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oot/src/code/z_game_dlftbls.c

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#include <global.h>
#define GAMESTATE_OVERLAY(name, init, destroy, size) \
{ \
NULL, \
(u32)_ovl_##name##SegmentRomStart, (u32)_ovl_##name##SegmentRomEnd, \
_ovl_##name##SegmentStart, _ovl_##name##SegmentEnd, \
0, init, destroy, 0, 0, 0, size \
}
#define GAMESTATE_OVERLAY_INTERNAL(init, destroy, size) \
{ \
NULL, \
0, 0, \
NULL, NULL, \
0, init, destroy, 0, 0, 0, size \
}
GameStateOverlay gGameStateOverlayTable[] =
{
GAMESTATE_OVERLAY_INTERNAL(TitleSetup_Init, TitleSetup_Destroy, sizeof(GameState)),
GAMESTATE_OVERLAY(select, func_80801E44, func_80801E0C, 0x240), // TODO : sizeof(SelectContext)
GAMESTATE_OVERLAY(title, Title_Init, Title_Destroy, sizeof(TitleContext)),
GAMESTATE_OVERLAY_INTERNAL(func_800BCA64, func_800BC8EC, sizeof(GlobalContext)),
GAMESTATE_OVERLAY(opening, Opening_Init, Opening_Destroy, sizeof(OpeningContext)),
GAMESTATE_OVERLAY(file_choose, func_80811A20, func_80811A18, 0x1CAE0),
};