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<Root >
<File Name= "object_nb" Segment= "6" >
<!-- Nabooru Skeleton -->
<Skeleton Name= "gNabooruSkel" Type= "Flex" LimbType= "Standard" Offset= "0x181C8" />
<!-- Nabooru Limbs -->
<Limb Name= "gNabooruRootLimb" Type= "Standard" Offset= "0x180A8" />
<Limb Name= "gNabooruLeftThighLimb" Type= "Standard" Offset= "0x180B4" />
<Limb Name= "gNabooruLeftShinLimb" Type= "Standard" Offset= "0x180C0" />
<Limb Name= "gNabooruLeftFootLimb" Type= "Standard" Offset= "0x180CC" />
<Limb Name= "gNabooruRightThighLimb" Type= "Standard" Offset= "0x180D8" />
<Limb Name= "gNabooruRightShinLimb" Type= "Standard" Offset= "0x180E4" />
<Limb Name= "gNabooruRightFootLimb" Type= "Standard" Offset= "0x180F0" />
<Limb Name= "gNabooruTorsoLimb" Type= "Standard" Offset= "0x180FC" />
<Limb Name= "gNabooruLeftUpperArmLimb" Type= "Standard" Offset= "0x18108" />
<Limb Name= "gNabooruLeftForearmLimb" Type= "Standard" Offset= "0x18114" />
<Limb Name= "gNabooruLeftHandLimb" Type= "Standard" Offset= "0x18120" />
<Limb Name= "gNabooruRightUpperArmLimb" Type= "Standard" Offset= "0x1812C" />
<Limb Name= "gNabooruRightForearmLimb" Type= "Standard" Offset= "0x18138" />
<Limb Name= "gNabooruRightHandLimb" Type= "Standard" Offset= "0x18144" />
<Limb Name= "gNabooruHeadLimb" Type= "Standard" Offset= "0x18150" />
<Limb Name= "gNabooruBlankLimb" Type= "Standard" Offset= "0x1815C" />
<Limb Name= "gNabooruPonytailLimb" Type= "Standard" Offset= "0x18168" />
<Limb Name= "gNabooruWaistLimb" Type= "Standard" Offset= "0x18174" />
<!-- Nabooru Limb DisplayLists -->
<DList Name= "gNabooruHeadMouthOpenDL" Offset= "0x13158" />
<DList Name= "gNabooruLeftThighDL" Offset= "0x17B40" />
<DList Name= "gNabooruLeftShinDL" Offset= "0x17D80" />
<DList Name= "gNabooruLeftFootDL" Offset= "0x12F50" />
<DList Name= "gNabooruRightThighDL" Offset= "0x17658" />
<DList Name= "gNabooruRightShinDL" Offset= "0x17818" />
<DList Name= "gNabooruRightFootDL" Offset= "0x12D48" />
<DList Name= "gNabooruTorsoDL" Offset= "0x16848" />
<DList Name= "gNabooruLeftUpperArmDL" Offset= "0x172D8" />
<DList Name= "gNabooruLeftForearmDL" Offset= "0x174A0" />
<DList Name= "gNabooruLeftHandDL" Offset= "0x126B8" />
<DList Name= "gNabooruRightUpperArmDL" Offset= "0x16FE0" />
<DList Name= "gNabooruRightForearmDL" Offset= "0x17120" />
<DList Name= "gNabooruRightHandDL" Offset= "0x12A00" />
<DList Name= "gNabooruHeadMouthClosedDL" Offset= "0x114A8" />
<DList Name= "gNabooruBlankDL" Offset= "0x125A0" />
<DList Name= "gNabooruPonytailDL" Offset= "0x125A8" />
<DList Name= "gNabooruWaistDL" Offset= "0x16490" />
<!-- Nabooru palettes -->
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<Texture Name= "gNabooru1TLUT" OutName= "nabooru_1_tlut" Format= "rgba16" Width= "16" Height= "16" Offset= "0x096B0" />
<Texture Name= "gNabooru2TLUT" OutName= "nabooru_2_tlut" Format= "rgba16" Width= "4" Height= "59" Offset= "0x0AE70" />
<Texture Name= "gNabooru3TLUT" OutName= "nabooru_3_tlut" Format= "rgba16" Width= "16" Height= "16" Offset= "0x0B048" />
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<!-- Nabooru Displaylist Textures -->
<Texture Name= "gNabooruClothesButtonsTex" OutName= "nabooru_clothes_buttons" Format= "ci8" Width= "16" Height= "16" Offset= "0x098B0" />
<Texture Name= "gNabooruSkinGradient1Tex" OutName= "nabooru_skin_gradient_1" Format= "ci8" Width= "8" Height= "8" Offset= "0x099B0" />
<Texture Name= "gNabooruNavelTex" OutName= "nabooru_navel" Format= "ci8" Width= "16" Height= "16" Offset= "0x099F0" />
<Texture Name= "gNabooruPendantJewelTex" OutName= "nabooru_pendant_jewel" Format= "ci8" Width= "32" Height= "32" Offset= "0x09AF0" />
<Texture Name= "gNabooruCleavageTex" OutName= "nabooru_cleavage" Format= "ci8" Width= "8" Height= "8" Offset= "0x09EF0" />
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<Texture Name= "gNabooruTopFabricPatternTex" OutName= "nabooru_top_fabric_pattern" Format= "rgba16" Width= "16" Height= "16" Offset= "0x09F30" />
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<Texture Name= "gNabooruAnkleBraceletTex" OutName= "nabooru_ankle_bracelet" Format= "ci8" Width= "16" Height= "16" Offset= "0x0A130" />
<Texture Name= "gNabooruTrousersShadowTex" OutName= "nabooru_trousers_shadow" Format= "ci8" Width= "8" Height= "8" Offset= "0x0A230" />
<Texture Name= "gNabooruTrousersFabricTex" OutName= "nabooru_trousers_fabric" Format= "ci8" Width= "16" Height= "16" Offset= "0x0A270" />
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<Texture Name= "gNabooruTrouserCuffPatternTex" OutName= "nabooru_trouser_cuff_pattern" Format= "rgba16" Width= "16" Height= "16" Offset= "0x0A370" />
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<Texture Name= "gNabooruBeltJewelTex" OutName= "nabooru_belt_jewel" Format= "ci8" Width= "16" Height= "16" Offset= "0x0A570" />
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<Texture Name= "gNabooruBeltTex" OutName= "nabooru_belt" Format= "rgba16" Width= "32" Height= "32" Offset= "0x0A670" />
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<Texture Name= "gNabooruSkinGradient2Tex" OutName= "nabooru_skin_gradient_2" Format= "ci8" Width= "8" Height= "8" Offset= "0x0B248" /> <!-- Looks like 0x099B0, but uses 2TLUT -->
<Texture Name= "gNabooruForeheadJewelSettingTopTex" OutName= "nabooru_forehead_jewel_setting_top" Format= "ci8" Width= "8" Height= "4" Offset= "0x0B288" />
<Texture Name= "gNabooruForeheadJewelSettingBottomTex" OutName= "nabooru_forehead_jewel_setting_bottom" Format= "ci8" Width= "8" Height= "16" Offset= "0x0B2A8" />
<Texture Name= "gNabooruForeheadJewelSettingSideTex" OutName= "nabooru_forehead_jewel_setting_side" Format= "ci8" Width= "16" Height= "16" Offset= "0x0B328" />
<Texture Name= "gNabooruHairTex" OutName= "nabooru_hair" Format= "ci8" Width= "16" Height= "16" Offset= "0x0B828" />
<Texture Name= "gNabooruForeheadJewelTex" OutName= "nabooru_forehead_jewel" Format= "ci8" Width= "16" Height= "16" Offset= "0x0B928" /> <!-- Looks like 0x0A570, but uses 2TLUT -->
<Texture Name= "gNabooruEarTex" OutName= "nabooru_ear" Format= "ci8" Width= "8" Height= "16" Offset= "0x0BA28" />
<Texture Name= "gNabooruFingersBackSideTex" OutName= "nabooru_fingers_back_side" Format= "ci8" Width= "32" Height= "32" Offset= "0x0BAA8" />
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<Texture Name= "gNabooruEarringsNecklaceArmletTex" OutName= "nabooru_earrings_necklace_armlet" Format= "rgba16" Width= "32" Height= "32" Offset= "0x0BEA8" />
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<Texture Name= "gNabooruPonytailCuffJewelTex" OutName= "nabooru_ponytail_cuff_jewel" Format= "ci8" Width= "32" Height= "32" Offset= "0x0C6A8" /> <!-- Looks like 0x09AF0, but uses 2TLUT -->
<Texture Name= "gNabooruGloveHandBackTex" OutName= "nabooru_glove_hand_back" Format= "ci8" Width= "16" Height= "16" Offset= "0x0CAA8" /> <!-- Looks like 0x098B0, but uses 2TLUT -->
<Texture Name= "gNabooruGloveHandPalmTex" OutName= "nabooru_glove_hand_palm" Format= "ci8" Width= "8" Height= "8" Offset= "0x0CBA8" />
<Texture Name= "gNabooruShoeUpperMouthTex" OutName= "nabooru_shoe_upper_mouth" Format= "ci8" Width= "8" Height= "8" Offset= "0x0CBE8" />
<Texture Name= "gNabooruShoeSoleTex" OutName= "nabooru_shoe_sole" Format= "ci8" Width= "8" Height= "8" Offset= "0x0CC28" />
<Texture Name= "gNabooruTopOfFootTex" OutName= "nabooru_top_of_foot" Format= "ci8" Width= "8" Height= "16" Offset= "0x0CC68" />
<Texture Name= "gNabooruFingersPalmSideTex" OutName= "nabooru_fingers_palm_side" Format= "ci8" Width= "32" Height= "32" Offset= "0x0CCE8" />
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<Texture Name= "gNabooruLipsTex" OutName= "nabooru_lips" Format= "rgba16" Width= "8" Height= "8" Offset= "0x0DCE8" />
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<!-- Nabooru Eye Textures -->
<Texture Name= "gNabooruEyeOpenTex" OutName= "nabooru_eye_open" Format= "ci8" Width= "32" Height= "32" Offset= "0x0B428" />
<Texture Name= "gNabooruEyeHalfTex" OutName= "nabooru_eye_half" Format= "ci8" Width= "32" Height= "32" Offset= "0x0D0E8" />
<Texture Name= "gNabooruEyeClosedTex" OutName= "nabooru_eye_closed" Format= "ci8" Width= "32" Height= "32" Offset= "0x0D4E8" />
<Texture Name= "gNabooruEyeWideTex" OutName= "nabooru_eye_wide" Format= "ci8" Width= "32" Height= "32" Offset= "0x0D8E8" />
<!-- Nabooru Animations -->
<Animation Name= "gNabooruPuttingHandsTogetherCastingMagicAnim" Offset= "0x00410" />
<Animation Name= "gNabooruSittingCrossLeggedAnim" Offset= "0x00BC0" />
<Animation Name= "gNabooruTrappedInVortexRaisingArmAnim" Offset= "0x01104" />
<Animation Name= "gNabooruSuckedByVortexAnim" Offset= "0x01350" />
<Animation Name= "gNabooruTrappedInVortexPushingGroundAnim" Offset= "0x01E7C" />
<Animation Name= "gNabooruRaisingArmsGivingMedallionAnim" Offset= "0x0274C" />
<Animation Name= "gNabooruArmsRaisedGivingMedallionAnim" Offset= "0x02B4C" />
<Animation Name= "gNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim" Offset= "0x02DBC" />
<Animation Name= "gNabooruOnOneKneeLookingLeftAnim" Offset= "0x035A8" />
<Animation Name= "gNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim" Offset= "0x03954" />
<Animation Name= "gNabooruOnOneKneeLookingRightAnim" Offset= "0x04030" />
<Animation Name= "gNabooruOnAllFoursAnim" Offset= "0x046A8" />
<Animation Name= "gNabooruStandingHandsOnHipsAnim" Offset= "0x04BB4" />
<Animation Name= "gNabooruStandingToWalkingTransitionAnim" Offset= "0x04E60" />
<Animation Name= "gNabooruSittingCrossLeggedLookingUpRightAnim" Offset= "0x05614" />
<Animation Name= "gNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim" Offset= "0x05CA4" />
<Animation Name= "gNabooruKneeingToRunningToHitAnim" Offset= "0x06320" />
<Animation Name= "gNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim" Offset= "0x0676C" />
<Animation Name= "gNabooruKneeingAtCrawlspaceAnim" Offset= "0x06E78" />
<Animation Name= "gNabooruCollapseFromStandingToKneelingTransitionAnim" Offset= "0x08BD0" />
<Animation Name= "gNabooruWalkingAnim" Offset= "0x09238" />
<Animation Name= "gNabooruStandingHandsOnHipsChamberOfSagesAnim" Offset= "0x09694" />
<!-- Nabooru unused vertices -->
<Array Name= "gNabooruUnusedVtx_00EFF8" Count= "31" Offset= "0x0EFF8" >
<Vtx />
</Array>
</File>
</Root>