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oot/assets/xml/objects/object_wallmaster.xml

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<Root>
<File Name="object_wallmaster" Segment="6">
<!-- Used by both Wallmaster and Floormaster -->
<Animation Name="gWallmasterDamageAnim" Offset="0x590"/>
<Animation Name="gWallmasterRecoverFromDamageAnim" Offset="0xEA4"/>
<Animation Name="gWallmasterJumpAnim" Offset="0x19CC"/>
<Animation Name="gWallmasterWalkAnim" Offset="0x41F4"/>
<Animation Name="gWallmasterStopWalkAnim" Offset="0x9244"/>
<Animation Name="gWallmasterHoverAnim" Offset="0x9520"/>
<Animation Name="gWallmasterWaitAnim" Offset="0x9DB0"/>
<Animation Name="gWallmasterStandUpAnim" Offset="0xA054"/>
<DList Name="gWallmasterFingerDL" Offset="0x8688"/>
<Texture Name="gWallmasterExposedBoneTex" OutName="exposed_bone" Format="rgb5a1" Width="8" Height="16" Offset="0x88F0"/>
<Texture Name="gWallmasterBloodyEdgeTex" OutName="bloody_edge" Format="rgb5a1" Width="8" Height="16" Offset="0x89F0"/>
<Texture Name="gWallmasterUpperSkinTex" OutName="upper_skin" Format="rgb5a1" Width="8" Height="8" Offset="0x8AF0"/>
<Texture Name="gWallmasterFingerTipTex" OutName="finger_tip" Format="rgb5a1" Width="4" Height="16" Offset="0x8B70"/>
<Texture Name="gWallmasterUpperToUnderBorderTex" OutName="upper_under_border" Format="rgb5a1" Width="4" Height="8" Offset="0x8BF0"/>
<Texture Name="gWallmasterUnderSkinTex" OutName="under_skin" Format="rgb5a1" Width="8" Height="16" Offset="0x8C30"/>
<Texture Name="gWallmasterKnuckleTex" OutName="knuckle" Format="rgb5a1" Width="8" Height="16" Offset="0x8D30"/>
<Skeleton Name="gWallmasterSkel" Type="Flex" LimbType="Standard" Offset="0x8FB0"/>
<!-- Used by Wallmaster only -->
<Animation Name="gWallmasterLungeAnim" Offset="0x299C"/>
<!-- Used by Floormaster only -->
<Animation Name="gFloormasterTurnAnim" Offset="0x2158"/>
<Animation Name="gFloormasterTapFingerAnim" Offset="0x39B0"/>
<!-- Unused. Name inferred from OoT3D -->
<Animation Name="gWallmasterMissAnim" Offset="0x3120"/>
</File>
</Root>