1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-09 08:20:17 +00:00

Actor Struct Changes (and a few related things) (#617)

* reformat header

* type -> category

* done for now i think

* some more stuff

* first -> head

* focus

* flag comment

* ground -> floor

* remove asm, name wrapper funcs

* name func, format

* review

* targetPriority, format

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0305ec2c2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0305ec2c2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* comment

* review

* feet flags

* horse shadow
This commit is contained in:
fig02 2021-01-18 16:04:04 -05:00 committed by GitHub
parent 20206fba0d
commit 00a5edea71
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
697 changed files with 8157 additions and 7942 deletions

View file

@ -177,7 +177,7 @@ s32 DemoEc_UpdateSkelAnime(DemoEc* this) {
}
void DemoEc_UpdateBgFlags(DemoEc* this, GlobalContext* globalCtx) {
func_8002E4B4(globalCtx, &this->actor, 30.0f, 25.0f, 30.0f, 7);
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 30.0f, 25.0f, 30.0f, 7);
}
void func_8096D594(DemoEc* this, GlobalContext* globalCtx) {
@ -349,11 +349,11 @@ void DemoEc_SetNpcActionPosRot(DemoEc* this, GlobalContext* globalCtx, s32 actio
CsCmdActorAction* npcAction = DemoEc_GetNpcAction(globalCtx, actionIndex);
if (npcAction != NULL) {
this->actor.posRot.pos.x = npcAction->startPos.x;
this->actor.posRot.pos.y = npcAction->startPos.y;
this->actor.posRot.pos.z = npcAction->startPos.z;
this->actor.world.pos.x = npcAction->startPos.x;
this->actor.world.pos.y = npcAction->startPos.y;
this->actor.world.pos.z = npcAction->startPos.z;
this->actor.posRot.rot.y = this->actor.shape.rot.y = npcAction->rot.y;
this->actor.world.rot.y = this->actor.shape.rot.y = npcAction->rot.y;
}
}
@ -363,7 +363,7 @@ void DemoEc_InitIngo(DemoEc* this, GlobalContext* globalCtx) {
DemoEc_UseAnimationObject(this, globalCtx);
DemoEc_ChangeAnimation(this, &D_060048F4, 0, 0.0f, false);
func_8096D64C(this, globalCtx);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
this->updateMode = EC_UPDATE_INGO;
this->drawConfig = EC_DRAW_INGO;
}
@ -384,7 +384,7 @@ void DemoEc_InitTalon(DemoEc* this, GlobalContext* globalCtx) {
DemoEc_UseAnimationObject(this, globalCtx);
DemoEc_ChangeAnimation(this, &D_0600BD38, 0, 0.0f, false);
func_8096D64C(this, globalCtx);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
this->updateMode = EC_UPDATE_TALON;
this->drawConfig = EC_DRAW_TALON;
}
@ -405,7 +405,7 @@ void DemoEc_InitWindmillMan(DemoEc* this, GlobalContext* globalCtx) {
DemoEc_UseAnimationObject(this, globalCtx);
DemoEc_ChangeAnimation(this, &D_0600196C, 0, 0.0f, false);
func_8096D5D4(this, globalCtx);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
this->updateMode = EC_UPDATE_WINDMILL_MAN;
this->drawConfig = EC_DRAW_WINDMILL_MAN;
}
@ -426,7 +426,7 @@ void DemoEc_InitKokiriBoy(DemoEc* this, GlobalContext* globalCtx) {
DemoEc_UseAnimationObject(this, globalCtx);
DemoEc_ChangeAnimation(this, &D_06005670, 0, 0.0f, false);
func_8096D5D4(this, globalCtx);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
this->updateMode = EC_UPDATE_KOKIRI_BOY;
this->drawConfig = EC_DRAW_KOKIRI_BOY;
}
@ -437,7 +437,7 @@ void DemoEc_InitDancingKokiriBoy(DemoEc* this, GlobalContext* globalCtx) {
DemoEc_UseAnimationObject(this, globalCtx);
DemoEc_ChangeAnimation(this, &D_0600513C, 0, 0.0f, false);
func_8096D5D4(this, globalCtx);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
this->updateMode = EC_UPDATE_DANCING_KOKIRI_BOY;
this->drawConfig = EC_DRAW_KOKIRI_BOY;
}
@ -465,7 +465,7 @@ void DemoEc_InitKokiriGirl(DemoEc* this, GlobalContext* globalCtx) {
DemoEc_UseAnimationObject(this, globalCtx);
DemoEc_ChangeAnimation(this, &D_06005670, 0, 0.0f, false);
func_8096D5D4(this, globalCtx);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
this->updateMode = EC_UPDATE_KOKIRI_GIRL;
this->drawConfig = EC_DRAW_KOKIRI_GIRL;
}
@ -476,7 +476,7 @@ void DemoEc_InitDancingKokiriGirl(DemoEc* this, GlobalContext* globalCtx) {
DemoEc_UseAnimationObject(this, globalCtx);
DemoEc_ChangeAnimation(this, &D_0600513C, 0, 0.0f, false);
func_8096D5D4(this, globalCtx);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
this->updateMode = EC_UPDATE_DANCING_KOKIRI_GIRL;
this->drawConfig = EC_DRAW_KOKIRI_GIRL;
}
@ -507,7 +507,7 @@ void DemoEc_InitOldMan(DemoEc* this, GlobalContext* globalCtx) {
DemoEc_UseAnimationObject(this, globalCtx);
DemoEc_ChangeAnimation(this, &D_06005EA8, 0, 0.0f, false);
func_8096D5D4(this, globalCtx);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
this->updateMode = EC_UPDATE_OLD_MAN;
this->drawConfig = EC_DRAW_OLD_MAN;
}
@ -535,7 +535,7 @@ void DemoEc_InitBeardedMan(DemoEc* this, GlobalContext* globalCtx) {
DemoEc_UseAnimationObject(this, globalCtx);
DemoEc_ChangeAnimation(this, &D_06005EA8, 0, 0.0f, false);
func_8096D5D4(this, globalCtx);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
this->updateMode = EC_UPDATE_BEARDED_MAN;
this->drawConfig = EC_DRAW_BEARDED_MAN;
}
@ -563,7 +563,7 @@ void DemoEc_InitWoman(DemoEc* this, GlobalContext* globalCtx) {
DemoEc_UseAnimationObject(this, globalCtx);
DemoEc_ChangeAnimation(this, &D_06005EA8, 0, 0.0f, false);
func_8096D5D4(this, globalCtx);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
this->updateMode = EC_UPDATE_WOMAN;
this->drawConfig = EC_DRAW_WOMAN;
}
@ -589,7 +589,7 @@ void DemoEc_InitOldWoman(DemoEc* this, GlobalContext* globalCtx) {
DemoEc_UseAnimationObject(this, globalCtx);
DemoEc_ChangeAnimation(this, &D_06005EA8, 0, 0.0f, false);
func_8096D5D4(this, globalCtx);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
this->updateMode = EC_UPDATE_OLD_WOMAN;
this->drawConfig = EC_DRAW_OLD_WOMAN;
}
@ -610,7 +610,7 @@ void DemoEc_InitBossCarpenter(DemoEc* this, GlobalContext* globalCtx) {
DemoEc_UseAnimationObject(this, globalCtx);
DemoEc_ChangeAnimation(this, &D_0600164C, 0, 0.0f, false);
func_8096D5D4(this, globalCtx);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
this->updateMode = EC_UPDATE_BOSS_CARPENTER;
this->drawConfig = EC_DRAW_BOSS_CARPENTER;
}
@ -631,7 +631,7 @@ void DemoEc_InitCarpenter(DemoEc* this, GlobalContext* globalCtx) {
DemoEc_UseAnimationObject(this, globalCtx);
DemoEc_ChangeAnimation(this, &D_0600164C, 0, 0.0f, false);
func_8096D5D4(this, globalCtx);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
this->updateMode = EC_UPDATE_CARPENTER;
this->drawConfig = EC_DRAW_CARPENTER;
}
@ -704,7 +704,7 @@ void DemoEc_InitGerudo(DemoEc* this, GlobalContext* globalCtx) {
DemoEc_UseAnimationObject(this, globalCtx);
DemoEc_ChangeAnimation(this, &D_06002254, 0, 0.0f, false);
func_8096D5D4(this, globalCtx);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
this->updateMode = EC_UPDATE_GERUDO;
this->drawConfig = EC_DRAW_GERUDO;
}
@ -755,7 +755,7 @@ void DemoEc_InitDancingZora(DemoEc* this, GlobalContext* globalCtx) {
DemoEc_UseAnimationObject(this, globalCtx);
DemoEc_ChangeAnimation(this, &D_0600C918, 0, 0.0f, false);
func_8096D5D4(this, globalCtx);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
this->updateMode = EC_UPDATE_DANCING_ZORA;
this->drawConfig = EC_DRAW_DANCING_ZORA;
}
@ -781,7 +781,7 @@ void DemoEc_InitKingZora(DemoEc* this, GlobalContext* globalCtx) {
DemoEc_UseAnimationObject(this, globalCtx);
DemoEc_ChangeAnimation(this, &D_06006C40, 0, 0.0f, false);
func_8096D5D4(this, globalCtx);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
this->updateMode = EC_UPDATE_KING_ZORA;
this->drawConfig = EC_DRAW_KING_ZORA;
DemoEc_SetEyeTexIndex(this, 3);
@ -866,7 +866,7 @@ void DemoEc_InitMido(DemoEc* this, GlobalContext* globalCtx) {
DemoEc_UseAnimationObject(this, globalCtx);
DemoEc_ChangeAnimation(this, &D_060095DC, 0, 0.0f, false);
func_8096D5D4(this, globalCtx);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
this->updateMode = EC_UPDATE_MIDO;
this->drawConfig = EC_DRAW_MIDO;
DemoEc_SetEyeTexIndex(this, 3);
@ -942,7 +942,7 @@ void DemoEc_InitCucco(DemoEc* this, GlobalContext* globalCtx) {
DemoEc_ChangeAnimation(this, animation, 0, 0.0f, false);
func_8096D64C(this, globalCtx);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
this->updateMode = EC_UPDATE_CUCCO;
this->drawConfig = EC_DRAW_CUCCO;
}
@ -963,7 +963,7 @@ void DemoEc_InitCuccoLady(DemoEc* this, GlobalContext* globalCtx) {
DemoEc_UseAnimationObject(this, globalCtx);
DemoEc_ChangeAnimation(this, &D_06000CD8, 0, 0.0f, false);
func_8096D5D4(this, globalCtx);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
this->updateMode = EC_UPDATE_CUCCO_LADY;
this->drawConfig = EC_DRAW_CUCCO_LADY;
}
@ -989,7 +989,7 @@ void DemoEc_InitPotionShopOwner(DemoEc* this, GlobalContext* globalCtx) {
DemoEc_UseAnimationObject(this, globalCtx);
DemoEc_ChangeAnimation(this, &D_0600AFE0, 0, 0.0f, false);
func_8096D5D4(this, globalCtx);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
this->updateMode = EC_UPDATE_POTION_SHOP_OWNER;
this->drawConfig = EC_DRAW_POTION_SHOP_OWNER;
}
@ -1015,7 +1015,7 @@ void DemoEc_InitMaskShopOwner(DemoEc* this, GlobalContext* globalCtx) {
DemoEc_UseAnimationObject(this, globalCtx);
DemoEc_ChangeAnimation(this, &D_0600AFE0, 0, 0.0f, false);
func_8096D5D4(this, globalCtx);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
this->updateMode = EC_UPDATE_MASK_SHOP_OWNER;
this->drawConfig = EC_DRAW_MASK_SHOP_OWNER;
}
@ -1036,7 +1036,7 @@ void DemoEc_InitFishingMan(DemoEc* this, GlobalContext* globalCtx) {
DemoEc_UseAnimationObject(this, globalCtx);
DemoEc_ChangeAnimation(this, &D_0600AFE0, 0, 0.0f, false);
func_8096D5D4(this, globalCtx);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
this->updateMode = EC_UPDATE_FISHING_MAN;
this->drawConfig = EC_DRAW_FISHING_MAN;
}
@ -1071,7 +1071,7 @@ void DemoEc_InitBombchuShopOwner(DemoEc* this, GlobalContext* globalCtx) {
DemoEc_UseAnimationObject(this, globalCtx);
DemoEc_ChangeAnimation(this, &D_0600AFE0, 0, 0.0f, false);
func_8096D5D4(this, globalCtx);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
this->updateMode = EC_UPDATE_BOMBCHU_SHOP_OWNER;
this->drawConfig = EC_DRAW_BOMBCHU_SHOP_OWNER;
}
@ -1121,7 +1121,7 @@ void DemoEc_InitGorons(DemoEc* this, GlobalContext* globalCtx) {
scale->z *= goronScale;
func_8096D64C(this, globalCtx);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
this->updateMode = EC_UPDATE_GORON;
this->drawConfig = EC_DRAW_GORON;
}
@ -1147,7 +1147,7 @@ void DemoEc_InitMalon(DemoEc* this, GlobalContext* globalCtx) {
DemoEc_UseAnimationObject(this, globalCtx);
DemoEc_ChangeAnimation(this, &D_06009EE0, 0, 0.0f, false);
func_8096D5D4(this, globalCtx);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
this->updateMode = EC_UPDATE_MALON;
this->drawConfig = EC_DRAW_MALON;
}
@ -1332,7 +1332,7 @@ void DemoEc_Draw(Actor* thisx, GlobalContext* globalCtx) {
const ActorInit Demo_Ec_InitVars = {
ACTOR_DEMO_EC,
ACTORTYPE_NPC,
ACTORCAT_NPC,
FLAGS,
OBJECT_EC,
sizeof(DemoEc),