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Actor Struct Changes (and a few related things) (#617)
* reformat header * type -> category * done for now i think * some more stuff * first -> head * focus * flag comment * ground -> floor * remove asm, name wrapper funcs * name func, format * review * targetPriority, format * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "0305ec2c2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "0305ec2c2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * comment * review * feet flags * horse shadow
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20206fba0d
commit
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697 changed files with 8157 additions and 7942 deletions
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@ -29,7 +29,7 @@ void func_808BCAF0(BgTreemouth* this, GlobalContext* globalCtx);
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const ActorInit Bg_Treemouth_InitVars = {
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ACTOR_BG_TREEMOUTH,
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ACTORTYPE_BG,
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ACTORCAT_BG,
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FLAGS,
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OBJECT_SPOT04_OBJECTS,
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sizeof(BgTreemouth),
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@ -40,7 +40,7 @@ const ActorInit Bg_Treemouth_InitVars = {
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};
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static InitChainEntry sInitChain[] = {
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ICHAIN_U8(unk_1F, 5, ICHAIN_CONTINUE),
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ICHAIN_U8(targetMode, 5, ICHAIN_CONTINUE),
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ICHAIN_VEC3F(scale, 1, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneForward, 8000, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneScale, 300, ICHAIN_CONTINUE),
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@ -69,7 +69,7 @@ void BgTreemouth_Init(Actor* thisx, GlobalContext* globalCtx) {
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CollisionHeader_GetVirtual(&D_06000E94, &colHeader);
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this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, thisx, colHeader);
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ActorShape_Init(&thisx->shape, 0.0f, NULL, 0.0f);
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Actor_SetHeight(thisx, 50.0f);
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Actor_SetFocus(thisx, 50.0f);
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if ((gSaveContext.sceneSetupIndex < 4) && LINK_IS_CHILD) {
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BgTreemouth_SetupAction(this, func_808BC8B8);
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@ -144,7 +144,7 @@ void func_808BC8B8(BgTreemouth* this, GlobalContext* globalCtx) {
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if (Flags_GetEventChkInf(0xC)) {
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if (func_8002E12C(&this->dyna.actor, 1658.0f, 0x7530)) {
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this->dyna.actor.flags |= 1;
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if (this->dyna.actor.unk_10C != 0) {
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if (this->dyna.actor.isTargeted) {
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this->dyna.actor.flags &= ~1;
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globalCtx->csCtx.segment = D_808BD2A0;
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gSaveContext.cutsceneTrigger = 1;
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@ -168,9 +168,9 @@ void func_808BC9EC(BgTreemouth* this, GlobalContext* globalCtx) {
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if (globalCtx->csCtx.state == 3) {
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if (func_8002E12C(&this->dyna.actor, 350.0f, 0x7530)) {
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player->actor.posRot.pos.x = 3827.0f;
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player->actor.posRot.pos.y = -161.0f;
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player->actor.posRot.pos.z = -1142.0f;
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player->actor.world.pos.x = 3827.0f;
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player->actor.world.pos.y = -161.0f;
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player->actor.world.pos.z = -1142.0f;
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}
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globalCtx->csCtx.frames = 0;
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@ -219,9 +219,9 @@ void BgTreemouth_Update(Actor* thisx, GlobalContext* globalCtx) {
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this->actionFunc(this, globalCtx);
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unk_168 = this->unk_168;
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thisx->posRot.pos.x = (unk_168 * -160.0f) + 4029.0f;
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thisx->posRot.pos.y = (unk_168 * -399.0f) + 136.0f;
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thisx->posRot.pos.z = (unk_168 * 92.0f) + -1255.0f;
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thisx->world.pos.x = (unk_168 * -160.0f) + 4029.0f;
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thisx->world.pos.y = (unk_168 * -399.0f) + 136.0f;
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thisx->world.pos.z = (unk_168 * 92.0f) + -1255.0f;
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}
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void BgTreemouth_Draw(Actor* thisx, GlobalContext* globalCtx) {
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