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Miscellaneous N64 actor changes (#2048)
* Misc N64 actor changes * Apply naming suggestions
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74ab917804
commit
006a00448d
3 changed files with 38 additions and 19 deletions
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@ -57,7 +57,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, PlayState* play);
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void BossMo_SetupTentacle(BossMo* this, PlayState* play);
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void BossMo_Tentacle(BossMo* this, PlayState* play);
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void BossMo_Unknown(void);
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void BossMo_SfxTest(void);
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typedef enum BossMoEffectType {
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/* 0 */ MO_FX_NONE,
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@ -188,7 +188,7 @@ s32 BossMo_NearLand(Vec3f* pos, f32 margin) {
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void BossMo_SpawnRipple(BossMoEffect* effect, Vec3f* pos, f32 scale, f32 maxScale, s16 maxAlpha, s16 countLimit,
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u8 type) {
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static Vec3f zeroVec = { 0.0f, 0.0f, 0.0f };
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static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };
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s16 i;
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for (i = 0; i < countLimit; i++, effect++) {
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@ -196,8 +196,8 @@ void BossMo_SpawnRipple(BossMoEffect* effect, Vec3f* pos, f32 scale, f32 maxScal
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effect->stopTimer = 0;
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effect->type = type;
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effect->pos = *pos;
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effect->vel = zeroVec;
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effect->accel = zeroVec;
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effect->vel = sZeroVec;
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effect->accel = sZeroVec;
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effect->scale = scale * 0.0025f;
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effect->fwork[MO_FX_MAX_SIZE] = maxScale * 0.0025f;
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if (scale > 300.0f) {
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@ -2258,7 +2258,10 @@ void BossMo_UpdateCore(Actor* thisx, PlayState* play) {
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if (player->actor.parent != NULL) {
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this->actor.flags &= ~ACTOR_FLAG_0;
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}
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BossMo_Unknown();
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#if PLATFORM_GC
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BossMo_SfxTest();
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#endif
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}
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void BossMo_UpdateTent(Actor* thisx, PlayState* play) {
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@ -2440,7 +2443,7 @@ static Gfx* sTentDLists[41] = {
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};
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void BossMo_DrawTentacle(BossMo* this, PlayState* play) {
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static Vec3f zeroVec = { 0.0f, 0.0f, 0.0f };
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static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };
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s16 i;
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s16 notCut;
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s16 index;
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@ -2540,9 +2543,9 @@ void BossMo_DrawTentacle(BossMo* this, PlayState* play) {
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Matrix_Pop();
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}
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Matrix_MultVec3f(&zeroVec, &this->tentPos[i]);
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Matrix_MultVec3f(&sZeroVec, &this->tentPos[i]);
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if (i == 36) {
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Matrix_MultVec3f(&zeroVec, &this->actor.focus.pos);
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Matrix_MultVec3f(&sZeroVec, &this->actor.focus.pos);
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}
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if (i == 24) {
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MtxF sp98;
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@ -3046,9 +3049,10 @@ void BossMo_DrawEffects(BossMoEffect* effect, PlayState* play) {
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CLOSE_DISPS(gfxCtx, "../z_boss_mo.c", 7482);
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}
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void BossMo_Unknown(void) {
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#if PLATFORM_GC
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void BossMo_SfxTest(void) {
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// Appears to be a test function for sound effects.
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static Vec3f zeroVec = { 0.0f, 0.0f, 0.0f };
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static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };
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static u16 unkSfx[] = {
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// Walking
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NA_SE_PL_WALK_GROUND + SURFACE_SFX_OFFSET_DIRT,
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@ -3592,10 +3596,11 @@ void BossMo_Unknown(void) {
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if (BREG(32) != 0) {
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BREG(32)--;
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SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 1);
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Sfx_PlaySfxAtPos(&zeroVec, unkSfx[BREG(33)]);
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Sfx_PlaySfxAtPos(&sZeroVec, unkSfx[BREG(33)]);
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}
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if (BREG(34) != 0) {
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BREG(34) = 0;
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SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, BREG(35));
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}
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}
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#endif
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