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Actor Struct Changes (and a few related things) (#617)

* reformat header

* type -> category

* done for now i think

* some more stuff

* first -> head

* focus

* flag comment

* ground -> floor

* remove asm, name wrapper funcs

* name func, format

* review

* targetPriority, format

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0305ec2c2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0305ec2c2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* comment

* review

* feet flags

* horse shadow
This commit is contained in:
fig02 2021-01-18 16:04:04 -05:00 committed by GitHub
parent 20206fba0d
commit 00a5edea71
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GPG key ID: 4AEE18F83AFDEB23
697 changed files with 8157 additions and 7942 deletions

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@ -20,7 +20,7 @@ void BgIngate_DoNothing(BgIngate* this, GlobalContext* globalCtx);
const ActorInit Bg_Ingate_InitVars = {
ACTOR_BG_INGATE,
ACTORTYPE_PROP,
ACTORCAT_PROP,
FLAGS,
OBJECT_INGATE,
sizeof(BgIngate),
@ -79,7 +79,7 @@ void func_80892890(BgIngate* this, GlobalContext* globalCtx) {
if ((this->dyna.actor.params & 2) == 0) {
phi0 = -0x4000;
}
this->dyna.actor.shape.rot.y = this->dyna.actor.posRot.rot.y + phi0;
this->dyna.actor.shape.rot.y = this->dyna.actor.world.rot.y + phi0;
BgIngate_SetupAction(this, &BgIngate_DoNothing);
} else if (globalCtx->csCtx.frames >= 10) {
csFrames = globalCtx->csCtx.frames - 10;
@ -93,7 +93,7 @@ void func_80892890(BgIngate* this, GlobalContext* globalCtx) {
if ((this->dyna.actor.params & 2) == 0) {
phi1 = -phi1;
}
this->dyna.actor.shape.rot.y = this->dyna.actor.posRot.rot.y + phi1;
this->dyna.actor.shape.rot.y = this->dyna.actor.world.rot.y + phi1;
}
}