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cleanup warnings (#907)

* cleanup warnings

* remove camera header from some places

* Remove extra new line
This commit is contained in:
louist103 2021-08-19 18:10:51 -04:00 committed by GitHub
parent 8e19b91e80
commit 0042acb539
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 69 additions and 101 deletions

View file

@ -1462,9 +1462,9 @@ void ShrinkWindow_Update(s32 updateRate);
// ? DbCamera_PrintU16Bytes(?);
// ? DbCamera_PrintS16Bytes(?);
// ? DbCamera_PrintCutBytes(?);
// ? DbCamera_Init(?);
void DbCamera_Init(DbCamera* dbCamera, Camera* cameraPtr);
// ? DbgCamera_Enable(?);
// ? DbCamera_Update(?);
void DbCamera_Update(DbCamera* dbCamera, Camera* cam);
// ? DbCamera_GetFirstAvailableLetter(?);
// ? DbCamera_InitCut(?);
// ? DbCamera_ResetCut(?);
@ -1473,7 +1473,7 @@ void ShrinkWindow_Update(s32 updateRate);
// ? DbCamera_DrawSlotLetters(?);
// ? DbCamera_PrintAllCuts(?);
// ? func_800B91B0(?);
// ? DbCamera_Reset(?);
void DbCamera_Reset(Camera* cam, DbCamera* dbCam);
// ? DbCamera_UpdateDemoControl(?);
// ? func_800BB0A0(?);
s32 func_800BB2B4(Vec3f* pos, f32* roll, f32* fov, CutsceneCameraPoint* point, s16* keyframe, f32* curFrame);
@ -2177,6 +2177,7 @@ void func_800F5E90(u8);
void func_800F6114(f32);
void func_800F6268(f32, u16);
void func_800F64E0(u8 arg0);
void func_800F6584(u8 arg0);
void func_800F66C0(s8 echo);
void func_800F66DC(s8);
void func_800F6700(s8 outputMode);

View file

@ -925,37 +925,67 @@ typedef struct {
/**
* Debug Camera
*/
typedef struct {
/* 0x0000 */ UNK_TYPE unk_00;
/* 0x0000 */ s16 mode;
/* 0x0002 */ s16 nFrames;
/* 0x0004 */ s16 nPoints;
/* 0x0006 */ s16 unkIdx;
/* 0x0008 */ s16 unk_08;
/* 0x000A */ s16 unk_0A;
/* 0x000C */ s32 unk_0C; // bool: indicates position vs lookAt?
/* 0x0010 */ char unk_10[0x14];
/* 0x0024 */ CutsceneCameraPoint position[129];
/* 0x0834 */ CutsceneCameraPoint lookAt[129];
/* 0x1044 */ s16 demoCtrlMenu;
/* 0x1046 */ s16 demoCtrlActionIdx; // e (?), s (save), l (load), c (clear)
/* 0x1048 */ s16 demoCtrlToggleSwitch;
/* 0x104A */ Vec3s unk_104A;
} DbCameraSub; // size = 0x1050
typedef struct {
/* 0x0000 */ s32 unk_00;
/* 0x0004 */ Vec3f at;
/* 0x0010 */ Vec3f eye;
/* 0x001C */ Vec3f up;
/* 0x0028 */ Vec3f unk_28;
/* 0x0034 */ UNK_TYPE unk_34;
/* 0x0038 */ UNK_TYPE unk_38;
/* 0x003C */ UNK_TYPE unk_3C;
/* 0x0040 */ UNK_TYPE unk_40;
/* 0x0044 */ UNK_TYPE unk_44;
/* 0x001C */ Vec3f unk_1C;
/* 0x0028 */ char unk_28[0xC];
/* 0x0034 */ s32 unk_34;
/* 0x0038 */ s32 unk_38;
/* 0x003C */ s32 unk_3C; // bool
/* 0x0040 */ s32 unk_40;
/* 0x0044 */ s32 unk_44;
/* 0x0048 */ f32 fov;
/* 0x004C */ s16 unk_4C;
/* 0x0050 */ f32 unk_50;
/* 0x004C */ s16 roll;
/* 0x004E */ char unk_4E[0x2];
/* 0x0050 */ f32 rollDegrees;
/* 0x0054 */ Vec3f unk_54;
/* 0x0054 */ Vec3f unk_60;
/* 0x006C */ f32 unk_6C;
/* 0x0070 */ f32 unk_70;
/* 0x0074 */ f32 unk_74;
/* 0x0060 */ Vec3f unk_60;
/* 0x006C */ Vec3f unk_6C;
/* 0x0078 */ s16 unk_78;
/* 0x007A */ s16 unk_7A;
/* 0x007C */ s16 unk_7C;
/* 0x007E */ s16 unk_7E;
/* 0x0080 */ s16 unk_80;
/* 0x0082 */ s16 unk_82;
/* 0x0084 */ s16 unk_84;
/* 0x0086 */ s16 unk_86;
/* 0x0088 */ s32 unk_88;
/* 0x008A */ char unk_8C[0x1034];
/* 0x10C0 */ Vec3s unk_10C0;
/* 0x10C6 */ Vec3s unk_10C6;
} DBCamera; // size = 0x10CC
/* 0x007C */ DbCameraSub sub;
} DbCamera; // size = 0x10CC
typedef struct {
/* 0x00 */ char letter;
/* 0x01 */ u8 unk_01;
/* 0x02 */ s16 mode;
/* 0x04 */ CutsceneCameraPoint* position;
/* 0x08 */ CutsceneCameraPoint* lookAt;
/* 0x0C */ s16 nFrames;
/* 0x0E */ s16 nPoints;
} DbCameraCut; // size = 0x10
typedef struct {
/* 0x00 */ f32 curFrame;
/* 0x04 */ f32 unk_04; // frame count?
/* 0x08 */ s16 keyframe;
/* 0x0A */ s16 unk_0A;
/* 0x0C */ s16 unk_0C;
/* 0x10 */ Vec3f positionPos; // confusing name
/* 0x1C */ Vec3f lookAtPos;
/* 0x28 */ f32 roll;
/* 0x2C */ f32 fov;
} DbCameraAnim; // size = 0x30
#endif

View file

@ -297,13 +297,12 @@ s32 func_800E1D64(s32 arg0, s32 arg1, s32 arg2) {
}
func_800E1C78(instrument->normalNotesSound.sample, arg0);
if (instrument->normalRangeHi != 0x7F) {
func_800E1C78(instrument->highNotesSound.sample, arg0);
return;
return func_800E1C78(instrument->highNotesSound.sample, arg0);
}
} else if (arg1 == 0x7F) {
Drum* drum = Audio_GetDrum(arg0, arg2);
if (drum == 0) {
if (drum == NULL) {
return -1;
}
func_800E1C78(drum->sound.sample, arg0);

View file

@ -2458,7 +2458,7 @@ void func_800F50CC(void);
void func_800F4A70(void);
void func_800F5CF8(void);
void func_800F30534(void) {
void func_800F3054(void) {
if (func_800FAD34() == 0) {
sAudioUpdateTaskStart = gAudioContext.totalTaskCnt;
sAudioUpdateStartTime = osGetTime();

View file

@ -1,68 +1,6 @@
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x0000 */ s16 mode;
/* 0x0002 */ s16 nFrames;
/* 0x0004 */ s16 nPoints;
/* 0x0006 */ s16 unkIdx;
/* 0x0008 */ s16 unk_08;
/* 0x000A */ s16 unk_0A;
/* 0x000C */ s32 unk_0C; // bool: indicates position vs lookAt?
/* 0x0010 */ char unk_10[0x14];
/* 0x0024 */ CutsceneCameraPoint position[129];
/* 0x0834 */ CutsceneCameraPoint lookAt[129];
/* 0x1044 */ s16 demoCtrlMenu;
/* 0x1046 */ s16 demoCtrlActionIdx; // e (?), s (save), l (load), c (clear)
/* 0x1048 */ s16 demoCtrlToggleSwitch;
/* 0x104A */ Vec3s unk_104A;
} DbCameraSub; // size = 0x1050
typedef struct {
/* 0x0000 */ s32 unk_00;
/* 0x0004 */ Vec3f at;
/* 0x0010 */ Vec3f eye;
/* 0x001C */ Vec3f unk_1C;
/* 0x0028 */ char unk_28[0xC];
/* 0x0034 */ s32 unk_34;
/* 0x0038 */ s32 unk_38;
/* 0x003C */ s32 unk_3C; // bool
/* 0x0040 */ s32 unk_40;
/* 0x0044 */ s32 unk_44;
/* 0x0048 */ f32 fov;
/* 0x004C */ s16 roll;
/* 0x004E */ char unk_4E[0x2];
/* 0x0050 */ f32 rollDegrees;
/* 0x0054 */ Vec3f unk_54;
/* 0x0060 */ Vec3f unk_60;
/* 0x006C */ Vec3f unk_6C;
/* 0x0078 */ s16 unk_78;
/* 0x007A */ s16 unk_7A;
/* 0x007C */ DbCameraSub sub;
} DbCamera; // size = 0x10CC
typedef struct {
/* 0x00 */ char letter;
/* 0x01 */ u8 unk_01;
/* 0x02 */ s16 mode;
/* 0x04 */ CutsceneCameraPoint* position;
/* 0x08 */ CutsceneCameraPoint* lookAt;
/* 0x0C */ s16 nFrames;
/* 0x0E */ s16 nPoints;
} DbCameraCut; // size = 0x10
typedef struct {
/* 0x00 */ f32 curFrame;
/* 0x04 */ f32 unk_04; // frame count?
/* 0x08 */ s16 keyframe;
/* 0x0A */ s16 unk_0A;
/* 0x0C */ s16 unk_0C;
/* 0x10 */ Vec3f positionPos; // confusing name
/* 0x1C */ Vec3f lookAtPos;
/* 0x28 */ f32 roll;
/* 0x2C */ f32 fov;
} DbCameraAnim; // size = 0x30
char* D_8012CEE0[] = { "\x8Cキ-フレ-ム\x8Dガ" };
const char* D_8012CEE4 = "\x8Dタリマセン。";
const char* D_8012CEE8 = "\x8Dサイセイデキマセン";

View file

@ -436,7 +436,7 @@ void GameState_Destroy(GameState* gameState) {
// game destructor start
osSyncPrintf("game デストラクタ開始\n");
func_800C3C20();
func_800F30534();
func_800F3054();
osRecvMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
LogUtils_CheckNullPointer("this->cleanup", gameState->destroy, "../game.c", 1139);
if (gameState->destroy != NULL) {

View file

@ -362,7 +362,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
gfxCtx->fbIdx++;
}
func_800F30534();
func_800F3054();
{
OSTime time = osGetTime();

View file

@ -7438,11 +7438,11 @@ Vec3s Camera_Update(Camera* camera) {
if (gDbgCamEnabled) {
camera->globalCtx->view.fovy = D_8015BD80.fov;
DbCamera_Update(&D_8015BD80, camera);
func_800AA358(&camera->globalCtx->view, &D_8015BD80.eye, &D_8015BD80.at, &D_8015BD80.up);
func_800AA358(&camera->globalCtx->view, &D_8015BD80.eye, &D_8015BD80.at, &D_8015BD80.unk_1C);
if (R_DBG_CAM_UPDATE) {
osSyncPrintf("camera: debug out\n");
}
return D_8015BD80.unk_10C6;
return D_8015BD80.sub.unk_104A;
}
OREG(0) &= ~8;
@ -7811,7 +7811,7 @@ s32 Camera_ChangeDataIdx(Camera* camera, s32 camDataIdx) {
Vec3s* Camera_GetInputDir(Vec3s* dst, Camera* camera) {
if (gDbgCamEnabled) {
*dst = D_8015BD80.unk_10C6;
*dst = D_8015BD80.sub.unk_104A;
return dst;
} else {
*dst = camera->inputDir;
@ -7835,7 +7835,7 @@ s16 Camera_GetInputDirYaw(Camera* camera) {
Vec3s* Camera_GetCamDir(Vec3s* dst, Camera* camera) {
if (gDbgCamEnabled) {
*dst = D_8015BD80.unk_10C6;
*dst = D_8015BD80.sub.unk_104A;
return dst;
} else {
*dst = camera->camDir;

View file

@ -3569,5 +3569,5 @@ s16 D_8011DAFC[] = {
};
GlobalContext* D_8015BD7C;
DBCamera D_8015BD80;
DbCamera D_8015BD80;
CollisionPoly* playerFloorPoly;