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Actor Struct Changes (and a few related things) (#617)

* reformat header

* type -> category

* done for now i think

* some more stuff

* first -> head

* focus

* flag comment

* ground -> floor

* remove asm, name wrapper funcs

* name func, format

* review

* targetPriority, format

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0305ec2c2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0305ec2c2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* comment

* review

* feet flags

* horse shadow
This commit is contained in:
fig02 2021-01-18 16:04:04 -05:00 committed by GitHub
parent 20206fba0d
commit 00a5edea71
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GPG key ID: 4AEE18F83AFDEB23
697 changed files with 8157 additions and 7942 deletions

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@ -20,8 +20,8 @@ void func_800434B8(DynaPolyActor* dynaActor) {
dynaActor->unk_160 |= 2;
}
void func_800434C8(CollisionContext* colCtx, s32 floorPolySource) {
DynaPolyActor* dynaActor = (DynaPolyActor*)DynaPoly_GetActor(colCtx, floorPolySource);
void func_800434C8(CollisionContext* colCtx, s32 floorBgId) {
DynaPolyActor* dynaActor = (DynaPolyActor*)DynaPoly_GetActor(colCtx, floorBgId);
if (dynaActor != NULL) {
func_800434B8(dynaActor);
@ -32,8 +32,8 @@ void func_800434F8(DynaPolyActor* dynaActor) {
dynaActor->unk_160 |= 4;
}
void func_80043508(CollisionContext* colCtx, s32 floorPolySource) {
DynaPolyActor* dynaActor = (DynaPolyActor*)DynaPoly_GetActor(colCtx, floorPolySource);
void func_80043508(CollisionContext* colCtx, s32 floorBgId) {
DynaPolyActor* dynaActor = (DynaPolyActor*)DynaPoly_GetActor(colCtx, floorBgId);
if (dynaActor != NULL) {
func_800434F8(dynaActor);
@ -93,9 +93,9 @@ s32 func_800435D8(GlobalContext* globalCtx, DynaPolyActor* actor, s16 arg2, s16
sign = (0.0f <= actor->unk_150) ? 1.0f : -1.0f;
a2 = (f32)arg2 - 0.1f;
posA.x = actor->actor.posRot.pos.x + (a2 * cos);
posA.y = actor->actor.posRot.pos.y + arg4;
posA.z = actor->actor.posRot.pos.z - (a2 * sin);
posA.x = actor->actor.world.pos.x + (a2 * cos);
posA.y = actor->actor.world.pos.y + arg4;
posA.z = actor->actor.world.pos.z - (a2 * sin);
a3 = (f32)arg3 - 0.1f;
posB.x = sign * a3 * sin + posA.x;
@ -105,8 +105,8 @@ s32 func_800435D8(GlobalContext* globalCtx, DynaPolyActor* actor, s16 arg2, s16
actor, 0.0f)) {
return false;
}
posA.x = (actor->actor.posRot.pos.x * 2) - posA.x;
posA.z = (actor->actor.posRot.pos.z * 2) - posA.z;
posA.x = (actor->actor.world.pos.x * 2) - posA.x;
posA.z = (actor->actor.world.pos.z * 2) - posA.z;
posB.x = sign * a3 * sin + posA.x;
posB.z = sign * a3 * cos + posA.z;
if (BgCheck_EntityLineTest3(&globalCtx->colCtx, &posA, &posB, &posResult, &poly, true, false, false, true, &bgId,