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Actor Struct Changes (and a few related things) (#617)
* reformat header * type -> category * done for now i think * some more stuff * first -> head * focus * flag comment * ground -> floor * remove asm, name wrapper funcs * name func, format * review * targetPriority, format * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "0305ec2c2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "0305ec2c2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * comment * review * feet flags * horse shadow
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parent
20206fba0d
commit
00a5edea71
697 changed files with 8157 additions and 7942 deletions
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@ -22,7 +22,7 @@ void ElfMsg_CallNaviCylinder(ElfMsg* this, GlobalContext* globalCtx);
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const ActorInit Elf_Msg_InitVars = {
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ACTOR_ELF_MSG,
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ACTORTYPE_ITEMACTION,
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ACTORCAT_ITEMACTION,
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FLAGS,
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OBJECT_GAMEPLAY_KEEP,
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sizeof(ElfMsg),
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@ -97,8 +97,8 @@ void ElfMsg_SetupAction(ElfMsg* this, ElfMsgActionFunc actionFunc) {
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*/
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s32 ElfMsg_KillCheck(ElfMsg* this, GlobalContext* globalCtx) {
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if ((this->actor.posRot.rot.y > 0) && (this->actor.posRot.rot.y < 0x41) &&
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(Flags_GetSwitch(globalCtx, this->actor.posRot.rot.y - 1))) {
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if ((this->actor.world.rot.y > 0) && (this->actor.world.rot.y < 0x41) &&
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(Flags_GetSwitch(globalCtx, this->actor.world.rot.y - 1))) {
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// "Mutual destruction"
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LOG_STRING("共倒れ", "../z_elf_msg.c", 161);
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if (((this->actor.params >> 8) & 0x3F) != 0x3F) {
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@ -106,7 +106,7 @@ s32 ElfMsg_KillCheck(ElfMsg* this, GlobalContext* globalCtx) {
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}
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Actor_Kill(&this->actor);
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return 1;
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} else if ((this->actor.posRot.rot.y == -1) && (Flags_GetClear(globalCtx, this->actor.room))) {
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} else if ((this->actor.world.rot.y == -1) && (Flags_GetClear(globalCtx, this->actor.room))) {
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// "Mutual destruction"
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LOG_STRING("共倒れ", "../z_elf_msg.c", 172);
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if (((this->actor.params >> 8) & 0x3F) != 0x3F) {
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@ -136,17 +136,17 @@ void ElfMsg_Init(Actor* thisx, GlobalContext* globalCtx) {
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if (!ElfMsg_KillCheck(this, globalCtx)) {
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Actor_ProcessInitChain(thisx, sInitChain);
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if (thisx->posRot.rot.x == 0) {
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if (thisx->world.rot.x == 0) {
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thisx->scale.z = 0.4f;
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thisx->scale.x = 0.4f;
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} else {
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thisx->scale.x = thisx->scale.z = thisx->posRot.rot.x * 0.04f;
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thisx->scale.x = thisx->scale.z = thisx->world.rot.x * 0.04f;
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}
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if (thisx->posRot.rot.z == 0) {
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if (thisx->world.rot.z == 0) {
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thisx->scale.y = 0.4f;
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} else {
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thisx->scale.y = thisx->posRot.rot.z * 0.04f;
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thisx->scale.y = thisx->world.rot.z * 0.04f;
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}
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if (thisx->params & 0x4000) {
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@ -175,10 +175,10 @@ void ElfMsg_CallNaviCuboid(ElfMsg* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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EnElf* navi = (EnElf*)player->naviActor;
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if ((fabsf(player->actor.posRot.pos.x - this->actor.posRot.pos.x) < (100.0f * this->actor.scale.x)) &&
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(this->actor.posRot.pos.y <= player->actor.posRot.pos.y) &&
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((player->actor.posRot.pos.y - this->actor.posRot.pos.y) < (100.0f * this->actor.scale.y)) &&
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(fabsf(player->actor.posRot.pos.z - this->actor.posRot.pos.z) < (100.0f * this->actor.scale.z))) {
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if ((fabsf(player->actor.world.pos.x - this->actor.world.pos.x) < (100.0f * this->actor.scale.x)) &&
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(this->actor.world.pos.y <= player->actor.world.pos.y) &&
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((player->actor.world.pos.y - this->actor.world.pos.y) < (100.0f * this->actor.scale.y)) &&
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(fabsf(player->actor.world.pos.z - this->actor.world.pos.z) < (100.0f * this->actor.scale.z))) {
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player->naviTextId = ElfMsg_GetMessageId(this);
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navi->elfMsg = this;
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}
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@ -192,9 +192,9 @@ void ElfMsg_CallNaviCylinder(ElfMsg* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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EnElf* navi = (EnElf*)player->naviActor;
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if (ElfMsg_WithinXZDistance(&player->actor.posRot.pos, &this->actor.posRot.pos, this->actor.scale.x * 100.0f) &&
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(this->actor.posRot.pos.y <= player->actor.posRot.pos.y) &&
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((player->actor.posRot.pos.y - this->actor.posRot.pos.y) < (100.0f * this->actor.scale.y))) {
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if (ElfMsg_WithinXZDistance(&player->actor.world.pos, &this->actor.world.pos, this->actor.scale.x * 100.0f) &&
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(this->actor.world.pos.y <= player->actor.world.pos.y) &&
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((player->actor.world.pos.y - this->actor.world.pos.y) < (100.0f * this->actor.scale.y))) {
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player->naviTextId = ElfMsg_GetMessageId(this);
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navi->elfMsg = this;
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}
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@ -211,8 +211,8 @@ void ElfMsg_Update(Actor* thisx, GlobalContext* globalCtx) {
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Actor_Kill(&this->actor);
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return;
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}
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if ((this->actor.posRot.rot.y <= 0x41) || (this->actor.posRot.rot.y > 0x80) ||
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Flags_GetSwitch(globalCtx, this->actor.posRot.rot.y - 0x41)) {
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if ((this->actor.world.rot.y <= 0x41) || (this->actor.world.rot.y > 0x80) ||
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Flags_GetSwitch(globalCtx, this->actor.world.rot.y - 0x41)) {
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this->actionFunc(this, globalCtx);
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}
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}
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