2020-03-17 04:31:30 +00:00
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#include <global.h>
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2020-05-04 19:02:51 +00:00
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void (*sPlayerCallInitFunc)(Actor* thisx, GlobalContext* globalCtx);
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void (*sPlayerCallDestroyFunc)(Actor* thisx, GlobalContext* globalCtx);
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void (*sPlayerCallUpdateFunc)(Actor* thisx, GlobalContext* globalCtx);
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void (*sPlayerCallDrawFunc)(Actor* thisx, GlobalContext* globalCtx);
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2020-03-17 04:31:30 +00:00
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2020-05-04 19:02:51 +00:00
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void func_80846CD8(Actor* thisx, GlobalContext* globalCtx);
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void func_8084AB54(Actor* thisx, GlobalContext* globalCtx);
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void func_80849EA8(Actor* thisx, GlobalContext* globalCtx);
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void func_8084A5C4(Actor* thisx, GlobalContext* globalCtx);
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2020-03-17 04:31:30 +00:00
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2020-05-04 19:02:51 +00:00
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void PlayerCall_Init(Actor* thisx, GlobalContext* globalCtx);
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void PlayerCall_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void PlayerCall_Update(Actor* thisx, GlobalContext* globalCtx);
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void PlayerCall_Draw(Actor* thisx, GlobalContext* globalCtx);
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2020-03-17 04:31:30 +00:00
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2020-03-22 21:19:43 +00:00
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const ActorInit Player_InitVars = {
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ACTOR_PLAYER,
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ACTORTYPE_PLAYER,
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0x6000035,
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OBJECT_GAMEPLAY_KEEP,
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sizeof(Player),
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(ActorFunc)PlayerCall_Init,
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(ActorFunc)PlayerCall_Destroy,
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(ActorFunc)PlayerCall_Update,
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(ActorFunc)PlayerCall_Draw,
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};
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2020-03-22 21:19:43 +00:00
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void PlayerCall_InitFuncPtrs() {
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sPlayerCallInitFunc = KaleidoManager_GetRamAddr(func_80846CD8);
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sPlayerCallDestroyFunc = KaleidoManager_GetRamAddr(func_8084AB54);
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sPlayerCallUpdateFunc = KaleidoManager_GetRamAddr(func_80849EA8);
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sPlayerCallDrawFunc = KaleidoManager_GetRamAddr(func_8084A5C4);
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}
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2020-05-04 19:02:51 +00:00
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void PlayerCall_Init(Actor* thisx, GlobalContext* globalCtx) {
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KaleidoScopeCall_LoadPlayer();
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PlayerCall_InitFuncPtrs();
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2020-05-04 19:02:51 +00:00
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sPlayerCallInitFunc(thisx, globalCtx);
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2020-03-17 04:31:30 +00:00
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}
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2020-05-04 19:02:51 +00:00
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void PlayerCall_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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KaleidoScopeCall_LoadPlayer();
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sPlayerCallDestroyFunc(thisx, globalCtx);
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2020-03-17 04:31:30 +00:00
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}
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2020-05-04 19:02:51 +00:00
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void PlayerCall_Update(Actor* thisx, GlobalContext* globalCtx) {
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KaleidoScopeCall_LoadPlayer();
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sPlayerCallUpdateFunc(thisx, globalCtx);
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2020-03-17 04:31:30 +00:00
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}
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2020-05-04 19:02:51 +00:00
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void PlayerCall_Draw(Actor* thisx, GlobalContext* globalCtx) {
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KaleidoScopeCall_LoadPlayer();
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sPlayerCallDrawFunc(thisx, globalCtx);
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2020-03-17 04:31:30 +00:00
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}
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