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oot/assets/xml/objects/object_brob.xml

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<Root>
<File Name="object_brob" Segment="6">
<Animation Name="gBrobStunnedAnim" Offset="0x290"/>
<DList Name="gBrobBaseSegmentDL" Offset="0x7E0"/>
<DList Name="gBrobLowerSegmentDL" Offset="0x898"/>
<DList Name="gBrobMiddleSegmentDL" Offset="0x9D0"/>
<DList Name="gBrobUpperSegmentDL" Offset="0xAE8"/>
<DList Name="gBrobTopSegmentDL" Offset="0xC00"/>
<Texture Name="gBrobFleshTex" OutName="flesh" Format="rgba16" Width="32" Height="32" Offset="0xD48"/>
<Limb Name="gBrobRootLimb" LimbType="Standard" Offset="0x1548"/>
<Limb Name="gBrobBaseSegmentRootLimb" LimbType="Standard" Offset="0x1554"/>
<Limb Name="gBrobBaseSegmentLimb" LimbType="Standard" Offset="0x1560"/>
<Limb Name="gBrobLowerSegmentRootLimb" LimbType="Standard" Offset="0x156C"/>
<Limb Name="gBrobLowerSegmentLimb" LimbType="Standard" Offset="0x1578"/>
<Limb Name="gBrobMiddleSegmentLimb" LimbType="Standard" Offset="0x1584"/>
<Limb Name="gBrobUpperSegmentRootLimb" LimbType="Standard" Offset="0x1590"/>
<Limb Name="gBrobUpperSegmentLimb" LimbType="Standard" Offset="0x159C"/>
<Limb Name="gBrobTopSegmentLimb" LimbType="Standard" Offset="0x15A8"/>
<Skeleton Name="gBrobSkel" Type="Flex" LimbType="Standard" Offset="0x15D8"/>
<Animation Name="gBrobShockAnim" Offset="0x1678"/>
<Animation Name="gBrobMoveUpAnim" Offset="0x1750"/>
<Animation Name="gBrobWobbleAnim" Offset="0x1958"/>
<Collision Name="gBrobCol" Offset="0x1A70"/>
</File>
</Root>