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MAKEFLAGS += --no-builtin-rules
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# Build options can either be changed by modifying the makefile, or by building with 'make SETTING=value'
# If COMPARE is 1, check the output md5sum after building
COMPARE ?= 1
# If NON_MATCHING is 1, define the NON_MATCHING C flag when building
NON_MATCHING ?= 0
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# If ORIG_COMPILER is 1, compile with QEMU_IRIX and the original compiler
ORIG_COMPILER ?= 0
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i f e q ( $( NON_MATCHING ) , 1 )
CFLAGS := -DNON_MATCHING
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CPPFLAGS := -DNON_MATCHING
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COMPARE := 0
e n d i f
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PROJECT_DIR := $( dir $( realpath $( firstword $( MAKEFILE_LIST) ) ) )
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MAKE = make
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CPPFLAGS += -P
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i f e q ( $( OS ) , W i n d o w s _ N T )
$( error Native Windows builds not yet supported. Please use WSL, Docker or a Linux VM)
e l s e
UNAME_S := $( shell uname -s)
ifeq ( $( UNAME_S) ,Linux)
DETECTED_OS = linux
endif
ifeq ( $( UNAME_S) ,Darwin)
DETECTED_OS = macos
MAKE = gmake
CPPFLAGS += -xc++
endif
e n d i f
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#### Tools ####
i f e q ( $( shell type mips -linux -gnu -ld >/dev /null 2>/dev /null ; echo $ $ ?) , 0 )
MIPS_BINUTILS_PREFIX := mips-linux-gnu-
e l s e
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$( error Please install or build mips-linux-gnu)
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e n d i f
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CC := tools/ido_recomp/$( DETECTED_OS) /7.1/cc
CC_OLD := tools/ido_recomp/$( DETECTED_OS) /5.3/cc
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# if ORIG_COMPILER is 1, check that either QEMU_IRIX is set or qemu-irix package installed
i f e q ( $( ORIG_COMPILER ) , 1 )
ifndef QEMU_IRIX
QEMU_IRIX := $( shell which qemu-irix)
ifeq ( , $( QEMU_IRIX) )
$( error Please install qemu-irix package or set QEMU_IRIX env var to the full qemu-irix binary path)
endif
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endif
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CC = $( QEMU_IRIX) -L tools/ido7.1_compiler tools/ido7.1_compiler/usr/bin/cc
CC_OLD = $( QEMU_IRIX) -L tools/ido5.3_compiler tools/ido5.3_compiler/usr/bin/cc
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e n d i f
AS := $( MIPS_BINUTILS_PREFIX) as
LD := $( MIPS_BINUTILS_PREFIX) ld
OBJCOPY := $( MIPS_BINUTILS_PREFIX) objcopy
OBJDUMP := $( MIPS_BINUTILS_PREFIX) objdump
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EMULATOR = mupen64plus
EMU_FLAGS = --noosd
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# Check code syntax with host compiler
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CHECK_WARNINGS := -Wall -Wextra -Wno-format-security -Wno-unknown-pragmas -Wno-unused-parameter -Wno-unused-variable -Wno-missing-braces -Wno-int-conversion
CC_CHECK := gcc -fno-builtin -fsyntax-only -fsigned-char -std= gnu90 -D _LANGUAGE_C -D NON_MATCHING -Iinclude -Isrc -include stdarg.h $( CHECK_WARNINGS)
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CPP := cpp
MKLDSCRIPT := tools/mkldscript
ELF2ROM := tools/elf2rom
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ZAP2 := tools/ZAP2/ZAP2.out
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OPTFLAGS := -O2
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ASFLAGS := -march= vr4300 -32 -Iinclude
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MIPS_VERSION := -mips2
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# we support Microsoft extensions such as anonymous structs, which the compiler does support but warns for their usage. Surpress the warnings with -woff.
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CFLAGS += -G 0 -non_shared -Xfullwarn -Xcpluscomm -Iinclude -Isrc -Wab,-r4300_mul -woff 649,838,712
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i f e q ( $( shell getconf LONG_BIT ) , 3 2 )
# Work around memory allocation bug in QEMU
export QEMU_GUEST_BASE := 1
e l s e
# Ensure that gcc treats the code as 32-bit
CC_CHECK += -m32
e n d i f
#### Files ####
# ROM image
ROM := zelda_ocarina_mq_dbg.z64
ELF := $( ROM:.z64= .elf)
# description of ROM segments
SPEC := spec
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SRC_DIRS := $( shell find src -type d)
ASM_DIRS := $( shell find asm -type d -not -path "asm/non_matchings*" ) $( shell find data -type d)
SCENE_DIRS := $( shell find scenes -type d -not -path "scenes/xml*" )
TEXTURE_DIRS := assets/textures
TEXTURE_BIN_DIRS := $( shell find assets/textures/* -type d -not -path "assets/textures/xml*" )
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# source files
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C_FILES := $( foreach dir,$( SRC_DIRS) $( TEXTURE_BIN_DIRS) $( SCENE_DIRS) ,$( wildcard $( dir) /*.c) )
S_FILES := $( foreach dir,$( ASM_DIRS) ,$( wildcard $( dir) /*.s) )
#TEXTURE_FILES := $(foreach dir,$(TEXTURE_DIRS),$(wildcard $(dir)/*.xml))
O_FILES := $( foreach f,$( S_FILES:.s= .o) ,build/$f ) \
$( foreach f,$( C_FILES:.c= .o) ,build/$f ) \
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$( foreach f,$( wildcard baserom/*) ,build/$f .o)
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# $(foreach f,$(TEXTURE_FILES:.xml=.o),build/$f)
#TEXTURE_FILES_RGBA32 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.rgba32.png))
#TEXTURE_FILES_RGBA16 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.rgb5a1.png))
#TEXTURE_FILES_GRAY4 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.i4.png))
#TEXTURE_FILES_GRAY8 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.i8.png))
#TEXTURE_FILES_GRAYA4 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.ia4.png))
#TEXTURE_FILES_GRAYA8 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.ia8.png))
#TEXTURE_FILES_GRAYA16 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.ia16.png))
#TEXTURE_FILES_CI4 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.ci4.png))
#TEXTURE_FILES_CI8 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.ci8.png))
#TEXTURE_FILES_OUT := $(foreach f,$(TEXTURE_FILES_RGBA32:.rgba32.png=.rgba32),build/$f) \
# $(foreach f,$(TEXTURE_FILES_RGBA16:.rgb5a1.png=.rgb5a1),build/$f) \
# $(foreach f,$(TEXTURE_FILES_GRAY4:.i4.png=.i4),build/$f) \
# $(foreach f,$(TEXTURE_FILES_GRAY8:.i8.png=.i8),build/$f) \
# $(foreach f,$(TEXTURE_FILES_GRAYA4:.ia4.png=.ia4),build/$f) \
# $(foreach f,$(TEXTURE_FILES_GRAYA8:.ia8.png=.ia8),build/$f) \
# $(foreach f,$(TEXTURE_FILES_GRAYA16:.ia16.png=.ia16),build/$f) \
# $(foreach f,$(TEXTURE_FILES_CI4:.ci4.png=.ci4),build/$f) \
# $(foreach f,$(TEXTURE_FILES_CI8:.ci8.png=.ci8),build/$f) \
# create build directories
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$( shell mkdir -p build /baserom $ ( foreach dir ,$ ( SRC_DIRS ) $ ( ASM_DIRS ) $ ( TEXTURE_DIRS ) $ ( TEXTURE_BIN_DIRS ) $ ( SCENE_DIRS ) ,build /$ ( dir ) ) )
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build/src/libultra_boot_O1/%.o : OPTFLAGS := -O 1
build/src/libultra_boot_O2/%.o : OPTFLAGS := -O 2
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build/src/libultra_code_O1/%.o : OPTFLAGS := -O 1
build/src/libultra_code_O2/%.o : OPTFLAGS := -O 2
build/src/libultra_code_O2_g3/%.o : OPTFLAGS := -O 2 -g 3
build/src/libultra_code_O1/llcvt.o : MIPS_VERSION := -mips 3 -32
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build/src/code/fault.o : CFLAGS += -trapuv
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build/src/code/fault.o : OPTFLAGS := -O 2 -g 3
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build/src/code/fault_drawer.o : CFLAGS += -trapuv
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build/src/code/fault_drawer.o : OPTFLAGS := -O 2 -g 3
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build/src/code/ucode_disas.o : OPTFLAGS := -O 2 -g 3
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build/src/code/code_801068B0.o : OPTFLAGS := -g
build/src/code/code_80106860.o : OPTFLAGS := -g
build/src/code/code_801067F0.o : OPTFLAGS := -g
build/src/libultra_boot_O1/%.o : CC := $( CC_OLD )
build/src/libultra_boot_O2/%.o : CC := $( CC_OLD )
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build/src/libultra_code_O1/%.o : CC := python 3 tools /asm_processor /build .py $( CC_OLD ) -- $( AS ) $( ASFLAGS ) --
build/src/libultra_code_O2/%.o : CC := python 3 tools /asm_processor /build .py $( CC_OLD ) -- $( AS ) $( ASFLAGS ) --
build/src/libultra_code_O2_g3/%.o : CC := python 3 tools /asm_processor /build .py $( CC_OLD ) -- $( AS ) $( ASFLAGS ) --
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build/src/code/jpegutils.o : CC := python 3 tools /asm_processor /build .py $( CC_OLD ) -- $( AS ) $( ASFLAGS ) --
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build/src/code/jpegdecoder.o : CC := python 3 tools /asm_processor /build .py $( CC_OLD ) -- $( AS ) $( ASFLAGS ) --
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build/src/boot/%.o : CC := python 3 tools /asm_processor /build .py $( CC ) -- $( AS ) $( ASFLAGS ) --
build/src/code/%.o : CC := python 3 tools /asm_processor /build .py $( CC ) -- $( AS ) $( ASFLAGS ) --
build/src/overlays/actors/%.o : CC := python 3 tools /asm_processor /build .py $( CC ) -- $( AS ) $( ASFLAGS ) --
build/src/overlays/effects/%.o : CC := python 3 tools /asm_processor /build .py $( CC ) -- $( AS ) $( ASFLAGS ) --
build/src/overlays/gamestates/%.o : CC := python 3 tools /asm_processor /build .py $( CC ) -- $( AS ) $( ASFLAGS ) --
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#### Main Targets ###
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all : $( ROM )
i f e q ( $( COMPARE ) , 1 )
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@md5sum $( ROM)
@md5sum -c checksum.md5
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e n d i f
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$(ROM) : $( ELF )
$( ELF2ROM) -cic 6105 $< $@
$(ELF) : $( TEXTURE_FILES_OUT ) $( O_FILES ) build /ldscript .txt build /undefined_syms .txt
$( LD) -T build/undefined_syms.txt -T build/ldscript.txt --no-check-sections --accept-unknown-input-arch --emit-relocs -Map build/z64.map -o $@
build/ldscript.txt : $( SPEC )
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$( CPP) $( CPPFLAGS) $< > build/spec
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$( MKLDSCRIPT) build/spec $@
build/undefined_syms.txt : undefined_syms .txt
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$( CPP) $( CPPFLAGS) $< > build/undefined_syms.txt
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clean :
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$( RM) -r $( ROM) $( ELF) build
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setup :
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git submodule update --init --recursive
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$( MAKE) -C tools
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python3 fixbaserom.py
python3 extract_baserom.py
python3 extract_assets.py
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test : $( ROM )
$( EMULATOR) $( EMU_FLAGS) $<
.PHONY : all clean setup test
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#### Various Recipes ####
build/baserom/%.o : baserom /%
$( OBJCOPY) -I binary -O elf32-big $< $@
build/asm/%.o : asm /%.s
$( AS) $( ASFLAGS) $^ -o $@
build/data/%.o : data /%.s
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iconv --from UTF-8 --to EUC-JP $^ | $( AS) $( ASFLAGS) -o $@
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#build/assets/%.o: assets/%.s
# $(AS) $(ASFLAGS) $^ -o $@
# $(OBJCOPY) -O binary $@ $@.bin
#build/assets/%.c: assets/%.xml
# cp $(<:.c=.xml) $@
build/scenes/%.o : scenes /%.c
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$( CC) -c $( CFLAGS) $( MIPS_VERSION) $( OPTFLAGS) -o $@ $^
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$( OBJCOPY) -O binary $@ $@ .bin
build/assets/%.o : assets /%.c
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$( CC) -c $( CFLAGS) $( MIPS_VERSION) $( OPTFLAGS) -o $@ $^
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$( OBJCOPY) -O binary $@ $@ .bin
build/src/overlays/%.o : src /overlays /%.c
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$( CC) -c $( CFLAGS) $( MIPS_VERSION) $( OPTFLAGS) -o $@ $^
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$( CC_CHECK) $^
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$( ZAP2) bovl -i $@ -cfg $^ --outputpath $( @D) /$( notdir $( @D) ) _reloc.s
-test -f $( @D) /$( notdir $( @D) ) _reloc.s && $( AS) $( ASFLAGS) $( @D) /$( notdir $( @D) ) _reloc.s -o $( @D) /$( notdir $( @D) ) _reloc.o
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@$( OBJDUMP) -d $@ > $( @:.o= .s)
build/src/%.o : src /%.c
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$( CC) -c $( CFLAGS) $( MIPS_VERSION) $( OPTFLAGS) -o $@ $^
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$( CC_CHECK) $^
@$( OBJDUMP) -d $@ > $( @:.o= .s)
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build/src/libultra_code_O1/llcvt.o : src /libultra_code_O 1/llcvt .c
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$( CC) -c $( CFLAGS) $( MIPS_VERSION) $( OPTFLAGS) -o $@ $^
$( CC_CHECK) $^
python3 tools/set_o32abi_bit.py $@
@$( OBJDUMP) -d $@ > $( @:.o= .s)
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#build/assets/textures/%.o: assets/textures/%.zdata
# $(OBJCOPY) -I binary -O elf32-big $< $@
#textures/%.zdata: textures/%
# $(ZAP2) $<.xml b
#build/assets/%.s: assets/%.xml
# $(ZAP2) e rgba32 $< $@
#build/assets/%.c: assets/%.xml
# cp $(<:.c=.xml) $@
#build/assets/%.rgba32: assets/%.rgba32.png
# $(ZAP2) btex rgba32 $< $@
#build/assets/%.rgb5a1: assets/%.rgb5a1.png
# $(ZAP2) btex rgb5a1 $< $@
#build/assets/%.i4: assets/%.i4.png
# $(ZAP2) btex i4 $< $@
#build/assets/%.i8: assets/%.i8.png
# $(ZAP2) btex i8 $< $@
#build/assets/%.ia4: assets/%.ia4.png
# $(ZAP2) btex ia4 $< $@
#build/assets/%.ia8: assets/%.ia8.png
# $(ZAP2) btex ia8 $< $@
#build/assets/%.ci4: assets/%.ci4.png
# $(ZAP2) btex ci4 $< $@
#build/assets/%.ci8: assets/%.ci8.png
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# $(ZAP2) btex ci8 $< $@