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Actor Struct Changes (and a few related things) (#617)

* reformat header

* type -> category

* done for now i think

* some more stuff

* first -> head

* focus

* flag comment

* ground -> floor

* remove asm, name wrapper funcs

* name func, format

* review

* targetPriority, format

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0305ec2c2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0305ec2c2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* comment

* review

* feet flags

* horse shadow
This commit is contained in:
fig02 2021-01-18 16:04:04 -05:00 committed by GitHub
parent 20206fba0d
commit 00a5edea71
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
697 changed files with 8157 additions and 7942 deletions

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@ -389,7 +389,7 @@ void func_8008EDF0(Player* this) {
void func_8008EE08(Player* this) {
if ((this->actor.bgCheckFlags & 1) || (this->stateFlags1 & 0x8A00000) ||
(!(this->stateFlags1 & 0xC0000) && ((this->actor.posRot.pos.y - this->actor.groundY) < 100.0f))) {
(!(this->stateFlags1 & 0xC0000) && ((this->actor.world.pos.y - this->actor.floorHeight) < 100.0f))) {
this->stateFlags1 &= ~0x400F8000;
} else if (!(this->stateFlags1 & 0x2C0000)) {
this->stateFlags1 |= 0x80000;
@ -1215,11 +1215,11 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
if (this->actor.scale.y >= 0.0f) {
if (!Player_HoldsHookshot(this) && ((hookedActor = this->heldActor) != NULL)) {
if (this->stateFlags1 & 0x200) {
Matrix_MultVec3f(&D_80126128, &hookedActor->posRot.pos);
Matrix_MultVec3f(&D_80126128, &hookedActor->world.pos);
Matrix_RotateRPY(0x69E8, -0x5708, 0x458E, MTXMODE_APPLY);
Matrix_Get(&sp14C);
func_800D20CC(&sp14C, &hookedActor->posRot.rot, 0);
hookedActor->shape.rot = hookedActor->posRot.rot;
func_800D20CC(&sp14C, &hookedActor->world.rot, 0);
hookedActor->shape.rot = hookedActor->world.rot;
} else if (this->stateFlags1 & 0x800) {
Vec3s spB8;
@ -1227,10 +1227,9 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
func_800D20CC(&sp14C, &spB8, 0);
if (hookedActor->flags & 0x20000) {
hookedActor->posRot.rot.x = hookedActor->shape.rot.x = spB8.x - this->unk_3BC.x;
hookedActor->world.rot.x = hookedActor->shape.rot.x = spB8.x - this->unk_3BC.x;
} else {
hookedActor->posRot.rot.y = hookedActor->shape.rot.y =
this->actor.shape.rot.y + this->unk_3BC.y;
hookedActor->world.rot.y = hookedActor->shape.rot.y = this->actor.shape.rot.y + this->unk_3BC.y;
}
}
} else {
@ -1298,11 +1297,11 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
MtxF sp44;
s32 pad;
Matrix_MultVec3f(&D_80126190, &heldActor->posRot.pos);
Matrix_MultVec3f(&D_80126190, &heldActor->world.pos);
Matrix_RotateRPY(0, -0x4000, -0x4000, MTXMODE_APPLY);
Matrix_Get(&sp44);
func_800D20CC(&sp44, &heldActor->posRot.rot, 0);
heldActor->shape.rot = heldActor->posRot.rot;
func_800D20CC(&sp44, &heldActor->world.rot, 0);
heldActor->shape.rot = heldActor->world.rot;
if (func_8002DD78(this) != 0) {
Matrix_Translate(500.0f, 300.0f, 0.0f, MTXMODE_APPLY);
@ -1322,7 +1321,7 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
}
if (this->unk_862 == 0) {
Math_Vec3f_Copy(&heldActor->posRot.pos, &sGetItemRefPos);
Math_Vec3f_Copy(&heldActor->world.pos, &sGetItemRefPos);
}
}
}
@ -1337,11 +1336,11 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
Matrix_Get(&this->shieldMf);
}
} else if (limbIndex == PLAYER_LIMB_HEAD) {
Matrix_MultVec3f(&D_801260D4, &this->actor.posRot2.pos);
Matrix_MultVec3f(&D_801260D4, &this->actor.focus.pos);
} else {
Vec3f* vec = &D_801261E0[(0, gSaveContext.linkAge)];
func_8002BDB0(&this->actor, limbIndex, PLAYER_LIMB_L_FOOT, vec, PLAYER_LIMB_R_FOOT, vec);
Actor_SetFeetPos(&this->actor, limbIndex, PLAYER_LIMB_L_FOOT, vec, PLAYER_LIMB_R_FOOT, vec);
}
}
}