z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
|
|
|
#ifndef MESSAGE_DATA_FMT_H
|
|
|
|
#define MESSAGE_DATA_FMT_H
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Macros to create both a constant and a string literal from a magic value
|
|
|
|
* The constants are used in code files when parsing text for various purposes
|
|
|
|
* The strings are used in the message_data_static files themselves, as you can only concat strings with other strings
|
|
|
|
*/
|
|
|
|
|
2023-10-27 14:06:44 +00:00
|
|
|
#ifndef GLUE
|
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
|
|
|
#define GLUE(a, b) a##b
|
2023-10-27 14:06:44 +00:00
|
|
|
#endif
|
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
|
|
|
|
|
|
|
#define STRINGIFY(s) #s
|
|
|
|
#define EXPAND_AND_STRINGIFY(s) STRINGIFY(s)
|
|
|
|
|
|
|
|
#define HEX(N) GLUE(0x, N)
|
|
|
|
#define STR(N) EXPAND_AND_STRINGIFY(GLUE(\x, N))
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Text control characters
|
|
|
|
*/
|
|
|
|
|
|
|
|
// Control character magic values, in 2-digit hex without prefix
|
|
|
|
|
|
|
|
#define CTRL_NEWLINE 01
|
|
|
|
#define CTRL_END 02
|
|
|
|
#define CTRL_BOX_BREAK 04
|
|
|
|
#define CTRL_COLOR 05
|
|
|
|
#define CTRL_SHIFT 06
|
|
|
|
#define CTRL_TEXTID 07
|
|
|
|
#define CTRL_QUICKTEXT_ENABLE 08
|
|
|
|
#define CTRL_QUICKTEXT_DISABLE 09
|
|
|
|
#define CTRL_PERSISTENT 0A
|
|
|
|
#define CTRL_EVENT 0B
|
|
|
|
#define CTRL_BOX_BREAK_DELAYED 0C
|
|
|
|
#define CTRL_AWAIT_BUTTON_PRESS 0D
|
|
|
|
#define CTRL_FADE 0E
|
|
|
|
#define CTRL_NAME 0F
|
|
|
|
#define CTRL_OCARINA 10
|
|
|
|
#define CTRL_FADE2 11
|
|
|
|
#define CTRL_SFX 12
|
|
|
|
#define CTRL_ITEM_ICON 13
|
|
|
|
#define CTRL_TEXT_SPEED 14
|
|
|
|
#define CTRL_BACKGROUND 15
|
|
|
|
#define CTRL_MARATHON_TIME 16
|
|
|
|
#define CTRL_RACE_TIME 17
|
|
|
|
#define CTRL_POINTS 18
|
|
|
|
#define CTRL_TOKENS 19
|
|
|
|
#define CTRL_UNSKIPPABLE 1A
|
|
|
|
#define CTRL_TWO_CHOICE 1B
|
|
|
|
#define CTRL_THREE_CHOICE 1C
|
|
|
|
#define CTRL_FISH_INFO 1D
|
|
|
|
#define CTRL_HIGHSCORE 1E
|
|
|
|
#define CTRL_TIME 1F
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Colors
|
2022-01-23 23:09:02 +00:00
|
|
|
*/
|
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
|
|
|
|
|
|
|
#define COLOR_STR(N) EXPAND_AND_STRINGIFY(GLUE(\x4, N))
|
|
|
|
|
|
|
|
// Color magic values, in single-digit hex without prefix
|
|
|
|
|
|
|
|
#define CTRL_DEFAULT 0
|
|
|
|
#define CTRL_RED 1
|
|
|
|
#define CTRL_ADJUSTABLE 2
|
|
|
|
#define CTRL_BLUE 3
|
|
|
|
#define CTRL_LIGHTBLUE 4
|
|
|
|
#define CTRL_PURPLE 5
|
|
|
|
#define CTRL_YELLOW 6
|
|
|
|
#define CTRL_BLACK 7
|
|
|
|
|
|
|
|
#ifdef MESSAGE_DATA_STATIC
|
|
|
|
// For use in message_data_static files
|
|
|
|
|
|
|
|
#define ARG(x) x
|
|
|
|
|
2022-01-23 23:09:02 +00:00
|
|
|
// while a control character, newlines are handled in the charmap conversion
|
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
|
|
|
// stage to allow normal newline \n usage in message_data_static files
|
|
|
|
#define NEWLINE STR(CTRL_NEWLINE)
|
|
|
|
#define END STR(CTRL_END)
|
|
|
|
#define BOX_BREAK STR(CTRL_BOX_BREAK)
|
|
|
|
#define COLOR(x) STR(CTRL_COLOR) ARG(x) // 1
|
|
|
|
#define SHIFT(x) STR(CTRL_SHIFT) ARG(x) // 1
|
|
|
|
#define TEXTID(x) STR(CTRL_TEXTID) ARG(x) // 2
|
|
|
|
#define QUICKTEXT_ENABLE STR(CTRL_QUICKTEXT_ENABLE)
|
|
|
|
#define QUICKTEXT_DISABLE STR(CTRL_QUICKTEXT_DISABLE)
|
|
|
|
#define PERSISTENT STR(CTRL_PERSISTENT)
|
|
|
|
#define EVENT STR(CTRL_EVENT)
|
|
|
|
#define BOX_BREAK_DELAYED(x) STR(CTRL_BOX_BREAK_DELAYED) ARG(x) // 1
|
|
|
|
#define AWAIT_BUTTON_PRESS STR(CTRL_AWAIT_BUTTON_PRESS)
|
|
|
|
#define FADE(x) STR(CTRL_FADE) ARG(x) // 1
|
|
|
|
#define NAME STR(CTRL_NAME)
|
|
|
|
#define OCARINA STR(CTRL_OCARINA)
|
|
|
|
#define FADE2(x) STR(CTRL_FADE2) ARG(x) // 2
|
|
|
|
#define SFX(x) STR(CTRL_SFX) ARG(x) // 2
|
|
|
|
#define ITEM_ICON(x) STR(CTRL_ITEM_ICON) ARG(x) // 1
|
|
|
|
#define TEXT_SPEED(x) STR(CTRL_TEXT_SPEED) ARG(x) // 1
|
|
|
|
#define BACKGROUND(x,y,z) STR(CTRL_BACKGROUND) ARG(x) ARG(y) ARG(z)
|
|
|
|
#define MARATHON_TIME STR(CTRL_MARATHON_TIME)
|
|
|
|
#define RACE_TIME STR(CTRL_RACE_TIME)
|
|
|
|
#define POINTS STR(CTRL_POINTS)
|
|
|
|
#define TOKENS STR(CTRL_TOKENS)
|
|
|
|
#define UNSKIPPABLE STR(CTRL_UNSKIPPABLE)
|
|
|
|
#define TWO_CHOICE STR(CTRL_TWO_CHOICE)
|
|
|
|
#define THREE_CHOICE STR(CTRL_THREE_CHOICE)
|
|
|
|
#define FISH_INFO STR(CTRL_FISH_INFO)
|
|
|
|
#define HIGHSCORE(x) STR(CTRL_HIGHSCORE) ARG(x) // 1
|
|
|
|
#define TIME STR(CTRL_TIME)
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Highscore values as strings, for code references the HighScores
|
|
|
|
* enum should be used.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#define HS_HORSE_ARCHERY "\x00"
|
|
|
|
#define HS_POE_POINTS "\x01"
|
|
|
|
#define HS_LARGEST_FISH "\x02"
|
|
|
|
#define HS_HORSE_RACE "\x03"
|
|
|
|
#define HS_MARATHON "\x04"
|
|
|
|
#define HS_DAMPE_RACE "\x06"
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Color values as strings
|
|
|
|
*/
|
|
|
|
|
|
|
|
#define DEFAULT COLOR_STR(CTRL_DEFAULT)
|
|
|
|
#define RED COLOR_STR(CTRL_RED)
|
|
|
|
#define ADJUSTABLE COLOR_STR(CTRL_ADJUSTABLE)
|
|
|
|
#define BLUE COLOR_STR(CTRL_BLUE)
|
|
|
|
#define LIGHTBLUE COLOR_STR(CTRL_LIGHTBLUE)
|
|
|
|
#define PURPLE COLOR_STR(CTRL_PURPLE)
|
|
|
|
#define YELLOW COLOR_STR(CTRL_YELLOW)
|
|
|
|
#define BLACK COLOR_STR(CTRL_BLACK)
|
|
|
|
|
|
|
|
#else
|
|
|
|
// For use in code files
|
|
|
|
#define MSGCOL_DEFAULT HEX(CTRL_DEFAULT)
|
|
|
|
#define MSGCOL_RED HEX(CTRL_RED)
|
|
|
|
#define MSGCOL_ADJUSTABLE HEX(CTRL_ADJUSTABLE)
|
|
|
|
#define MSGCOL_BLUE HEX(CTRL_BLUE)
|
|
|
|
#define MSGCOL_LIGHTBLUE HEX(CTRL_LIGHTBLUE)
|
|
|
|
#define MSGCOL_PURPLE HEX(CTRL_PURPLE)
|
|
|
|
#define MSGCOL_YELLOW HEX(CTRL_YELLOW)
|
|
|
|
#define MSGCOL_BLACK HEX(CTRL_BLACK)
|
|
|
|
|
|
|
|
#define MESSAGE_NEWLINE HEX(CTRL_NEWLINE)
|
|
|
|
#define MESSAGE_END HEX(CTRL_END)
|
|
|
|
#define MESSAGE_BOX_BREAK HEX(CTRL_BOX_BREAK)
|
|
|
|
#define MESSAGE_COLOR HEX(CTRL_COLOR)
|
|
|
|
#define MESSAGE_SHIFT HEX(CTRL_SHIFT)
|
|
|
|
#define MESSAGE_TEXTID HEX(CTRL_TEXTID)
|
|
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#define MESSAGE_QUICKTEXT_ENABLE HEX(CTRL_QUICKTEXT_ENABLE)
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#define MESSAGE_QUICKTEXT_DISABLE HEX(CTRL_QUICKTEXT_DISABLE)
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#define MESSAGE_PERSISTENT HEX(CTRL_PERSISTENT)
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#define MESSAGE_EVENT HEX(CTRL_EVENT)
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#define MESSAGE_BOX_BREAK_DELAYED HEX(CTRL_BOX_BREAK_DELAYED)
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#define MESSAGE_AWAIT_BUTTON_PRESS HEX(CTRL_AWAIT_BUTTON_PRESS)
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#define MESSAGE_FADE HEX(CTRL_FADE)
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#define MESSAGE_NAME HEX(CTRL_NAME)
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#define MESSAGE_OCARINA HEX(CTRL_OCARINA)
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#define MESSAGE_FADE2 HEX(CTRL_FADE2)
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#define MESSAGE_SFX HEX(CTRL_SFX)
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#define MESSAGE_ITEM_ICON HEX(CTRL_ITEM_ICON)
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#define MESSAGE_TEXT_SPEED HEX(CTRL_TEXT_SPEED)
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#define MESSAGE_BACKGROUND HEX(CTRL_BACKGROUND)
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#define MESSAGE_MARATHON_TIME HEX(CTRL_MARATHON_TIME)
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#define MESSAGE_RACE_TIME HEX(CTRL_RACE_TIME)
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#define MESSAGE_POINTS HEX(CTRL_POINTS)
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#define MESSAGE_TOKENS HEX(CTRL_TOKENS)
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#define MESSAGE_UNSKIPPABLE HEX(CTRL_UNSKIPPABLE)
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#define MESSAGE_TWO_CHOICE HEX(CTRL_TWO_CHOICE)
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#define MESSAGE_THREE_CHOICE HEX(CTRL_THREE_CHOICE)
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#define MESSAGE_FISH_INFO HEX(CTRL_FISH_INFO)
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#define MESSAGE_HIGHSCORE HEX(CTRL_HIGHSCORE)
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#define MESSAGE_TIME HEX(CTRL_TIME)
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#endif
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#endif
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