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https://github.com/zeldaret/oot.git
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cleanup warnings (#907)
* cleanup warnings * remove camera header from some places * Remove extra new line
This commit is contained in:
parent
8e19b91e80
commit
0042acb539
9 changed files with 69 additions and 101 deletions
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@ -1462,9 +1462,9 @@ void ShrinkWindow_Update(s32 updateRate);
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// ? DbCamera_PrintU16Bytes(?);
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// ? DbCamera_PrintS16Bytes(?);
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// ? DbCamera_PrintCutBytes(?);
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// ? DbCamera_Init(?);
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void DbCamera_Init(DbCamera* dbCamera, Camera* cameraPtr);
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// ? DbgCamera_Enable(?);
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// ? DbCamera_Update(?);
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void DbCamera_Update(DbCamera* dbCamera, Camera* cam);
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// ? DbCamera_GetFirstAvailableLetter(?);
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// ? DbCamera_InitCut(?);
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// ? DbCamera_ResetCut(?);
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@ -1473,7 +1473,7 @@ void ShrinkWindow_Update(s32 updateRate);
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// ? DbCamera_DrawSlotLetters(?);
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// ? DbCamera_PrintAllCuts(?);
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// ? func_800B91B0(?);
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// ? DbCamera_Reset(?);
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void DbCamera_Reset(Camera* cam, DbCamera* dbCam);
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// ? DbCamera_UpdateDemoControl(?);
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// ? func_800BB0A0(?);
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s32 func_800BB2B4(Vec3f* pos, f32* roll, f32* fov, CutsceneCameraPoint* point, s16* keyframe, f32* curFrame);
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@ -2177,6 +2177,7 @@ void func_800F5E90(u8);
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void func_800F6114(f32);
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void func_800F6268(f32, u16);
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void func_800F64E0(u8 arg0);
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void func_800F6584(u8 arg0);
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void func_800F66C0(s8 echo);
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void func_800F66DC(s8);
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void func_800F6700(s8 outputMode);
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@ -925,37 +925,67 @@ typedef struct {
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/**
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* Debug Camera
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*/
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typedef struct {
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/* 0x0000 */ UNK_TYPE unk_00;
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/* 0x0000 */ s16 mode;
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/* 0x0002 */ s16 nFrames;
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/* 0x0004 */ s16 nPoints;
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/* 0x0006 */ s16 unkIdx;
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/* 0x0008 */ s16 unk_08;
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/* 0x000A */ s16 unk_0A;
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/* 0x000C */ s32 unk_0C; // bool: indicates position vs lookAt?
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/* 0x0010 */ char unk_10[0x14];
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/* 0x0024 */ CutsceneCameraPoint position[129];
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/* 0x0834 */ CutsceneCameraPoint lookAt[129];
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/* 0x1044 */ s16 demoCtrlMenu;
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/* 0x1046 */ s16 demoCtrlActionIdx; // e (?), s (save), l (load), c (clear)
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/* 0x1048 */ s16 demoCtrlToggleSwitch;
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/* 0x104A */ Vec3s unk_104A;
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} DbCameraSub; // size = 0x1050
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typedef struct {
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/* 0x0000 */ s32 unk_00;
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/* 0x0004 */ Vec3f at;
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/* 0x0010 */ Vec3f eye;
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/* 0x001C */ Vec3f up;
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/* 0x0028 */ Vec3f unk_28;
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/* 0x0034 */ UNK_TYPE unk_34;
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/* 0x0038 */ UNK_TYPE unk_38;
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/* 0x003C */ UNK_TYPE unk_3C;
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/* 0x0040 */ UNK_TYPE unk_40;
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/* 0x0044 */ UNK_TYPE unk_44;
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/* 0x001C */ Vec3f unk_1C;
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/* 0x0028 */ char unk_28[0xC];
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/* 0x0034 */ s32 unk_34;
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/* 0x0038 */ s32 unk_38;
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/* 0x003C */ s32 unk_3C; // bool
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/* 0x0040 */ s32 unk_40;
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/* 0x0044 */ s32 unk_44;
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/* 0x0048 */ f32 fov;
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/* 0x004C */ s16 unk_4C;
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/* 0x0050 */ f32 unk_50;
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/* 0x004C */ s16 roll;
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/* 0x004E */ char unk_4E[0x2];
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/* 0x0050 */ f32 rollDegrees;
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/* 0x0054 */ Vec3f unk_54;
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/* 0x0054 */ Vec3f unk_60;
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/* 0x006C */ f32 unk_6C;
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/* 0x0070 */ f32 unk_70;
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/* 0x0074 */ f32 unk_74;
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/* 0x0060 */ Vec3f unk_60;
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/* 0x006C */ Vec3f unk_6C;
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/* 0x0078 */ s16 unk_78;
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/* 0x007A */ s16 unk_7A;
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/* 0x007C */ s16 unk_7C;
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/* 0x007E */ s16 unk_7E;
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/* 0x0080 */ s16 unk_80;
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/* 0x0082 */ s16 unk_82;
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/* 0x0084 */ s16 unk_84;
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/* 0x0086 */ s16 unk_86;
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/* 0x0088 */ s32 unk_88;
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/* 0x008A */ char unk_8C[0x1034];
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/* 0x10C0 */ Vec3s unk_10C0;
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/* 0x10C6 */ Vec3s unk_10C6;
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} DBCamera; // size = 0x10CC
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/* 0x007C */ DbCameraSub sub;
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} DbCamera; // size = 0x10CC
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typedef struct {
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/* 0x00 */ char letter;
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/* 0x01 */ u8 unk_01;
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/* 0x02 */ s16 mode;
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/* 0x04 */ CutsceneCameraPoint* position;
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/* 0x08 */ CutsceneCameraPoint* lookAt;
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/* 0x0C */ s16 nFrames;
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/* 0x0E */ s16 nPoints;
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} DbCameraCut; // size = 0x10
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typedef struct {
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/* 0x00 */ f32 curFrame;
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/* 0x04 */ f32 unk_04; // frame count?
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/* 0x08 */ s16 keyframe;
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/* 0x0A */ s16 unk_0A;
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/* 0x0C */ s16 unk_0C;
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/* 0x10 */ Vec3f positionPos; // confusing name
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/* 0x1C */ Vec3f lookAtPos;
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/* 0x28 */ f32 roll;
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/* 0x2C */ f32 fov;
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} DbCameraAnim; // size = 0x30
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#endif
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@ -297,13 +297,12 @@ s32 func_800E1D64(s32 arg0, s32 arg1, s32 arg2) {
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}
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func_800E1C78(instrument->normalNotesSound.sample, arg0);
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if (instrument->normalRangeHi != 0x7F) {
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func_800E1C78(instrument->highNotesSound.sample, arg0);
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return;
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return func_800E1C78(instrument->highNotesSound.sample, arg0);
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}
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} else if (arg1 == 0x7F) {
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Drum* drum = Audio_GetDrum(arg0, arg2);
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if (drum == 0) {
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if (drum == NULL) {
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return -1;
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}
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func_800E1C78(drum->sound.sample, arg0);
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@ -2458,7 +2458,7 @@ void func_800F50CC(void);
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void func_800F4A70(void);
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void func_800F5CF8(void);
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void func_800F30534(void) {
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void func_800F3054(void) {
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if (func_800FAD34() == 0) {
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sAudioUpdateTaskStart = gAudioContext.totalTaskCnt;
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sAudioUpdateStartTime = osGetTime();
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@ -1,68 +1,6 @@
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#include "ultra64.h"
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#include "global.h"
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typedef struct {
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/* 0x0000 */ s16 mode;
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/* 0x0002 */ s16 nFrames;
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/* 0x0004 */ s16 nPoints;
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/* 0x0006 */ s16 unkIdx;
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/* 0x0008 */ s16 unk_08;
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/* 0x000A */ s16 unk_0A;
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/* 0x000C */ s32 unk_0C; // bool: indicates position vs lookAt?
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/* 0x0010 */ char unk_10[0x14];
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/* 0x0024 */ CutsceneCameraPoint position[129];
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/* 0x0834 */ CutsceneCameraPoint lookAt[129];
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/* 0x1044 */ s16 demoCtrlMenu;
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/* 0x1046 */ s16 demoCtrlActionIdx; // e (?), s (save), l (load), c (clear)
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/* 0x1048 */ s16 demoCtrlToggleSwitch;
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/* 0x104A */ Vec3s unk_104A;
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} DbCameraSub; // size = 0x1050
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typedef struct {
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/* 0x0000 */ s32 unk_00;
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/* 0x0004 */ Vec3f at;
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/* 0x0010 */ Vec3f eye;
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/* 0x001C */ Vec3f unk_1C;
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/* 0x0028 */ char unk_28[0xC];
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/* 0x0034 */ s32 unk_34;
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/* 0x0038 */ s32 unk_38;
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/* 0x003C */ s32 unk_3C; // bool
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/* 0x0040 */ s32 unk_40;
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/* 0x0044 */ s32 unk_44;
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/* 0x0048 */ f32 fov;
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/* 0x004C */ s16 roll;
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/* 0x004E */ char unk_4E[0x2];
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/* 0x0050 */ f32 rollDegrees;
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/* 0x0054 */ Vec3f unk_54;
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/* 0x0060 */ Vec3f unk_60;
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/* 0x006C */ Vec3f unk_6C;
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/* 0x0078 */ s16 unk_78;
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/* 0x007A */ s16 unk_7A;
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/* 0x007C */ DbCameraSub sub;
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} DbCamera; // size = 0x10CC
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typedef struct {
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/* 0x00 */ char letter;
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/* 0x01 */ u8 unk_01;
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/* 0x02 */ s16 mode;
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/* 0x04 */ CutsceneCameraPoint* position;
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/* 0x08 */ CutsceneCameraPoint* lookAt;
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/* 0x0C */ s16 nFrames;
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/* 0x0E */ s16 nPoints;
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} DbCameraCut; // size = 0x10
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typedef struct {
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/* 0x00 */ f32 curFrame;
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/* 0x04 */ f32 unk_04; // frame count?
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/* 0x08 */ s16 keyframe;
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/* 0x0A */ s16 unk_0A;
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/* 0x0C */ s16 unk_0C;
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/* 0x10 */ Vec3f positionPos; // confusing name
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/* 0x1C */ Vec3f lookAtPos;
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/* 0x28 */ f32 roll;
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/* 0x2C */ f32 fov;
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} DbCameraAnim; // size = 0x30
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char* D_8012CEE0[] = { "\x8Cキ-フレ-ム\x8Dガ" };
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const char* D_8012CEE4 = "\x8Dタリマセン。";
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const char* D_8012CEE8 = "\x8Dサイセイデキマセン";
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@ -436,7 +436,7 @@ void GameState_Destroy(GameState* gameState) {
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// game destructor start
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osSyncPrintf("game デストラクタ開始\n");
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func_800C3C20();
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func_800F30534();
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func_800F3054();
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osRecvMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
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LogUtils_CheckNullPointer("this->cleanup", gameState->destroy, "../game.c", 1139);
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if (gameState->destroy != NULL) {
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@ -362,7 +362,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
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gfxCtx->fbIdx++;
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}
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func_800F30534();
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func_800F3054();
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{
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OSTime time = osGetTime();
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@ -7438,11 +7438,11 @@ Vec3s Camera_Update(Camera* camera) {
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if (gDbgCamEnabled) {
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camera->globalCtx->view.fovy = D_8015BD80.fov;
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DbCamera_Update(&D_8015BD80, camera);
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func_800AA358(&camera->globalCtx->view, &D_8015BD80.eye, &D_8015BD80.at, &D_8015BD80.up);
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func_800AA358(&camera->globalCtx->view, &D_8015BD80.eye, &D_8015BD80.at, &D_8015BD80.unk_1C);
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if (R_DBG_CAM_UPDATE) {
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osSyncPrintf("camera: debug out\n");
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}
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return D_8015BD80.unk_10C6;
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return D_8015BD80.sub.unk_104A;
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}
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OREG(0) &= ~8;
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@ -7811,7 +7811,7 @@ s32 Camera_ChangeDataIdx(Camera* camera, s32 camDataIdx) {
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Vec3s* Camera_GetInputDir(Vec3s* dst, Camera* camera) {
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if (gDbgCamEnabled) {
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*dst = D_8015BD80.unk_10C6;
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*dst = D_8015BD80.sub.unk_104A;
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return dst;
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} else {
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*dst = camera->inputDir;
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@ -7835,7 +7835,7 @@ s16 Camera_GetInputDirYaw(Camera* camera) {
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Vec3s* Camera_GetCamDir(Vec3s* dst, Camera* camera) {
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if (gDbgCamEnabled) {
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*dst = D_8015BD80.unk_10C6;
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*dst = D_8015BD80.sub.unk_104A;
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return dst;
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} else {
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*dst = camera->camDir;
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@ -3569,5 +3569,5 @@ s16 D_8011DAFC[] = {
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};
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GlobalContext* D_8015BD7C;
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DBCamera D_8015BD80;
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DbCamera D_8015BD80;
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CollisionPoly* playerFloorPoly;
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