0, 1, 0x02, 0x02 },
{ 0x0C, 0x06, 0, 1, 0x02, 0x02 }, { 0x0C, 0x07, 0, 1, 0x02, 0x02 }, { 0x0C, 0x07, 0, 1, 0x02, 0x02 },
{ 0x0C, 0x07, 0, 1, 0x02, 0x02 }, { 0x0C, 0x07, 0, 1, 0x02, 0x02 }, { 0x0C, 0x08, 0, 1, 0x02, 0x02 },
{ 0x0C, 0x08, 0, 1, 0x02, 0x02 }, { 0x0C, 0x08, 0, 1, 0x02, 0x02 }, { 0x0C, 0x08, 0, 1, 0x02, 0x02 },
{ 0x0C, 0x09, 0, 1, 0x02, 0x02 }, { 0x0C, 0x09, 0, 1, 0x02, 0x02 }, { 0x0C, 0x09, 0, 1, 0x02, 0x02 },
{ 0x0C, 0x09, 0, 1, 0x02, 0x02 }, { 0x0C, 0x0A, 0, 1, 0x02, 0x02 }, { 0x0C, 0x0A, 0, 1, 0x02, 0x02 },
{ 0x0C, 0x0A, 0, 1, 0x02, 0x02 }, { 0x0C, 0x0A, 0, 1, 0x02, 0x02 }, { 0x0C, 0x0B, 0, 1, 0x02, 0x02 },
{ 0x0C, 0x0B, 0, 1, 0x02, 0x02 }, { 0x0C, 0x0B, 0, 1, 0x02, 0x02 }, { 0x0C, 0x0B, 0, 1, 0x02, 0x02 },
{ 0x0E, 0x07, 1, 1, 0x02, 0x02 }, { 0x0E, 0x07, 1, 1, 0x02, 0x02 }, { 0x0E, 0x07, 1, 1, 0x02, 0x02 },
{ 0x0E, 0x07, 1, 1, 0x02, 0x02 }, { 0x1A, 0x01, 1, 1, 0x02, 0x02 }, { 0x1A, 0x01, 1, 1, 0x02, 0x02 },
{ 0x1A, 0x01, 1, 1, 0x02, 0x02 }, { 0x1A, 0x01, 1, 1, 0x02, 0x02 }, { 0x3B, 0x01, 0, 1, 0x02, 0x02 },
{ 0x3B, 0x01, 0, 1, 0x02, 0x02 }, { 0x3B, 0x01, 0, 1, 0x02, 0x02 }, { 0x3B, 0x01, 0, 1, 0x02, 0x02 },
{ 0x3B, 0x02, 0, 1, 0x02, 0x02 }, { 0x3B, 0x02, 0, 1, 0x02, 0x02 }, { 0x3B, 0x02, 0, 1, 0x02, 0x02 },
{ 0x3B, 0x02, 0, 1, 0x02, 0x02 }, { 0x5B, 0x04, 0, 1, 0x02, 0x02 }, { 0x5B, 0x04, 0, 1, 0x02, 0x02 },
{ 0x5B, 0x04, 0, 1, 0x02, 0x02 }, { 0x5B, 0x04, 0, 1, 0x02, 0x02 }, { 0x63, 0x06, 0, 0, 0x02, 0x26 },
{ 0x63, 0x06, 0, 0, 0x02, 0x26 }, { 0x63, 0x06, 0, 0, 0x02, 0x26 }, { 0x63, 0x06, 0, 0, 0x02, 0x26 },
{ 0x63, 0x07, 0, 0, 0x2E, 0x2E }, { 0x63, 0x07, 0, 0, 0x2E, 0x2E }, { 0x63, 0x07, 0, 0, 0x2E, 0x2E },
{ 0x63, 0x07, 0, 0, 0x2E, 0x2E }, { 0x5B, 0x05, 0, 1, 0x02, 0x02 }, { 0x5B, 0x05, 0, 1, 0x02, 0x02 },
{ 0x5B, 0x05, 0, 1, 0x02, 0x02 }, { 0x5B, 0x05, 0, 1, 0x02, 0x02 }, { 0x5B, 0x06, 0, 1, 0x2C, 0x2C },
{ 0x5B, 0x06, 0, 1, 0x2C, 0x2C }, { 0x5B, 0x06, 0, 1, 0x2C, 0x2C }, { 0x5B, 0x06, 0, 1, 0x2C, 0x2C },
{ 0x5B, 0x07, 0, 1, 0x2C, 0x2C }, { 0x5B, 0x07, 0, 1, 0x2C, 0x2C }, { 0x5B, 0x07, 0, 1, 0x2C, 0x2C },
{ 0x5B, 0x07, 0, 1, 0x2C, 0x2C }, { 0x5B, 0x08, 0, 0, 0x02, 0x02 }, { 0x5B, 0x08, 0, 0, 0x02, 0x02 },
{ 0x5B, 0x08, 0, 0, 0x02, 0x02 }, { 0x5B, 0x08, 0, 0, 0x02, 0x02 }, { 0x62, 0x03, 0, 1, 0x2C, 0x2C },
{ 0x62, 0x03, 0, 1, 0x2C, 0x2C }, { 0x62, 0x03, 0, 1, 0x2C, 0x2C }, { 0x62, 0x03, 0, 1, 0x2C, 0x2C },
{ 0x57, 0x05, 0, 1, 0x02, 0x02 }, { 0x57, 0x05, 0, 1, 0x02, 0x02 }, { 0x57, 0x05, 0, 1, 0x02, 0x02 },
{ 0x57, 0x05, 0, 1, 0x02, 0x02 }, { 0x07, 0x03, 0, 1, 0x02, 0x02 }, { 0x07, 0x03, 0, 1, 0x02, 0x02 },
{ 0x07, 0x03, 0, 1, 0x02, 0x02 }, { 0x07, 0x03, 0, 1, 0x02, 0x02 }, { 0x52, 0x0B, 0, 1, 0x04, 0x02 },
{ 0x52, 0x0B, 0, 1, 0x04, 0x02 }, { 0x52, 0x0B, 0, 1, 0x04, 0x02 }, { 0x52, 0x0B, 0, 1, 0x04, 0x02 },
{ 0x3B, 0x03, 0, 1, 0x02, 0x02 }, { 0x3B, 0x03, 0, 1, 0x02, 0x02 }, { 0x3B, 0x03, 0, 1, 0x02, 0x02 },
{ 0x3B, 0x03, 0, 1, 0x02, 0x02 }, { 0x61, 0x04, 0, 1, 0x02, 0x02 }, { 0x61, 0x04, 0, 1, 0x02, 0x02 },
{ 0x61, 0x04, 0, 1, 0x02, 0x02 }, { 0x61, 0x04, 0, 1, 0x02, 0x02 }, { 0x5F, 0x03, 0, 1, 0x03, 0x03 },
{ 0x5F, 0x03, 0, 1, 0x02, 0x02 }, { 0x64, 0x03, 0, 1, 0x02, 0x02 }, { 0x64, 0x03, 0, 1, 0x02, 0x02 },
{ 0x5F, 0x03, 0, 1, 0x00, 0x00 }, { 0x52, 0x0C, 0, 1, 0x04, 0x02 }, { 0x52, 0x0C, 0, 1, 0x04, 0x02 },
{ 0x52, 0x0C, 0, 1, 0x04, 0x02 }, { 0x52, 0x0C, 0, 1, 0x04, 0x02 }, { 0x48, 0x02, 1, 1, 0x04, 0x20 },
{ 0x48, 0x02, 1, 1, 0x04, 0x20 }, { 0x48, 0x02, 1, 1, 0x04, 0x20 }, { 0x48, 0x02, 1, 1, 0x04, 0x20 },
{ 0x4B, 0x00, 0, 1, 0x04, 0x20 }, { 0x4B, 0x00, 0, 1, 0x04, 0x20 }, { 0x4B, 0x00, 0, 1, 0x04, 0x20 },
{ 0x4B, 0x00, 0, 1, 0x04, 0x20 }, { 0x53, 0x06, 0, 1, 0x03, 0x03 }, { 0x53, 0x06, 0, 1, 0x03, 0x03 },
{ 0x53, 0x06, 0, 1, 0x03, 0x03 }, { 0x53, 0x06, 0, 1, 0x03, 0x03 }, { 0x51, 0x10, 0, 1, 0x0B, 0x0B },
{ 0x51, 0x10, 0, 1, 0x0B, 0x0B }, { 0x51, 0x10, 0, 1, 0x0B, 0x0B }, { 0x51, 0x10, 0, 1, 0x0B, 0x0B },
{ 0x52, 0x0D, 0, 1, 0x03, 0x03 }, { 0x52, 0x0D, 0, 1, 0x02, 0x02 }, { 0x52, 0x0D, 0, 1, 0x03, 0x03 },
{ 0x52, 0x0D, 0, 1, 0x02, 0x02 }, { 0x4F, 0x00, 0, 1, 0x03, 0x03 }, { 0x4F, 0x00, 0, 1, 0x03, 0x03 },
{ 0x4F, 0x00, 0, 1, 0x03, 0x03 }, { 0x4F, 0x00, 0, 1, 0x03, 0x03 }, { 0x4F, 0x00, 0, 1, 0x03, 0x03 },
{ 0x1A, 0x06, 1, 1, 0x02, 0x02 }, { 0x1A, 0x06, 1, 1, 0x02, 0x02 }, { 0x1A, 0x06, 1, 1, 0x02, 0x02 },
{ 0x1A, 0x06, 1, 1, 0x02, 0x02 }, { 0x66, 0x00, 0, 1, 0x02, 0x02 }, { 0x66, 0x00, 0, 1, 0x02, 0x02 },
{ 0x66, 0x00, 0, 1, 0x02, 0x02 }, { 0x66, 0x00, 0, 1, 0x02, 0x02 }, { 0x1A, 0x07, 1, 1, 0x02, 0x02 },
{ 0x1A, 0x07, 1, 1, 0x02, 0x02 }, { 0x1A, 0x07, 1, 1, 0x02, 0x02 }, { 0x1A, 0x07, 1, 1, 0x02, 0x02 },
{ 0x32, 0x01, 0, 1, 0x02, 0x02 }, { 0x32, 0x01, 0, 1, 0x02, 0x02 }, { 0x32, 0x01, 0, 1, 0x02, 0x02 },
{ 0x32, 0x01, 0, 1, 0x02, 0x02 }, { 0x2C, 0x01, 0, 1, 0x04, 0x20 }, { 0x2C, 0x01, 0, 1, 0x04, 0x20 },
{ 0x2C, 0x01, 0, 1, 0x04, 0x20 }, { 0x2C, 0x01, 0, 1, 0x04, 0x20 }, { 0x33, 0x00, 0, 1, 0x04, 0x20 },
{ 0x33, 0x00, 0, 1, 0x04, 0x20 }, { 0x33, 0x00, 0, 1, 0x04, 0x20 }, { 0x33, 0x00, 0, 1, 0x04, 0x20 },
{ 0x0D, 0x01, 0, 0, 0x04, 0x02 }, { 0x0D, 0x01, 0, 0, 0x04, 0x02 }, { 0x0D, 0x01, 0, 0, 0x04, 0x02 },
{ 0x0D, 0x01, 0, 0, 0x04, 0x02 }, { 0x0D, 0x02, 0, 1, 0x04, 0x02 }, { 0x0D, 0x02, 0, 1, 0x04, 0x02 },
{ 0x0D, 0x02, 0, 1, 0x04, 0x02 }, { 0x0D, 0x02, 0, 1, 0x04, 0x02 }, { 0x0D, 0x03, 0, 1, 0x04, 0x02 },
{ 0x0D, 0x03, 0, 1, 0x04, 0x02 }, { 0x0D, 0x03, 0, 1, 0x04, 0x02 }, { 0x0D, 0x03, 0, 1, 0x04, 0x02 },
{ 0x0D, 0x04, 0, 1, 0x04, 0x02 }, { 0x0D, 0x04, 0, 1, 0x04, 0x02 }, { 0x0D, 0x04, 0, 1, 0x04, 0x02 },
{ 0x0D, 0x04, 0, 1, 0x04, 0x02 }, { 0x0D, 0x05, 0, 1, 0x04, 0x02 }, { 0x0D, 0x05, 0, 1, 0x04, 0x02 },
{ 0x0D, 0x05, 0, 1, 0x04, 0x02 }, { 0x0D, 0x05, 0, 1, 0x04, 0x02 }, { 0x0D, 0x06, 0, 1, 0x04, 0x02 },
{ 0x0D, 0x06, 0, 1, 0x04, 0x02 }, { 0x0D, 0x06, 0, 1, 0x04, 0x02 }, { 0x0D, 0x06, 0, 1, 0x04, 0x02 },
{ 0x0D, 0x07, 0, 1, 0x04, 0x02 }, { 0x0D, 0x07, 0, 1, 0x04, 0x02 }, { 0x0D, 0x07, 0, 1, 0x04, 0x02 },
{ 0x0D, 0x07, 0, 1, 0x04, 0x02 }, { 0x50, 0x00, 0, 1, 0x04, 0x20 }, { 0x50, 0x00, 0, 1, 0x04, 0x20 },
{ 0x50, 0x00, 0, 1, 0x04, 0x20 }, { 0x50, 0x00, 0, 1, 0x04, 0x20 }, { 0x52, 0x0E, 0, 1, 0x03, 0x03 },
{ 0x52, 0x0E, 0, 1, 0x02, 0x02 }, { 0x52, 0x0E, 0, 1, 0x03, 0x03 }, { 0x52, 0x0E, 0, 1, 0x02, 0x02 },
{ 0x63, 0x08, 0, 0, 0x20, 0x20 }, { 0x63, 0x08, 0, 0, 0x20, 0x20 }, { 0x63, 0x08, 0, 0, 0x20, 0x20 },
{ 0x63, 0x08, 0, 0, 0x20, 0x20 }, { 0x63, 0x09, 0, 0, 0x02, 0x02 }, { 0x63, 0x09, 0, 0, 0x02, 0x02 },
{ 0x63, 0x09, 0, 0, 0x02, 0x02 }, { 0x63, 0x09, 0, 0, 0x02, 0x02 }, { 0x57, 0x07, 0, 1, 0x2C, 0x2C },
{ 0x57, 0x07, 0, 1, 0x2C, 0x2C }, { 0x57, 0x07, 0, 1, 0x2C, 0x2C }, { 0x57, 0x07, 0, 1, 0x2C, 0x2C },
{ 0x61, 0x05, 0, 1, 0x02, 0x02 }, { 0x61, 0x05, 0, 1, 0x02, 0x02 }, { 0x61, 0x05, 0, 1, 0x02, 0x02 },
{ 0x61, 0x05, 0, 1, 0x02, 0x02 }, { 0x53, 0x07, 0, 1, 0x03, 0x03 }, { 0x53, 0x07, 0, 1, 0x03, 0x03 },
{ 0x53, 0x07, 0, 1, 0x03, 0x03 }, { 0x53, 0x07, 0, 1, 0x03, 0x03 }, { 0x0F, 0x00, 1, 1, 0x02, 0x02 },
{ 0x0F, 0x00, 1, 1, 0x02, 0x02 }, { 0x0F, 0x00, 1, 1, 0x02, 0x02 }, { 0x0F, 0x00, 1, 1, 0x02, 0x02 },
{ 0x0C, 0x0C, 0, 1, 0x02, 0x02 }, { 0x0C, 0x0C, 0, 1, 0x02, 0x02 }, { 0x0C, 0x0C, 0, 1, 0x02, 0x02 },
{ 0x0C, 0x0C, 0, 1, 0x02, 0x02 }, { 0x41, 0x01, 0, 1, 0x02, 0x02 }, { 0x41, 0x01, 0, 1, 0x02, 0x02 },
{ 0x41, 0x01, 0, 1, 0x02, 0x02 }, { 0x41, 0x01, 0, 1, 0x02, 0x02 }, { 0x3D, 0x01, 0, 1, 0x04, 0x04 },
{ 0x3D, 0x01, 0, 1, 0x04, 0x04 }, { 0x3D, 0x01, 0, 1, 0x04, 0x04 }, { 0x3D, 0x01, 0, 1, 0x04, 0x04 },
{ 0x5C, 0x07, 0, 1, 0x03, 0x03 }, { 0x5C, 0x07, 0, 1, 0x02, 0x02 }, { 0x5C, 0x07, 0, 1, 0x03, 0x03 },
{ 0x5C, 0x07, 0, 1, 0x02, 0x02 }, { 0x53, 0x08, 0, 1, 0x03, 0x03 }, { 0x53, 0x08, 0, 1, 0x03, 0x03 },
{ 0x53, 0x08, 0, 1, 0x03, 0x03 }, { 0x53, 0x08, 0, 1, 0x03, 0x03 }, { 0x03, 0x02, 0, 1, 0x02, 0x02 },
{ 0x03, 0x02, 0, 1, 0x02, 0x02 }, { 0x03, 0x02, 0, 1, 0x02, 0x02 }, { 0x03, 0x02, 0, 1, 0x02, 0x02 },
{ 0x3D, 0x02, 0, 1, 0x02, 0x02 }, { 0x3D, 0x02, 0, 1, 0x02, 0x02 }, { 0x3D, 0x02, 0, 1, 0x02, 0x02 },
{ 0x3D, 0x02, 0, 1, 0x02, 0x02 }, { 0x43, 0x05, 0, 1, 0x02, 0x02 }, { 0x43, 0x05, 0, 1, 0x02, 0x02 },
{ 0x43, 0x05, 0, 1, 0x02, 0x02 }, { 0x43, 0x05, 0, 1, 0x02, 0x02 }, { 0x43, 0x06, 0, 1, 0x02, 0x02 },
{ 0x43, 0x06, 0, 1, 0x02, 0x02 }, { 0x43, 0x06, 0, 1, 0x02, 0x02 }, { 0x43, 0x06, 0, 1, 0x02, 0x02 },
{ 0x51, 0x11, 0, 1, 0x03, 0x03 }, { 0x51, 0x11, 0, 1, 0x02, 0x02 }, { 0x51, 0x11, 0, 1, 0x03, 0x03 },
{ 0x51, 0x11, 0, 1, 0x02, 0x02 }, { 0x3E, 0x01, 0, 1, 0x02, 0x02 }, { 0x3E, 0x01, 0, 1, 0x02, 0x02 },
{ 0x3E, 0x01, 0, 1, 0x02, 0x02 }, { 0x3E, 0x01, 0, 1, 0x02, 0x02 }, { 0x3E, 0x02, 0, 1, 0x02, 0x02 },
{ 0x3E, 0x02, 0, 1, 0x02, 0x02 }, { 0x3E, 0x02, 0, 1, 0x02, 0x02 }, { 0x3E, 0x02, 0, 1, 0x02, 0x02 },
{ 0x3E, 0x03, 0, 1, 0x02, 0x02 }, { 0x3E, 0x03, 0, 1, 0x02, 0x02 }, { 0x3E, 0x03, 0, 1, 0x02, 0x02 },
{ 0x3E, 0x03, 0, 1, 0x02, 0x02 }, { 0x3E, 0x04, 0, 1, 0x02, 0x02 }, { 0x3E, 0x04, 0, 1, 0x02, 0x02 },
{ 0x3E, 0x04, 0, 1, 0x02, 0x02 }, { 0x3E, 0x04, 0, 1, 0x02, 0x02 }, { 0x3E, 0x05, 0, 1, 0x02, 0x03 },
{ 0x3E, 0x05, 0, 1, 0x02, 0x03 }, { 0x3E, 0x05, 0, 1, 0x02, 0x03 }, { 0x3E, 0x05, 0, 1, 0x02, 0x03 },
{ 0x3E, 0x06, 0, 1, 0x02, 0x02 }, { 0x3E, 0x06, 0, 1, 0x02, 0x02 }, { 0x3E, 0x06, 0, 1, 0x02, 0x02 },
{ 0x3E, 0x06, 0, 1, 0x02, 0x02 }, { 0x3E, 0x07, 0, 1, 0x02, 0x02 }, { 0x3E, 0x07, 0, 1, 0x02, 0x02 },
{ 0x3E, 0x07, 0, 1, 0x02, 0x02 }, { 0x3E, 0x07, 0, 1, 0x02, 0x02 }, { 0x3E, 0x08, 0, 1, 0x02, 0x02 },
{ 0x3E, 0x08, 0, 1, 0x02, 0x02 }, { 0x3E, 0x08, 0, 1, 0x02, 0x02 }, { 0x3E, 0x08, 0, 1, 0x02, 0x02 },
{ 0x3E, 0x09, 0, 1, 0x02, 0x02 }, { 0x3E, 0x09, 0, 1, 0x02, 0x02 }, { 0x3E, 0x09, 0, 1, 0x02, 0x02 },
{ 0x3E, 0x09, 0, 1, 0x02, 0x02 }, { 0x3E, 0x0A, 0, 1, 0x02, 0x02 }, { 0x3E, 0x0A, 0, 1, 0x02, 0x02 },
{ 0x3E, 0x0A, 0, 1, 0x02, 0x02 }, { 0x3E, 0x0A, 0, 1, 0x02, 0x02 }, { 0x3E, 0x0B, 0, 1, 0x02, 0x02 },
{ 0x3E, 0x0B, 0, 1, 0x02, 0x02 }, { 0x3E, 0x0B, 0, 1, 0x02, 0x02 }, { 0x3E, 0x0B, 0, 1, 0x02, 0x02 },
{ 0x3E, 0x0C, 0, 1, 0x02, 0x02 }, { 0x3E, 0x0C, 0, 1, 0x02, 0x02 }, { 0x3E, 0x0C, 0, 1, 0x02, 0x02 },
{ 0x3E, 0x0C, 0, 1, 0x02, 0x02 }, { 0x37, 0x01, 0, 1, 0x04, 0x20 }, { 0x37, 0x01, 0, 1, 0x04, 0x20 },
{ 0x37, 0x01, 0, 1, 0x04, 0x20 }, { 0x37, 0x01, 0, 1, 0x04, 0x20 }, { 0x08, 0x01, 0, 1, 0x04, 0x04 },
{ 0x08, 0x01, 0, 1, 0x04, 0x04 }, { 0x08, 0x01, 0, 1, 0x04, 0x04 }, { 0x08, 0x01, 0, 1, 0x04, 0x04 },
{ 0x4C, 0x01, 0, 1, 0x04, 0x20 }, { 0x4C, 0x01, 0, 1, 0x04, 0x20 }, { 0x4C, 0x01, 0, 1, 0x04, 0x20 },
{ 0x4C, 0x01, 0, 1, 0x04, 0x20 }, { 0x63, 0x0A, 0, 1, 0x04, 0x02 }, { 0x63, 0x0A, 0, 1, 0x04, 0x02 },
{ 0x63, 0x0A, 0, 1, 0x04, 0x02 }, { 0x63, 0x0A, 0, 1, 0x04, 0x02 }, { 0x09, 0x01, 0, 1, 0x02, 0x02 },
{ 0x09, 0x01, 0, 1, 0x02, 0x02 }, { 0x09, 0x01, 0, 1, 0x02, 0x02 }, { 0x09, 0x01, 0, 1, 0x02, 0x02 },
{ 0x52, 0x0F, 0, 1, 0x03, 0x03 }, { 0x52, 0x0F, 0, 1, 0x02, 0x02 }, { 0x52, 0x0F, 0, 1, 0x03, 0x03 },
{ 0x52, 0x0F, 0, 1, 0x02, 0x02 }, { 0x5B, 0x09, 0, 0, 0x02, 0x02 }, { 0x5B, 0x09, 0, 0, 0x02, 0x02 },
{ 0x5B, 0x09, 0, 0, 0x02, 0x02 }, { 0x5B, 0x09, 0, 0, 0x02, 0x02 }, { 0x4C, 0x02, 0, 1, 0x04, 0x20 },
{ 0x4C, 0x02, 0, 1, 0x04, 0x20 }, { 0x4C, 0x02, 0, 1, 0x04, 0x20 }, { 0x4C, 0x02, 0, 1, 0x04, 0x20 },
{ 0x55, 0x0C, 0, 1, 0x04, 0x02 }, { 0x55, 0x0C, 0, 1, 0x04, 0x02 }, { 0x55, 0x0C, 0, 1, 0x04, 0x02 },
{ 0x55, 0x0C, 0, 1, 0x04, 0x02 }, { 0x17, 0x02, 1, 1, 0x02, 0x02 }, { 0x17, 0x02, 1, 1, 0x02, 0x02 },
{ 0x17, 0x02, 1, 1, 0x02, 0x02 }, { 0x17, 0x02, 1, 1, 0x02, 0x02 }, { 0x4A, 0x01, 0, 0, 0x03, 0x03 },
{ 0x4A, 0x01, 0, 0, 0x02, 0x02 }, { 0x4A, 0x01, 0, 0, 0x03, 0x03 }, { 0x4A, 0x01, 0, 0, 0x02, 0x02 },
{ 0x43, 0x07, 0, 1, 0x02, 0x02 }, { 0x43, 0x07, 0, 1, 0x02, 0x02 }, { 0x43, 0x07, 0, 1, 0x02, 0x02 },
{ 0x43, 0x07, 0, 1, 0x02, 0x02 }, { 0x5D, 0x12, 0, 1, 0x02, 0x02 }, { 0x5D, 0x12, 0, 1, 0x02, 0x02 },
{ 0x5D, 0x12, 0, 1, 0x02, 0x02 }, { 0x5D, 0x12, 0, 1, 0x02, 0x02 }, { 0x3E, 0x0D, 0, 1, 0x02, 0x02 },
{ 0x3E, 0x0D, 0, 1, 0x02, 0x02 }, { 0x3E, 0x0D, 0, 1, 0x02, 0x02 }, { 0x3E, 0x0D, 0, 1, 0x02, 0x02 },
{ 0x56, 0x02, 0, 1, 0x12, 0x12 }, { 0x56, 0x02, 0, 1, 0x02, 0x02 }, { 0x56, 0x02, 0, 1, 0x12, 0x12 },
{ 0x56, 0x02, 0, 1, 0x02, 0x02 }, { 0x57, 0x08, 0, 1, 0x02, 0x02 }, { 0x57, 0x08, 0, 1, 0x02, 0x02 },
{ 0x57, 0x08, 0, 1, 0x02, 0x02 }, { 0x57, 0x08, 0, 1, 0x02, 0x02 }, { 0x56, 0x03, 0, 1, 0x03, 0x03 },
{ 0x56, 0x03, 0, 1, 0x03, 0x03 }, { 0x56, 0x03, 0, 1, 0x03, 0x03 }, { 0x56, 0x03, 0, 1, 0x03, 0x03 },
{ 0x57, 0x09, 0, 1, 0x03, 0x03 }, { 0x57, 0x09, 0, 1, 0x03, 0x03 }, { 0x57, 0x09, 0, 1, 0x03, 0x03 },
{ 0x57, 0x09, 0, 1, 0x03, 0x03 }, { 0x5C, 0x08, 0, 1, 0x03, 0x03 }, { 0x5C, 0x08, 0, 1, 0x03, 0x03 },
{ 0x5C, 0x08, 0, 1, 0x03, 0x03 }, { 0x5C, 0x08, 0, 1, 0x03, 0x03 },
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};
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#define TITLED_SCENE(name, title, unk_10, config, unk_12) \
{ \
(u32) _##name##SegmentRomStart, (u32)_##name##SegmentRomEnd, (u32)_##title##SegmentRomStart, \
(u32)_##title##SegmentRomEnd, unk_10, config, unk_12 \
}
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#define UNTITLED_SCENE(name, unk_10, config, unk_12) \
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{ (u32) _##name##SegmentRomStart, (u32)_##name##SegmentRomEnd, 0, 0, unk_10, config, unk_12 }
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Scene gSceneTable[] = {
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TITLED_SCENE(ydan_scene, g_pn_06, 1, 19, 2),
TITLED_SCENE(ddan_scene, g_pn_08, 1, 20, 3),
TITLED_SCENE(bdan_scene, g_pn_07, 1, 21, 4),
TITLED_SCENE(Bmori1_scene, g_pn_01, 2, 22, 5),
TITLED_SCENE(HIDAN_scene, g_pn_03, 2, 18, 6),
TITLED_SCENE(MIZUsin_scene, g_pn_04, 1, 23, 7),
TITLED_SCENE(jyasinzou_scene, g_pn_05, 1, 25, 8),
TITLED_SCENE(HAKAdan_scene, g_pn_02, 2, 24, 9),
TITLED_SCENE(HAKAdanCH_scene, g_pn_54, 2, 24, 10),
TITLED_SCENE(ice_doukutu_scene, g_pn_10, 0, 37, 0),
UNTITLED_SCENE(ganon_scene, 2, 0, 0),
TITLED_SCENE(men_scene, g_pn_11, 0, 27, 0),
TITLED_SCENE(gerudoway_scene, g_pn_49, 0, 40, 0),
TITLED_SCENE(ganontika_scene, g_pn_09, 0, 26, 0),
UNTITLED_SCENE(ganon_sonogo_scene, 0, 51, 0),
UNTITLED_SCENE(ganontikasonogo_scene, 0, 52, 0),
TITLED_SCENE(takaraya_scene, g_pn_51, 0, 0, 0),
UNTITLED_SCENE(ydan_boss_scene, 0, 28, 0),
UNTITLED_SCENE(ddan_boss_scene, 0, 0, 0),
UNTITLED_SCENE(bdan_boss_scene, 0, 21, 0),
UNTITLED_SCENE(moribossroom_scene, 1, 0, 0),
UNTITLED_SCENE(FIRE_bs_scene, 0, 18, 0),
UNTITLED_SCENE(MIZUsin_bs_scene, 0, 29, 0),
UNTITLED_SCENE(jyasinboss_scene, 0, 0, 0),
UNTITLED_SCENE(HAKAdan_bs_scene, 0, 24, 0),
UNTITLED_SCENE(ganon_boss_scene, 0, 0, 0),
UNTITLED_SCENE(ganon_final_scene, 0, 38, 0),
UNTITLED_SCENE(entra_scene, 0, 0, 0),
UNTITLED_SCENE(entra_n_scene, 0, 0, 0),
UNTITLED_SCENE(enrui_scene, 0, 0, 0),
TITLED_SCENE(market_alley_scene, g_pn_18, 0, 0, 0),
TITLED_SCENE(market_alley_n_scene, g_pn_18, 0, 0, 0),
TITLED_SCENE(market_day_scene, g_pn_17, 0, 0, 0),
TITLED_SCENE(market_night_scene, g_pn_17, 0, 0, 0),
TITLED_SCENE(market_ruins_scene, g_pn_17, 0, 0, 0),
UNTITLED_SCENE(shrine_scene, 0, 0, 0),
UNTITLED_SCENE(shrine_n_scene, 0, 0, 0),
UNTITLED_SCENE(shrine_r_scene, 0, 0, 0),
UNTITLED_SCENE(kokiri_home_scene, 0, 0, 0),
UNTITLED_SCENE(kokiri_home3_scene, 0, 0, 0),
UNTITLED_SCENE(kokiri_home4_scene, 0, 0, 0),
UNTITLED_SCENE(kokiri_home5_scene, 0, 0, 0),
UNTITLED_SCENE(kakariko_scene, 0, 0, 0),
UNTITLED_SCENE(kakariko3_scene, 0, 0, 0),
TITLED_SCENE(shop1_scene, g_pn_23, 0, 0, 0),
TITLED_SCENE(kokiri_shop_scene, g_pn_19, 0, 0, 0),
TITLED_SCENE(golon_scene, g_pn_20, 0, 0, 0),
TITLED_SCENE(zoora_scene, g_pn_21, 0, 0, 0),
TITLED_SCENE(drag_scene, g_pn_24, 0, 0, 0),
TITLED_SCENE(alley_shop_scene, g_pn_24, 0, 0, 0),
TITLED_SCENE(night_shop_scene, g_pn_56, 0, 0, 0),
TITLED_SCENE(face_shop_scene, g_pn_50, 0, 0, 0),
UNTITLED_SCENE(link_home_scene, 0, 0, 0),
UNTITLED_SCENE(impa_scene, 0, 0, 0),
TITLED_SCENE(malon_stable_scene, g_pn_48, 0, 0, 0),
UNTITLED_SCENE(labo_scene, 0, 0, 0),
TITLED_SCENE(hylia_labo_scene, g_pn_26, 0, 43, 0),
UNTITLED_SCENE(tent_scene, 0, 0, 0),
TITLED_SCENE(hut_scene, g_pn_25, 0, 0, 0),
TITLED_SCENE(daiyousei_izumi_scene, g_pn_13, 0, 33, 0),
TITLED_SCENE(yousei_izumi_tate_scene, g_pn_45, 0, 39, 0),
TITLED_SCENE(yousei_izumi_yoko_scene, g_pn_13, 0, 33, 0),
UNTITLED_SCENE(kakusiana_scene, 0, 31, 0),
UNTITLED_SCENE(hakaana_scene, 0, 48, 0),
UNTITLED_SCENE(hakaana2_scene, 0, 39, 0),
TITLED_SCENE(hakaana_ouke_scene, g_pn_44, 0, 42, 0),
TITLED_SCENE(syatekijyou_scene, g_pn_15, 0, 34, 0),
TITLED_SCENE(tokinoma_scene, g_pn_16, 0, 30, 0),
TITLED_SCENE(kenjyanoma_scene, g_pn_14, 0, 32, 0),
TITLED_SCENE(hairal_niwa_scene, g_pn_12, 0, 35, 0),
TITLED_SCENE(hairal_niwa_n_scene, g_pn_12, 0, 35, 0),
UNTITLED_SCENE(hiral_demo_scene, 0, 0, 0),
TITLED_SCENE(hakasitarelay_scene, g_pn_57, 0, 48, 0),
TITLED_SCENE(turibori_scene, g_pn_46, 0, 50, 0),
TITLED_SCENE(nakaniwa_scene, g_pn_12, 0, 47, 0),
TITLED_SCENE(bowling_scene, g_pn_47, 0, 41, 0),
UNTITLED_SCENE(souko_scene, 0, 44, 0),
UNTITLED_SCENE(miharigoya_scene, 0, 45, 0),
TITLED_SCENE(mahouya_scene, g_pn_24, 0, 46, 0),
UNTITLED_SCENE(ganon_demo_scene, 0, 36, 0),
TITLED_SCENE(kinsuta_scene, g_pn_22, 0, 0, 0),
TITLED_SCENE(spot00_scene, g_pn_27, 0, 1, 0),
TITLED_SCENE(spot01_scene, g_pn_28, 0, 2, 0),
TITLED_SCENE(spot02_scene, g_pn_29, 0, 0, 0),
TITLED_SCENE(spot03_scene, g_pn_30, 0, 3, 0),
TITLED_SCENE(spot04_scene, g_pn_31, 0, 4, 0),
TITLED_SCENE(spot05_scene, g_pn_52, 0, 47, 0),
TITLED_SCENE(spot06_scene, g_pn_32, 0, 5, 0),
TITLED_SCENE(spot07_scene, g_pn_33, 0, 6, 0),
TITLED_SCENE(spot08_scene, g_pn_34, 0, 7, 0),
TITLED_SCENE(spot09_scene, g_pn_35, 0, 8, 0),
TITLED_SCENE(spot10_scene, g_pn_36, 0, 9, 0),
TITLED_SCENE(spot11_scene, g_pn_55, 0, 10, 0),
TITLED_SCENE(spot12_scene, g_pn_53, 0, 11, 0),
TITLED_SCENE(spot13_scene, g_pn_37, 0, 12, 0),
TITLED_SCENE(spot15_scene, g_pn_38, 0, 13, 0),
TITLED_SCENE(spot16_scene, g_pn_39, 0, 14, 0),
TITLED_SCENE(spot17_scene, g_pn_40, 0, 15, 0),
TITLED_SCENE(spot18_scene, g_pn_41, 0, 16, 0),
TITLED_SCENE(spot20_scene, g_pn_42, 0, 17, 0),
TITLED_SCENE(ganon_tou_scene, g_pn_43, 0, 36, 0),
UNTITLED_SCENE(test01_scene, 0, 47, 0),
UNTITLED_SCENE(besitu_scene, 0, 49, 0),
UNTITLED_SCENE(depth_test_scene, 0, 0, 0),
UNTITLED_SCENE(syotes_scene, 0, 0, 0),
UNTITLED_SCENE(syotes2_scene, 0, 0, 0),
UNTITLED_SCENE(sutaru_scene, 0, 0, 0),
TITLED_SCENE(hairal_niwa2_scene, g_pn_12, 0, 35, 0),
UNTITLED_SCENE(sasatest_scene, 0, 0, 0),
UNTITLED_SCENE(testroom_scene, 0, 0, 0),
};
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Gfx sDefaultDisplayList[] = {
gsSPSegment(0x08, gEmptyDL),
gsSPSegment(0x09, gEmptyDL),
gsSPSegment(0x0A, gEmptyDL),
gsSPSegment(0x0B, gEmptyDL),
gsSPSegment(0x0C, gEmptyDL),
gsSPSegment(0x0D, gEmptyDL),
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gsDPPipeSync(),
gsDPSetPrimColor(0, 0, 0x80, 0x80, 0x80, 0x80),
gsDPSetEnvColor(0x80, 0x80, 0x80, 0x80),
gsSPEndDisplayList(),
};
// Computes next entrance index based on age and day time to set the fade out transition
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void func_800994A0(GlobalContext* globalCtx) {
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s16 computedEntranceIndex;
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if (gSaveContext.night_flag) {
if (LINK_IS_CHILD) {
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computedEntranceIndex = globalCtx->nextEntranceIndex + 1;
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} else {
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computedEntranceIndex = globalCtx->nextEntranceIndex + 3;
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}
} else {
if (LINK_IS_CHILD) {
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computedEntranceIndex = globalCtx->nextEntranceIndex;
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} else {
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computedEntranceIndex = globalCtx->nextEntranceIndex + 2;
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}
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}
globalCtx->fadeOutTransition = gEntranceTable[computedEntranceIndex].fadeOutTransition;
}
// Scene Draw Config 0
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void func_80099550(GlobalContext* globalCtx) {
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GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
Gfx* gfxArr[4];
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 4725);
gSPDisplayList(gfxCtx->polyOpa.p++, sDefaultDisplayList);
gSPDisplayList(gfxCtx->polyXlu.p++, sDefaultDisplayList);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 4735);
}
u32 D_8012A2F8[] = { 0x0200BA18, 0x0200CA18 };
// Scene Draw Config 19
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void func_800995DC(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gameplayFrames = globalCtx->gameplayFrames;
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 4763);
gSPSegment(gfxCtx->polyXlu.p++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - (gameplayFrames % 128), (gameplayFrames * 1) % 128,
32, 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
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gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
{ s32 pad; } // Necessary to match stack usage
gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A2F8[gSaveContext.night_flag]));
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 4783);
}
// Scene Draw Config 28
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void func_80099760(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 4845);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyXlu.p++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 2) % 256, 0, 64, 32, 1, 0,
(gameplayFrames * 2) % 128, 64, 32));
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gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 4859);
}
u32 D_8012A300[] = { 0x02012378, 0x02013378 };
u32 D_8012A308[] = { 0x02011F78, 0x02014778, 0x02014378, 0x02013F78, 0x02014B78, 0x02013B78, 0x02012F78, 0x02012B78 };
// Scene Draw Config 20
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void func_80099878(GlobalContext* globalCtx) {
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u32 gameplayFrames;
s32 pad;
Gfx* displayListHead;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
displayListHead = Graph_Alloc(globalCtx->state.gfxCtx, 6 * sizeof(Gfx));
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 4905);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A300[gSaveContext.night_flag]));
gSPSegment(gfxCtx->polyOpa.p++, 0x09, SEGMENTED_TO_VIRTUAL(D_8012A308[(s32)(gameplayFrames & 14) >> 1]));
gSPSegment(gfxCtx->polyXlu.p++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 256, 0, 64, 32, 1, 0,
(gameplayFrames * 1) % 128, 64, 32));
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gSPSegment(gfxCtx->polyOpa.p++, 0x0A,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 1) % 128, 32, 32, 1, 0,
(gameplayFrames * 2) % 128, 32, 32));
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{ s32 pad2[2]; } // Necessary to match stack usage
gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
gSPSegment(gfxCtx->polyOpa.p++, 0x0B, displayListHead);
gDPPipeSync(displayListHead++);
gDPSetEnvColor(displayListHead++, 0xFF, 0xFF, 0xFF, globalCtx->unk_11D30[0]);
gSPEndDisplayList(displayListHead++);
gSPSegment(gfxCtx->polyOpa.p++, 0x0C, displayListHead);
gDPPipeSync(displayListHead++);
gDPSetEnvColor(displayListHead++, 0xFF, 0xFF, 0xFF, globalCtx->unk_11D30[1]);
gSPEndDisplayList(displayListHead);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 4956);
}
// Scene Draw Config 30
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void func_80099BD8(GlobalContext* globalCtx) {
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f32 temp;
Gfx* displayListHead;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
displayListHead = Graph_Alloc(globalCtx->state.gfxCtx, 18 * sizeof(Gfx));
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 5069);
temp = globalCtx->unk_11D30[0] / 255.0f;
gSPSegment(gfxCtx->polyXlu.p++, 0x08, displayListHead);
gSPSegment(gfxCtx->polyOpa.p++, 0x08, displayListHead);
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gDPSetPrimColor(displayListHead++, 0, 0, 0xFF - (u8)(185.0f * temp), 0xFF - (u8)(145.0f * temp),
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0xFF - (u8)(105.0f * temp), 0xFF);
gSPEndDisplayList(displayListHead++);
gSPSegment(gfxCtx->polyXlu.p++, 0x09, displayListHead);
gSPSegment(gfxCtx->polyOpa.p++, 0x09, displayListHead);
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gDPSetPrimColor(displayListHead++, 0, 0, 0x4C + (u8)(6.0f * temp), 0x4C + (u8)(34.0f * temp),
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0x4C + (u8)(74.0f * temp), 0xFF);
gSPEndDisplayList(displayListHead++);
gSPSegment(gfxCtx->polyOpa.p++, 0x0A, displayListHead);
gSPSegment(gfxCtx->polyXlu.p++, 0x0A, displayListHead);
gDPPipeSync(displayListHead++);
gDPSetEnvColor(displayListHead++, 0, 0, 0, globalCtx->unk_11D30[0]);
gSPEndDisplayList(displayListHead++);
gSPSegment(gfxCtx->polyOpa.p++, 0x0B, displayListHead);
gSPSegment(gfxCtx->polyXlu.p++, 0x0B, displayListHead);
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gDPSetPrimColor(displayListHead++, 0, 0, 0x59 + (u8)(166.0f * temp), 0x59 + (u8)(166.0f * temp),
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0x59 + (u8)(166.0f * temp), 0xFF);
gDPPipeSync(displayListHead++);
gDPSetEnvColor(displayListHead++, 0, 0, 0, globalCtx->unk_11D30[0]);
gSPEndDisplayList(displayListHead++);
gSPSegment(gfxCtx->polyOpa.p++, 0x0C, displayListHead);
gSPSegment(gfxCtx->polyXlu.p++, 0x0C, displayListHead);
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gDPSetPrimColor(displayListHead++, 0, 0, 0xFF + (u8)(179.0f * temp), 0xFF + (u8)(179.0f * temp),
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0xFF + (u8)(179.0f * temp), 0xFF);
gDPPipeSync(displayListHead++);
gDPSetEnvColor(displayListHead++, 0, 0, 0, globalCtx->unk_11D30[0]);
gSPEndDisplayList(displayListHead++);
gSPSegment(gfxCtx->polyOpa.p++, 0x0D, displayListHead);
gSPSegment(gfxCtx->polyXlu.p++, 0x0D, displayListHead);
gDPPipeSync(displayListHead++);
gDPSetEnvColor(displayListHead++, 0, 0, 0, globalCtx->unk_11D30[1]);
gSPEndDisplayList(displayListHead);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 5145);
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if (gSaveContext.scene_setup_index == 5) {
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D_8015FCF0 = 1;
D_8015FCF8.x = -20.0f;
D_8015FCF8.y = 1220.0f;
D_8015FCF8.z = -684.0f;
D_8015FD06 = 10;
D_8015FD08 = 8.0f;
D_8015FD0C = 200;
}
}
// Scene Draw Config 31
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void func_8009A45C(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 5171);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyXlu.p++, 0x08,
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 64, 256, 16));
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gSPSegment(gfxCtx->polyXlu.p++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - (gameplayFrames % 128), (gameplayFrames * 1) % 128,
32, 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
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gSPSegment(
gfxCtx->polyOpa.p++, 0x0A,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 32, 1, 0, 127 - (gameplayFrames * 1) % 128, 32, 32));
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gSPSegment(gfxCtx->polyOpa.p++, 0x0B,
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 128, 32, 32));
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gSPSegment(gfxCtx->polyXlu.p++, 0x0C,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 50) % 2048, 8, 512, 1, 0,
(gameplayFrames * 60) % 2048, 8, 512));
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gSPSegment(gfxCtx->polyOpa.p++, 0x0D,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 64, 1, 0, (gameplayFrames * 1) % 128, 32, 32));
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gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 5212);
}
// Scene Draw Config 32
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void func_8009A798(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 5226);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyXlu.p++, 0x08,
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 2) % 256, 64, 64));
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gSPSegment(gfxCtx->polyOpa.p++, 0x0A,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
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gSPSegment(gfxCtx->polyXlu.p++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - (gameplayFrames * 1) % 128,
(gameplayFrames * 1) % 256, 32, 64, 1, 0, 0, 32, 128));
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 5264);
}
// Scene Draw Config 33
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void func_8009A9DC(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 5278);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyXlu.p++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 256, 32,
64, 1, gameplayFrames % 128, (gameplayFrames * 3) % 256, 32, 64));
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gSPSegment(gfxCtx->polyXlu.p++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32));
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 5301);
}
// Scene Draw Config 48
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void func_8009AB98(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 5317);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyXlu.p++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, gameplayFrames % 64, 256, 16));
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gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 5330);
}
// Scene Draw Config 39
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void func_8009ACA8(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 5346);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyXlu.p++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32));
gSPSegment(gfxCtx->polyXlu.p++, 0x09, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, gameplayFrames % 64, 256, 16));
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 5367);
}
// Scene Draw Config 24
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void func_8009AE30(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 5384);
gameplayFrames = globalCtx->gameplayFrames;
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if (globalCtx->sceneNum == SCENE_HAKADAN_BS) {
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gSPSegment(gfxCtx->polyOpa.p++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 2) % 128, 0, 32, 32, 1,
(gameplayFrames * 2) % 128, 0, 32, 32));
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} else {
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gSPSegment(gfxCtx->polyXlu.p++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 2) % 128, 0, 32, 32, 1,
(gameplayFrames * 2) % 128, 0, 32, 32));
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}
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 5416);
}
u32 D_8012A328[] = { 0x0200BD20, 0x0200B920 };
// Scene Draw Config 40
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void func_8009AFE0(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 5490);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyOpa.p++, 0x09,
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 3) % 128, 32, 32));
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{ s32 pad[2]; } // Necessary to match stack usage
gSPSegment(gfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A328[gSaveContext.night_flag]));
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 5507);
}
u32 D_8012A330[] = { 0x02014C30, 0x02015830 };
// Scene Draw Config 23
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void func_8009B0FC(GlobalContext* globalCtx) {
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u32 gameplayFrames;
s32 spB0;
s32 spAC;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 5535);
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if (1) {} // Necessary to match
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spB0 = (globalCtx->unk_11D30[1] >> 8) & 0xFF;
spAC = globalCtx->unk_11D30[1] & 0xFF;
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A330[gSaveContext.night_flag]));
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if (spB0 == 1) {
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gSPSegment(gfxCtx->polyOpa.p++, 0x08,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32,
0, 0, 0, spAC));
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} else if (spB0 < 1) {
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gSPSegment(gfxCtx->polyOpa.p++, 0x08,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32,
0, 0, 0, 0xFF));
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} else {
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gSPSegment(gfxCtx->polyOpa.p++, 0x08,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32,
0, 0, 0, 0xA0));
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}
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if (spB0 == 2) {
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gSPSegment(gfxCtx->polyOpa.p++, 0x09,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32,
0, 0, 0, spAC));
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} else if (spB0 < 2) {
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gSPSegment(gfxCtx->polyOpa.p++, 0x09,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32,
0, 0, 0, 0xFF));
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} else {
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gSPSegment(gfxCtx->polyOpa.p++, 0x09,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32,
0, 0, 0, 0xA0));
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}
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if (spB0 != 0) {
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gSPSegment(gfxCtx->polyOpa.p++, 0x0A,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32,
0, 0, 0, 0xA0));
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gSPSegment(gfxCtx->polyOpa.p++, 0x0B,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 3, 0, 32, 32, 1, 0, 0, 32, 32,
0, 0, 0, 0xB4));
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} else {
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gSPSegment(gfxCtx->polyOpa.p++, 0x0A,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 128, 0, 32, 32, 1, 0, 0,
32, 32, 0, 0, 0, 0xA0 + (s32)((spAC / 200.0f) * 95.0f)));
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gSPSegment(gfxCtx->polyOpa.p++, 0x0B,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 3, 0, 32, 32, 1, 0, 0, 32, 32,
0, 0, 0, 0xB9 + (s32)((spAC / 200.0f) * 70.0f)));
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}
gSPSegment(gfxCtx->polyXlu.p++, 0x0C,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 1, gameplayFrames * 1, 32, 32, 1,
0, 127 - (gameplayFrames * 1), 32, 32, 0, 0, 0, 0x80));
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gSPSegment(gfxCtx->polyXlu.p++, 0x0D,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 4, 0, 32, 32, 1,
gameplayFrames * 4, 0, 32, 32, 0, 0, 0, 0x80));
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{ s32 pad[2]; } // Necessary to match stack usage
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 5644);
}
// Scene Draw Config 29
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void func_8009B86C(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 5791);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyOpa.p++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32));
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, globalCtx->unk_11D30[0]);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x91);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 5808);
}
// Scene Draw Config 34
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void func_8009B9BC(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 5822);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyOpa.p++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, gameplayFrames % 64, 4, 16));
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 5836);
}
// Scene Draw Config 35
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void func_8009BAA4(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 5850);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyXlu.p++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32));
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if (globalCtx->sceneNum == SCENE_HAIRAL_NIWA) {
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gSPSegment(gfxCtx->polyXlu.p++, 0x09,
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 10) % 256, 32, 64));
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}
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 5876);
}
// Scene Draw Config 36
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void func_8009BC44(GlobalContext* globalCtx) {
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u32 gameplayFrames;
s8 sp83;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
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if (1) {} // Necessary to match
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sp83 = coss((globalCtx->gameplayFrames * 1500) & 0xFFFF) >> 8;
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 5894);
gameplayFrames = globalCtx->gameplayFrames;
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if (globalCtx->sceneNum == SCENE_GANON_TOU) {
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gSPSegment(gfxCtx->polyXlu.p++, 0x09,
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 256, 64, 64));
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gSPSegment(gfxCtx->polyXlu.p++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 255 - (gameplayFrames * 1) % 256, 64, 64, 1, 0,
(gameplayFrames * 1) % 256, 64, 64));
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}
gSPSegment(gfxCtx->polyOpa.p++, 0x0B,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 255 - (gameplayFrames * 1) % 128,
(gameplayFrames * 1) % 128, 32, 32, 1, (gameplayFrames * 1) % 128,
(gameplayFrames * 1) % 128, 32, 32));
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
sp83 = (sp83 >> 1) + 192;
gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, sp83, sp83, sp83, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 5930);
}
// Screen Shake for Ganon's Tower Collapse
#ifdef NON_MATCHING
// regalloc differences
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void func_8009BEEC(GlobalContext* globalCtx) {
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s32 var;
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if (globalCtx->gameplayFrames % 128 == 13) {
var = Quake_Add(globalCtx->cameraCtx.activeCameraPtrs[globalCtx->cameraCtx.unk_5C0], 2);
Quake_SetSpeed(var, 10000);
Quake_SetQuakeValues(var, 4, 0, 0, 0);
Quake_SetCountdown(var, 127);
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}
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if ((globalCtx->gameplayFrames % 64 == 0) && (Math_Rand_ZeroOne() > 0.6f)) {
var = Quake_Add(globalCtx->cameraCtx.activeCameraPtrs[globalCtx->cameraCtx.unk_5C0], 3);
Quake_SetSpeed(var, 32000.0f + (Math_Rand_ZeroOne() * 3000.0f));
Quake_SetQuakeValues(var, 10.0f - (Math_Rand_ZeroOne() * 9.0f), 0, 0, 0);
Quake_SetCountdown(var, 48.0f - (Math_Rand_ZeroOne() * 15.0f));
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}
}
#else
void func_8009BEEC(GlobalContext* globalCtx);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_scene_table/func_8009BEEC.s")
#endif
// Scene Draw Config 38
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void func_8009C0AC(GlobalContext* globalCtx) {
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u32 gameplayFrames;
s8 sp7B;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
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if (1) {} // Necessary to match
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sp7B = coss((globalCtx->gameplayFrames * 1500) & 0xFFFF) >> 8;
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 5968);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyOpa.p++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 1) % 512, 64, 128, 1, 0,
511 - (gameplayFrames * 1) % 512, 64, 128));
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gSPSegment(gfxCtx->polyOpa.p++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 1) % 256, 32, 64, 1, 0,
255 - (gameplayFrames * 1) % 256, 32, 64));
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gSPSegment(gfxCtx->polyXlu.p++, 0x0A,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 20) % 2048, 16, 512, 1, 0,
(gameplayFrames * 30) % 2048, 16, 512));
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
sp7B = (sp7B >> 1) + 192;
gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, sp7B, sp7B, sp7B, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6004);
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if (Flags_GetSwitch(globalCtx, 0x37)) {
if ((globalCtx->sceneNum == SCENE_GANON_DEMO) || (globalCtx->sceneNum == SCENE_GANON_FINAL) ||
(globalCtx->sceneNum == SCENE_GANON_SONOGO) || (globalCtx->sceneNum == SCENE_GANONTIKA_SONOGO)) {
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func_8009BEEC(globalCtx);
}
}
}
u32 D_8012A338[] = { 0x0200FAC0, 0x0200F8C0 };
// Scene Draw Config 37
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void func_8009C3EC(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
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if (0) {} // Necessary to match
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gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6042);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A338[gSaveContext.night_flag]));
gSPSegment(gfxCtx->polyOpa.p++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
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gSPSegment(gfxCtx->polyXlu.p++, 0x0A,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
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{ s32 pad[2]; } // Necessary to match stack usage
gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6076);
}
// Scene Draw Config 42
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void func_8009C608(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6151);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyXlu.p++, 0x08,
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 64, 256, 16));
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gSPSegment(gfxCtx->polyXlu.p++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 60) % 2048, 8, 512, 1, 0,
(gameplayFrames * 50) % 2048, 8, 512));
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gSPSegment(gfxCtx->polyOpa.p++, 0x0A,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - (gameplayFrames * 1) % 128, 0, 32, 32, 1,
(gameplayFrames * 1) % 128, 0, 32, 32));
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gSPSegment(gfxCtx->polyXlu.p++, 0x0B,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 1023 - (gameplayFrames * 6) % 1024, 16, 256, 1, 0,
1023 - (gameplayFrames * 3) % 1024, 16, 256));
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6187);
}
// Scene Draw Config 43
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void func_8009C8B8(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6201);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyOpa.p++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 32, 1, 0, (gameplayFrames * 1) % 128, 32, 32));
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gSPSegment(gfxCtx->polyXlu.p++, 0x0A,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
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gSPSegment(gfxCtx->polyXlu.p++, 0x09,
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, 255 - (gameplayFrames * 10) % 256, 32, 64));
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6232);
}
// Scene Draw Config 47
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void func_8009CAC0(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6249);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyXlu.p++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6264);
}
u32 D_8012A340[] = { 0x0200F8C0, 0x020100C0 };
// Scene Draw Config 27
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void func_8009CC00(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
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if (0) {} // Necessary to match
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gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6290);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A340[gSaveContext.night_flag]));
gSPSegment(gfxCtx->polyOpa.p++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
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gSPSegment(gfxCtx->polyXlu.p++, 0x0A,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
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{ s32 pad[2]; } // Necessary to match stack usage
gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6320);
}
Gfx* Gfx_TwoTexScrollPrimColor(GraphicsContext* gfxCtx, s32 tile1, u32 x1, u32 y1, s32 width1, s32 height1, s32 tile2,
u32 x2, u32 y2, s32 width2, s32 height2, s32 r, s32 g, s32 b, s32 a) {
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Gfx* displayList = Graph_Alloc(gfxCtx, 10 * sizeof(Gfx));
x1 %= 2048;
y1 %= 2048;
x2 %= 2048;
y2 %= 2048;
gDPTileSync(displayList);
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gDPSetTileSize(displayList + 1, tile1, x1, y1, (x1 + ((width1 - 1) << 2)), (y1 + ((height1 - 1) << 2)));
gDPTileSync(displayList + 2);
gDPSetTileSize(displayList + 3, tile2, x2, y2, (x2 + ((width2 - 1) << 2)), (y2 + ((height2 - 1) << 2)));
gDPSetPrimColor(displayList + 4, 0, 0, r, g, b, a);
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gSPEndDisplayList(displayList + 5);
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return displayList;
}
// Scene Draw Config 50
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void func_8009CF84(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6433);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyXlu.p++, 0x08,
Gfx_TwoTexScrollPrimColor(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128,
(gameplayFrames * 1) % 128, 32, 32, 1, gameplayFrames % 128,
(gameplayFrames * 1) % 128, 32, 32, 0xFF, 0xFF, 0xFF,
globalCtx->unk_11D30[0] + 127));
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6449);
}
// Scene Draw Config 41
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void func_8009D0E8(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6463);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyXlu.p++, 0x08,
Gfx_TexScroll(globalCtx->state.gfxCtx, 127 - (gameplayFrames * 4) % 128, 0, 32, 32));
gSPSegment(gfxCtx->polyOpa.p++, 0x09, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 5) % 64, 16, 16));
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gSPSegment(gfxCtx->polyOpa.p++, 0x0A,
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, 63 - (gameplayFrames * 2) % 64, 16, 16));
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gSPSegment(
gfxCtx->polyXlu.p++, 0x0B,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 127 - (gameplayFrames * 3) % 128, 32, 32, 1, 0, 0, 32, 32));
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6491);
}
u32 D_8012A348[] = { 0x02005210, 0x02005010 };
// Scene Draw Config 44
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void func_8009D31C(GlobalContext* globalCtx) {
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GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
s32 pad[2];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6515);
gSPSegment(gfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A348[gSaveContext.night_flag]));
gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6528);
}
u32 D_8012A350[] = { 0x02006550, 0x02003550 };
u32 D_8012A358[] = { 0x02002350, 0x02001350 };
// Scene Draw Config 45
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void func_8009D438(GlobalContext* globalCtx) {
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s32 var;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6560);
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if (LINK_IS_ADULT) {
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var = 1;
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} else {
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var = gSaveContext.night_flag;
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}
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gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A358[var]));
gSPSegment(gfxCtx->polyOpa.p++, 0x09, SEGMENTED_TO_VIRTUAL(D_8012A350[var]));
gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6581);
}
// Scene Draw Config 46
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void func_8009D5B4(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6595);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyOpa.p++, 0x08,
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 3) % 128, 32, 32));
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gSPSegment(gfxCtx->polyXlu.p++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 1023 - (gameplayFrames * 3) % 1024, 16, 256, 1, 0,
1023 - (gameplayFrames * 6) % 1024, 16, 256));
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6615);
}
u32 D_8012A360[] = { 0x02014D90, 0x02014590 };
// Scene Draw Config 22
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void func_8009D758(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
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if (0) {} // Necessary to match
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gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6640);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A360[gSaveContext.night_flag]));
gSPSegment(gfxCtx->polyXlu.p++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
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gSPSegment(gfxCtx->polyOpa.p++, 0x0A,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
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{ s32 pad[2]; } // Necessary to match stack usage
gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6671);
}
u32 D_8012A368[] = { 0x02018920, 0x02018020 };
// Scene Draw Config 25
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void func_8009D974(GlobalContext* globalCtx) {
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GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
s32 pad[2];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6752);
gSPSegment(gfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A368[gSaveContext.night_flag]));
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6762);
}
// Scene Draw Config 1
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void func_8009DA30(GlobalContext* globalCtx) {
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u32 gameplayFrames;
Gfx* displayListHead;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
displayListHead = Graph_Alloc(globalCtx->state.gfxCtx, 3 * sizeof(Gfx));
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6814);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyXlu.p++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32));
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gSPSegment(gfxCtx->polyXlu.p++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 10) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 10) % 128, 32, 32));
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
gSPSegment(gfxCtx->polyXlu.p++, 0x0A, displayListHead);
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if ((gSaveContext.day_time >= 0x4AAC) && (gSaveContext.day_time <= 0xC555)) {
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gSPEndDisplayList(displayListHead);
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} else {
if (gSaveContext.day_time > 0xC555) {
if (globalCtx->unk_11D30[0] != 255) {
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Math_ApproxS(&globalCtx->unk_11D30[0], 255, 5);
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}
} else if (gSaveContext.day_time >= 0x4000) {
if (globalCtx->unk_11D30[0] != 0) {
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Math_ApproxS(&globalCtx->unk_11D30[0], 0, 10);
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}
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}
gDPSetPrimColor(displayListHead++, 0, 0, 0xFF, 0xFF, 0xFF, globalCtx->unk_11D30[0]);
gSPDisplayList(displayListHead++, &D_03012B20);
gSPEndDisplayList(displayListHead);
}
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6866);
}
u32 D_8012A370[] = { 0x02015B50, 0x02016B50 };
// Scene Draw Config 2
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void func_8009DD5C(GlobalContext* globalCtx) {
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GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
s32 pad[2];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6890);
gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A370[gSaveContext.night_flag]));
gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6903);
}
// Scene Draw Config 3
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void func_8009DE78(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6917);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyXlu.p++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 6) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 6) % 128, 32, 32));
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gSPSegment(gfxCtx->polyXlu.p++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32));
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gSPSegment(gfxCtx->polyXlu.p++, 0x0A,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6948);
}
// Scene Draw Config 4
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void func_8009E0B8(GlobalContext* globalCtx) {
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u32 gameplayFrames;
u8 spA3;
u16 spA0;
Gfx* displayListHead;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
spA3 = 128;
spA0 = 500;
gfxCtx = globalCtx->state.gfxCtx;
displayListHead = Graph_Alloc(globalCtx->state.gfxCtx, 6 * sizeof(Gfx));
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 6965);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyXlu.p++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
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gSPSegment(gfxCtx->polyXlu.p++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 10) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 10) % 128, 32, 32));
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
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if (gSaveContext.scene_setup_index == 4) {
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spA3 = 255 - (u8)globalCtx->unk_11D30[0];
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} else if (gSaveContext.scene_setup_index == 6) {
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spA0 = globalCtx->unk_11D30[0] + 500;
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} else if (((gSaveContext.scene_setup_index < 4) || LINK_IS_ADULT) && (gSaveContext.event_chk_inf[0] & 0x80)) {
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spA0 = 2150;
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}
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gSPSegment(gfxCtx->polyOpa.p++, 0x0A, displayListHead);
gDPPipeSync(displayListHead++);
gDPSetEnvColor(displayListHead++, 0x80, 0x80, 0x80, spA3);
gSPEndDisplayList(displayListHead++);
gSPSegment(gfxCtx->polyXlu.p++, 0x0B, displayListHead);
gSPSegment(gfxCtx->polyOpa.p++, 0x0B, displayListHead);
gDPPipeSync(displayListHead++);
gDPSetEnvColor(displayListHead++, 0x80, 0x80, 0x80, spA0 * 0.1f);
gSPEndDisplayList(displayListHead);
gSPSegment(gfxCtx->polyOpa.p++, 0x0C,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (s16)(-globalCtx->unk_11D30[0] * 0.02f), 32, 16, 1, 0,
(s16)(-globalCtx->unk_11D30[0] * 0.02f), 32, 16));
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func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7044);
}
// Scene Draw Config 5
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void func_8009E54C(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7058);
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if ((gSaveContext.scene_setup_index > 3) || (LINK_IS_ADULT && !(gSaveContext.event_chk_inf[6] & 0x200))) {
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globalCtx->unk_11D30[0] = 87;
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}
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gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyOpa.p++, 0x08,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames, gameplayFrames, 32, 32, 1, 0, 0, 32,
32, 0, 0, 0, globalCtx->unk_11D30[0] + 0xA8));
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gSPSegment(gfxCtx->polyOpa.p++, 0x09,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, -gameplayFrames, -gameplayFrames, 32, 32, 1, 0, 0,
16, 64, 0, 0, 0, globalCtx->unk_11D30[0] + 0xA8));
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0xFF, 0xFF, 0xFF, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7097);
}
u32 D_8012A378[] = { 0x02008F98, 0x02008FD8 };
// Scene Draw Config 6
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void func_8009E730(GlobalContext* globalCtx) {
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u32 gameplayFrames;
u32 var;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7123);
gameplayFrames = globalCtx->gameplayFrames;
var = 127 - (gameplayFrames * 1) % 128;
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if (LINK_IS_ADULT) {
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var = 0;
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}
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gSPSegment(gfxCtx->polyOpa.p++, 0x0C,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 64, 32, 1, 0, var, 64, 32));
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gSPSegment(gfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A378[gSaveContext.night_flag]));
{ s32 pad[2]; } // Necessary to match stack usage
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7147);
}
// Scene Draw Config 7
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void func_8009E8C0(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7161);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyOpa.p++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 128, 0, 32, 32, 1, 0, 0, 32, 32));
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gSPSegment(gfxCtx->polyXlu.p++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 255 - (gameplayFrames * 2) % 256, 64, 64, 1, 0,
255 - (gameplayFrames * 2) % 256, 64, 64));
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gSPSegment(gfxCtx->polyXlu.p++, 0x0A,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 1) % 128, 32, 32, 1, 0,
(gameplayFrames * 1) % 128, 32, 32));
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7192);
}
// Scene Draw Config 8
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void func_8009EAD8(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7206);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyXlu.p++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 3) % 1024, 32, 256, 1, 0,
(gameplayFrames * 3) % 1024, 32, 256));
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gSPSegment(gfxCtx->polyXlu.p++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 1) % 256, 64, 64, 1, 0,
(gameplayFrames * 1) % 256, 64, 64));
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gSPSegment(gfxCtx->polyXlu.p++, 0x0A,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 2) % 128, 32, 32, 1, 0,
(gameplayFrames * 2) % 128, 32, 32));
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gSPSegment(
gfxCtx->polyOpa.p++, 0x0B,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 32, 1, 0, 127 - (gameplayFrames * 3) % 128, 32, 32));
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gSPSegment(gfxCtx->polyXlu.p++, 0x0C,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 1) % 128, 32, 32, 1, 0,
(gameplayFrames * 1) % 128, 32, 32));
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gSPSegment(gfxCtx->polyXlu.p++, 0x0D,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 1) % 64, 16, 16, 1, 0,
(gameplayFrames * 1) % 64, 16, 16));
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7260);
}
// Scene Draw Config 9
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void func_8009EE44(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
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if (0) {} // Necessary to match
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gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7274);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyXlu.p++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, gameplayFrames % 128, 0, 32, 16, 1, gameplayFrames % 128, 0,
32, 16));
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gSPSegment(gfxCtx->polyXlu.p++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, gameplayFrames % 128, 32, 32, 1,
gameplayFrames % 128, gameplayFrames % 128, 32, 32));
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gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
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if ((globalCtx->unk_11D30[0] == 0) && (INV_CONTENT(ITEM_COJIRO) == ITEM_COJIRO)) {
if (globalCtx->unk_11D30[1] == 50) {
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func_8002F7DC(&PLAYER->actor, NA_SE_EV_CHICKEN_CRY_M);
globalCtx->unk_11D30[0] = 1;
}
globalCtx->unk_11D30[1]++;
}
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7309);
}
// Scene Draw Config 10
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void func_8009F074(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7323);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyOpa.p++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 32, 1, 0, 127 - gameplayFrames % 128, 32, 32));
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7339);
}
u32 D_8012A380[] = { 0x02009678, 0x0200DE78 };
// Scene Draw Config 11
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void func_8009F1B4(GlobalContext* globalCtx) {
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GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
s32 pad[2];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7363);
gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A380[gSaveContext.night_flag]));
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7371);
}
// Scene Draw Config 12
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void func_8009F270(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7385);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyOpa.p++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, gameplayFrames % 128, 32, 32, 1, 0, gameplayFrames % 128,
32, 32));
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gSPSegment(gfxCtx->polyXlu.p++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, gameplayFrames % 128, 32, 32, 1, 0, gameplayFrames % 128,
32, 32));
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7409);
}
// Scene Draw Config 13
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void func_8009F40C(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7423);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyXlu.p++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 10) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 10) % 128, 32, 32));
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gSPSegment(gfxCtx->polyXlu.p++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32));
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7443);
}
// Scene Draw Config 14
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void func_8009F5D4(GlobalContext* globalCtx) {
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Gfx* displayListHead;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
displayListHead = Graph_Alloc(globalCtx->state.gfxCtx, 3 * sizeof(Gfx));
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7461);
gSPSegment(gfxCtx->polyXlu.p++, 0x08, displayListHead);
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if ((gSaveContext.day_time >= 0x4AAC) && (gSaveContext.day_time <= 0xC000)) {
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gSPEndDisplayList(displayListHead);
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} else {
if (gSaveContext.day_time > 0xC000) {
if (globalCtx->unk_11D30[0] != 255) {
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Math_ApproxS(&globalCtx->unk_11D30[0], 255, 5);
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}
} else if (gSaveContext.day_time >= 0x4000) {
if (globalCtx->unk_11D30[0] != 0) {
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Math_ApproxS(&globalCtx->unk_11D30[0], 0, 10);
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}
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}
gDPSetPrimColor(displayListHead++, 0, 0, 0xFF, 0xFF, 0xFF, globalCtx->unk_11D30[0]);
gSPDisplayList(displayListHead++, &D_0300AA48);
gSPEndDisplayList(displayListHead);
}
gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7495);
}
// Scene Draw Config 15
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void func_8009F7D4(GlobalContext* globalCtx) {
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s8 sp6F;
s8 sp6E;
u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
sp6F = coss((globalCtx->gameplayFrames * 1500) & 0xFFFF) >> 8;
sp6E = coss((globalCtx->gameplayFrames * 1500) & 0xFFFF) >> 8;
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7512);
gameplayFrames = globalCtx->gameplayFrames;
sp6F = (sp6F >> 1) + 192;
sp6E = (sp6E >> 1) + 192;
gSPSegment(gfxCtx->polyOpa.p++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, gameplayFrames % 128, 32, 32, 1, 0, gameplayFrames % 128,
32, 32));
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, sp6F, sp6E, 0xFF, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7530);
}
u32 D_8012A388[] = { 0x02009808, 0x02008FC8 };
// Scene Draw Config 16
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void func_8009F9D0(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7555);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyOpa.p++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 127 - gameplayFrames % 128, 32, 32, 1,
gameplayFrames % 128, 0, 32, 32));
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
gSPSegment(gfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A388[gSaveContext.night_flag]));
{ s32 pad[2]; } // Necessary to match stack usage
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7578);
}
u32 D_8012A390[] = { 0x020081E0, 0x0200FBE0 };
// Scene Draw Config 17
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void func_8009FB74(GlobalContext* globalCtx) {
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GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
s32 pad[2];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7602);
gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A390[gSaveContext.night_flag]));
gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7615);
}
// Scene Draw Config 18
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void func_8009FC90(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7630);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyOpa.p++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 127 - gameplayFrames % 128, 32, 32, 1,
127 - gameplayFrames % 128, 0, 32, 32));
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gSPSegment(gfxCtx->polyOpa.p++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 3) % 128,
127 - (gameplayFrames * 6) % 128, 32, 32, 1, (gameplayFrames * 6) % 128,
127 - (gameplayFrames * 3) % 128, 32, 32));
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x40);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x40);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7653);
}
f32 D_8012A398 = 0.0f;
// Scene Draw Config 21
#ifdef NON_MATCHING
// regalloc differences and single equivalent instruction difference
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void func_8009FE58(GlobalContext* globalCtx) {
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static s16 D_8012A39C = 538;
static s16 D_8012A3A0 = 4272;
u32 gameplayFrames;
f32 temp;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7712);
gameplayFrames = globalCtx->gameplayFrames;
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if (globalCtx->sceneNum == SCENE_BDAN) {
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gSPSegment(gfxCtx->polyOpa.p++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, gameplayFrames % 128, (gameplayFrames * 2) % 128, 32,
32, 1, 127 - gameplayFrames % 128, (gameplayFrames * 2) % 128, 32, 32));
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gSPSegment(gfxCtx->polyOpa.p++, 0x0B,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 255 - (gameplayFrames * 4) % 256, 32, 64, 1, 0,
255 - (gameplayFrames * 4) % 256, 32, 64));
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} else {
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gSPSegment(gfxCtx->polyOpa.p++, 0x08,
Gfx_TexScroll(globalCtx->state.gfxCtx, (127 - (gameplayFrames * 1)) % 128,
(gameplayFrames * 1) % 128, 32, 32));
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}
gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
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if (func_800C0D28(globalCtx) != 1) {
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D_8012A39C += 1820;
D_8012A3A0 += 1820;
temp = 0.020000001f;
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func_800AA76C(&globalCtx->view, Math_Coss(D_8012A39C) * (0.00009587531f * temp),
Math_Sins(D_8012A39C) * (0.00009587531f * temp), Math_Sins(D_8012A3A0) * (0.00009587531f * temp));
func_800AA78C(&globalCtx->view, 1.0f + (Math_Sins(D_8012A3A0) * (0.79999995f * temp)),
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1.0f + (Math_Coss(D_8012A3A0) * (0.39999998f * temp)),
1.0f + (Math_Coss(D_8012A39C) * (1 * temp)));
func_800AA7AC(&globalCtx->view, 0.95f);
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switch (globalCtx->unk_11D30[0]) {
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case 0:
break;
case 1:
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if (globalCtx->unk_11D30[1] < 1200) {
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globalCtx->unk_11D30[1] += 200;
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} else {
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globalCtx->unk_11D30[0]++;
}
break;
case 2:
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if (globalCtx->unk_11D30[1] > 0) {
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globalCtx->unk_11D30[1] -= 30;
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} else {
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globalCtx->unk_11D30[1] = 0;
globalCtx->unk_11D30[0] = 0;
}
break;
}
D_8012A398 += 0.15f + (globalCtx->unk_11D30[1] * 0.001f);
}
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if (globalCtx->roomCtx.curRoom.num == 2) {
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Matrix_Scale(1, sinf(D_8012A398) * 0.8f, 1, MTXMODE_NEW);
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} else {
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Matrix_Scale(1.005f, sinf(D_8012A398) * 0.8f, 1.005f, MTXMODE_NEW);
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}
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gSPSegment(gfxCtx->polyOpa.p++, 0x0D, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_scene_table.c", 7809));
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7811);
}
#else
s16 D_8012A39C = 538;
s16 D_8012A3A0 = 4272;
void func_8009FE58(GlobalContext* globalCtx);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_scene_table/func_8009FE58.s")
#endif
// Scene Draw Config 26
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void func_800A0334(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7825);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyXlu.p++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 512, 32,
128, 1, gameplayFrames % 128, (gameplayFrames * 1) % 512, 32, 128));
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gSPSegment(gfxCtx->polyXlu.p++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
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gSPSegment(gfxCtx->polyOpa.p++, 0x0A,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7852);
}
// Scene Draw Config 52
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void func_800A055C(GlobalContext* globalCtx) {
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func_8009BEEC(globalCtx);
}
// Scene Draw Config 51
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void func_800A057C(GlobalContext* globalCtx) {
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func_8009BEEC(globalCtx);
}
// Scene Draw Config 49
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void func_800A059C(GlobalContext* globalCtx) {
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u32 gameplayFrames;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7893);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(gfxCtx->polyOpa.p++, 0x08,
Gfx_TexScroll(globalCtx->state.gfxCtx, 127 - (gameplayFrames * 2) % 128, 0, 32, 64));
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gSPSegment(gfxCtx->polyOpa.p++, 0x09,
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 2) % 512, 128, 128));
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gDPPipeSync(gfxCtx->polyOpa.p++);
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 7910);
}
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void (*sSceneDrawHandlers[])(GlobalContext*) = {
func_80099550, func_8009DA30, func_8009DD5C, func_8009DE78, func_8009E0B8, func_8009E54C, func_8009E730,
func_8009E8C0, func_8009EAD8, func_8009EE44, func_8009F074, func_8009F1B4, func_8009F270, func_8009F40C,
func_8009F5D4, func_8009F7D4, func_8009F9D0, func_8009FB74, func_8009FC90, func_800995DC, func_80099878,
func_8009FE58, func_8009D758, func_8009B0FC, func_8009AE30, func_8009D974, func_800A0334, func_8009CC00,
func_80099760, func_8009B86C, func_80099BD8, func_8009A45C, func_8009A798, func_8009A9DC, func_8009B9BC,
func_8009BAA4, func_8009BC44, func_8009C3EC, func_8009C0AC, func_8009ACA8, func_8009AFE0, func_8009D0E8,
func_8009C608, func_8009C8B8, func_8009D31C, func_8009D438, func_8009D5B4, func_8009CAC0, func_8009AB98,
func_800A059C, func_8009CF84, func_800A057C, func_800A055C,
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};
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void Scene_Draw(GlobalContext* globalCtx) {
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GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
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if (HREG(80) == 0x11) {
if (HREG(95) != 0x11) {
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HREG(95) = 0x11;
HREG(81) = 1;
HREG(82) = 1;
HREG(83) = 0;
HREG(84) = 0;
HREG(85) = 0;
HREG(86) = 0;
HREG(87) = 0;
HREG(88) = 0;
HREG(89) = 0;
HREG(91) = 0;
HREG(92) = 0;
HREG(93) = 0;
HREG(94) = 0;
}
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 8104);
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if (HREG(81) == 1) {
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gSPDisplayList(gfxCtx->polyOpa.p++, sDefaultDisplayList);
gSPDisplayList(gfxCtx->polyXlu.p++, sDefaultDisplayList);
}
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_scene_table.c", 8109);
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if (HREG(82) == 1) {
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sSceneDrawHandlers[globalCtx->sceneConfig](globalCtx);
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}
} else {
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sSceneDrawHandlers[globalCtx->sceneConfig](globalCtx);
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}
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}