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oot/assets/xml/objects/gameplay_dangeon_keep.xml

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<Root>
<File Name="gameplay_dangeon_keep" Segment="5">
<DList Name="gUnusedCandleDL" Offset="0x440"/>
<DList Name="gBrownFragmentDL" Offset="0x530"/>
<Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgb5a1" Width="32" Height="32" Offset="0x7C0"/>
<DList Name="gDoorLockDL" Offset="0x1100"/>
<DList Name="gDoorChainsDL" Offset="0x11F0"/>
<Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgb5a1" Width="32" Height="32" Offset="0x1A80"/>
<DList Name="gUnusedBombBagDL" Offset="0x32C0"/>
<Texture Name="gPushBlockSilverTex" OutName="block_silver" Format="i4" Width="64" Height="64" Offset="0x3350"/>
<Texture Name="gPushBlockBaseTex" OutName="block_base" Format="i4" Width="64" Height="64" Offset="0x3B50"/>
<Texture Name="gPushBlockGrayTex" OutName="block_gray" Format="i4" Width="64" Height="64" Offset="0x4350"/>
<DList Name="gPushBlockDL" Offset="0x4CD0"/>
<Collision Name="gPushBlockCol" Offset="0x4E98"/>
<DList Name="gWoodenPlatofrmDL" Offset="0x5050"/>
<DList Name="gSmallWoodenBoxDL" Offset="0x5290"/>
<DList Name="gSmallWoodenBoxFragmentDL" Offset="0x5380"/>
<DList Name="gBetaKokiriSwordSpriteDL" Offset="0x5450"/>
<DList Name="gMagicJarSpriteDL" Offset="0x5520"/>
<DList Name="gBetaSlingshotSpriteDL" Offset="0x55F0"/>
<DList Name="gFloorSwitch1DL" Offset="0x5800"/>
<DList Name="gRustyFloorSwitchDL" Offset="0x5AD0"/>
<DList Name="gFloorSwitch2DL" Offset="0x5D50"/>
<Collision Name="gFloorSwitchCol" Offset="0x5FB8"/>
<DList Name="gFloorSwitch3DL" Offset="0x6170"/>
<DList Name="gBetaFloorSwitchDL" Offset="0x63F0"/>
<DList Name="gEyeSwitch1DL" Offset="0x6610"/>
<DList Name="gEyeSwitch2DL" Offset="0x6810"/>
<DList Name="gCrystalSwitchCoreOpaDL" Offset="0x6D10"/>
<DList Name="gCrystalSwitchCoreXluDL" Offset="0x6E60"/>
<DList Name="gCrystalSwitchDiamondOpaDL" Offset="0x7340"/>
<DList Name="gCrystalSwitchDiamondXluDL" Offset="0x7488"/>
<DList Name="gBetaCrystalSwitchDL" Offset="0x77B0"/>
<Texture Name="gEyeSwitchGoldClosedTex" OutName="eye_gold_closed" Format="rgb5a1" Width="32" Height="32" Offset="0x90A0"/>
<Texture Name="gEyeSwitchGoldOpeningTex" OutName="eye_gold_opening" Format="rgb5a1" Width="32" Height="32" Offset="0x98A0"/>
<Texture Name="gEyeSwitchGoldClosingTex" OutName="eye_gold_closing" Format="rgb5a1" Width="32" Height="32" Offset="0xA0A0"/>
<Texture Name="gEyeSwitchGoldOpenTex" OutName="eye_gold_open" Format="rgb5a1" Width="32" Height="32" Offset="0xA8A0"/>
<Texture Name="gEyeSwitchSilverOpenTex" OutName="eye_silver_open" Format="rgb5a1" Width="32" Height="32" Offset="0xB0A0"/>
<Texture Name="gEyeSwitchSilverHalfTex" OutName="eye_silver_half" Format="rgb5a1" Width="32" Height="32" Offset="0xB8A0"/>
<Texture Name="gEyeSwitchSilverClosedTex" OutName="eye_silver_closed" Format="rgb5a1" Width="32" Height="32" Offset="0xC0A0"/>
<Texture Name="gDungeonKeepTex_00C8A0" OutName="dungeon_keep_tex_00C8A0" Format="rgb5a1" Width="32" Height="32" Offset="0xC8A0"/>
<Texture Name="gDungeonKeepTex_00E8A0" OutName="dungeon_keep_tex_00E8A0" Format="i8" Width="32" Height="32" Offset="0xE8A0"/>
<Texture Name="gDungeonKeepTex_00ECA0" OutName="dungeon_keep_tex_00ECA0" Format="i8" Width="32" Height="32" Offset="0xECA0"/>
<Texture Name="gDungeonKeepTex_00F0A0" OutName="dungeon_keep_tex_00F0A0" Format="rgb5a1" Width="32" Height="32" Offset="0xF0A0"/>
<Texture Name="gCrstalSwitchRedTex" OutName="crystal_red" Format="rgb5a1" Width="32" Height="32" Offset="0x144B0"/>
<Texture Name="gCrstalSwitchBlueTex" OutName="crystal_blue" Format="rgb5a1" Width="32" Height="32" Offset="0x14CB0"/>
<DList Name="gPotDL" Offset="0x17870"/>
<DList Name="gPotFragmentDL" Offset="0x17A60"/>
</File>
</Root>