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Miscellaneous N64 actor changes (#2048)
* Misc N64 actor changes * Apply naming suggestions
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74ab917804
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3 changed files with 38 additions and 19 deletions
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@ -57,7 +57,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, PlayState* play);
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void BossMo_SetupTentacle(BossMo* this, PlayState* play);
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void BossMo_Tentacle(BossMo* this, PlayState* play);
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void BossMo_Unknown(void);
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void BossMo_SfxTest(void);
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typedef enum BossMoEffectType {
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/* 0 */ MO_FX_NONE,
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@ -188,7 +188,7 @@ s32 BossMo_NearLand(Vec3f* pos, f32 margin) {
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void BossMo_SpawnRipple(BossMoEffect* effect, Vec3f* pos, f32 scale, f32 maxScale, s16 maxAlpha, s16 countLimit,
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u8 type) {
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static Vec3f zeroVec = { 0.0f, 0.0f, 0.0f };
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static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };
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s16 i;
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for (i = 0; i < countLimit; i++, effect++) {
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@ -196,8 +196,8 @@ void BossMo_SpawnRipple(BossMoEffect* effect, Vec3f* pos, f32 scale, f32 maxScal
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effect->stopTimer = 0;
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effect->type = type;
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effect->pos = *pos;
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effect->vel = zeroVec;
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effect->accel = zeroVec;
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effect->vel = sZeroVec;
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effect->accel = sZeroVec;
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effect->scale = scale * 0.0025f;
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effect->fwork[MO_FX_MAX_SIZE] = maxScale * 0.0025f;
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if (scale > 300.0f) {
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@ -2258,7 +2258,10 @@ void BossMo_UpdateCore(Actor* thisx, PlayState* play) {
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if (player->actor.parent != NULL) {
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this->actor.flags &= ~ACTOR_FLAG_0;
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}
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BossMo_Unknown();
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#if PLATFORM_GC
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BossMo_SfxTest();
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#endif
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}
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void BossMo_UpdateTent(Actor* thisx, PlayState* play) {
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@ -2440,7 +2443,7 @@ static Gfx* sTentDLists[41] = {
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};
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void BossMo_DrawTentacle(BossMo* this, PlayState* play) {
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static Vec3f zeroVec = { 0.0f, 0.0f, 0.0f };
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static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };
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s16 i;
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s16 notCut;
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s16 index;
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@ -2540,9 +2543,9 @@ void BossMo_DrawTentacle(BossMo* this, PlayState* play) {
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Matrix_Pop();
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}
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Matrix_MultVec3f(&zeroVec, &this->tentPos[i]);
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Matrix_MultVec3f(&sZeroVec, &this->tentPos[i]);
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if (i == 36) {
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Matrix_MultVec3f(&zeroVec, &this->actor.focus.pos);
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Matrix_MultVec3f(&sZeroVec, &this->actor.focus.pos);
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}
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if (i == 24) {
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MtxF sp98;
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@ -3046,9 +3049,10 @@ void BossMo_DrawEffects(BossMoEffect* effect, PlayState* play) {
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CLOSE_DISPS(gfxCtx, "../z_boss_mo.c", 7482);
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}
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void BossMo_Unknown(void) {
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#if PLATFORM_GC
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void BossMo_SfxTest(void) {
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// Appears to be a test function for sound effects.
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static Vec3f zeroVec = { 0.0f, 0.0f, 0.0f };
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static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };
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static u16 unkSfx[] = {
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// Walking
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NA_SE_PL_WALK_GROUND + SURFACE_SFX_OFFSET_DIRT,
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@ -3592,10 +3596,11 @@ void BossMo_Unknown(void) {
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if (BREG(32) != 0) {
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BREG(32)--;
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SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 1);
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Sfx_PlaySfxAtPos(&zeroVec, unkSfx[BREG(33)]);
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Sfx_PlaySfxAtPos(&sZeroVec, unkSfx[BREG(33)]);
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}
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if (BREG(34) != 0) {
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BREG(34) = 0;
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SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, BREG(35));
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}
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}
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#endif
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@ -1577,7 +1577,9 @@ void EnGo2_Init(Actor* thisx, PlayState* play) {
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this->actionFunc = EnGo2_CurledUp;
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}
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} else {
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#if PLATFORM_GC
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CLEAR_INFTABLE(INFTABLE_10C);
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#endif
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this->collider.dim.height = (D_80A4816C[PARAMS_GET_S(this->actor.params, 0, 5)].height * 0.6f);
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EnGo2_SetupRolling(this, play);
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this->isAwake = true;
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@ -16,6 +16,18 @@
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#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4)
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#if PLATFORM_N64
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#define CURSOR_COLOR_R 0
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#define CURSOR_COLOR_G 80
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#define CURSOR_COLOR_B 255
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#define CURSOR_COLOR_A 255
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#else
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#define CURSOR_COLOR_R 0
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#define CURSOR_COLOR_G 255
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#define CURSOR_COLOR_B 80
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#define CURSOR_COLOR_A 255
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#endif
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void EnOssan_Init(Actor* thisx, PlayState* play);
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void EnOssan_Destroy(Actor* thisx, PlayState* play);
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void EnOssan_Update(Actor* thisx, PlayState* play);
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@ -1882,10 +1894,10 @@ void EnOssan_UpdateCursorAnim(EnOssan* this) {
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this->cursorAnimState = 0;
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}
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}
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this->cursorColorR = ColChanMix(0, 0.0f, t);
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this->cursorColorG = ColChanMix(255, 80.0f, t);
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this->cursorColorB = ColChanMix(80, 0.0f, t);
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this->cursorColorA = ColChanMix(255, 0.0f, t);
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this->cursorColorR = ColChanMix(CURSOR_COLOR_R, 0.0f, t);
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this->cursorColorG = ColChanMix(CURSOR_COLOR_G, 80.0f, t);
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this->cursorColorB = ColChanMix(CURSOR_COLOR_B, 0.0f, t);
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this->cursorColorA = ColChanMix(CURSOR_COLOR_A, 0.0f, t);
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this->cursorAnimTween = t;
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}
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@ -2142,10 +2154,10 @@ void EnOssan_InitActionFunc(EnOssan* this, PlayState* play) {
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this->cursorIndex = 0;
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this->cursorZ = 1.5f;
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this->cursorColorR = 0;
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this->cursorColorG = 255;
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this->cursorColorB = 80;
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this->cursorColorA = 255;
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this->cursorColorR = CURSOR_COLOR_R;
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this->cursorColorG = CURSOR_COLOR_G;
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this->cursorColorB = CURSOR_COLOR_B;
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this->cursorColorA = CURSOR_COLOR_A;
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this->cursorAnimTween = 0;
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this->cursorAnimState = 0;
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