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oot/src/code/z_vismono.c

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#include "global.h"
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// (Note: 80 = SCREEN_HEIGHT/3, see VisMono_DrawTexture)
Fix/cleanup/rephrase miscellaneous stuff (#983) * Add parens around params usage in VEC_SET macro * Remove unnecessary space character in a xml * Use defines instead of magic values in head/tail magic comments * Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00` * `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])` * `0x803DA800` -> `0x80400000 - frame buffer size` * Use `OS_VI_` defines instead of hex * Add empty line after some variable declarations * Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c` * `Matrix_MtxFToYXZRotS` does not use `MTXMODE_` * Use `MTXMODE_` more * Remove `ASCII_TO_U32`, use `'IS64'` * Add explicit `!= NULL` in some ternaries * Use `INV_CONTENT`, `AMMO` macros more * Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam` * Get rid of lowercase hex (outside libultra) * `gWindMill*` -> `gWindmill*` * Format and small fix enums in `z_boss_mo.h` * Use `CHECK_BTN_ANY` more * Fix xz/xy mistake in comment in tektite * Rephrase comments mentioning "the devs" in a more neutral way * Clean-up some objectively useless parens * Fix some negative values written as u16 instead of s16 in ichains * `SKJ_ACTON_` -> `SKJ_ACTION_` * Run formatter * Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E` * Remove comments using in-game text * Remove `U` suffix from integer literals * Revert "Remove `ASCII_TO_U32`, use `'IS64'`" This reverts commit c801337dde9fe5e8b7a7ecf85ad3629bf5b87aaf. * Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)` * Add empty line after decl x2 * Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`" This reverts commit d80bdb32da449edc74e02b8ab3f5a2c532e74bdb. * Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum) * Only use `PLAYER_SHIELD_` enum with `Player#currentShield` * Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
2021-10-03 03:17:09 +00:00
// This may not have been kept up-to-date with the code, 1+1+1+80*(7+2+2+3)+1+1 makes more sense
#define DLSIZE (1 + 3 + 1 + 1 + 80 * (7 + 2 + 2 + 3) + 1)
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// framebuffer
extern u16 D_0F000000[];
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void VisMono_Init(VisMono* this) {
bzero(this, sizeof(VisMono));
this->unk_00 = 0;
this->setScissor = false;
this->primColor.r = 255;
this->primColor.g = 255;
this->primColor.b = 255;
this->primColor.a = 255;
this->envColor.r = 0;
this->envColor.g = 0;
this->envColor.b = 0;
this->envColor.a = 0;
}
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void VisMono_Destroy(VisMono* this) {
SystemArena_FreeDebug(this->monoDl, "../z_vismono.c", 137);
}
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void VisMono_UpdateTexture(VisMono* this, u16* tex) {
s32 i;
for (i = 0; i < 256; i++) {
tex[i] = ((((i >> 3 & 0x1F) * 2 + (i << 2 & 0x1F) * 4) * 0xFF / 0xD9) << 8) |
(((i >> 6 & 0x1F) * 4 + (i >> 1 & 0x1F)) * 0xFF / 0xD9);
}
}
Gfx* VisMono_DrawTexture(VisMono* this, Gfx* gfx) {
s32 y;
s32 height = 3;
u16* tex = D_0F000000;
gDPPipeSync(gfx++);
gDPSetOtherMode(gfx++,
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_IA16 | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_2CYCLE | G_PM_1PRIMITIVE,
G_AC_NONE | G_ZS_PRIM | GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) | G_RM_CLD_SURF2);
gDPSetCombineLERP(gfx++, 1, 0, TEXEL1_ALPHA, TEXEL0, 0, 0, 0, 1, PRIMITIVE, ENVIRONMENT, COMBINED, ENVIRONMENT, 0,
0, 0, PRIMITIVE);
for (y = 0; y <= SCREEN_HEIGHT - height; y += height) {
gDPLoadTextureBlock(gfx++, tex, G_IM_FMT_CI, G_IM_SIZ_8b, SCREEN_WIDTH * 2, height, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gDPSetTile(gfx++, G_IM_FMT_CI, G_IM_SIZ_8b, 80, 0x0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, 0, 0,
G_TX_NOMIRROR | G_TX_CLAMP, 0, 0);
gDPSetTileSize(gfx++, G_TX_RENDERTILE, (2 << 2), 0, ((SCREEN_WIDTH * 2 + 1) << 2), (2 << 2));
gDPSetTile(gfx++, G_IM_FMT_CI, G_IM_SIZ_8b, 80, 0x0, 1, 1, G_TX_NOMIRROR | G_TX_CLAMP, 0, 0,
G_TX_NOMIRROR | G_TX_CLAMP, 0, 0);
gDPSetTileSize(gfx++, 1, (1 << 2), 0, ((SCREEN_WIDTH * 2) << 2), (2 << 2));
gSPTextureRectangle(gfx++, 0, y << 2, (SCREEN_WIDTH << 2), (y + height) << 2, G_TX_RENDERTILE, 2 << 5, 0,
2 << 10, 1 << 10);
tex += SCREEN_WIDTH * height;
}
gDPPipeSync(gfx++);
gSPEndDisplayList(gfx++);
return gfx;
}
void VisMono_Draw(VisMono* this, Gfx** gfxp) {
Gfx* gfx = *gfxp;
u16* tlut;
Gfx* monoDL;
Gfx* glistpEnd;
if (this->tlut) {
tlut = this->tlut;
} else {
tlut = Graph_DlistAlloc(&gfx, 256 * sizeof(u16));
VisMono_UpdateTexture(this, tlut);
}
if (this->monoDl) {
monoDL = this->monoDl;
} else {
monoDL = Graph_DlistAlloc(&gfx, DLSIZE * sizeof(Gfx));
glistpEnd = VisMono_DrawTexture(this, monoDL);
if (!(glistpEnd <= monoDL + DLSIZE)) {
LOG_ADDRESS("glistp_end", glistpEnd, "../z_vismono.c", 257);
LOG_ADDRESS("mono_dl", monoDL, "../z_vismono.c", 258);
LOG_ADDRESS("mono_dl + (1+3+1+1+80*(7+2+2+3)+1)", monoDL + DLSIZE, "../z_vismono.c", 259);
LOG_ADDRESS("(1+3+1+1+80*(7+2+2+3)+1)", DLSIZE, "../z_vismono.c", 260);
}
ASSERT(glistpEnd <= monoDL + DLSIZE, "glistp_end <= mono_dl + DLSIZE", "../z_vismono.c", 262);
}
gDPPipeSync(gfx++);
if (this->setScissor == true) {
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
}
gDPSetColor(gfx++, G_SETPRIMCOLOR, this->primColor.rgba);
gDPSetColor(gfx++, G_SETENVCOLOR, this->envColor.rgba);
gDPLoadTLUT_pal256(gfx++, tlut);
gSPDisplayList(gfx++, monoDL);
gDPPipeSync(gfx++);
*gfxp = gfx;
}
void VisMono_DrawOld(VisMono* this) {
Gfx* glistpEnd;
if (!this->tlut) {
this->tlut = SystemArena_MallocDebug(256 * sizeof(u16), "../z_vismono.c", 283);
VisMono_UpdateTexture(this, this->tlut);
}
if (!this->monoDl) {
this->monoDl = SystemArena_MallocDebug(DLSIZE * sizeof(Gfx), "../z_vismono.c", 289);
glistpEnd = VisMono_DrawTexture(this, this->monoDl);
ASSERT(glistpEnd <= this->monoDl + DLSIZE, "glistp_end <= this->mono_dl + DLSIZE", "../z_vismono.c", 292);
}
}