mirror of
https://github.com/zeldaret/oot.git
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52 lines
3.5 KiB
XML
52 lines
3.5 KiB
XML
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<Root>
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<File Name="object_hni" Segment="6">
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<Skeleton Name="gHorseIngoSkel" Type="Normal" LimbType="Skin" Offset="0x4A24"/>
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<Animation Name="gHorseIngoIdleAnim" Offset="0x9FC4"/>
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<Animation Name="gHorseIngoWhinnyAnim" Offset="0xA6B4"/>
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<Animation Name="gHorseIngoRefuseAnim" Offset="0x901C"/>
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<Animation Name="gHorseIngoRearingAnim" Offset="0x85E0"/>
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<Animation Name="gHorseIngoWalkingAnim" Offset="0xAF60"/>
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<Animation Name="gHorseIngoTrottingAnim" Offset="0x7B54"/>
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<Animation Name="gHorseIngoGallopingAnim" Offset="0x506C"/>
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<Animation Name="gHorseIngoJumpingAnim" Offset="0x5684"/>
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<Animation Name="gHorseIngoJumpingHighAnim" Offset="0x5E20"/>
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<!-- Head -->
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<Texture Name="gHorseIngoManeTex" OutName="horse_ingo_mane" Format="i8" Width="16" Height="16" Offset="0x740" />
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<Texture Name="gHorseIngoNostrilsTex" OutName="horse_ingo_nostrils" Format="rgb5a1" Width="16" Height="16" Offset="0x440" />
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<Texture Name="gHorseIngoNoseTex" OutName="horse_ingo_nose" Format="i8" Width="8" Height="8" Offset="0x400" />
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<Texture Name="gHorseIngoForeheadTex" OutName="horse_ingo_forehead" Format="i8" Width="8" Height="8" Offset="0x840" />
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<Limb Name="gHorseIngoHeadLimb" LimbType="Skin" Offset="0x4748" />
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<!-- Body -->
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<Texture Name="gHorseIngoNeckTex" OutName="horse_ingo_neck" Format="i8" Width="16" Height="16" Offset="0x6DD0" />
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<Texture Name="gHorseIngoThighTex" OutName="horse_ingo_thigh" Format="i8" Width="16" Height="16" Offset="0x66D0" />
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<Texture Name="gHorseIngoShoulderTex" OutName="horse_ingo_shoulder" Format="i8" Width="32" Height="32" Offset="0x67D0" />
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<Texture Name="gHorseIngoSaddleGirthTex" OutName="horse_ingo_saddle_girth" Format="rgb5a1" Width="8" Height="16" Offset="0x6BD0" />
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<Texture Name="gHorseIngoSaddlePadTex" OutName="horse_ingo_saddle_pad" Format="rgb5a1" Width="8" Height="16" Offset="0x6CD0" />
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<Limb Name="gHorseIngoBodyLimb" LimbType="Skin" Offset="0x46C8" />
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<!-- Saddle -->
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<Texture Name="gHorseIngoSaddleTex" OutName="horse_ingo_saddle" Format="rgb5a1" Width="16" Height="16" Offset="0x8C0" />
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<Texture Name="gHorseIngoSaddleFlapTex" OutName="horse_ingo_saddle_flap" Format="rgb5a1" Width="16" Height="32" Offset="0xAC0" />
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<Limb Name="gHorseIngoSaddleLimb" LimbType="Skin" Offset="0x4858" />
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<!-- Hooves -->
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<Texture Name="gHorseIngoHorseshoeTex" OutName="horse_ingo_horseshoe" Format="rgb5a1" Width="8" Height="8" Offset="0x6C0" />
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<Texture Name="gHorseIngoFeatheringTex" OutName="horse_ingo_feathering" Format="rgb5a1" Width="8" Height="8" Offset="0x640" />
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<Limb Name="gHorseIngoHoof1Limb" LimbType="Skin" Offset="0x4838" />
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<Limb Name="gHorseIngoHoof2Limb" LimbType="Skin" Offset="0x4948" />
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<Limb Name="gHorseIngoHoof3Limb" LimbType="Skin" Offset="0x48C8" />
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<Limb Name="gHorseIngoHoof4Limb" LimbType="Skin" Offset="0x47B8" />
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<!-- Gerudo saddle -->
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<DList Name="gHorseIngoGerudoSaddleDL" Offset="0x6530"/>
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<Texture Name="gHorseIngoGerudoSaddleTex" OutName="horse_ingo_gerudo_saddle" Format="rgb5a1" Width="16" Height="16" Offset="0x5E30" />
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<Texture Name="gHorseIngoGerudoSaddleFlapTex" OutName="horse_ingo_gerudo_saddle_flap" Format="rgb5a1" Width="16" Height="16" Offset="0x6030" />
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<!-- Eye texture -->
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<Texture Name="gHorseIngoEyeTex" OutName="horse_ingo_eye" Format="rgb5a1" Width="32" Height="16" Offset="0x0" />
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</File>
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</Root>
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