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oot/src/code/z_map_mark.c

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2020-03-17 04:31:30 +00:00
#include <ultra64.h>
#include <global.h>
#include <vt.h>
typedef struct
{
/* 0x00 */ void* texture;
/* 0x04 */ u32 imageFormat;
/* 0x08 */ u32 imageSize;
/* 0x0C */ u32 textureWidth;
/* 0x10 */ u32 textureHeight;
/* 0x14 */ u32 rectWidth;
/* 0x18 */ u32 rectHeight;
/* 0x1C */ u32 dsdx;
/* 0x20 */ u32 dtdy;
} MapMarkInfo; // size = 0x24
typedef struct
{
/* 0x00 */ void* loadedRamAddr; // original name: "allocp"
/* 0x04 */ u32 vromStart;
/* 0x08 */ u32 vromEnd;
/* 0x0C */ u32 vramStart;
/* 0x10 */ u32 vramEnd;
/* 0x14 */ u32 vramTable;
} MapMarkDataOverlay; // size = 0x18
static u32 sBaseImageSizes[] = { 0, 1, 2, 3 };
static u32 sLoadBlockImageSizes[] = { 2, 2, 2, 3 };
static u32 sIncrImageSizes[] = { 3, 1, 0, 0 };
static u32 sShiftImageSizes[] = { 2, 1, 0, 0 };
static u32 sBytesImageSizes[] = { 0, 1, 2, 4 };
static u32 sLineBytesImageSizes[] = { 0, 1, 2, 2 };
#define G_IM_SIZ_MARK sBaseImageSizes[markInfo->imageSize]
#define G_IM_SIZ_MARK_LOAD_BLOCK sLoadBlockImageSizes[markInfo->imageSize]
#define G_IM_SIZ_MARK_INCR sIncrImageSizes[markInfo->imageSize]
#define G_IM_SIZ_MARK_SHIFT sShiftImageSizes[markInfo->imageSize]
#define G_IM_SIZ_MARK_BYTES sBytesImageSizes[markInfo->imageSize]
#define G_IM_SIZ_MARK_LINE_BYTES sLineBytesImageSizes[markInfo->imageSize]
static MapMarkInfo sMapMarkInfoTable[] =
{
{ D_02002580, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 32, 32, 1024, 1024 }, // Chest Icon
{ D_02002900, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 32, 32, 1024, 1024 }, // Boss Skull Icon
};
static MapMarkDataOverlay sMapMarkDataOvl =
{
NULL,
(u32)_ovl_map_mark_dataSegmentRomStart,
(u32)_ovl_map_mark_dataSegmentRomEnd,
(u32)_ovl_map_mark_dataSegmentStart,
(u32)_ovl_map_mark_dataSegmentEnd,
(u32)gMapMarkDataTable
};
static MapMarksData** sLoadedMarkDataTable;
extern u8** D_8015FFD0;
void MapMark_Init(GlobalContext* globalCtx)
{
MapMarkDataOverlay* overlay = &sMapMarkDataOvl;
u32 overlaySize = overlay->vramEnd - overlay->vramStart;
overlay->loadedRamAddr = Game_Alloc(&globalCtx->state, overlaySize, "../z_map_mark.c", 235);
LogUtils_CheckNullPointer("dlftbl->allocp", overlay->loadedRamAddr, "../z_map_mark.c", 236);
Overlay_Load(overlay->vromStart, overlay->vromEnd,
overlay->vramStart, overlay->vramEnd,
overlay->loadedRamAddr);
sLoadedMarkDataTable = gMapMarkDataTable;
sLoadedMarkDataTable = (void*)(s32)((overlay->vramTable != 0) ?
(void*)(overlay->vramTable - (s32)(overlay->vramStart - (s32)overlay->loadedRamAddr)) :
NULL);
}
void MapMark_ClearPointers(GlobalContext* globalCtx)
{
sMapMarkDataOvl.loadedRamAddr = NULL;
sLoadedMarkDataTable = NULL;
}
void MapMark_Draw(GlobalContext* globalCtx)
{
InterfaceContext* interfaceCtx;
MapMarkData* mapMarkData;
MapMarkPoint* markPoint;
MapMarkInfo* markInfo;
u16 dungeonId;
s32 i;
s32 rectLeft;
s32 rectTop;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
dungeonId = gSaveContext.dungeon_index;
interfaceCtx = &globalCtx->interfaceCtx;
if ((D_8015FFD0 != NULL) && (globalCtx->interfaceCtx.roomNum >= D_8015FFD0[7][dungeonId]))
{
// Translates to: "ROOM NUMBER EXCEEDED, YIKES %d/%d MapMarkDraw PROCESSING INTERRUPTED"
osSyncPrintf(VT_COL(RED, WHITE) "部屋番号がオーバーしてるで,ヤバイで %d/%d \nMapMarkDraw の処理を中断します\n", VT_RST,
globalCtx->interfaceCtx.roomNum, D_8015FFD0[7][dungeonId]);
return;
}
mapMarkData = &sLoadedMarkDataTable[dungeonId][interfaceCtx->roomNum][0];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_map_mark.c", 303);
while (1)
{
if (mapMarkData->markType == -1)
break;
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetTextureLUT(gfxCtx->overlay.p++, G_TT_NONE);
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->minimapAlpha);
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, interfaceCtx->minimapAlpha);
markPoint = &mapMarkData->points[0];
for (i = 0; i < mapMarkData->count; i++)
{
if ((mapMarkData->markType != 0) || !Flags_GetTreasure(globalCtx, markPoint->chestFlag))
{
markInfo = &sMapMarkInfoTable[mapMarkData->markType];
gDPPipeSync(gfxCtx->overlay.p++);
gDPLoadTextureBlock(gfxCtx->overlay.p++,
markInfo->texture,
markInfo->imageFormat,
G_IM_SIZ_MARK,
markInfo->textureWidth, markInfo->textureHeight,
0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
rectLeft = (GREG(94) + markPoint->x + 204) << 2;
rectTop = (GREG(95) + markPoint->y + 140) << 2;
gSPTextureRectangle(gfxCtx->overlay.p++,
rectLeft, rectTop,
markInfo->rectWidth + rectLeft, rectTop + markInfo->rectHeight,
G_TX_RENDERTILE,
0, 0,
markInfo->dsdx, markInfo->dtdy);
}
markPoint++;
}
mapMarkData++;
}
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_map_mark.c", 339);
}
void MapMark_DrawConditionally(GlobalContext* globalCtx)
{
switch (globalCtx->sceneNum)
{
case SCENE_YDAN:
case SCENE_DDAN:
case SCENE_BDAN:
case SCENE_BMORI1:
case SCENE_HIDAN:
case SCENE_MIZUSIN:
case SCENE_JYASINZOU:
case SCENE_HAKADAN:
case SCENE_HAKADANCH:
case SCENE_ICE_DOUKUTO:
case SCENE_YDAN_BOSS:
case SCENE_DDAN_BOSS:
case SCENE_BDAN_BOSS:
case SCENE_MORIBOSSROOM:
case SCENE_FIRE_BS:
MapMark_Draw(globalCtx);
}
}