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oot/src/code/sys_math3d.c

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#include <ultra64.h>
#include <global.h>
#include <vt.h>
s32 func_800CA8E8(Vec3f*, Vec3f*, Vec3f*, Vec3f*, Vec3f*, Vec3f*);
s32 Math3D_TriLineIntersect(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, Vec3f* arg7,
Vec3f* arg8, Vec3f* arg9, s32 argA);
s32 func_800CAD08(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, Linef* arg8);
s32 func_800CB1F8(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8);
s32 func_800CB338(Vec3f* v0, Vec3f* v1, Vec3f* v2, Vec3f* center, f32 radius);
s32 func_800CA7D0(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, Vec3f* arg8,
Vec3f* arg9, Vec3f* argA) {
static Linef D_8016A5A0;
static Linef D_8016A5B8;
Vec3f sp34;
if (func_800CAD08(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, &D_8016A5A0) == 0) {
return 0;
}
Math_Vec3f_Copy(&D_8016A5B8.a, &D_8016A5A0.a);
D_8016A5B8.b.x = (D_8016A5A0.b.x * 100.0f) + D_8016A5A0.a.x;
D_8016A5B8.b.y = (D_8016A5A0.b.y * 100.0f) + D_8016A5A0.a.y;
D_8016A5B8.b.z = (D_8016A5A0.b.z * 100.0f) + D_8016A5A0.a.z;
if (!func_800CA8E8(&D_8016A5B8.a, &D_8016A5B8.b, arg8, arg9, argA, &sp34)) {
return 0;
}
return 1;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_math3d/func_800CA8E8.s")
void Math3D_LineVsPos(Linef* line, Vec3f* pos, Vec3f* ret) {
f32 temp_ret;
f32 temp_f0;
temp_ret = func_800CB600(&line->b);
if (fabsf(temp_ret) < 0.008f) {
osSyncPrintf(VT_COL(YELLOW, BLACK));
// Math3D_lineVsPosSuisenCross(): No straight line length
osSyncPrintf("Math3D_lineVsPosSuisenCross():直線の長さがありません\n");
// Returns cross = pos.
osSyncPrintf("cross = pos を返します。\n");
osSyncPrintf(VT_RST);
Math_Vec3f_Copy(ret, pos);
}
temp_f0 =
(((pos->x - line->a.x) * line->b.x) + ((pos->y - line->a.y) * line->b.y) + ((pos->z - line->a.z) * line->b.z)) /
temp_ret;
ret->x = (line->b.x * temp_f0) + line->a.x;
ret->y = (line->b.y * temp_f0) + line->a.y;
ret->z = (line->b.z * temp_f0) + line->a.z;
}
void func_800CACAC(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32* arg7, f32* arg8) {
*arg7 = ((arg1 * arg6) - (arg3 * arg5)) / arg4;
*arg8 = ((arg2 * arg5) - (arg0 * arg6)) / arg4;
}
s32 func_800CAD08(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, Linef* arg8) {
char pad[4];
Vec3f sp60;
Vec3f sp54;
f32 ax;
f32 ay;
f32 az;
VEC_SET(sp60, arg0, arg1, arg2);
VEC_SET(sp54, arg4, arg5, arg6);
Math3D_Vec3f_Cross(&sp60, &sp54, &arg8->b);
if (fabsf(arg8->b.x) < 0.008f && fabsf(arg8->b.y) < 0.008f && fabsf(arg8->b.z) < 0.008f) {
return 0;
}
ax = fabsf(arg8->b.x);
ay = fabsf(arg8->b.y);
az = fabsf(arg8->b.z);
if ((ay <= ax) && (az <= ax)) {
func_800CACAC(arg1, arg2, arg5, arg6, arg8->b.x, arg3, arg7, &arg8->a.y, &arg8->a.z);
arg8->a.x = 0.0f;
} else if ((ax <= ay) && (az <= ay)) {
func_800CACAC(arg2, arg0, arg6, arg4, arg8->b.y, arg3, arg7, &arg8->a.z, &arg8->a.x);
arg8->a.y = 0.0f;
} else {
func_800CACAC(arg0, arg1, arg4, arg5, arg8->b.z, arg3, arg7, &arg8->a.x, &arg8->a.y);
arg8->a.z = 0.0f;
}
return 1;
}
s32 func_800CAEE8(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, Vec3f* arg8,
Vec3f* arg9) {
static Linef D_8016A5D0;
if (func_800CAD08(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, &D_8016A5D0) == 0) {
return 0;
}
Math3D_LineVsPos(&D_8016A5D0, arg8, arg9);
return 1;
}
void func_800CAF5C(Vec3f* arg0, Vec3f* arg1, f32 arg2, Vec3f* arg3) {
arg3->x = (arg1->x * arg2) + arg0->x;
arg3->y = (arg1->y * arg2) + arg0->y;
arg3->z = (arg1->z * arg2) + arg0->z;
}
void func_800CAFA0(Vec3f* v0, Vec3f* v1, f32 arg2, Vec3f* ret) {
Vec3f diff;
Math_Vec3f_Diff(v1, v0, &diff);
func_800CAF5C(v0, &diff, arg2, ret);
}
f32 Math3D_DotProduct(Vec3f* vec1, Vec3f* vec2) {
f32 ret;
func_800CB010(vec1, vec2, &ret);
return ret;
}
s32 func_800CB010(Vec3f* vec1, Vec3f* vec2, f32* dst) {
f32 magProduct;
magProduct = Math3D_Vec3fMagnitude(vec1) * Math3D_Vec3fMagnitude(vec2);
if (fabsf(magProduct) < 0.008f) {
*dst = 0.0f;
return 1;
}
*dst = ((vec1->x * vec2->x) + (vec1->y * vec2->y) + (vec1->z * vec2->z)) / magProduct;
return 0;
}
void func_800CB0C0(Vec3f* vec1, Vec3f* vec2, Vec3f* ret) {
f32 temp_f12;
Vec3f negVec1;
f32 temp_f14;
f32 temp_f2;
f32 dotProduct;
negVec1.x = vec1->x * -1.0f;
negVec1.y = vec1->y * -1.0f;
negVec1.z = vec1->z * -1.0f;
dotProduct = Math3D_DotProduct(&negVec1, vec2);
temp_f2 = vec2->x * dotProduct;
temp_f12 = vec2->y * dotProduct;
temp_f14 = vec2->z * dotProduct;
ret->x = ((temp_f2 + vec1->x) + (temp_f2 + vec1->x)) + negVec1.x;
ret->y = ((temp_f12 + vec1->y) + (temp_f12 + vec1->y)) + negVec1.y;
ret->z = ((temp_f14 + vec1->z) + (temp_f14 + vec1->z)) + negVec1.z;
}
s32 func_800CB198(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5) {
if (arg0 <= arg4 && arg4 <= arg1 && arg2 <= arg5 && arg5 <= arg3) {
return 1;
}
return 0;
}
/*************************************************************************/
/* The next 2 functions have some interesting control flow */
/*************************************************************************/
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_math3d/func_800CB1F8.s")
#ifdef NON_MATCHING
/*
* Math3D_TriInSphere
* Checks if a tringle defined by `v0`, `v1`, and `v2` lies within a spehere
* centered at `center` and has radius `radius`. Returns 1 if any vertex of the
* triangle lies within the sphere, or 0 otherwise.
*/
s32 func_800CB338(Vec3f* v0, Vec3f* v1, Vec3f* v2, Vec3f* center, f32 radius) {
f32 minX;
f32 maxX;
f32 minY;
f32 maxY;
f32 minZ;
f32 maxZ;
if (v1->x < v0->x) {
minX = v1->x;
maxX = v0->x;
} else if (v0->x < v1->x) {
minX = v0->x;
maxX = v1->x;
}
if (v1->y < v0->y) {
minY = v1->y;
maxY = v0->y;
} else if (v0->y < v1->y) {
minY = v0->y;
maxY = v1->y;
}
if (v1->z < v0->z) {
minZ = v1->z;
maxZ = v0->z;
} else if (v0->z < v1->z) {
minZ = v0->z;
maxZ = v1->z;
}
if (v2->x < minX) {
minX = v2->x;
} else if (maxX < v2->x) {
maxX = v2->x;
}
if (v2->y < minY) {
minY = v2->y;
} else if (maxY < v2->y) {
maxY = v2->y;
}
if (v2->z < minZ) {
minZ = v2->z;
} else if (maxZ < v2->z) {
maxZ = v2->z;
}
if (((minX - radius) <= center->x) && (center->x <= (maxX + radius)) && ((minY - radius) <= center->y) &&
(center->y <= (maxY + radius)) && ((minZ - radius) <= center->z) && (center->z <= (maxZ + radius))) {
return 1;
}
return 0;
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_math3d/func_800CB338.s")
#endif
/**********************************************************************/
f32 func_800CB55C(f32 arg0, f32 arg1) {
return SQ(arg0) + SQ(arg1);
}
f32 func_800CB570(f32 arg0, f32 arg1) {
return sqrtf(func_800CB55C(arg0, arg1));
}
f32 func_800CB594(f32 arg0, f32 arg1, f32 arg2, f32 arg3) {
func_800CB55C(arg0 - arg2, arg1 - arg3);
}
f32 Math3D_Dist2D(f32 arg0, f32 arg1, f32 arg2, f32 arg3) {
return sqrtf(func_800CB594(arg0, arg1, arg2, arg3));
}
f32 func_800CB600(Vec3f* vec) {
return SQ(vec->x) + SQ(vec->y) + SQ(vec->z);
}
f32 Math3D_Vec3fMagnitude(Vec3f* vec) {
return sqrt(func_800CB600(vec));
}
f32 func_800CB650(Vec3f* a, Vec3f* b) {
Vec3f diff;
Math_Vec3f_Diff(a, b, &diff);
return func_800CB600(&diff);
}
/*
* Math3D_Vec3f_DistXYZ
* Calculates the distance between points `a` and `b`
*/
f32 Math3D_Vec3f_DistXYZ(Vec3f* a, Vec3f* b) {
return Math_Vec3f_DistXYZ(a, b);
}
/*
* Calculates the distance between `a` and `b`.
*/
f32 Math3D_DistXYZ16toF(Vec3s* a, Vec3f* b) {
Vec3f diff;
diff.x = a->x - b->x;
diff.y = a->y - b->y;
diff.z = a->z - b->z;
return Math3D_Vec3fMagnitude(&diff);
}
f32 func_800CB70C(Vec3f* arg0, Vec3f* arg1, f32 arg2, f32 arg3) {
return ((arg0->x - arg2) * (arg1->y - arg3)) - ((arg0->y - arg3) * (arg1->x - arg2));
}
f32 func_800CB744(Vec3f* arg0, Vec3f* arg1, f32 arg2, f32 arg3) {
return ((arg0->y - arg2) * (arg1->z - arg3)) - ((arg0->z - arg3) * (arg1->y - arg2));
}
f32 func_800CB77C(Vec3f* arg0, Vec3f* arg1, f32 arg2, f32 arg3) {
return ((arg0->z - arg2) * (arg1->x - arg3)) - ((arg0->x - arg3) * (arg1->z - arg2));
}
void Math3D_Vec3f_Cross(Vec3f* a, Vec3f* b, Vec3f* ret) {
ret->x = (a->y * b->z) - (a->z * b->y);
ret->y = (a->z * b->x) - (a->x * b->z);
ret->z = (a->x * b->y) - (a->y * b->x);
}
/*
* Calculates the normal vector to a surface with sides `vb` - `va` and `vc` - `va`
* outputs the normal to `normal`
*/
void Math3D_SurfaceNorm(Vec3f* va, Vec3f* vb, Vec3f* vc, Vec3f* normal) {
static Vec3f abDiff;
static Vec3f acDiff;
Math_Vec3f_Diff(vb, va, &abDiff);
Math_Vec3f_Diff(vc, va, &acDiff);
Math3D_Vec3f_Cross(&abDiff, &acDiff, normal);
}
s32 func_800CB88C(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2) {
s32 ret = 0;
if (arg2->x < arg0->x) {
ret = 1;
}
if (arg0->x < arg1->x) {
ret |= 2;
}
if (arg2->y < arg0->y) {
ret |= 4;
}
if (arg0->y < arg1->y) {
ret |= 8;
}
if (arg2->z < arg0->z) {
ret |= 0x10;
}
if (arg0->z < arg1->z) {
ret |= 0x20;
}
return ret;
}
#ifdef NON_MATCHING
s32 func_800CB934(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2) {
s32 ret = 0;
if ((arg2->y - arg1->x) < (arg0->y - arg0->x)) {
ret = 1;
}
if ((arg0->y - arg0->x) < (arg1->y - arg2->x)) {
ret |= 2;
}
if ((arg2->x + arg2->y) < (arg0->x + arg0->y)) {
ret |= 4;
}
if ((arg0->x + arg0->y) < (arg1->x + arg1->y)) {
ret |= 8;
}
if ((-arg1->z + arg2->y) < (-arg0->z + arg0->y)) {
ret |= 0x10;
}
if ((-arg0->z + arg0->y) < (arg1->y - arg2->z)) {
ret |= 0x20;
}
if ((arg2->z + arg2->y) < (arg0->z + arg0->y)) {
ret |= 0x40;
}
if ((arg0->z + arg0->y) < (arg1->z + arg1->y)) {
ret |= 0x80;
}
if ((-arg1->z + arg2->x) < (-arg0->z + arg0->x)) {
ret |= 0x100;
}
if ((-arg0->z + arg0->x) < (-arg2->z + arg1->x)) {
ret |= 0x200;
}
if ((arg2->z + arg2->x) < (arg0->z + arg0->x)) {
ret |= 0x400;
}
if ((arg0->z + arg0->x) < (arg1->z + arg1->x)) {
ret |= 0x800;
}
return ret;
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_math3d/func_800CB934.s")
#endif
s32 func_800CBAE4(Vec3f* v0, Vec3f* v1, Vec3f* v2) {
s32 ret = 0;
if ((v2->x + v2->y + v2->z) < (v0->x + v0->y + v0->z)) {
ret = 0x01;
}
if ((-v1->x + v2->y + v2->z) < (-v0->x + v0->y + v0->z)) {
ret |= 0x02;
}
if ((-v1->x + v2->y - v1->z) < (-v0->x + v0->y - v0->z)) {
ret |= 0x04;
}
if ((v2->x + v2->y - v1->z) < (v0->x + v0->y - v0->z)) {
ret |= 0x08;
}
if ((v2->x - v1->y + v2->z) < (v0->x - v0->y + v0->z)) {
ret |= 0x10;
}
if ((-v1->x - v1->y + v2->z) < (-v0->x - v0->y + v0->z)) {
ret |= 0x20;
}
if ((-v1->x - v1->y + v2->z) < (-v0->x - v0->y + v0->z)) {
ret |= 0x40;
}
if ((-v1->x - v1->y - v1->z) < (-v0->x - v0->y - v0->z)) {
ret |= 0x80;
}
return ret;
}
s32 func_800CBC60(Vec3f* v0, Vec3f* v1, Vec3f* v2, Vec3f* v3) {
static Vec3f D_8016A608;
static Vec3f D_8016A618;
static Vec3f D_8016A628;
static Vec3f D_8016A638;
s32 flags[2];
flags[0] = flags[1] = 0;
flags[0] = func_800CB88C(v2, v0, v1);
if (!flags[0]) {
return 1;
}
flags[1] = func_800CB88C(v3, v0, v1);
if (!flags[1]) {
return 1;
}
if (flags[0] & flags[1]) {
return 0;
}
flags[0] |= (func_800CB934(v2, v0, v1) << 8);
flags[1] |= (func_800CB934(v3, v0, v1) << 8);
if (flags[0] & flags[1]) {
return 0;
}
flags[0] |= (func_800CBAE4(v2, v0, v1) << 0x18);
flags[1] |= (func_800CBAE4(v3, v0, v1) << 0x18);
if (flags[0] & flags[1]) {
return 0;
}
D_8016A608.x = v0->x;
D_8016A608.y = v0->y;
D_8016A608.z = v0->z;
D_8016A618.x = v0->x;
D_8016A618.y = v0->y;
D_8016A618.z = v1->z;
D_8016A628.x = v0->x;
D_8016A628.y = v1->y;
D_8016A628.z = v1->z;
if (Math3D_TriLineIntersect(&D_8016A608, &D_8016A618, &D_8016A628, -1.0f, 0.0f, 0.0f, v0->x, v2, v3, &D_8016A638,
0)) {
return 1;
}
D_8016A608.x = v0->x;
D_8016A608.y = v0->y;
D_8016A608.z = v0->z;
D_8016A618.x = v0->x;
D_8016A618.y = v1->y;
D_8016A618.z = v1->z;
D_8016A628.x = v0->x;
D_8016A628.y = v1->y;
D_8016A628.z = v0->z;
if (Math3D_TriLineIntersect(&D_8016A608, &D_8016A618, &D_8016A628, -1.0f, 0.0f, 0.0f, v0->x, v2, v3, &D_8016A638,
0)) {
return 1;
}
D_8016A608.x = v0->x;
D_8016A608.y = v1->y;
D_8016A608.z = v1->z;
D_8016A618.x = v0->x;
D_8016A618.y = v0->y;
D_8016A618.z = v1->z;
D_8016A628.x = v1->x;
D_8016A628.y = v1->y;
D_8016A628.z = v1->z;
if (Math3D_TriLineIntersect(&D_8016A608, &D_8016A618, &D_8016A628, 0.0f, 0.0f, 1.0f, -v1->z, v2, v3, &D_8016A638,
0)) {
return 1;
}
D_8016A608.x = v1->x;
D_8016A608.y = v1->y;
D_8016A608.z = v1->z;
D_8016A618.x = v0->x;
D_8016A618.y = v0->y;
D_8016A618.z = v1->z;
D_8016A628.x = v1->x;
// POSSIBLE BUG?
D_8016A618.y = v0->y;
D_8016A628.z = v1->z;
if (Math3D_TriLineIntersect(&D_8016A608, &D_8016A618, &D_8016A628, 0.0f, 0.0f, 1.0f, -v1->z, v2, v3, &D_8016A638,
0)) {
return 1;
}
D_8016A608.x = v1->x;
D_8016A608.y = v1->y;
D_8016A608.z = v1->z;
D_8016A618.x = v0->x;
D_8016A618.y = v1->y;
D_8016A618.z = v0->z;
D_8016A628.x = v0->x;
D_8016A628.y = v1->y;
D_8016A628.z = v1->z;
if (Math3D_TriLineIntersect(&D_8016A608, &D_8016A618, &D_8016A628, 0.0f, 1.0f, 0.0f, -v1->y, v2, v3, &D_8016A638,
0)) {
return 1;
}
D_8016A608.x = v1->x;
D_8016A608.y = v1->y;
D_8016A608.z = v1->z;
D_8016A618.x = v1->x;
D_8016A618.y = v1->y;
D_8016A618.z = v0->z;
D_8016A628.x = v0->x;
D_8016A628.y = v1->y;
D_8016A628.z = v0->z;
if (Math3D_TriLineIntersect(&D_8016A608, &D_8016A618, &D_8016A628, 0.0f, 1.0f, 0.0f, -v1->y, v2, v3, &D_8016A638,
0)) {
return 1;
}
D_8016A608.x = v0->x;
D_8016A608.y = v0->y;
D_8016A608.z = v0->z;
D_8016A618.x = v0->x;
D_8016A618.y = v1->y;
D_8016A618.z = v0->z;
D_8016A628.x = v1->x;
D_8016A628.y = v1->y;
D_8016A628.z = v0->z;
if (Math3D_TriLineIntersect(&D_8016A608, &D_8016A618, &D_8016A628, 0.0f, 0.0f, -1.0f, v0->z, v2, v3, &D_8016A638,
0)) {
return 1;
}
D_8016A608.x = v0->x;
D_8016A608.y = v0->y;
D_8016A608.z = v0->z;
D_8016A618.x = v1->x;
D_8016A618.y = v1->y;
D_8016A618.z = v0->z;
D_8016A628.x = v1->x;
D_8016A628.y = v0->y;
D_8016A628.z = v0->z;
if (Math3D_TriLineIntersect(&D_8016A608, &D_8016A618, &D_8016A628, 0.0f, 0.0f, -1.0f, v0->z, v2, v3, &D_8016A638,
0)) {
return 1;
}
D_8016A608.x = v0->x;
D_8016A608.y = v0->y;
D_8016A608.z = v0->z;
D_8016A618.x = v1->x;
D_8016A618.y = v0->y;
D_8016A618.z = v0->z;
D_8016A628.x = v1->x;
D_8016A628.y = v0->y;
D_8016A628.z = v1->z;
if (Math3D_TriLineIntersect(&D_8016A608, &D_8016A618, &D_8016A628, 0.0f, -1.0f, 0.0f, v0->y, v2, v3, &D_8016A638,
0)) {
return 1;
}
D_8016A608.x = v0->x;
D_8016A608.y = v0->y;
D_8016A608.z = v0->z;
D_8016A618.x = v1->x;
D_8016A618.y = v0->y;
D_8016A618.z = v1->z;
D_8016A628.x = v0->x;
D_8016A628.y = v0->y;
D_8016A628.z = v1->z;
if (Math3D_TriLineIntersect(&D_8016A608, &D_8016A618, &D_8016A628, 0.0f, -1.0f, 0.0f, v0->y, v2, v3, &D_8016A638,
0)) {
return 1;
}
D_8016A608.x = v1->x;
D_8016A608.y = v1->y;
D_8016A608.z = v1->z;
D_8016A618.x = v1->x;
D_8016A618.y = v0->y;
D_8016A618.z = v0->z;
D_8016A628.x = v1->x;
D_8016A628.y = v1->y;
D_8016A628.z = v0->z;
if (Math3D_TriLineIntersect(&D_8016A608, &D_8016A618, &D_8016A628, 1.0f, 0.0f, 0.0f, -v1->x, v2, v3, &D_8016A638,
0)) {
return 1;
}
D_8016A608.x = v1->x;
D_8016A608.y = v1->y;
D_8016A608.z = v1->z;
D_8016A618.x = v1->x;
D_8016A618.y = v0->y;
D_8016A618.z = v1->z;
D_8016A628.x = v1->x;
D_8016A628.y = v0->y;
D_8016A628.z = v0->z;
if (Math3D_TriLineIntersect(&D_8016A608, &D_8016A618, &D_8016A628, 1.0f, 0.0f, 0.0f, -v1->x, v2, v3, &D_8016A638,
0)) {
return 1;
}
return 0;
}
// Some type of quad detection?
s32 func_800CC6D8(Vec3s* v0, Vec3s* v1, Vec3s* v2, Vec3s* v3) {
static Vec3f v0f;
static Vec3f v1f;
static Vec3f v2f;
static Vec3f v3f;
v0f.x = v0->x;
v0f.y = v0->y;
v0f.z = v0->z;
v1f.x = v1->x;
v1f.y = v1->y;
v1f.z = v1->z;
v2f.x = v2->x;
v2f.y = v2->y;
v2f.z = v2->z;
v3f.x = v3->x;
v3f.y = v3->y;
v3f.z = v3->z;
return func_800CBC60(&v0f, &v1f, &v2f, &v3f);
}
void func_800CC824(Vec3f* arg0, s16 angle, f32* arg2, f32* arg3, f32* arg4) {
*arg2 = Math_Sins(angle) * 32767.0f;
*arg3 = Math_Coss(angle) * 32767.0f;
*arg4 = -((*arg2 * arg0->x) + (*arg3 * arg0->z));
}
/*
* Defines a plane from verticies `va`, `vb`, and `vc`. Normal components are output to
* `nx`, `ny`, and `nz`. Distance from the origin is output to `originDist`
* Satisifes the plane equation NxVx + NyVy + NzVz + D = 0
*/
void func_800CC8B4(Vec3f* va, Vec3f* vb, Vec3f* vc, f32* nx, f32* ny, f32* nz, f32* originDist) {
static Vec3f normal;
f32 normMagnitude;
f32 t;
Math3D_SurfaceNorm(va, vb, vc, &normal);
normMagnitude = sqrtf(SQ(normal.x) + SQ(normal.y) + SQ(normal.z));
if (!(fabsf(normMagnitude) < 0.008f)) {
t = 1.0f / normMagnitude;
*nx = normal.x * t;
*ny = normal.y * t;
*nz = normal.z * t;
*originDist = -((*nx * va->x) + (*ny * va->y) + (*nz * va->z));
} else {
*originDist = 0.0f;
*nz = 0.0f;
*ny = 0.0f;
*nx = 0.0f;
}
}
/*
* Returns the answer to the plane equation with elements specified by arguments.
*/
f32 Math3D_Planef(f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f* v) {
return (v->x * nx) + (ny * v->y) + (nz * v->z) + originDist;
}
/*
* Returns the answer to the plane equation
*/
f32 Math3D_Plane(Plane* plane, Vec3f* v) {
return ((plane->normal.x * v->x) + (plane->normal.y * v->y) + (plane->normal.z * v->z)) + plane->originDist;
}
/*
* Calculates the absolute distance from a point `p` to the plane defined as
* `nx`, `ny`, `nz`, and `originDist`
*/
f32 Math3D_UDistPlaneToPos(f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f* p) {
if (fabsf(sqrtf(SQ(nx) + SQ(ny) + SQ(nz))) < 0.008f) {
osSyncPrintf(VT_COL(YELLOW, BLACK));
// Math3DLengthPlaneAndPos(): Normal size is near zero %f %f %f
osSyncPrintf("Math3DLengthPlaneAndPos():法線size がゼロ近いです%f %f %f\n", nx, ny, nz);
osSyncPrintf(VT_RST);
return 0.0f;
}
return fabsf(Math3D_DistPlaneToPos(nx, ny, nz, originDist, p));
}
/*
* Calculates the signed distance from a point `p` to a plane defined as
* `nx`, `ny`, `nz`, and `originDist`
*/
f32 Math3D_DistPlaneToPos(f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f* p) {
f32 normMagnitude;
normMagnitude = sqrtf(SQ(nx) + SQ(ny) + SQ(nz));
if (fabsf(normMagnitude) < 0.008f) {
osSyncPrintf(VT_COL(YELLOW, BLACK));
// Math3DSignedLengthPlaneAndPos(): Normal size is close to zero %f %f %f
osSyncPrintf("Math3DSignedLengthPlaneAndPos():法線size がゼロ近いです%f %f %f\n", nx, ny, nz);
osSyncPrintf(VT_RST);
return 0.0f;
}
return Math3D_Planef(nx, ny, nz, originDist, p) / normMagnitude;
}
s32 func_800CCBE4(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 z, f32 x, f32 arg5, f32 arg6, f32 ny) {
f32 temp_f6;
f32 temp_f10;
f32 temp_f8;
f32 sp60;
f32 sq6;
if (func_800CB1F8(v0->z, v0->x, v1->z, v1->x, v2->z, v2->x, z, x, arg6) == 0) {
return 0;
}
sq6 = SQ(arg6);
if (((SQ(v0->z - z) + SQ(v0->x - x)) < sq6) || ((SQ(v1->z - z) + SQ(v1->x - x)) < sq6) ||
((SQ(v2->z - z) + SQ(v2->x - x)) < sq6)) {
return 1;
}
temp_f6 = ((v0->z - z) * (v1->x - x)) - ((v0->x - x) * (v1->z - z));
temp_f10 = ((v1->z - z) * (v2->x - x)) - ((v1->x - x) * (v2->z - z));
temp_f8 = ((v2->z - z) * (v0->x - x)) - ((v2->x - x) * (v0->z - z));
if (((temp_f6 <= arg5) && (temp_f10 <= arg5) && (temp_f8 <= arg5)) ||
((-arg5 <= temp_f6) && (-arg5 <= temp_f10) && (-arg5 <= temp_f8))) {
return 1;
}
if (0.5f < fabsf(ny)) {
if (func_800CE4B8(z, x, v0->z, v0->x, v1->z, v1->x, &sp60)) {
if (sp60 < sq6) {
return 1;
}
}
if (func_800CE4B8(z, x, v1->z, v1->x, v2->z, v2->x, &sp60)) {
if (sp60 < sq6) {
return 1;
}
}
if (func_800CE4B8(z, x, v2->z, v2->x, v0->z, v0->x, &sp60)) {
if (sp60 < sq6) {
return 1;
}
}
}
return 0;
}
s32 func_800CCF00(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 z, f32 x, f32 arg5, f32 ny) {
return func_800CCBE4(v0, v1, v2, z, x, arg5, 1.0f, ny);
}
s32 func_800CCF48(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 z, f32 x) {
return func_800CCBE4(v0, v1, v2, z, x, 300.0f, 1.0f, 0.6f);
}
s32 func_800CCF98(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 arg3, f32 normMagnitude, f32 arg5, f32 arg6, f32 z, f32 x,
f32* pointDist, f32 argA) {
if (fabsf(normMagnitude) < 0.008f) {
return 0;
}
if (func_800CCBE4(v0, v1, v2, z, x, 300.0f, argA, normMagnitude)) {
*pointDist = (f32)((((-arg3 * x) - (arg5 * z)) - arg6) / normMagnitude);
return 1;
}
return 0;
}
s32 func_800CD044(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 arg3, f32 ny, f32 arg5, f32 arg6, f32 z, f32 x, f32* arg9,
f32 argA) {
if (fabsf(ny) < 0.008f) {
return 0;
}
if (func_800CCBE4(v0, v1, v2, z, x, 0.0f, argA, ny)) {
*arg9 = (f32)((((-arg3 * x) - (arg5 * z)) - arg6) / ny);
return 1;
}
return 0;
}
s32 func_800CD0F0(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 ny, f32 z, f32 x) {
if (fabsf(ny) < 0.008f) {
return 0;
}
if (func_800CCBE4(v0, v1, v2, z, x, 300.0f, 1.0f, ny)) {
return 1;
}
return 0;
}
/*
* Determines if the Triangle defined by verticies `v0`, `v1`, and `v2` with normal vector
* `nx`, `ny`, and `nz` is touching the cylinder defined by the center `cylZ`, `cylX` and top
* y componets `cylBottom` and `cylTop` are touching. The y component which they are touching is
* output to `yIntercept`, returns 1 if any part of the triangle is touching the cylinder.
*/
s32 Math3D_TriVtxCylTouching(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 cylZ,
f32 cylX, f32* yIntercept, f32 cylBottom, f32 cylTop) {
f32 bottomDist;
f32 topDist;
Vec3f cylPos;
if (fabsf(ny) < 0.008f) {
return 0;
}
cylPos.x = cylX;
cylPos.y = cylBottom;
cylPos.z = cylZ;
bottomDist = Math3D_Planef(nx, ny, nz, originDist, &cylPos);
cylPos.y = cylTop;
topDist = Math3D_Planef(nx, ny, nz, originDist, &cylPos);
if (((bottomDist > 0.0f) && (topDist > 0.0f)) || ((bottomDist < 0.0f) && (topDist < 0.0f))) {
return 0;
}
if (func_800CCBE4(v0, v1, v2, cylZ, cylX, 300.0f, 1.0f, ny)) {
*yIntercept = (((-nx * cylX) - (nz * cylZ)) - originDist) / ny;
return 1;
}
return 0;
}
s32 func_800CD2D8(Vec3f* v0, Vec3f* v1, Vec3f* v2, Plane* plane, f32 z, f32 x, f32 arg6) {
if (fabsf(plane->normal.y) < 0.008f) {
return 0;
}
if (func_800CCBE4(v0, v1, v2, z, x, 0.0f, arg6, plane->normal.y)) {
return 1;
}
return 0;
}
s32 func_800CD34C(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7) {
f32 temp_f6;
f32 temp_f10;
f32 temp_f8;
f32 sp60;
f32 sq6;
if (func_800CB1F8(arg0->y, arg0->z, arg1->y, arg1->z, arg2->y, arg2->z, arg3, arg4, arg6) == 0) {
return 0;
}
sq6 = SQ(arg6);
if (((SQ(arg0->y - arg3) + SQ(arg0->z - arg4)) < sq6) || ((SQ(arg1->y - arg3) + SQ(arg1->z - arg4)) < sq6) ||
((SQ(arg2->y - arg3) + SQ(arg2->z - arg4)) < sq6)) {
return 1;
}
temp_f6 = ((arg0->y - arg3) * (arg1->z - arg4)) - ((arg0->z - arg4) * (arg1->y - arg3));
temp_f10 = ((arg1->y - arg3) * (arg2->z - arg4)) - ((arg1->z - arg4) * (arg2->y - arg3));
temp_f8 = ((arg2->y - arg3) * (arg0->z - arg4)) - ((arg2->z - arg4) * (arg0->y - arg3));
if (((temp_f6 <= arg5) && (temp_f10 <= arg5) && (temp_f8 <= arg5)) ||
((-arg5 <= temp_f6) && (-arg5 <= temp_f10) && (-arg5 <= temp_f8))) {
return 1;
}
if (0.5f < fabsf(arg7)) {
if (func_800CE4B8(arg3, arg4, arg0->y, arg0->z, arg1->y, arg1->z, &sp60)) {
if (sp60 < sq6) {
return 1;
}
}
if (func_800CE4B8(arg3, arg4, arg1->y, arg1->z, arg2->y, arg2->z, &sp60)) {
if (sp60 < sq6) {
return 1;
}
}
if (func_800CE4B8(arg3, arg4, arg2->y, arg2->z, arg0->y, arg0->z, &sp60)) {
if (sp60 < sq6) {
return 1;
}
}
}
return 0;
}
s32 func_800CD668(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6) {
return func_800CD34C(arg0, arg1, arg2, arg3, arg4, arg5, 1.0f, arg6);
}
s32 func_800CD6B0(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8,
f32* arg9) {
if (fabsf(arg3) < 0.008f) {
return 0;
}
arg3 = arg3;
if (func_800CD34C(arg0, arg1, arg2, arg7, arg8, 300.0f, 1.0f, arg3)) {
*arg9 = (f32)((((-arg4 * arg7) - (arg5 * arg8)) - arg6) / arg3);
return 1;
}
return 0;
}
s32 func_800CD760(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nx, f32 y, f32 z) {
if (fabsf(nx) < 0.008f) {
return 0;
}
if (func_800CD34C(v0, v1, v2, y, z, 300.0f, 1.0f, nx)) {
return 1;
}
return 0;
}
s32 func_800CD7D8(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8,
f32* arg9, f32 argA, f32 argB) {
static Vec3f D_8016A698;
f32 sp34;
f32 temp_ret;
if (fabsf(arg3) < 0.008f) {
return 0;
}
D_8016A698.x = argA;
D_8016A698.y = arg7;
D_8016A698.z = arg8;
sp34 = Math3D_Planef(arg3, arg4, arg5, arg6, &D_8016A698);
D_8016A698.x = argB;
temp_ret = Math3D_Planef(arg3, arg4, arg5, arg6, &D_8016A698);
if (((sp34 > 0.0f) && (temp_ret > 0.0f)) || ((sp34 < 0.0f) && (temp_ret < 0.0f))) {
return 0;
}
if (func_800CD34C(arg0, arg1, arg2, arg7, arg8, 300.0f, 1.0f, arg3)) {
*arg9 = (((-arg4 * arg7) - (arg5 * arg8)) - arg6) / arg3;
return 1;
}
return 0;
}
s32 func_800CD95C(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, f32* arg3, f32 arg4, f32 arg5, f32 arg6) {
if (fabsf(*arg3) < 0.008f) {
return 0;
}
if (func_800CD34C(arg0, arg1, arg2, arg4, arg5, 0.0f, arg6, *arg3)) {
return 1;
}
return 0;
}
s32 func_800CD9D0(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7) {
f32 temp_f4;
f32 temp_f8;
f32 temp_f10;
f32 sp78;
f32 sq6;
if (!func_800CB1F8(arg0->x, arg0->y, arg1->x, arg1->y, arg2->x, arg2->y, arg3, arg4, arg6)) {
return 0;
}
sq6 = SQ(arg6);
if (((SQ(arg3 - arg0->x) + SQ(arg4 - arg0->y)) < sq6) || ((SQ(arg3 - arg1->x) + SQ(arg4 - arg1->y)) < sq6) ||
((SQ(arg3 - arg2->x) + SQ(arg4 - arg2->y)) < sq6)) {
return 1;
}
temp_f4 = ((arg0->x - arg3) * (arg1->y - arg4)) - ((arg0->y - arg4) * (arg1->x - arg3));
temp_f8 = ((arg1->x - arg3) * (arg2->y - arg4)) - ((arg1->y - arg4) * (arg2->x - arg3));
temp_f10 = ((arg2->x - arg3) * (arg0->y - arg4)) - ((arg2->y - arg4) * (arg0->x - arg3));
if (((arg5 >= temp_f4) && (arg5 >= temp_f8) && (arg5 >= temp_f10)) ||
((-arg5 <= temp_f4) && (-arg5 <= temp_f8) && (-arg5 <= temp_f10))) {
return 1;
}
if (fabsf(arg7) > 0.5f) {
if (func_800CE4B8(arg3, arg4, arg0->x, arg0->y, arg1->x, arg1->y, &sp78) && (sp78 < sq6)) {
return 1;
}
if (func_800CE4B8(arg3, arg4, arg1->x, arg1->y, arg2->x, arg2->y, &sp78) && (sp78 < sq6)) {
return 1;
}
if (func_800CE4B8(arg3, arg4, arg2->x, arg2->y, arg0->x, arg0->y, &sp78) && (sp78 < sq6)) {
return 1;
}
}
return 0;
}
s32 func_800CDD18(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6) {
return func_800CD9D0(arg0, arg1, arg2, arg3, arg4, arg5, 1.0f, arg6);
}
s32 func_800CDD60(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8,
f32* arg9) {
if (fabsf(arg5) < 0.008f) {
return 0;
}
if (func_800CD9D0(arg0, arg1, arg2, arg7, arg8, 300.0f, 1.0f, arg5)) {
*arg9 = (f32)((((-arg3 * arg7) - (arg4 * arg8)) - arg6) / arg5);
return 1;
}
return 0;
}
s32 func_800CDE10(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nz, f32 x, f32 y) {
if (fabsf(nz) < 0.008f) {
return 0;
}
if (func_800CD9D0(v0, v1, v2, x, y, 300.0f, 1.0f, nz)) {
return 1;
}
return 0;
}
s32 func_800CDE88(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8,
f32* arg9, f32 argA, f32 argB) {
static Vec3f D_8016A6A8;
f32 sp2C;
f32 temp_ret;
if (fabsf(arg5) < 0.008f) {
return 0;
}
D_8016A6A8.x = arg7;
D_8016A6A8.y = arg8;
D_8016A6A8.z = argA;
sp2C = Math3D_Planef(arg3, arg4, arg5, arg6, &D_8016A6A8);
D_8016A6A8.z = argB;
temp_ret = Math3D_Planef(arg3, arg4, arg5, arg6, &D_8016A6A8);
if (((sp2C > 0.0f) && (temp_ret > 0.0f)) || ((sp2C < 0.0f) && (temp_ret < 0.0f))) {
return 0;
}
if (func_800CD9D0(arg0, arg1, arg2, arg7, arg8, 300.0f, 1.0f, arg5)) {
*arg9 = (((-arg3 * arg7) - (arg4 * arg8)) - arg6) / arg5;
return 1;
}
return 0;
}
s32 func_800CE010(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, Vec3f* arg3, f32 arg4, f32 arg5, f32 arg6) {
if (fabsf(arg3->z) < 0.008f) {
return 0;
}
if (func_800CD9D0(arg0, arg1, arg2, arg4, arg5, 0.0f, arg6, arg3->z)) {
return 1;
}
return 0;
}
s32 func_800CE084(f32 pointADist, f32 pointBDist, Vec3f* pointA, Vec3f* pointB, Vec3f* intersect) {
f32 temp_f2;
temp_f2 = pointADist - pointBDist;
if (fabsf(temp_f2) < 0.008f) {
*intersect = *pointB;
return 0;
}
if (pointADist == 0.0f) {
*intersect = *pointA;
} else if (pointBDist == 0.0f) {
*intersect = *pointB;
} else {
func_800CAFA0(pointA, pointB, pointADist / temp_f2, intersect);
}
return 1;
}
s32 func_800CE15C(f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f* linePointA, Vec3f* linePointB, Vec3f* intersect,
s32 arg7) {
f32 pointADist;
f32 pointBDist;
pointADist = Math3D_Planef(nx, ny, nz, originDist, linePointA);
pointBDist = Math3D_Planef(nx, ny, nz, originDist, linePointB);
if ((pointADist * pointBDist) > 0.0f) {
*intersect = *linePointB;
return 0;
}
if (arg7 != 0 && (pointADist < 0.0f) && (pointBDist > 0.0f)) {
*intersect = *linePointB;
return 0;
}
return func_800CE084(pointADist, pointBDist, linePointA, linePointB, intersect);
}
/*
* Determines if the line formed by `linePiontA` and `linePointB` intersect with Triangle formed from
* vertices `v0`, `v1`, and `v2` with normal vector `nx`, `ny`, and `nz` with plane distance from origin
* `originDist` Outputs the intersection point at to `intersect`
* Returns 1 if the line intersects with the triangle, 0 otherwise
*/
s32 Math3D_TriLineIntersect(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f* linePointA,
Vec3f* linePointB, Vec3f* intersect, s32 argA) {
if (!func_800CE15C(nx, ny, nz, originDist, linePointA, linePointB, intersect, argA)) {
return 0;
}
if (((nx == 0.0f) || (func_800CD760(v0, v1, v2, nx, intersect->y, intersect->z))) &&
((ny == 0.0f) || (func_800CD0F0(v0, v1, v2, ny, intersect->z, intersect->x))) &&
((nz == 0.0f) || (func_800CDE10(v0, v1, v2, nz, intersect->x, intersect->y)))) {
return 1;
}
*intersect = *linePointB;
return 0;
}
/*
* Creates a TriNorm output to `tri`, and calculates the normal vector and plane from vertices
* `va`, `vb`, and `vc`
*/
void Math3D_TriNorm(TriNorm* tri, Vec3f* va, Vec3f* vb, Vec3f* vc) {
tri->vtx[0] = *va;
tri->vtx[1] = *vb;
tri->vtx[2] = *vc;
func_800CC8B4(va, vb, vc, &tri->plane.normal.x, &tri->plane.normal.y, &tri->plane.normal.z, &tri->plane.originDist);
}
/*
* Determines if point `point` lies within `sphere`
*/
s32 Math3D_PointInSphere(Sphere16* sphere, Vec3f* point) {
if (Math3D_DistXYZ16toF(&sphere->center, point) < sphere->radius) {
return 1;
}
return 0;
}
s32 func_800CE4B8(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32* arg6) {
static Vec3f D_8016A6B8;
f32 temp_f0;
f32 temp_f2;
f32 temp_f16;
f32 temp_f18;
s32 ret = 0;
temp_f2 = arg4 - arg2;
temp_f18 = arg5 - arg3;
temp_f16 = (temp_f2 * temp_f2) + (temp_f18 * temp_f18);
if (fabsf(temp_f16) < 0.008f) {
*arg6 = 0.0f;
return 0;
}
temp_f0 = (((arg0 - arg2) * temp_f2) + (arg1 - arg3) * temp_f18) / temp_f16;
if (temp_f0 >= 0.0f) {
if (temp_f0 <= 1.0f) {
ret = 1;
}
}
D_8016A6B8.x = (temp_f2 * temp_f0) + arg2;
D_8016A6B8.y = (temp_f18 * temp_f0) + arg3;
*arg6 = (f32)(SQ(D_8016A6B8.x - arg0) + SQ(D_8016A6B8.y - arg1));
return ret;
}
s32 func_800CE600(Sphere16* arg0, Linef* arg1) {
static Vec3f D_8016A6C8;
Vec3f t2;
f32 temp_f0_2;
f32 temp_f2;
if ((Math3D_PointInSphere(arg0, &arg1->a)) || (Math3D_PointInSphere(arg0, &arg1->b))) {
return 1;
} else {
t2.x = arg1->b.x - arg1->a.x;
t2.y = arg1->b.y - arg1->a.y;
t2.z = arg1->b.z - arg1->a.z;
temp_f2 = SQ(t2.x) + SQ(t2.y) + SQ(t2.z);
if (fabsf(temp_f2) < 0.008f) {
return 0;
}
temp_f0_2 = ((((arg0->center.x - arg1->a.x) * t2.x) + ((arg0->center.y - arg1->a.y) * t2.y)) +
((arg0->center.z - arg1->a.z) * t2.z)) /
temp_f2;
if ((temp_f0_2 < 0.0f) || (1.0f < temp_f0_2)) {
return 0;
}
D_8016A6C8.x = (t2.x * temp_f0_2) + arg1->a.x;
D_8016A6C8.y = (t2.y * temp_f0_2) + arg1->a.y;
D_8016A6C8.z = (t2.z * temp_f0_2) + arg1->a.z;
if (SQ(D_8016A6C8.x - arg0->center.x) + SQ(D_8016A6C8.y - arg0->center.y) + SQ(D_8016A6C8.z - arg0->center.z) <=
SQ((f32)arg0->radius)) {
return 1;
}
}
return 0;
}
void func_800CE800(Sphere16* sphere, TriNorm* tri, Vec3f* ret) {
static Vec3f centroid;
static Vec3f sphereCenter;
f32 dist;
f32 fw;
centroid.x = ((tri->vtx[0].x + tri->vtx[1].x) * 0.5f);
centroid.y = ((tri->vtx[0].y + tri->vtx[1].y) * 0.5f);
centroid.z = ((tri->vtx[0].z + tri->vtx[1].z) * 0.5f);
sphereCenter.x = sphere->center.x;
sphereCenter.y = sphere->center.y;
sphereCenter.z = sphere->center.z;
dist = Math3D_Vec3f_DistXYZ(&centroid, &sphereCenter);
if (fabsf(dist) < 0.008f) {
ret->x = sphereCenter.x;
ret->y = sphereCenter.y;
ret->z = sphereCenter.z;
return;
}
fw = sphere->radius / dist;
func_800CAFA0(&sphereCenter, &centroid, fw, ret);
}
s32 func_800CE934(Sphere16* arg0, TriNorm* arg1, Vec3f* arg2) {
static Linef D_8016A6F8;
static Vec3f D_8016A710;
static Vec3f D_8016A720;
f32 radius;
f32 nx;
f32 ny;
f32 nz;
f32 planeDist;
D_8016A710.x = arg0->center.x;
D_8016A710.y = arg0->center.y;
D_8016A710.z = arg0->center.z;
radius = arg0->radius;
if (func_800CB338(&arg1->vtx[0], &arg1->vtx[1], &arg1->vtx[2], &D_8016A710, radius) == 0) {
return 0;
}
planeDist = Math3D_UDistPlaneToPos(arg1->plane.normal.x, arg1->plane.normal.y, arg1->plane.normal.z,
arg1->plane.originDist, &D_8016A710);
if (radius < planeDist) {
return 0;
}
D_8016A6F8.a = arg1->vtx[0];
D_8016A6F8.b = arg1->vtx[1];
if (func_800CE600(arg0, &D_8016A6F8)) {
func_800CE800(arg0, arg1, arg2);
return 1;
}
D_8016A6F8.a = arg1->vtx[1];
D_8016A6F8.b = arg1->vtx[2];
if (func_800CE600(arg0, &D_8016A6F8)) {
func_800CE800(arg0, arg1, arg2);
return 1;
}
D_8016A6F8.a = arg1->vtx[2];
D_8016A6F8.b = arg1->vtx[0];
if (func_800CE600(arg0, &D_8016A6F8)) {
func_800CE800(arg0, arg1, arg2);
return 1;
}
nx = arg1->plane.normal.x * planeDist;
ny = arg1->plane.normal.y * planeDist;
nz = arg1->plane.normal.z * planeDist;
if (Math3D_Planef(arg1->plane.normal.x, arg1->plane.normal.y, arg1->plane.normal.z, arg1->plane.originDist,
&D_8016A710) > 0.0f) {
D_8016A720.x = D_8016A710.x - nx;
D_8016A720.y = D_8016A710.y - ny;
D_8016A720.z = D_8016A710.z - nz;
} else {
D_8016A720.x = D_8016A710.x + nx;
D_8016A720.y = D_8016A710.y + ny;
D_8016A720.z = D_8016A710.z + nz;
}
if (0.5f < fabsf(arg1->plane.normal.y)) {
if (func_800CCF00(&arg1->vtx[0], &arg1->vtx[1], &arg1->vtx[2], D_8016A720.z, D_8016A720.x, 0.0f,
arg1->plane.normal.y)) {
func_800CE800(arg0, arg1, arg2);
return 1;
}
} else if (0.5f < fabsf(arg1->plane.normal.x)) {
if (func_800CD668(&arg1->vtx[0], &arg1->vtx[1], &arg1->vtx[2], D_8016A720.y, D_8016A720.z, 0.0f,
arg1->plane.normal.x)) {
func_800CE800(arg0, arg1, arg2);
return 1;
}
} else if (func_800CDD18(&arg1->vtx[0], &arg1->vtx[1], &arg1->vtx[2], D_8016A720.x, D_8016A720.y, 0.0f,
arg1->plane.normal.z)) {
func_800CE800(arg0, arg1, arg2);
return 1;
}
return 0;
}
/*
* Checks if point `point` is within cylinder `cyl`
* Returns 1 if the point is inside the cylinder, 0 otherwise.
*/
s32 Math3D_PointInCyl(Cylinder16* cyl, Vec3f* point) {
f32 bottom;
f32 top;
f32 x;
f32 z;
x = cyl->pos.x - point->x;
z = cyl->pos.z - point->z;
bottom = (f32)cyl->pos.y + cyl->yShift;
top = cyl->height + bottom;
if ((SQ(x) + SQ(z)) < SQ(cyl->radius) && (bottom < point->y) && (point->y < top)) {
return 1;
} else {
return 0;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_math3d/func_800CEE0C.s")
/*
* Determines if `cyl` and `tri` are touching. The point of intersection
* is placed in `intersect` Returns 1 if they are touching, 0 otherwise.
*/
s32 Math3D_CylTriTouchingIntersect(Cylinder16* cyl, TriNorm* tri, Vec3f* intersect) {
static Sphere16 topSphere;
static Sphere16 bottomSphere;
static Vec3f D_8016A740;
static Vec3f D_8016A750;
f32 sp8C;
f32 cylTop;
f32 cylBottom;
f32 phi_f2;
f32 t;
f32 temp_ret;
Vec3f sp6C;
Vec3f sp60;
Vec3f sp54;
f32 temp_f14_2;
f32 temp_f2;
cylBottom = (f32)cyl->pos.y + cyl->yShift;
cylTop = cyl->height + cylBottom;
// If all of the verticies are below or all of the verticies are above the cylinder.
if (((tri->vtx[0].y < cylBottom) && (tri->vtx[1].y < cylBottom) && (tri->vtx[2].y < cylBottom)) ||
((cylTop < tri->vtx[0].y) && (cylTop < tri->vtx[1].y) && (cylTop < tri->vtx[2].y))) {
return 0;
}
phi_f2 = 1.e38f;
if (func_800CEE0C(cyl, &tri->vtx[0], &tri->vtx[1], &D_8016A740, &D_8016A750)) {
phi_f2 = func_800CB650(&D_8016A740, &tri->vtx[0]);
*intersect = D_8016A740;
}
if (func_800CEE0C(cyl, &tri->vtx[2], &tri->vtx[1], &D_8016A740, &D_8016A750)) {
temp_ret = func_800CB650(&D_8016A740, &tri->vtx[2]);
if (temp_ret < phi_f2) {
*intersect = D_8016A740;
phi_f2 = temp_ret;
}
}
if (func_800CEE0C(cyl, &tri->vtx[0], &tri->vtx[2], &D_8016A740, &D_8016A750)) {
temp_ret = func_800CB650(&D_8016A740, &tri->vtx[0]);
if (temp_ret < phi_f2) {
*intersect = D_8016A740;
phi_f2 = temp_ret;
}
}
// what is 1.e38f ?
if (phi_f2 != 1.e38f) {
return 1;
}
if (Math3D_TriVtxCylTouching(&tri->vtx[0], &tri->vtx[1], &tri->vtx[2], tri->plane.normal.x, tri->plane.normal.y,
tri->plane.normal.z, tri->plane.originDist, cyl->pos.z, cyl->pos.x, &sp8C, cylBottom,
cylTop)) {
sp6C.x = cyl->pos.x;
sp6C.y = sp8C;
sp6C.z = cyl->pos.z;
sp60.x = (tri->vtx[0].x + tri->vtx[1].x) * 0.5f;
sp60.y = (tri->vtx[0].y + tri->vtx[1].y) * 0.5f;
sp60.z = (tri->vtx[0].z + tri->vtx[1].z) * 0.5f;
Math_Vec3f_Diff(&sp60, &sp6C, &sp54);
temp_f14_2 = sqrtf((sp54.x * sp54.x) + (sp54.z * sp54.z));
if (fabsf(temp_f14_2) < 0.008f) {
Math_Vec3f_Copy(intersect, &sp60);
return 1;
}
t = cyl->radius / temp_f14_2;
func_800CAF5C(&sp6C, &sp54, t, intersect);
return 1;
}
topSphere.center.x = bottomSphere.center.x = cyl->pos.x;
topSphere.center.z = bottomSphere.center.z = cyl->pos.z;
topSphere.center.y = cylTop;
bottomSphere.center.y = cylBottom;
topSphere.radius = bottomSphere.radius = cyl->radius;
if ((func_800CE934(&topSphere, tri, intersect)) || (func_800CE934(&bottomSphere, tri, intersect))) {
return 1;
}
return 0;
}
/*
* Returns 1 if `cyl` and `tri` and touching
*/
s32 Math3D_CylTriTouching(Cylinder16* cyl, TriNorm* tri) {
Vec3f intersect;
return Math3D_CylTriTouchingIntersect(cyl, tri, &intersect);
}
/*
* Deteremines if two spheres are touching. Returns 1 if their closest surface point
* is within 0.008f units. 0 otherwise.
*/
s32 Math3D_SpheresTouching(Sphere16* sphereA, Sphere16* sphereB) {
f32 surfaceDist;
return Math3D_SpheresTouchingSurface(sphereA, sphereB, &surfaceDist);
}
/*
* Determines if two spheres are within 0.008 units of each other. The distance from
* the closest point on the surface is placed in `surfaceDist` Returns 1 if the surfaces
* are not touching. Returns 0 otherwise.
*/
s32 Math3D_SpheresTouchingSurface(Sphere16* sphereA, Sphere16* sphereB, f32* surfaceDist) {
f32 centerDist;
return Math3D_SpheresTouchingSurfaceCenter(sphereA, sphereB, surfaceDist, &centerDist);
}
/*
* Determines if two spheres are within 0.008f units of each other. The distance from
* the centers is placed in `centerDist` and the closest distance to their surfaces is placed
* in `surfaceDist` Returns 1 if the surfaces are not touching. Returns 0 otherwise.
*/
s32 Math3D_SpheresTouchingSurfaceCenter(Sphere16* sphereA, Sphere16* sphereB, f32* surfaceDist, f32* centerDist) {
Vec3f diff;
diff.x = (f32)sphereA->center.x - (f32)sphereB->center.x;
diff.y = (f32)sphereA->center.y - (f32)sphereB->center.y;
diff.z = (f32)sphereA->center.z - (f32)sphereB->center.z;
*centerDist = sqrt(SQ(diff.x) + SQ(diff.y) + SQ(diff.z));
*surfaceDist = (((f32)sphereA->radius + (f32)sphereB->radius) - *centerDist);
if (0.008f < *surfaceDist) {
return 1;
}
*surfaceDist = 0.0f;
return 0;
}
s32 func_800CFD84(Sphere16* sph, Cylinder16* cyl, f32* surfaceDist) {
f32 centerDist;
return func_800CFDA4(sph, cyl, surfaceDist, &centerDist);
}
s32 func_800CFDA4(Sphere16* sph, Cylinder16* cyl, f32* surfaceDist, f32* centerDist) {
static Cylinderf cylf;
static Spheref sphf;
f32 x;
f32 z;
f32 rad;
f32 cylBottom;
f32 cylTop;
f32 sphBottom;
f32 sphTop;
if (sph->radius <= 0 || cyl->radius <= 0) {
return 0;
}
sphf.center.y = sph->center.y;
sphf.radius = sph->radius;
cylf.pos.y = cyl->pos.y;
cylf.yShift = cyl->yShift;
cylf.height = cyl->height;
x = (f32)sph->center.x - cyl->pos.x;
z = (f32)sph->center.z - cyl->pos.z;
rad = (f32)sph->radius + cyl->radius;
*centerDist = sqrtf(SQ(x) + SQ(z));
if (rad < *centerDist) {
return 0;
}
cylBottom = (cylf.pos.y + cylf.yShift);
cylTop = cylBottom + cylf.height;
sphBottom = sphf.center.y - sphf.radius;
sphTop = sphf.center.y + sphf.radius;
if ((sphTop >= cylBottom) && (sphBottom <= cylTop)) {
*surfaceDist = rad - *centerDist;
return 1;
}
return 0;
}
/*
* returns 1 if cylinder `ca` is outside cylinder `cb`.
* Sets `deadSpace` to the mininum space between the cylinders not occupied by the other.
*/
s32 Math3D_CylinderOutCylinder(Cylinder16* ca, Cylinder16* cb, f32* deadSpace) {
f32 xzDist;
Math3D_CylinderOutCylinderDist(ca, cb, deadSpace, &xzDist);
}
/*
* returns 1 if cylinder `ca` is outside cylinder `cb`.
* Sets `xzDist` to the xz distance between the centers of the cylinders.
* Sets `deadSpace` to the mininum space between the cylinders not occupied by the other.
*/
s32 Math3D_CylinderOutCylinderDist(Cylinder16* ca, Cylinder16* cb, f32* deadSpace, f32* xzDist) {
static Cylinderf caf;
static Cylinderf cbf;
Math_Vec3s_ToVec3f(&caf.pos, &ca->pos);
caf.radius = ca->radius;
caf.yShift = ca->yShift;
caf.height = ca->height;
Math_Vec3s_ToVec3f(&cbf.pos, &cb->pos);
cbf.radius = cb->radius;
cbf.yShift = cb->yShift;
cbf.height = cb->height;
*xzDist = sqrtf(SQ(caf.pos.x - cbf.pos.x) + SQ(caf.pos.z - cbf.pos.z));
// The combined radix are within the xz distance
if ((caf.radius + cbf.radius) < *xzDist) {
return 0;
}
// top of ca < bottom of cb or top of cb < bottom of ca
if (((caf.pos.y + caf.yShift) + caf.height) < (cbf.pos.y + cbf.yShift) ||
(((cbf.pos.y + cbf.yShift) + cbf.height) < (caf.pos.y + caf.yShift))) {
return 0;
}
*deadSpace = caf.radius + cbf.radius - *xzDist;
return 1;
}
/*
* Determines if triangle `ta` intersects with triangle `tb` the point of
* intersection is output to `intersect.
* Returns 1 is the triangles intersect, 0 otherwise
*/
s32 Math3D_TrisIntersect(TriNorm* ta, TriNorm* tb, Vec3f* intersect) {
f32 dist0;
f32 dist1;
f32 dist2;
dist0 = Math3D_Plane(&ta->plane, &tb->vtx[0]);
dist1 = Math3D_Plane(&ta->plane, &tb->vtx[1]);
dist2 = Math3D_Plane(&ta->plane, &tb->vtx[2]);
if (((dist0 > 0.0f) && (dist1 > 0.0f) && (dist2 > 0.0f)) ||
(((dist0 < 0.0f) && (dist1 < 0.0f)) && (dist2 < 0.0f))) {
return 0;
}
dist0 = Math3D_Plane(&tb->plane, &ta->vtx[0]);
dist1 = Math3D_Plane(&tb->plane, &ta->vtx[1]);
dist2 = Math3D_Plane(&tb->plane, &ta->vtx[2]);
if ((((dist0 > 0.0f) && (dist1 > 0.0f)) && (dist2 > 0.0f)) ||
((dist0 < 0.0f) && (dist1 < 0.0f) && (dist2 < 0.0f))) {
return 0;
}
if (Math3D_TriLineIntersect(&tb->vtx[0], &tb->vtx[1], &tb->vtx[2], tb->plane.normal.x, tb->plane.normal.y,
tb->plane.normal.z, tb->plane.originDist, &ta->vtx[0], &ta->vtx[1], intersect, 0)) {
return 1;
}
if (Math3D_TriLineIntersect(&tb->vtx[0], &tb->vtx[1], &tb->vtx[2], tb->plane.normal.x, tb->plane.normal.y,
tb->plane.normal.z, tb->plane.originDist, &ta->vtx[1], &ta->vtx[2], intersect, 0)) {
return 1;
}
if (Math3D_TriLineIntersect(&tb->vtx[0], &tb->vtx[1], &tb->vtx[2], tb->plane.normal.x, tb->plane.normal.y,
tb->plane.normal.z, tb->plane.originDist, &ta->vtx[2], &ta->vtx[0], intersect, 0)) {
return 1;
}
if (Math3D_TriLineIntersect(&ta->vtx[0], &ta->vtx[1], &ta->vtx[2], ta->plane.normal.x, ta->plane.normal.y,
ta->plane.normal.z, ta->plane.originDist, &tb->vtx[0], &tb->vtx[1], intersect,
0) == 1) {
return 1;
}
if (Math3D_TriLineIntersect(&ta->vtx[0], &ta->vtx[1], &ta->vtx[2], ta->plane.normal.x, ta->plane.normal.y,
ta->plane.normal.z, ta->plane.originDist, &tb->vtx[1], &tb->vtx[2], intersect,
0) == 1) {
return 1;
}
if (Math3D_TriLineIntersect(&ta->vtx[0], &ta->vtx[1], &ta->vtx[2], ta->plane.normal.x, ta->plane.normal.y,
ta->plane.normal.z, ta->plane.originDist, &tb->vtx[2], &tb->vtx[0], intersect,
0) == 1) {
return 1;
}
return 0;
}
s32 func_800D0480(Sphere16* arg0, f32 arg1, f32 arg2) {
f32 temp_f0;
f32 temp_f2;
temp_f0 = arg0->center.x - arg1;
temp_f2 = arg0->center.z - arg2;
if ((SQ(temp_f0) + SQ(temp_f2)) <= SQ(arg0->radius)) {
return 1;
}
return 0;
}
s32 func_800D04F0(Sphere16* arg0, f32 arg1, f32 arg2) {
f32 temp_f0;
f32 temp_f2;
temp_f0 = arg0->center.x - arg1;
temp_f2 = arg0->center.y - arg2;
if ((SQ(temp_f0) + SQ(temp_f2)) <= SQ(arg0->radius)) {
return 1;
}
return 0;
}
s32 func_800D0560(Sphere16* arg0, f32 arg1, f32 arg2) {
f32 temp_f0;
f32 temp_f2;
temp_f0 = arg0->center.y - arg1;
temp_f2 = arg0->center.z - arg2;
if ((SQ(temp_f0) + SQ(temp_f2)) <= SQ(arg0->radius)) {
return 1;
}
return 0;
}
z_collision_check.c (#73) * func_8005B280 ok * func_8005B65C OK * split out func_8005BD50 * func_8005B7C0 OK * func_8005B7F4 OK * func_8005B824 OK * func_8005B860 ok * improve sanity * func_8005B6B0 ok, ColliderInit_Actor structs added * func_8005B884 ok * func_8005BBF8 ok, split out func_8005BF50 * split more stuff out of func_8005C050.s * func_8005C050 OK * func_8005BA30 fakish OK, func_8005BAD8 real OK * func_8005BB48 OK, func_8005BA84 almost decomp'd, but type issues * func_8005BB10 Ok * func_8005BF50 OK * func_8005BE50 OK * func_8005BD50 OK * func_8005BCC8 Ok * func_8005BC28 * func_8005BB8C func_8005BBB0 func_8005BBD4 Ok * save my work commit * func_8005C2BC fake OK * func_8005C5B0 ok * func_8005C608 ok * func_8005C6C0 ok * func_8005C6F8 ok * func_8005C730 ok * func_8005C774 func_8005C798 func_8005C7BC OK * func_8005C7E0 ok, func_8005C810 split * func_8005C810 OK * func_8005C8C8 ok * func_8005C964 OK * func_8005CA88 ok * func_8005CBAC ok * func_8005C124 func_8005C1AC func_8005C234 func_8005CC98 OK * func_8005CD34 func_8005CDD0 Ok * func_8005CE6C ok * func_8005CEC4 ok * func_8005CEDC ok * func_8005CF90 Ok * standardize type names/vars more * func_8005D3BC ok * func_8005D40C OK, z64.h CollisionCheckContext * func_8005D4B4 func_8005D4C8 ok * partial data section migration * improve function documentation, OT->OC * Actor_CollisionCheck_SetOC ok * Actor_CollisionCheck_SetAT Actor_CollisionCheck_SetAC Ok * func_8005BA84 ok * func_800611A0 ok * func_80061274 ok * clean up func_80061274 * func_8006139C ok * func_8005E9C0 and dependencies OK * minor cleanup to func_8005E9C0 * func_8005EC6C OK! * func_8005E81C ok * func_8005E604 ok * func_8005E2EC func_8005E4F8 OK * func_8005DE9C OK func_8005D8AC disassembled * func_8006146C func_8006268C ok * func_8005EEE0 ok * func_8005F17C * func_8005F39C ok * func_8005F5B0 decompiled, not matching * func_8005F7D0 decomp, func_8005D218 and func_8005D324 OK * func_8005FA30 ok, split more functions * func_8005FC04 ok * func_8005FDCC k * func_8005FF90 OK OK OK * func_80060204 dead * func_800604B0 ok * func_80060704 func_80060994 ok, func_80060C2C somewhat disassembled. AT to AC matrix doneish * func_800635D0 ok, func_80062ECC not so much * OcLine oks * D_8011DF28 functions disassembled * D_8011DF5C functions OK * setAT_SAC. setAC_SAC, setOC_SAC OK * func_80061C98 decompiled, func_80061BF4, func_80061C18 OK * func_800617D4 ok, func_800614A4 disassembled * CollisionCheck_OC D_8011DFAC functions OK * func_80062530 ok * CollisionCheck_generalLineOcCheck subfunctions OK * func_800622E4 ok * after a long fought battle, func_80061F64 has fallen. * func_800628A4 disassembled * func_800627A0 func_8006285C OK * ActorCollider_Cylinder_Update, func_80062718, func_80062734 ok * func_80062CD4 decompiled, import EffShield/EffSpark types from MM * various SubActor98 struct functions OK * func_8005D4DC func_8005D62C ok * .data section migrated, more OKs, fix NON_MATCHINGs to use effect structs * func_80060C2C ok * minor code tweaks * func_80061C98 ok somehow * Attempt to fix some unknowns, move types out of z64actor, add set3 ColliderInit types * Apply changes * formatting * tweak a couple function names * krim changes, func naming * missed some things * function renames * Implement GenColliderInit.py utility * Implement pr changes, GenColliderInit.py, DamageTable.py, z_collision_btltbls.c fully matching * func_800614A4 ok * Implement Roman's fixes, name Collider unknowns, rename COLTYPE -> COLSHAPE and define new COLTYPE * collisionCheckCtx -> colChkCtx, fix small things
2020-04-26 02:43:35 +00:00
void func_800D05D0(GlobalContext* gctx, Sphere16* sph) {
}
z_collision_check.c (#73) * func_8005B280 ok * func_8005B65C OK * split out func_8005BD50 * func_8005B7C0 OK * func_8005B7F4 OK * func_8005B824 OK * func_8005B860 ok * improve sanity * func_8005B6B0 ok, ColliderInit_Actor structs added * func_8005B884 ok * func_8005BBF8 ok, split out func_8005BF50 * split more stuff out of func_8005C050.s * func_8005C050 OK * func_8005BA30 fakish OK, func_8005BAD8 real OK * func_8005BB48 OK, func_8005BA84 almost decomp'd, but type issues * func_8005BB10 Ok * func_8005BF50 OK * func_8005BE50 OK * func_8005BD50 OK * func_8005BCC8 Ok * func_8005BC28 * func_8005BB8C func_8005BBB0 func_8005BBD4 Ok * save my work commit * func_8005C2BC fake OK * func_8005C5B0 ok * func_8005C608 ok * func_8005C6C0 ok * func_8005C6F8 ok * func_8005C730 ok * func_8005C774 func_8005C798 func_8005C7BC OK * func_8005C7E0 ok, func_8005C810 split * func_8005C810 OK * func_8005C8C8 ok * func_8005C964 OK * func_8005CA88 ok * func_8005CBAC ok * func_8005C124 func_8005C1AC func_8005C234 func_8005CC98 OK * func_8005CD34 func_8005CDD0 Ok * func_8005CE6C ok * func_8005CEC4 ok * func_8005CEDC ok * func_8005CF90 Ok * standardize type names/vars more * func_8005D3BC ok * func_8005D40C OK, z64.h CollisionCheckContext * func_8005D4B4 func_8005D4C8 ok * partial data section migration * improve function documentation, OT->OC * Actor_CollisionCheck_SetOC ok * Actor_CollisionCheck_SetAT Actor_CollisionCheck_SetAC Ok * func_8005BA84 ok * func_800611A0 ok * func_80061274 ok * clean up func_80061274 * func_8006139C ok * func_8005E9C0 and dependencies OK * minor cleanup to func_8005E9C0 * func_8005EC6C OK! * func_8005E81C ok * func_8005E604 ok * func_8005E2EC func_8005E4F8 OK * func_8005DE9C OK func_8005D8AC disassembled * func_8006146C func_8006268C ok * func_8005EEE0 ok * func_8005F17C * func_8005F39C ok * func_8005F5B0 decompiled, not matching * func_8005F7D0 decomp, func_8005D218 and func_8005D324 OK * func_8005FA30 ok, split more functions * func_8005FC04 ok * func_8005FDCC k * func_8005FF90 OK OK OK * func_80060204 dead * func_800604B0 ok * func_80060704 func_80060994 ok, func_80060C2C somewhat disassembled. AT to AC matrix doneish * func_800635D0 ok, func_80062ECC not so much * OcLine oks * D_8011DF28 functions disassembled * D_8011DF5C functions OK * setAT_SAC. setAC_SAC, setOC_SAC OK * func_80061C98 decompiled, func_80061BF4, func_80061C18 OK * func_800617D4 ok, func_800614A4 disassembled * CollisionCheck_OC D_8011DFAC functions OK * func_80062530 ok * CollisionCheck_generalLineOcCheck subfunctions OK * func_800622E4 ok * after a long fought battle, func_80061F64 has fallen. * func_800628A4 disassembled * func_800627A0 func_8006285C OK * ActorCollider_Cylinder_Update, func_80062718, func_80062734 ok * func_80062CD4 decompiled, import EffShield/EffSpark types from MM * various SubActor98 struct functions OK * func_8005D4DC func_8005D62C ok * .data section migrated, more OKs, fix NON_MATCHINGs to use effect structs * func_80060C2C ok * minor code tweaks * func_80061C98 ok somehow * Attempt to fix some unknowns, move types out of z64actor, add set3 ColliderInit types * Apply changes * formatting * tweak a couple function names * krim changes, func naming * missed some things * function renames * Implement GenColliderInit.py utility * Implement pr changes, GenColliderInit.py, DamageTable.py, z_collision_btltbls.c fully matching * func_800614A4 ok * Implement Roman's fixes, name Collider unknowns, rename COLTYPE -> COLSHAPE and define new COLTYPE * collisionCheckCtx -> colChkCtx, fix small things
2020-04-26 02:43:35 +00:00
void func_800D05DC(GlobalContext* gctx, Cylinder16* cyl) {
}