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Actor Struct Changes (and a few related things) (#617)
* reformat header * type -> category * done for now i think * some more stuff * first -> head * focus * flag comment * ground -> floor * remove asm, name wrapper funcs * name func, format * review * targetPriority, format * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "0305ec2c2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "0305ec2c2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * comment * review * feet flags * horse shadow
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697 changed files with 8157 additions and 7942 deletions
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@ -205,7 +205,7 @@ typedef struct {
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/* 0x40 */ f32 unk_40;
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/* 0x44 */ f32 unk_44;
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/* 0x48 */ s16 unk_48;
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/* 0x4A */ u8 activeType;
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/* 0x4A */ u8 activeCategory;
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/* 0x4B */ u8 unk_4B;
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/* 0x4C */ s8 unk_4C;
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/* 0x4D */ char unk_4D[0x03];
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@ -228,8 +228,8 @@ typedef struct {
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} TitleCardContext; // size = 0x10
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typedef struct {
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/* 0x00 */ s32 length; // number of actors loaded of this type
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/* 0x04 */ Actor* first; // pointer to first actor of this type
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/* 0x00 */ s32 length; // number of actors loaded of this category
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/* 0x04 */ Actor* head; // pointer to head of the linked list of this category (most recent actor added)
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} ActorListEntry; // size = 0x08
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typedef struct {
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@ -240,7 +240,7 @@ typedef struct {
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/* 0x0004 */ char unk_04[0x04];
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/* 0x0008 */ u8 total; // total number of actors loaded
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/* 0x0009 */ char unk_09[0x03];
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/* 0x000C */ ActorListEntry actorList[12];
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/* 0x000C */ ActorListEntry actorLists[12];
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/* 0x006C */ TargetContext targetCtx;
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struct {
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/* 0x0104 */ u32 swch;
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