mirror of
https://github.com/zeldaret/oot.git
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219 lines
8 KiB
Python
219 lines
8 KiB
Python
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#!/usr/bin/python3
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import os
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import sys
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import re
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from disassemble import get_z_name
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script_dir = os.path.dirname(os.path.realpath(__file__))
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root_dir = script_dir + "/../"
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data_dir = root_dir + "data/overlays/actors"
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asm_dir = root_dir + "asm/non_matchings/overlays/actors"
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src_dir = root_dir + "src/overlays/actors"
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include_dir = root_dir + "include"
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indent = " "
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to_rename = []
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with open(os.path.join(include_dir, "z64actor.h")) as f:
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z64actor_text = f.read()
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with open(os.path.join(include_dir, "z64object.h")) as f:
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z64object_text = f.read()
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def get_actor_id_name(actor_id):
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matches = re.findall(actor_id + " .*\n", z64actor_text)
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if len(matches) == 0:
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return "0x" + actor_id
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match = matches[-1]
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match = match.replace(",", "").strip().split(" ")[-1]
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return match
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def get_actor_type_name(actor_type):
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matches = re.findall(actor_type + " .*\n", z64actor_text)
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for m in matches:
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if "ACTORTYPE" in m:
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match = m.replace(",", "").strip().split(" ")[-1]
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return match
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return "0x" + actor_type
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def get_object_id_name(object_id):
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matches = re.findall(object_id + " .*\n", z64object_text)
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if len(matches) == 0:
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return "0x" + object_id
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match = matches[-1]
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match = match.replace(",", "").strip().split(" ")[-1]
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return match
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def create_struct(name, size):
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ret = "typedef struct\n{\n" + indent + "/* 0x0000 */ Actor actor;\n"
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leftover = int(size, 16) - int("0x14C", 16)
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if leftover > 0:
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ret += indent + "/* 0x014C */ char unk_14C[0x" + hex(leftover).upper()[2:] + "];\n"
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ret += "} " + name + "; // size = 0x" + size + "\n"
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return ret
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def rename():
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# Filenames first
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for root, dirs, files in os.walk(root_dir):
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for file in files:
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for elem in to_rename:
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if elem[0] in file:
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new_file = file.replace(elem[0], elem[1])
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file_path = os.path.join(root, file)
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new_file_path = os.path.join(root, new_file)
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os.rename(file_path, new_file_path)
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# File contents
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for root, dirs, files in os.walk(root_dir):
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for file in files:
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if file.endswith(".c") or file.endswith(".s"):
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file_path = os.path.join(root, file)
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with open(file_path) as f:
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file_text = f.read()
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new_file_text = file_text
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for elem in to_rename:
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# if "func_" in elem[0]:
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# new_file_text = new_file_text.replace("glabel " + elem[0], elem[1] + ":")
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new_file_text = new_file_text.replace(elem[0], elem[1])
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if new_file_text != file_text:
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with open(file_path, "w", newline="\n") as f:
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f.write(new_file_text)
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def bootstrap(ovl_path, ovl_text):
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path_split = ovl_path.split(os.path.sep)
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z_name = path_split[-1][:-2]
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ovl_name = path_split[-2]
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init_vars_name = ovl_name[4:] + "_InitVars"
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with open(os.path.join(data_dir, z_name + ".data.s")) as f:
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data_text = f.read()
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pattern = re.compile("glabel D_........\n .word 0x........, 0x........, 0x........, 0x........\n(\.word func_........\n|\.word 0x00000000\n|\.word Actor_Noop\n){4}")
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init_data = pattern.search(data_text)
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if init_data is None or len(init_data.regs) == 0:
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return ""
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init_data = data_text[init_data.regs[0][0]:init_data.regs[0][1]]
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lines = init_data.split("\n")
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init_var_label = lines[0][7:]
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init_func = lines[2][6:]
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destroy_func = lines[3][6:]
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update_func = lines[4][6:]
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draw_func = lines[5][6:]
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ovl_shortened = ovl_name.replace("ovl", "").replace("_", "")
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init_func_name = ovl_shortened + "_Init"
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destroy_func_name = ovl_shortened + "_Destroy"
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update_func_name = ovl_shortened + "_Update"
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draw_func_name = ovl_shortened + "_Draw"
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to_rename.append((init_var_label, init_vars_name))
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if init_func != "0x00000000" and init_func != "Actor_Noop":
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to_rename.append((init_func, init_func_name))
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if destroy_func != "0x00000000" and destroy_func != "Actor_Noop":
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to_rename.append((destroy_func, destroy_func_name))
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if update_func != "0x00000000" and update_func != "Actor_Noop":
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to_rename.append((update_func, update_func_name))
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if draw_func != "0x00000000" and draw_func != "Actor_Noop":
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to_rename.append((draw_func, draw_func_name))
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init_var_data = lines[1]
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init_data = init_var_data[7:53].replace("0x", "").split(", ")
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actor_id = init_data[0][0:4]
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actor_type = init_data[0][4:6]
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room = init_data[0][6:8]
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flags = init_data[1]
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object_id = init_data[2][0:4]
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struct_size = init_data[3][4:8]
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actor_id_name = get_actor_id_name(actor_id)
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actor_type_name = get_actor_type_name(actor_type)
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object_id_name = get_object_id_name(object_id)
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struct_name = ovl_shortened
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struct_text = create_struct(struct_name, struct_size)
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defines = "#define ROOM 0x" + room + "\n#define FLAGS 0x" + flags + "\n"
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decs = ""
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if init_func != "0x00000000" and init_func != "Actor_Noop":
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decs += "void " + init_func_name + "(" + struct_name + "* this, GlobalContext* globalCtx);\n"
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if destroy_func != "0x00000000" and destroy_func != "Actor_Noop":
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decs += "void " + destroy_func_name + "(" + struct_name + "* this, GlobalContext* globalCtx);\n"
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if update_func != "0x00000000" and update_func != "Actor_Noop":
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decs += "void " + update_func_name + "(" + struct_name + "* this, GlobalContext* globalCtx);\n"
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if draw_func != "0x00000000" and draw_func != "Actor_Noop":
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decs += "void " + draw_func_name + "(" + struct_name + "* this, GlobalContext* globalCtx);\n"
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init_vars = "const ActorInit " + init_vars_name + " =\n{\n"
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init_vars += indent + actor_id_name + ",\n"
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init_vars += indent + actor_type_name + ",\n"
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init_vars += indent + "ROOM,\n" + indent + "FLAGS,\n"
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init_vars += indent + object_id_name + ",\n"
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init_vars += indent + "sizeof(" + struct_name + "),\n"
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if init_func == "0x00000000":
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init_vars += indent + "NULL,\n"
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elif init_func == "Actor_Noop":
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init_vars += indent + "(ActorFunc)Actor_Noop,\n"
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else:
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init_vars += indent + "(ActorFunc)" + init_func_name + ",\n"
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if destroy_func == "0x00000000":
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init_vars += indent + "NULL,\n"
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elif destroy_func == "Actor_Noop":
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init_vars += indent + "(ActorFunc)Actor_Noop,\n"
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else:
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init_vars += indent + "(ActorFunc)" + destroy_func_name + ",\n"
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if update_func == "0x00000000":
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init_vars += indent + "NULL,\n"
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elif update_func == "Actor_Noop":
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init_vars += indent + "(ActorFunc)Actor_Noop,\n"
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else:
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init_vars += indent + "(ActorFunc)" + update_func_name + ",\n"
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if draw_func == "0x00000000":
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init_vars += indent + "NULL,\n"
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elif draw_func == "Actor_Noop":
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init_vars += indent + "(ActorFunc)Actor_Noop,\n"
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else:
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init_vars += indent + "(ActorFunc)" + draw_func_name + ",\n"
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init_vars += "};\n"
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return struct_text + "\n" + defines + "\n" + decs + "\n/*\n" + init_vars + "*/"
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def main():
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for root, dirs, files in os.walk(src_dir):
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for file in files:
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if file.endswith(".c"):
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file_path = os.path.join(root, file)
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with open(file_path) as f:
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file_text = f.read()
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brace_count = file_text.count("{")
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if brace_count == 0:
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bootstrap_text = bootstrap(file_path, file_text)
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if bootstrap_text != "":
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newline_spot = file_text.find("\n\n") + 1
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newfile_text = file_text[:newline_spot] + "\n" + bootstrap_text + file_text[newline_spot:]
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newfile_text = newfile_text.replace("\n\n\n\n\n", "\n")
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with open(file_path, "w", newline="\n") as f:
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f.write(newfile_text)
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else:
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dog = 5
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rename()
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main()
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