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Actor Struct Changes (and a few related things) (#617)
* reformat header * type -> category * done for now i think * some more stuff * first -> head * focus * flag comment * ground -> floor * remove asm, name wrapper funcs * name func, format * review * targetPriority, format * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "0305ec2c2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "0305ec2c2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * comment * review * feet flags * horse shadow
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697 changed files with 8157 additions and 7942 deletions
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@ -22,9 +22,9 @@ void func_800430A0(CollisionContext* colCtx, s32 bgId, Actor* actor) {
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colCtx->dyna.bgActors[bgId].curTransform.rot.x, colCtx->dyna.bgActors[bgId].curTransform.rot.y,
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colCtx->dyna.bgActors[bgId].curTransform.rot.z, colCtx->dyna.bgActors[bgId].curTransform.pos.x,
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colCtx->dyna.bgActors[bgId].curTransform.pos.y, colCtx->dyna.bgActors[bgId].curTransform.pos.z);
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SkinMatrix_Vec3fMtxFMultXYZ(&prevTransformInv, &actor->posRot.pos, &tempPos);
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SkinMatrix_Vec3fMtxFMultXYZ(&prevTransformInv, &actor->world.pos, &tempPos);
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SkinMatrix_Vec3fMtxFMultXYZ(&curTransform, &tempPos, &pos);
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actor->posRot.pos = pos;
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actor->world.pos = pos;
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if (BGCHECK_XYZ_ABSMAX <= pos.x || pos.x <= -BGCHECK_XYZ_ABSMAX || BGCHECK_XYZ_ABSMAX <= pos.y ||
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pos.y <= -BGCHECK_XYZ_ABSMAX || BGCHECK_XYZ_ABSMAX <= pos.z || pos.z <= -BGCHECK_XYZ_ABSMAX) {
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@ -52,7 +52,7 @@ void func_800432A0(CollisionContext* colCtx, s32 bgId, Actor* actor) {
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}
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actor->shape.rot.y += rot;
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actor->posRot.rot.y += rot;
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actor->world.rot.y += rot;
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}
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}
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