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21 lines
480 B
C
21 lines
480 B
C
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#include <global.h>
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void TitleSetup_InitImpl(GameState* gameState)
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{
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//Zelda common data initalization
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osSyncPrintf("ゼルダ共通データ初期化\n");
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SaveContext_Init();
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gameState->running = false;
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gameState->init = func_80800878; gameState->size = sizeof(TitleContext);
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}
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void TitleSetup_Destroy(GameState* gameState)
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{
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}
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void TitleSetup_Init(GameState* gameState)
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{
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gameState->destroy = TitleSetup_Destroy;
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TitleSetup_InitImpl(gameState);
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}
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