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Actor Struct Changes (and a few related things) (#617)

* reformat header

* type -> category

* done for now i think

* some more stuff

* first -> head

* focus

* flag comment

* ground -> floor

* remove asm, name wrapper funcs

* name func, format

* review

* targetPriority, format

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0305ec2c2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0305ec2c2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* comment

* review

* feet flags

* horse shadow
This commit is contained in:
fig02 2021-01-18 16:04:04 -05:00 committed by GitHub
parent 20206fba0d
commit 00a5edea71
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697 changed files with 8157 additions and 7942 deletions

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@ -69,10 +69,10 @@ void DemoExt_SetupMaintainVortex(DemoExt* this, GlobalContext* globalCtx) {
CsCmdActorAction* npcAction = DemoExt_GetNpcAction(globalCtx, 5);
if (npcAction != NULL) {
this->actor.posRot.pos.x = npcAction->startPos.x;
this->actor.posRot.pos.y = npcAction->startPos.y;
this->actor.posRot.pos.z = npcAction->startPos.z;
this->actor.posRot.rot.y = this->actor.shape.rot.y = npcAction->rot.y;
this->actor.world.pos.x = npcAction->startPos.x;
this->actor.world.pos.y = npcAction->startPos.y;
this->actor.world.pos.z = npcAction->startPos.z;
this->actor.world.rot.y = this->actor.shape.rot.y = npcAction->rot.y;
}
this->action = EXT_MAINTAIN;
this->drawMode = EXT_DRAW_VORTEX;
@ -238,7 +238,7 @@ void DemoExt_Draw(Actor* thisx, GlobalContext* globalCtx) {
const ActorInit Demo_Ext_InitVars = {
ACTOR_DEMO_EXT,
ACTORTYPE_NPC,
ACTORCAT_NPC,
FLAGS,
OBJECT_FHG,
sizeof(DemoExt),