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Actor Struct Changes (and a few related things) (#617)

* reformat header

* type -> category

* done for now i think

* some more stuff

* first -> head

* focus

* flag comment

* ground -> floor

* remove asm, name wrapper funcs

* name func, format

* review

* targetPriority, format

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0305ec2c2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0305ec2c2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* comment

* review

* feet flags

* horse shadow
This commit is contained in:
fig02 2021-01-18 16:04:04 -05:00 committed by GitHub
parent 20206fba0d
commit 00a5edea71
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
697 changed files with 8157 additions and 7942 deletions

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@ -22,7 +22,7 @@ void EnBlkobj_DoNothing(EnBlkobj* this, GlobalContext* globalCtx);
const ActorInit En_Blkobj_InitVars = {
ACTOR_EN_BLKOBJ,
ACTORTYPE_PROP,
ACTORCAT_PROP,
FLAGS,
OBJECT_BLKOBJ,
sizeof(EnBlkobj),
@ -85,7 +85,7 @@ void EnBlkobj_Destroy(Actor* thisx, GlobalContext* globalCtx) {
void EnBlkobj_Wait(EnBlkobj* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
if (this->dyna.actor.xzDistToLink < 120.0f) {
if (this->dyna.actor.xzDistToPlayer < 120.0f) {
EnBlkobj_SetupAction(this, EnBlkobj_SpawnDarkLink);
}
player->stateFlags2 |= 0x04000000;
@ -93,8 +93,8 @@ void EnBlkobj_Wait(EnBlkobj* this, GlobalContext* globalCtx) {
void EnBlkobj_SpawnDarkLink(EnBlkobj* this, GlobalContext* globalCtx) {
if (!(this->dyna.actor.flags & 0x40)) {
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_TORCH2, this->dyna.actor.posRot.pos.x,
this->dyna.actor.posRot.pos.y, this->dyna.actor.posRot.pos.z, 0, this->dyna.actor.yawTowardsLink, 0,
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_TORCH2, this->dyna.actor.world.pos.x,
this->dyna.actor.world.pos.y, this->dyna.actor.world.pos.z, 0, this->dyna.actor.yawTowardsPlayer, 0,
0);
EnBlkobj_SetupAction(this, EnBlkobj_DarkLinkFight);
}
@ -104,7 +104,7 @@ void EnBlkobj_DarkLinkFight(EnBlkobj* this, GlobalContext* globalCtx) {
s32 alphaMod;
if (this->timer == 0) {
if (Actor_Find(&globalCtx->actorCtx, ACTOR_EN_TORCH2, ACTORTYPE_BOSS) == NULL) {
if (Actor_Find(&globalCtx->actorCtx, ACTOR_EN_TORCH2, ACTORCAT_BOSS) == NULL) {
Flags_SetClear(globalCtx, this->dyna.actor.room);
this->timer++;
}