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oot/include/z64game_over.h

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#ifndef Z64GAME_OVER_H
#define Z64GAME_OVER_H
#include "ultra64.h"
struct PlayState;
typedef enum GameOverState {
/* 00 */ GAMEOVER_INACTIVE,
/* 01 */ GAMEOVER_DEATH_START,
/* 02 */ GAMEOVER_DEATH_WAIT_GROUND, // wait for link to fall and hit the ground
/* 03 */ GAMEOVER_DEATH_DELAY_MENU, // wait for 1 second before showing the game over menu
/* 04 */ GAMEOVER_DEATH_MENU, // do nothing while kaleidoscope handles the game over menu
/* 20 */ GAMEOVER_REVIVE_START = 20,
/* 21 */ GAMEOVER_REVIVE_RUMBLE,
/* 22 */ GAMEOVER_REVIVE_WAIT_GROUND, // wait for link to fall and hit the ground
/* 23 */ GAMEOVER_REVIVE_WAIT_FAIRY, // wait for the fairy to rise all the way up out of links body
/* 24 */ GAMEOVER_REVIVE_FADE_OUT // fade out the game over lights as link is revived and gets back up
} GameOverState;
typedef struct GameOverContext {
/* 0x00 */ u16 state;
} GameOverContext; // size = 0x2
void GameOver_Init(struct PlayState* play);
void GameOver_FadeInLights(struct PlayState* play);
void GameOver_Update(struct PlayState* play);
#endif