mirror of
https://github.com/zeldaret/oot.git
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34 lines
2.5 KiB
XML
34 lines
2.5 KiB
XML
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<Root>
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<File Name="object_ts" Segment="6">
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<Animation Name="object_ts_Anim_000498" Offset="0x498"/>
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<Texture Name="object_ts_TLUT_0004B0" OutName="tlut_000004B0" Format="rgb5a1" Width="16" Height="16" Offset="0x4B0"/>
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<Texture Name="object_ts_Tex_0006B0" OutName="tex_000006B0" Format="ci8" Width="8" Height="8" Offset="0x6B0"/>
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<Texture Name="object_ts_Tex_0006F0" OutName="tex_000006F0" Format="ci8" Width="16" Height="16" Offset="0x6F0"/>
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<Texture Name="object_ts_Tex_0007F0" OutName="tex_000007F0" Format="ci8" Width="8" Height="8" Offset="0x7F0"/>
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<Texture Name="object_ts_Tex_000830" OutName="tex_00000830" Format="ci8" Width="16" Height="16" Offset="0x830"/>
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<Texture Name="object_ts_Tex_000930" OutName="tex_00000930" Format="ci8" Width="8" Height="8" Offset="0x930"/>
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<Blob Name="object_ts_Blob_000970" Size="0x800" Offset="0x970"/>
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<Texture Name="object_ts_Tex_001170" OutName="tex_00001170" Format="ci8" Width="16" Height="16" Offset="0x1170"/>
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<Texture Name="object_ts_Tex_001270" OutName="tex_00001270" Format="ci8" Width="32" Height="64" Offset="0x1270"/>
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<DList Name="object_ts_DL_003CD0" Offset="0x3CD0"/>
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<DList Name="object_ts_DL_003ED8" Offset="0x3ED8"/>
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<DList Name="object_ts_DL_004378" Offset="0x4378"/>
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<DList Name="object_ts_DL_0046A0" Offset="0x46A0"/>
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<DList Name="object_ts_DL_004818" Offset="0x4818"/>
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<DList Name="object_ts_DL_004978" Offset="0x4978"/>
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<DList Name="object_ts_DL_004AF8" Offset="0x4AF8"/>
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<DList Name="object_ts_DL_004C70" Offset="0x4C70"/>
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<DList Name="object_ts_DL_004DD0" Offset="0x4DD0"/>
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<Limb Name="object_ts_Limb_004F50" LimbType="Standard" Offset="0x4F50"/>
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<Limb Name="object_ts_Limb_004F5C" LimbType="Standard" Offset="0x4F5C"/>
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<Limb Name="object_ts_Limb_004F68" LimbType="Standard" Offset="0x4F68"/>
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<Limb Name="object_ts_Limb_004F74" LimbType="Standard" Offset="0x4F74"/>
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<Limb Name="object_ts_Limb_004F80" LimbType="Standard" Offset="0x4F80"/>
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<Limb Name="object_ts_Limb_004F8C" LimbType="Standard" Offset="0x4F8C"/>
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<Limb Name="object_ts_Limb_004F98" LimbType="Standard" Offset="0x4F98"/>
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<Limb Name="object_ts_Limb_004FA4" LimbType="Standard" Offset="0x4FA4"/>
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<Limb Name="object_ts_Limb_004FB0" LimbType="Standard" Offset="0x4FB0"/>
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<Skeleton Name="object_ts_Skel_004FE0" Type="Flex" LimbType="Standard" Offset="0x4FE0"/>
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</File>
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</Root>
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