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oot/assets/xml/textures/icon_item_field_static.xml

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2020-03-17 04:31:30 +00:00
<Root>
<File Name="icon_item_field_static" Segment="12">
Decompile Gameplay_Keep and fix all existing decompiled objects (#595) * First batch of files * Add missing folders back * Fix missing folders again * Finish fixing existing texture files * Gameplay_Keep XML finished * Most actor gameplay_keep undefined syms removed * Only ~200 gkeep symbols remain * All gkeep symbols that ZAP supports are fixed * Cleanup, and make gkeep names more accurate * Starting to figure out what some unknown blobs are, merge zeldaret in * fix a few more things * refactor gkeep * Change how gitkeep is handled * gkeep xml cleanup * Gkeep finished, now just waiting up ZAP updates * 100 link animations finished * 150 link animations finished * 200 link animations finished * 250 link animations finished * 350 link animations finished * 400 link animations finished * 450 link animations finished * 500 link animations finished * 550 link animations finished * All Link animations finished cannot build yet because ZAP doesn't have LinkAnimationHeader yet * xml changes for new zap stuff * finish gameplay_keep * fixing existing objects * ready for pr besides zap padding issue * mostly ready for pr * format all c files * all conflicts fixed * make changes that roman requested * fix thing i didn't mean to change * some animation symbols renamed * fixed roman's stuff * lifemeter hardcoded pointers removed * fix issue with incorrect data in gameplay_keep * removed unused asm * fixed most of fig's comments * fix all of fig's comments * reformat files * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * fixed stuff * fixed most of roman's comments * remove leading zeroes * should build now * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "f84d8337b" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "f84d8337b" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * all of gkeep symbols fixed * compiler error fixed * format files * final changes Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-25 00:36:40 +00:00
<Texture Name="gWorldMapImageTex" OutName="world_map_image" Format="ci8" Width="216" Height="128"/>
<Texture Name="gWorldMapImageTLUT" OutName="world_map_image_tlut" Format="rgb5a1" Width="16" Height="16"/>
Decompile Gameplay_Keep and fix all existing decompiled objects (#595) * First batch of files * Add missing folders back * Fix missing folders again * Finish fixing existing texture files * Gameplay_Keep XML finished * Most actor gameplay_keep undefined syms removed * Only ~200 gkeep symbols remain * All gkeep symbols that ZAP supports are fixed * Cleanup, and make gkeep names more accurate * Starting to figure out what some unknown blobs are, merge zeldaret in * fix a few more things * refactor gkeep * Change how gitkeep is handled * gkeep xml cleanup * Gkeep finished, now just waiting up ZAP updates * 100 link animations finished * 150 link animations finished * 200 link animations finished * 250 link animations finished * 350 link animations finished * 400 link animations finished * 450 link animations finished * 500 link animations finished * 550 link animations finished * All Link animations finished cannot build yet because ZAP doesn't have LinkAnimationHeader yet * xml changes for new zap stuff * finish gameplay_keep * fixing existing objects * ready for pr besides zap padding issue * mostly ready for pr * format all c files * all conflicts fixed * make changes that roman requested * fix thing i didn't mean to change * some animation symbols renamed * fixed roman's stuff * lifemeter hardcoded pointers removed * fix issue with incorrect data in gameplay_keep * removed unused asm * fixed most of fig's comments * fix all of fig's comments * reformat files * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * fixed stuff * fixed most of roman's comments * remove leading zeroes * should build now * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "f84d8337b" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "f84d8337b" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * all of gkeep symbols fixed * compiler error fixed * format files * final changes Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-25 00:36:40 +00:00
<Texture Name="gWorldMapDotTex" OutName="world_map_dot" Format="ia8" Width="8" Height="8"/>
<Texture Name="gWorldMapAreaBox1Tex" OutName="world_map_area_box_1" Format="ia4" Width="32" Height="19"/>
<Texture Name="gWorldMapAreaBox2Tex" OutName="world_map_area_box_2" Format="ia4" Width="48" Height="38"/>
<Texture Name="gWorldMapAreaBox3Tex" OutName="world_map_area_box_3" Format="ia4" Width="32" Height="17"/>
<Texture Name="gWorldMapAreaBox4Tex" OutName="world_map_area_box_4" Format="ia4" Width="32" Height="13"/>
<Texture Name="gWorldMapAreaBox5Tex" OutName="world_map_area_box_5" Format="ia4" Width="32" Height="26"/>
<Texture Name="gWorldMapAreaBox6Tex" OutName="world_map_area_box_6" Format="ia4" Width="48" Height="19"/>
<Texture Name="gWorldMapAreaBox7Tex" OutName="world_map_area_box_7" Format="ia4" Width="96" Height="59"/>
<Texture Name="gWorldMapAreaBox8Tex" OutName="world_map_area_box_8" Format="ia4" Width="16" Height="16"/>
<Texture Name="gWorldMapArrowTex" OutName="world_map_arrow" Format="ia8" Width="8" Height="8"/>
<Texture Name="gWorldMapCloud1Tex" OutName="world_map_cloud_1" Format="i4" Width="64" Height="60"/>
<Texture Name="gWorldMapCloud2Tex" OutName="world_map_cloud_2" Format="i4" Width="48" Height="45"/>
<Texture Name="gWorldMapCloud3Tex" OutName="world_map_cloud_3" Format="i4" Width="48" Height="32"/>
<Texture Name="gWorldMapCloud4Tex" OutName="world_map_cloud_4" Format="i4" Width="48" Height="49"/>
<Texture Name="gWorldMapCloud5Tex" OutName="world_map_cloud_5" Format="i4" Width="48" Height="21"/>
<Texture Name="gWorldMapCloud6Tex" OutName="world_map_cloud_6" Format="i4" Width="32" Height="22"/>
<Texture Name="gWorldMapCloud7Tex" OutName="world_map_cloud_7" Format="i4" Width="64" Height="26"/>
<Texture Name="gWorldMapCloud8Tex" OutName="world_map_cloud_8" Format="i4" Width="32" Height="14"/>
<Texture Name="gWorldMapCloud9Tex" OutName="world_map_cloud_9" Format="i4" Width="48" Height="27"/>
<Texture Name="gWorldMapCloud10Tex" OutName="world_map_cloud_10" Format="i4" Width="32" Height="19"/>
<Texture Name="gWorldMapCloud11Tex" OutName="world_map_cloud_11" Format="i4" Width="32" Height="20"/>
<Texture Name="gWorldMapCloud12Tex" OutName="world_map_cloud_12" Format="i4" Width="32" Height="19"/>
Decompile Gameplay_Keep and fix all existing decompiled objects (#595) * First batch of files * Add missing folders back * Fix missing folders again * Finish fixing existing texture files * Gameplay_Keep XML finished * Most actor gameplay_keep undefined syms removed * Only ~200 gkeep symbols remain * All gkeep symbols that ZAP supports are fixed * Cleanup, and make gkeep names more accurate * Starting to figure out what some unknown blobs are, merge zeldaret in * fix a few more things * refactor gkeep * Change how gitkeep is handled * gkeep xml cleanup * Gkeep finished, now just waiting up ZAP updates * 100 link animations finished * 150 link animations finished * 200 link animations finished * 250 link animations finished * 350 link animations finished * 400 link animations finished * 450 link animations finished * 500 link animations finished * 550 link animations finished * All Link animations finished cannot build yet because ZAP doesn't have LinkAnimationHeader yet * xml changes for new zap stuff * finish gameplay_keep * fixing existing objects * ready for pr besides zap padding issue * mostly ready for pr * format all c files * all conflicts fixed * make changes that roman requested * fix thing i didn't mean to change * some animation symbols renamed * fixed roman's stuff * lifemeter hardcoded pointers removed * fix issue with incorrect data in gameplay_keep * removed unused asm * fixed most of fig's comments * fix all of fig's comments * reformat files * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * fixed stuff * fixed most of roman's comments * remove leading zeroes * should build now * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "f84d8337b" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "f84d8337b" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * all of gkeep symbols fixed * compiler error fixed * format files * final changes Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-25 00:36:40 +00:00
<Texture Name="gWorldMapCloud13Tex" OutName="world_map_cloud_13" Format="i4" Width="48" Height="22"/>
<Texture Name="gWorldMapCloud14Tex" OutName="world_map_cloud_14" Format="i4" Width="32" Height="13"/>
<Texture Name="gWorldMapCloud15Tex" OutName="world_map_cloud_15" Format="i4" Width="112" Height="72"/>
<Texture Name="gWorldMapCloud16Tex" OutName="world_map_cloud_16" Format="i4" Width="32" Height="24"/>
2020-03-17 04:31:30 +00:00
</File>
</Root>