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146 lines
4.8 KiB
C
146 lines
4.8 KiB
C
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#ifndef ROM_HEADER_H
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#define ROM_HEADER_H
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/* Storage medium IDs, used internally in MEDIUM below */
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#define STORAGE_MEDIUM_CARTRIDGE "N"
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#define STORAGE_MEDIUM_CARTRIDGE_EXPANDABLE "C"
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#define STORAGE_MEDIUM_DISK "D"
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#define STORAGE_MEDIUM_DISK_EXPANSION "E"
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/* Region IDs, used internally in REGION below */
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#define REGION_CODE_ALL "A"
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#define REGION_CODE_JP "J"
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#define REGION_CODE_US "E"
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#define REGION_CODE_PAL "P"
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#define REGION_CODE_GATEWAY "G"
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#define REGION_CODE_LODGENET "L"
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/**
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* Magic value to determine if the ROM is byteswapped.
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*
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* This is not totally reliable since the PI Domain 1 Latency could also hold this value, however generally it can be
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* assumed that this is not the case.
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*/
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#define ENDIAN_IDENTIFIER \
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.byte 0x80
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/**
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* Configures the timings for PI Domain 1. This determines how fast the PI hardware will read from the ROM. IPL2 reads
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* this configuration using the slowest possible configuration before switching to the provided configuration.
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*/
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#define PI_DOMAIN_1_CFG(lat, pwd, pgs, rls) \
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.byte (((rls) & 3) << 4) | ((pgs) & 0xF); \
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.byte (pwd) & 0xFF; \
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.byte (lat) & 0xFF
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/**
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* Some older libultra versions use this field to set osClockRate. It does not have any other meaningful effect, the
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* clock rate of physical units does not actually change to match this value.
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*/
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#define SYSTEM_CLOCK_RATE_SETTING(num) \
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.word (num)
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/**
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* Indicates the entrypoint address of the program that IPL3 will load the boot segment to and execute.
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* This should be >= 0x80000400.
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*/
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#define ENTRYPOINT(sym) \
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.word (sym)
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/**
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* Indicates the hardware revision the program is designed for (hw_major, hw_minor)
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* and what libultra version (os_ver) it uses.
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*
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* The hardware revision for a retail N64 is (2,0).
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* The libultra version may be a single letter, without quotes.
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*/
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#define LIBULTRA_VERSION(hw_major, hw_minor, os_ver) \
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.half 0; \
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.byte (hw_major) * 10 + (hw_minor); \
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_os_ver_start = .; \
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.ascii #os_ver ; \
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.if (. - _os_ver_start) != 1; \
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.error "OS version should be just one letter"; \
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.endif
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/**
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* Leaves space to insert the ROM Checksum value. IPL3 computes a checksum over ROM data in the range 0x1000 to 0x101000
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* and compares it to this value, if the results differ it will refuse to boot the program.
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*
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* This macro just writes 8 bytes of 0. The correct checksum value is filled in after the full ROM image is available to
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* compute the checksum with.
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*/
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#define CHECKSUM() \
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.word 0, 0
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/**
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* For unused header space. Fills num bytes with 0.
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*/
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#define PADDING(num) \
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.fill (num)
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/**
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* Defines the ROM name. This should be a string that is at most 20 characters long, a null terminator is not required.
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* If a name is less than 20 characters, the remaining space will be padded with spaces.
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*/
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#define ROM_NAME(name) \
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_name_start = .; \
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.ascii name; \
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.if (. - _name_start) > 20; \
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.error "ROM name too long, must be at most 20 characters"; \
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.endif; \
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.if (. - _name_start) < 20; \
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.fill 20 - (. - _name_start), 1, 0x20; \
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.endif
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/**
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* Identifies the storage medium the program intends to use.
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*
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* Should be one of:
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* - CARTRIDGE
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* - CARTRIDGE_EXPANDABLE
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* - DISK
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* - DISK_EXPANSION
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*/
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#define MEDIUM(type) \
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.ascii STORAGE_MEDIUM_##type
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/**
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* Two-letter game identifier. Should be wrapped in quotes.
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*/
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#define GAME_ID(id) \
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_game_id_start = .; \
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.ascii id ; \
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.if (. - _game_id_start) != 2; \
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.error "Game ID should be two letters"; \
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.endif
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/**
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* Identifies the region the game is made for.
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*
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* Should be one of:
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* - ALL
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* - JP
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* - US
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* - PAL
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* - GATEWAY
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* - LODGENET
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*
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* Note: Often flashcarts and emulators will read this value to determine whether to act as an NTSC or PAL system and
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* will adjust the VI timings appropriately, which may be used to determine target FPS.
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* This can lead to glitchy video output on hardware if the program configures a video mode other than the native
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* video mode for the hardware version.
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*/
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#define REGION(name) \
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.ascii REGION_CODE_##name
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/**
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* Identifies the game revision number. Can be between 0 and 255.
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*/
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#define GAME_REVISION(num) \
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.byte (num)
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#endif
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