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oot/assets/xml/objects/object_oE5.xml

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<Root>
<File Name="object_oE5" Segment="6">
<!--<Limb Name="object_oE5_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_oE5_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_oE5_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_oE5_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_oE5_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_oE5_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_oE5_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_oE5_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_oE5_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_oE5_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_oE5_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_oE5_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_oE5_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_oE5_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_oE5_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Limb Name="object_oE5_Limb_0000B4" LimbType="Standard" Offset="0xB4"/>
<Limb Name="object_oE5_Limb_0000C0" LimbType="Standard" Offset="0xC0"/>
<Limb Name="object_oE5_Limb_0000CC" LimbType="Standard" Offset="0xCC"/>
<Limb Name="object_oE5_Limb_0000D8" LimbType="Standard" Offset="0xD8"/>
<Limb Name="object_oE5_Limb_0000E4" LimbType="Standard" Offset="0xE4"/>
<Limb Name="object_oE5_Limb_0000F0" LimbType="Standard" Offset="0xF0"/>
<Limb Name="object_oE5_Limb_0000FC" LimbType="Standard" Offset="0xFC"/>
<Limb Name="object_oE5_Limb_000108" LimbType="Standard" Offset="0x108"/>
<Limb Name="object_oE5_Limb_000114" LimbType="Standard" Offset="0x114"/>
<Limb Name="object_oE5_Limb_000120" LimbType="Standard" Offset="0x120"/>
<Limb Name="object_oE5_Limb_00012C" LimbType="Standard" Offset="0x12C"/>
<Limb Name="object_oE5_Limb_000138" LimbType="Standard" Offset="0x138"/>
<Limb Name="object_oE5_Limb_000144" LimbType="Standard" Offset="0x144"/>
<Limb Name="object_oE5_Limb_000150" LimbType="Standard" Offset="0x150"/>
<Limb Name="object_oE5_Limb_00015C" LimbType="Standard" Offset="0x15C"/>
<Limb Name="object_oE5_Limb_000168" LimbType="Standard" Offset="0x168"/>
<Limb Name="object_oE5_Limb_000174" LimbType="Standard" Offset="0x174"/>
<Limb Name="object_oE5_Limb_000180" LimbType="Standard" Offset="0x180"/>
<Limb Name="object_oE5_Limb_00018C" LimbType="Standard" Offset="0x18C"/>
<Limb Name="object_oE5_Limb_000198" LimbType="Standard" Offset="0x198"/>
<Limb Name="object_oE5_Limb_0001A4" LimbType="Standard" Offset="0x1A4"/>
<Limb Name="object_oE5_Limb_0001B0" LimbType="Standard" Offset="0x1B0"/>
<Limb Name="object_oE5_Limb_0001BC" LimbType="Standard" Offset="0x1BC"/>
<Skeleton Name="object_oE5_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260"/>-->
<DList Name="object_oE5_DL_0024E8" Offset="0x24E8"/>
<DList Name="object_oE5_DL_002690" Offset="0x2690"/>
<DList Name="object_oE5_DL_002C60" Offset="0x2C60"/>
<DList Name="object_oE5_DL_002E10" Offset="0x2E10"/>
<DList Name="object_oE5_DL_002F00" Offset="0x2F00"/>
<DList Name="object_oE5_DL_003050" Offset="0x3050"/>
<DList Name="object_oE5_DL_003200" Offset="0x3200"/>
<DList Name="object_oE5_DL_0032F0" Offset="0x32F0"/>
<Texture Name="object_oE5_TLUT_003440" OutName="tlut_00003440" Format="rgba16" Width="16" Height="16" Offset="0x3440"/>
Even more objects (#913) * malon adult limbs and enum * malon adult animations * Malon Adult textures * Object_ma2 OK * Cleanup undefined syms file * more cleanup * object_in OK * change * Object_TA limbs and Limb DLs ok * Textures in DLs OK * Object TA animations OK * Object TA OK * clean up the xml * almost done with impa textures * name impa draw funcs * fix globalCtx2 in talon_init * more progress in impa * eye texture stuff * impa OK * remove files * fix messed up merge * Switch MA2 blink timer from hex * Name a function * Fix skelanime fixer * Missing malon adult TLUT * add some missing symbols in DemoEc * Fix conflicts, part2 * Clean up TLUT related stuff and some minor things * Remove unused externs from z_demo_ec * Remove unused symbols from undefined_syms.txt * PR fixes (Dragorn) * Dragorn fixes * Fix various texture-related issues in object_link_child * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix ingo and the rest of Dragorns fix * impa fixes * fix ingo again * fix windmill man missing TLUT * Fix impa in viewer * Roman's fixes * Add limb * Missed an animation Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-24 18:37:36 +00:00
<Texture Name="object_oE5_Tex_003640" OutName="tex_00003640" Format="ci8" Width="32" Height="32" Offset="0x3640" TlutOffset="0x3440"/>
<Texture Name="object_oE5_Tex_003A40" OutName="tex_00003A40" Format="ci8" Width="32" Height="32" Offset="0x3A40" TlutOffset="0x3440"/>
<Texture Name="object_oE5_Tex_003E40" OutName="tex_00003E40" Format="ci8" Width="32" Height="32" Offset="0x3E40" TlutOffset="0x3440"/>
<Texture Name="object_oE5_TLUT_004240" OutName="tlut_00004240" Format="rgba16" Width="16" Height="16" Offset="0x4240"/>
Even more objects (#913) * malon adult limbs and enum * malon adult animations * Malon Adult textures * Object_ma2 OK * Cleanup undefined syms file * more cleanup * object_in OK * change * Object_TA limbs and Limb DLs ok * Textures in DLs OK * Object TA animations OK * Object TA OK * clean up the xml * almost done with impa textures * name impa draw funcs * fix globalCtx2 in talon_init * more progress in impa * eye texture stuff * impa OK * remove files * fix messed up merge * Switch MA2 blink timer from hex * Name a function * Fix skelanime fixer * Missing malon adult TLUT * add some missing symbols in DemoEc * Fix conflicts, part2 * Clean up TLUT related stuff and some minor things * Remove unused externs from z_demo_ec * Remove unused symbols from undefined_syms.txt * PR fixes (Dragorn) * Dragorn fixes * Fix various texture-related issues in object_link_child * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix ingo and the rest of Dragorns fix * impa fixes * fix ingo again * fix windmill man missing TLUT * Fix impa in viewer * Roman's fixes * Add limb * Missed an animation Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-24 18:37:36 +00:00
<Texture Name="object_oE5_Tex_004440" OutName="tex_00004440" Format="ci8" Width="8" Height="8" Offset="0x4440" TlutOffset="0x4240"/>
<Texture Name="object_oE5_Tex_004480" OutName="tex_00004480" Format="ci8" Width="16" Height="16" Offset="0x4480" TlutOffset="0x4240"/>
<Texture Name="object_oE5_Tex_004580" OutName="tex_00004580" Format="ci8" Width="16" Height="16" Offset="0x4580" TlutOffset="0x4240"/>
<Texture Name="object_oE5_Tex_004680" OutName="tex_00004680" Format="rgba16" Width="32" Height="16" Offset="0x4680"/>
<Texture Name="object_oE5_Tex_004A80" OutName="tex_00004A80" Format="rgba16" Width="8" Height="16" Offset="0x4A80"/>
<Texture Name="object_oE5_Tex_004B80" OutName="tex_00004B80" Format="i4" Width="16" Height="8" Offset="0x4B80"/>
<Texture Name="object_oE5_Tex_004BC0" OutName="tex_00004BC0" Format="rgba16" Width="32" Height="32" Offset="0x4BC0"/>
<Texture Name="object_oE5_Tex_0053C0" OutName="tex_000053C0" Format="rgba16" Width="16" Height="8" Offset="0x53C0"/>
<Texture Name="object_oE5_Tex_0054C0" OutName="tex_000054C0" Format="i4" Width="16" Height="32" Offset="0x54C0"/>
</File>
</Root>