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oot/assets/xml/objects/object_bw.xml

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<Root>
<File Name="object_bw" Segment="6">
<!-- Torch Slug Animation -->
<Animation Name="gTorchSlugEyestalkWaveAnim" Offset="0x228"/> <!-- Original name is "bw_aruku" ("to walk"). Used for when the Torch Slug moves around. -->
<!-- Torch Slug Limb DisplayLists -->
<DList Name="gTorchSlugLeftLowerEyestalkDL" Offset="0x2C0"/>
<DList Name="gTorchSlugLeftUpperEyestalkDL" Offset="0x3E8"/>
<DList Name="gTorchSlugRightLowerEyestalkDL" Offset="0x558"/>
<DList Name="gTorchSlugRightUpperEyestalkDL" Offset="0x680"/>
<DList Name="gTorchSlugBodyDL" Offset="0x1050"/>
<!-- Torch Slug Textures -->
<Texture Name="gTorchSlugEyestalkTex" OutName="torch_slug_eyestalk" Format="rgba16" Width="16" Height="16" Offset="0x1240"/>
<Texture Name="gTorchSlugEyeTex" OutName="torch_slug_eye" Format="rgba16" Width="16" Height="16" Offset="0x1440"/>
<Texture Name="gTorchSlugBodyTLUT" OutName="torch_slug_body_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1640"/>
<Texture Name="gTorchSlugBody1Tex" OutName="torch_slug_body_1" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/>
<Texture Name="gTorchSlugBody2Tex" OutName="torch_slug_body_2" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/>
<!-- Torch Slug Limbs -->
<Limb Name="gTorchSlugBodyLimb" LimbType="Standard" Offset="0x2040"/>
<Limb Name="gTorchSlugLeftEyestalkRootRootLimb" LimbType="Standard" Offset="0x204C"/>
<Limb Name="gTorchSlugLeftEyestalkRootLimb" LimbType="Standard" Offset="0x2058"/>
<Limb Name="gTorchSlugLeftUpperEyestalkRootLimb" LimbType="Standard" Offset="0x2064"/>
<Limb Name="gTorchSlugLeftUpperEyestalkLimb" LimbType="Standard" Offset="0x2070"/>
<Limb Name="gTorchSlugLeftLowerEyestalkLimb" LimbType="Standard" Offset="0x207C"/>
<Limb Name="gTorchSlugRightEyestalkRootRootLimb" LimbType="Standard" Offset="0x2088"/>
<Limb Name="gTorchSlugRightEyestalkRootLimb" LimbType="Standard" Offset="0x2094"/>
<Limb Name="gTorchSlugRightUpperEyestalkRootLimb" LimbType="Standard" Offset="0x20A0"/>
<Limb Name="gTorchSlugRightUpperEyestalkLimb" LimbType="Standard" Offset="0x20AC"/>
<Limb Name="gTorchSlugRightLowerEyestalkLimb" LimbType="Standard" Offset="0x20B8"/>
<!-- Torch Slug Skeleton -->
<Skeleton Name="gTorchSlugSkel" Type="Normal" LimbType="Standard" Offset="0x20F0"/>
<!-- Torch Slug Animations -->
<Animation Name="gTorchSlugEyestalkRaiseAnim" Offset="0x21A0"/> <!-- Original name is "bw_hakken" ("discovery; detection"). Used for when the Torch Slug spots the player. -->
<Animation Name="gTorchSlugEyestalkFlailAnim" Offset="0x2250"/> <!-- Original name is "bw_kogeki" ("attack; offensive"). Used for when the Torch Slug jumps at the player or is flipped over. -->
</File>
</Root>