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20 lines
416 B
C
20 lines
416 B
C
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#ifndef Z64FRAME_ADVANCE_H
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#define Z64FRAME_ADVANCE_H
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#include "ultra64.h"
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struct Input;
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struct PlayState;
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typedef struct {
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/* 0x0 */ s32 enabled;
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/* 0x4 */ s32 timer;
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} FrameAdvanceContext; // size = 0x8
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void FrameAdvance_Init(FrameAdvanceContext* frameAdvCtx);
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s32 FrameAdvance_Update(FrameAdvanceContext* frameAdvCtx, struct Input* input);
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int FrameAdvance_IsEnabled(struct PlayState* this);
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#endif
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