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https://github.com/zeldaret/oot.git
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Actor Struct Changes (and a few related things) (#617)
* reformat header * type -> category * done for now i think * some more stuff * first -> head * focus * flag comment * ground -> floor * remove asm, name wrapper funcs * name func, format * review * targetPriority, format * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "0305ec2c2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "0305ec2c2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * comment * review * feet flags * horse shadow
This commit is contained in:
parent
20206fba0d
commit
00a5edea71
697 changed files with 8157 additions and 7942 deletions
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@ -334,7 +334,7 @@ u8 func_8097E704(GlobalContext* globalCtx, u16 arg1, s32 arg2) {
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void func_8097E744(DemoGt* this, GlobalContext* globalCtx, u32 actionIdx) {
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CsCmdActorAction* npcAction = DemoGt_GetNpcAction(globalCtx, actionIdx);
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Vec3f* pos = &this->dyna.actor.posRot.pos;
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Vec3f* pos = &this->dyna.actor.world.pos;
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f32 startX;
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f32 startY;
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f32 startZ;
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@ -362,7 +362,7 @@ void func_8097E824(DemoGt* this, s32 arg1) {
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s16 phi_a1;
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s16 phi_a2;
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s16 phi_a3;
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Vec3f* pos = &this->dyna.actor.posRot.pos;
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Vec3f* pos = &this->dyna.actor.world.pos;
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Vec3s* unk16C = &this->unk_16C;
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s32 pad;
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f32 tempf3;
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@ -513,7 +513,7 @@ void func_8097EF40(DemoGt* this, GlobalContext* globalCtx) {
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Vec3f dustPos;
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Vec3f velocity = { 0.0f, -16.0f, 0.0f };
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Vec3f accel = { 0.0f, 1.20000004768f, 0.0f };
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Vec3f* pos = &this->dyna.actor.posRot.pos;
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Vec3f* pos = &this->dyna.actor.world.pos;
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s32 pad;
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if ((kREG(1) == 20) || (frames == 220)) {
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@ -540,16 +540,16 @@ void func_8097F0AC(DemoGt* this, GlobalContext* globalCtx) {
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s32 pad2;
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if ((frames == 140) || (kREG(1) == 19)) {
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sp38.x = this->dyna.actor.posRot.pos.x + 260.0f;
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sp38.y = this->dyna.actor.posRot.pos.y + 340.0f;
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sp38.z = this->dyna.actor.posRot.pos.z + 45.0f;
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sp38.x = this->dyna.actor.world.pos.x + 260.0f;
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sp38.y = this->dyna.actor.world.pos.y + 340.0f;
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sp38.z = this->dyna.actor.world.pos.z + 45.0f;
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DemoGt_SpawnExplosionWithSound(globalCtx, &sp38, 2.0f);
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}
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if (frames == 176) {
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sp24.x = this->dyna.actor.posRot.pos.x + 260.0f;
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sp24.y = this->dyna.actor.posRot.pos.y + 840.0f;
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sp24.z = this->dyna.actor.posRot.pos.z + 45.0f;
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sp24.x = this->dyna.actor.world.pos.x + 260.0f;
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sp24.y = this->dyna.actor.world.pos.y + 840.0f;
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sp24.z = this->dyna.actor.world.pos.z + 45.0f;
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DemoGt_SpawnExplosionWithSound(globalCtx, &sp24, 2.0f);
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}
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}
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@ -720,17 +720,17 @@ void func_8097F96C(DemoGt* this, GlobalContext* globalCtx) {
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u16 frames = globalCtx->csCtx.frames;
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if (((frames > 1059) && (frames < 1062)) || kREG(1) == 17) {
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pos.x = this->dyna.actor.posRot.pos.x;
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pos.y = this->dyna.actor.posRot.pos.y + 612.0f;
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pos.z = this->dyna.actor.posRot.pos.z;
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pos.x = this->dyna.actor.world.pos.x;
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pos.y = this->dyna.actor.world.pos.y + 612.0f;
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pos.z = this->dyna.actor.world.pos.z;
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if (cloudRing == NULL) {
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cloudRing = DemoGt_SpawnCloudRing(globalCtx, &pos, 2);
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} else {
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actor = cloudRing;
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actor->posRot.pos.x = pos.x;
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actor->posRot.pos.y = pos.y;
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actor->posRot.pos.z = pos.z;
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actor->world.pos.x = pos.x;
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actor->world.pos.y = pos.y;
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actor->world.pos.z = pos.z;
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}
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}
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}
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@ -739,7 +739,7 @@ void func_8097FA1C(DemoGt* this, GlobalContext* globalCtx) {
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s32 pad[3];
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Vec3f dustPos;
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u16 frames = globalCtx->csCtx.frames;
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Vec3f* pos = &this->dyna.actor.posRot.pos;
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Vec3f* pos = &this->dyna.actor.world.pos;
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Vec3f velOffset = { -12.0f, -17.0, 5.0 };
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s32 pad1[3];
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@ -765,7 +765,7 @@ void func_8097FAFC(DemoGt* this, GlobalContext* globalCtx) {
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f32 new_var = -200.0;
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if (((frames > 582) && (frames < 683)) || (kREG(1) == 6)) {
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pos = this->dyna.actor.posRot.pos;
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pos = this->dyna.actor.world.pos;
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pos.y += 680.0f;
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if (frames == 682) {
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@ -782,7 +782,7 @@ void func_8097FC1C(DemoGt* this, GlobalContext* globalCtx) {
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s32 pad[3];
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Vec3f dustPos;
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u16 frames = globalCtx->csCtx.frames;
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Vec3f* pos = &this->dyna.actor.posRot.pos;
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Vec3f* pos = &this->dyna.actor.world.pos;
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Vec3f velOffset = { 5.0f, -16.0f, -16.0f };
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s32 pad1[3];
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@ -800,9 +800,9 @@ void func_8097FCE4(DemoGt* this, GlobalContext* globalCtx) {
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u16 frames = globalCtx->csCtx.frames;
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if (frames == 0x1F7 || kREG(1) == 4) {
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vec.x = this->dyna.actor.posRot.pos.x + 300.0f;
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vec.y = this->dyna.actor.posRot.pos.y + 560.0f;
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vec.z = this->dyna.actor.posRot.pos.z - 377.0f;
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vec.x = this->dyna.actor.world.pos.x + 300.0f;
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vec.y = this->dyna.actor.world.pos.y + 560.0f;
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vec.z = this->dyna.actor.world.pos.z - 377.0f;
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DemoGt_SpawnExplosionWithSound(globalCtx, &vec, 2.0f);
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}
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}
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@ -900,17 +900,17 @@ void func_80980184(DemoGt* this, GlobalContext* globalCtx) {
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Actor* actor;
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if ((globalCtx->csCtx.frames > 1027) && (globalCtx->csCtx.frames < 1031)) {
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pos.x = this->dyna.actor.posRot.pos.x;
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pos.y = this->dyna.actor.posRot.pos.y + 247.0f;
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pos.z = this->dyna.actor.posRot.pos.z;
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pos.x = this->dyna.actor.world.pos.x;
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pos.y = this->dyna.actor.world.pos.y + 247.0f;
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pos.z = this->dyna.actor.world.pos.z;
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if (cloudRing == NULL) {
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cloudRing = DemoGt_SpawnCloudRing(globalCtx, &pos, 3);
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} else {
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actor = cloudRing;
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actor->posRot.pos.x = pos.x;
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actor->posRot.pos.y = pos.y;
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actor->posRot.pos.z = pos.z;
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actor->world.pos.x = pos.x;
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actor->world.pos.y = pos.y;
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actor->world.pos.z = pos.z;
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}
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}
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}
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@ -922,17 +922,17 @@ void func_80980218(DemoGt* this, GlobalContext* globalCtx) {
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Actor* actor;
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if ((globalCtx->csCtx.frames > 997) && (globalCtx->csCtx.frames < 1001)) {
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pos.x = this->dyna.actor.initPosRot.pos.x;
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pos.y = this->dyna.actor.initPosRot.pos.y + 38.0f;
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pos.z = this->dyna.actor.initPosRot.pos.z;
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pos.x = this->dyna.actor.home.pos.x;
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pos.y = this->dyna.actor.home.pos.y + 38.0f;
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pos.z = this->dyna.actor.home.pos.z;
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if (cloudRing == NULL) {
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cloudRing = DemoGt_SpawnCloudRing(globalCtx, &pos, 4);
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} else {
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actor = cloudRing;
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actor->posRot.pos.x = pos.x;
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actor->posRot.pos.y = pos.y;
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actor->posRot.pos.z = pos.z;
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actor->world.pos.x = pos.x;
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actor->world.pos.y = pos.y;
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actor->world.pos.z = pos.z;
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}
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}
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}
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@ -941,7 +941,7 @@ void func_809802AC(DemoGt* this, GlobalContext* globalCtx) {
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s32 pad[3];
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Vec3f dustPos;
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u16 frames = globalCtx->csCtx.frames;
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Vec3f* pos = &this->dyna.actor.posRot.pos;
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Vec3f* pos = &this->dyna.actor.world.pos;
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Vec3f velOffset = { 0.0f, 0.0f, -10.0f };
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s32 pad1[3];
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@ -957,14 +957,14 @@ void func_8098036C(DemoGt* this, GlobalContext* globalCtx) {
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s32 pad[3];
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Vec3f dustPos;
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u16 frames = globalCtx->csCtx.frames;
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Vec3f* posRot = &this->dyna.actor.posRot.pos;
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Vec3f* world = &this->dyna.actor.world.pos;
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Vec3f velOffset = { 5.0f, -3.0f, 0.0f };
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s32 pad1[3];
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if ((frames > 284) && (frames < 421)) {
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dustPos.x = posRot->x + 760.0f;
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dustPos.y = posRot->y - 40.0f;
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dustPos.z = posRot->z - 240.0f;
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dustPos.x = world->x + 760.0f;
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dustPos.y = world->y - 40.0f;
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dustPos.z = world->z - 240.0f;
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func_8097D7D8(globalCtx, &dustPos, &velOffset, 6.0f, 6, 1, 35);
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}
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}
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s32 pad[3];
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Vec3f dustPos;
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s32 frames = globalCtx->csCtx.frames;
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Vec3f* pos = &this->dyna.actor.posRot.pos;
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Vec3f* pos = &this->dyna.actor.world.pos;
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Vec3f velOffset = { 5.0f, -3.0f, 0.0f };
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s32 pad1[3];
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@ -989,7 +989,7 @@ void func_80980504(DemoGt* this, GlobalContext* globalCtx) {
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s32 pad[3];
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Vec3f dustPos;
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u16 frames = globalCtx->csCtx.frames;
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Vec3f* pos = &this->dyna.actor.posRot.pos;
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Vec3f* pos = &this->dyna.actor.world.pos;
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Vec3f velOffset = { 5.0f, -16.0f, -16.0f };
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s32 pad1[3];
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@ -1005,7 +1005,7 @@ void func_809805D8(DemoGt* this, GlobalContext* globalCtx) {
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s32 pad[3];
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Vec3f dustPos;
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u16 frames = globalCtx->csCtx.frames;
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Vec3f* homePos = &this->dyna.actor.initPosRot.pos;
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Vec3f* homePos = &this->dyna.actor.home.pos;
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Vec3f velOffset = { 15.0f, -26.0, 0.0f };
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s32 pad1[3];
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@ -1021,7 +1021,7 @@ void func_809806B8(DemoGt* this, GlobalContext* globalContext) {
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s32 pad[3];
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Vec3f dustPos;
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u16 frames = globalContext->csCtx.frames;
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Vec3f* pos = &this->dyna.actor.posRot.pos;
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Vec3f* pos = &this->dyna.actor.world.pos;
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Vec3f velOffset = { 5.0f, -16.0f, -16.0f };
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s32 pad1[3];
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@ -1037,7 +1037,7 @@ void func_8098078C(DemoGt* this, GlobalContext* globalContext) {
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s32 pad[3];
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Vec3f dustPos;
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u16 frames = globalContext->csCtx.frames;
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Vec3f* pos = &this->dyna.actor.posRot.pos;
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Vec3f* pos = &this->dyna.actor.world.pos;
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Vec3f velOffset = { 5.0f, -16.0f, -16.0f };
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s32 pad1[3];
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@ -1053,7 +1053,7 @@ void func_8098085C(DemoGt* this, GlobalContext* globalCtx) {
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s32 pad[3];
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Vec3f sp28;
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u16 frames = globalCtx->csCtx.frames;
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Vec3f* pos = &this->dyna.actor.posRot.pos;
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Vec3f* pos = &this->dyna.actor.world.pos;
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if ((frames == 58) || (kREG(1) == 1)) {
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sp28.x = pos->x + 900.0f;
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@ -1086,9 +1086,9 @@ void func_809809C0(DemoGt* this, GlobalContext* globalCtx) {
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Vec3f sp34 = { 0.0f, 0.0f, 0.0f };
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s16 pad2[3];
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sp54.x = this2->dyna.actor.posRot.pos.x + 790.0f;
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sp54.y = this2->dyna.actor.posRot.pos.y + 60.0f;
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sp54.z = this2->dyna.actor.posRot.pos.z + 23.0f;
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sp54.x = this2->dyna.actor.world.pos.x + 790.0f;
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sp54.y = this2->dyna.actor.world.pos.y + 60.0f;
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sp54.z = this2->dyna.actor.world.pos.z + 23.0f;
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if (ABS(gameplayFrames % 12) == 0) {
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DemoGt_SpawnExplosionNoSound(globalCtx2, &sp54, &sp40, &sp34, 2.0f);
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u16 frames = globalCtx->csCtx.frames;
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if ((frames == 477) || (kREG(2) == 1)) {
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pos.x = this->dyna.actor.posRot.pos.x + 790.0f;
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pos.y = this->dyna.actor.posRot.pos.y + 60.0f;
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pos.z = this->dyna.actor.posRot.pos.z + 23.0f;
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pos.x = this->dyna.actor.world.pos.x + 790.0f;
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pos.y = this->dyna.actor.world.pos.y + 60.0f;
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pos.z = this->dyna.actor.world.pos.z + 23.0f;
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func_8097DAC8(this, globalCtx, &pos);
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DemoGt_PlayExplosion2Sfx(globalCtx, &pos);
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u16 frames = globalCtx->csCtx.frames;
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if ((frames == 317) || (kREG(3) == 1)) {
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pos.x = this->dyna.actor.posRot.pos.x + 980.0f;
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pos.y = this->dyna.actor.posRot.pos.y + 410.0f;
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pos.z = this->dyna.actor.posRot.pos.z - 177.0f;
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pos.x = this->dyna.actor.world.pos.x + 980.0f;
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pos.y = this->dyna.actor.world.pos.y + 410.0f;
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pos.z = this->dyna.actor.world.pos.z - 177.0f;
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func_8097DD28(this, globalCtx, &pos);
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DemoGt_PlayExplosion2Sfx(globalCtx, &pos);
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}
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u16 frames = globalCtx->csCtx.frames;
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if ((frames == 740) || (kREG(4) == 1)) {
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pos.x = this->dyna.actor.posRot.pos.x + 790.0f;
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pos.y = this->dyna.actor.posRot.pos.y + 60.0f;
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pos.z = this->dyna.actor.posRot.pos.z + 23.0f;
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pos.x = this->dyna.actor.world.pos.x + 790.0f;
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pos.y = this->dyna.actor.world.pos.y + 60.0f;
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pos.z = this->dyna.actor.world.pos.z + 23.0f;
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func_8097DF70(this, globalCtx, &pos);
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DemoGt_PlayExplosion2Sfx(globalCtx, &pos);
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@ -1783,7 +1783,7 @@ void DemoGt_Draw(Actor* thisx, GlobalContext* globalCtx) {
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const ActorInit Demo_Gt_InitVars = {
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ACTOR_DEMO_GT,
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ACTORTYPE_PROP,
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ACTORCAT_PROP,
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FLAGS,
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OBJECT_GT,
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sizeof(DemoGt),
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