mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-10 00:40:16 +00:00
Actor Struct Changes (and a few related things) (#617)
* reformat header * type -> category * done for now i think * some more stuff * first -> head * focus * flag comment * ground -> floor * remove asm, name wrapper funcs * name func, format * review * targetPriority, format * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "0305ec2c2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "0305ec2c2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * comment * review * feet flags * horse shadow
This commit is contained in:
parent
20206fba0d
commit
00a5edea71
697 changed files with 8157 additions and 7942 deletions
|
@ -24,7 +24,7 @@ void EnBombf_SetupGrowBomb(EnBombf* this, s16 params);
|
|||
|
||||
const ActorInit En_Bombf_InitVars = {
|
||||
ACTOR_EN_BOMBF,
|
||||
ACTORTYPE_PROP,
|
||||
ACTORCAT_PROP,
|
||||
FLAGS,
|
||||
OBJECT_BOMBF,
|
||||
sizeof(EnBombf),
|
||||
|
@ -105,22 +105,22 @@ void EnBombf_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
shapeUnk10 = 1000.0f;
|
||||
}
|
||||
|
||||
ActorShape_Init(&thisx->shape, shapeUnk10, ActorShadow_DrawFunc_Circle, 12.0f);
|
||||
thisx->posRot2.pos = thisx->posRot.pos;
|
||||
ActorShape_Init(&thisx->shape, shapeUnk10, ActorShadow_DrawCircle, 12.0f);
|
||||
thisx->focus.pos = thisx->world.pos;
|
||||
|
||||
if (Actor_FindNearby(globalCtx, thisx, ACTOR_BG_DDAN_KD, ACTORTYPE_BG, 10000.0f) != NULL) {
|
||||
if (Actor_FindNearby(globalCtx, thisx, ACTOR_BG_DDAN_KD, ACTORCAT_BG, 10000.0f) != NULL) {
|
||||
thisx->flags |= 0x20;
|
||||
}
|
||||
|
||||
thisx->colChkInfo.unk_10 = 10.0f;
|
||||
thisx->colChkInfo.unk_12 = 10;
|
||||
thisx->unk_1F = 0;
|
||||
thisx->colChkInfo.cylRadius = 10.0f;
|
||||
thisx->colChkInfo.cylHeight = 10;
|
||||
thisx->targetMode = 0;
|
||||
|
||||
if (thisx->params == BOMBFLOWER_BODY) {
|
||||
this->timer = 140;
|
||||
this->flashSpeedScale = 15;
|
||||
thisx->gravity = -1.5f;
|
||||
Actor_ChangeType(globalCtx, &globalCtx->actorCtx, thisx, ACTORTYPE_EXPLOSIVES);
|
||||
Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, thisx, ACTORCAT_EXPLOSIVE);
|
||||
thisx->colChkInfo.mass = 200;
|
||||
thisx->flags &= ~1;
|
||||
EnBombf_SetupAction(this, EnBombf_Move);
|
||||
|
@ -155,9 +155,8 @@ void EnBombf_GrowBomb(EnBombf* this, GlobalContext* globalCtx) {
|
|||
|
||||
if (this->flowerBombScale >= 1.0f) {
|
||||
if (Actor_HasParent(&this->actor, globalCtx)) {
|
||||
bombFlower =
|
||||
(EnBombf*)Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_BOMBF, this->actor.posRot.pos.x,
|
||||
this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, 0, 0, 0);
|
||||
bombFlower = (EnBombf*)Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_BOMBF, this->actor.world.pos.x,
|
||||
this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, 0);
|
||||
if (bombFlower != NULL) {
|
||||
func_8002F5C4(&this->actor, &bombFlower->actor, globalCtx);
|
||||
this->timer = 180;
|
||||
|
@ -174,10 +173,10 @@ void EnBombf_GrowBomb(EnBombf* this, GlobalContext* globalCtx) {
|
|||
} else if (this->bombCollider.base.acFlags & AC_HIT) {
|
||||
this->bombCollider.base.acFlags &= ~AC_HIT;
|
||||
|
||||
if (this->bombCollider.base.ac->type != ACTORTYPE_BOSS) {
|
||||
if (this->bombCollider.base.ac->category != ACTORCAT_BOSS) {
|
||||
bombFlower =
|
||||
(EnBombf*)Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_BOMBF, this->actor.posRot.pos.x,
|
||||
this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, 0, 0, 0);
|
||||
(EnBombf*)Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_BOMBF, this->actor.world.pos.x,
|
||||
this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, 0);
|
||||
if (bombFlower != NULL) {
|
||||
bombFlower->unk_200 = 1;
|
||||
bombFlower->timer = 0;
|
||||
|
@ -187,10 +186,10 @@ void EnBombf_GrowBomb(EnBombf* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
}
|
||||
} else {
|
||||
if (Player_IsBurningStickInRange(globalCtx, &this->actor.posRot.pos, 30.0f, 50.0f)) {
|
||||
if (Player_IsBurningStickInRange(globalCtx, &this->actor.world.pos, 30.0f, 50.0f)) {
|
||||
bombFlower =
|
||||
(EnBombf*)Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_BOMBF, this->actor.posRot.pos.x,
|
||||
this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, 0, 0, 0);
|
||||
(EnBombf*)Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_BOMBF, this->actor.world.pos.x,
|
||||
this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, 0);
|
||||
if (bombFlower != NULL) {
|
||||
bombFlower->timer = 100;
|
||||
this->timer = 180;
|
||||
|
@ -206,7 +205,7 @@ void EnBombf_GrowBomb(EnBombf* this, GlobalContext* globalCtx) {
|
|||
player->interactRangeActor = NULL;
|
||||
this->actor.parent = NULL;
|
||||
player->stateFlags1 &= ~0x800;
|
||||
this->actor.posRot.pos = this->actor.initPosRot.pos;
|
||||
this->actor.world.pos = this->actor.home.pos;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -224,7 +223,7 @@ void EnBombf_GrowBomb(EnBombf* this, GlobalContext* globalCtx) {
|
|||
player->interactRangeActor = NULL;
|
||||
this->actor.parent = NULL;
|
||||
player->stateFlags1 &= ~0x800;
|
||||
this->actor.posRot.pos = this->actor.initPosRot.pos;
|
||||
this->actor.world.pos = this->actor.home.pos;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -269,7 +268,7 @@ void EnBombf_Explode(EnBombf* this, GlobalContext* globalCtx) {
|
|||
|
||||
if (this->explosionCollider.elements[0].dim.modelSphere.radius == 0) {
|
||||
this->actor.flags |= 0x20;
|
||||
func_800AA000(this->actor.xzDistToLink, 0xFF, 0x14, 0x96);
|
||||
func_800AA000(this->actor.xzDistToPlayer, 0xFF, 0x14, 0x96);
|
||||
}
|
||||
|
||||
this->explosionCollider.elements[0].dim.modelSphere.radius += 8;
|
||||
|
@ -333,7 +332,7 @@ void EnBombf_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
if ((!this->bumpOn) && (!Actor_HasParent(thisx, globalCtx)) &&
|
||||
((thisx->xzDistToLink >= 20.0f) || (ABS(thisx->yDistToLink) >= 80.0f))) {
|
||||
((thisx->xzDistToPlayer >= 20.0f) || (ABS(thisx->yDistToPlayer) >= 80.0f))) {
|
||||
this->bumpOn = true;
|
||||
}
|
||||
|
||||
|
@ -345,7 +344,7 @@ void EnBombf_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|||
|
||||
if (thisx->gravity != 0.0f) {
|
||||
DREG(6) = 1;
|
||||
func_8002E4B4(globalCtx, thisx, 5.0f, 10.0f, 0.0f, 0x1F);
|
||||
Actor_UpdateBgCheckInfo(globalCtx, thisx, 5.0f, 10.0f, 0.0f, 0x1F);
|
||||
DREG(6) = 0;
|
||||
}
|
||||
|
||||
|
@ -358,33 +357,33 @@ void EnBombf_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|||
// rebound bomb off the wall it hits
|
||||
if ((thisx->speedXZ != 0.0f) && (thisx->bgCheckFlags & 8)) {
|
||||
|
||||
if (ABS((s16)(thisx->wallPolyRot - thisx->posRot.rot.y)) > 0x4000) {
|
||||
if (ABS((s16)(thisx->wallYaw - thisx->world.rot.y)) > 0x4000) {
|
||||
if (1) {}
|
||||
thisx->posRot.rot.y = ((thisx->wallPolyRot - thisx->posRot.rot.y) + thisx->wallPolyRot) - 0x8000;
|
||||
thisx->world.rot.y = ((thisx->wallYaw - thisx->world.rot.y) + thisx->wallYaw) - 0x8000;
|
||||
}
|
||||
Audio_PlayActorSound2(thisx, NA_SE_EV_BOMB_BOUND);
|
||||
Actor_MoveForward(thisx);
|
||||
DREG(6) = 1;
|
||||
func_8002E4B4(globalCtx, thisx, 5.0f, 10.0f, 0.0f, 0x1F);
|
||||
Actor_UpdateBgCheckInfo(globalCtx, thisx, 5.0f, 10.0f, 0.0f, 0x1F);
|
||||
DREG(6) = 0;
|
||||
thisx->speedXZ *= 0.7f;
|
||||
thisx->bgCheckFlags &= ~8;
|
||||
}
|
||||
|
||||
if ((this->bombCollider.base.acFlags & AC_HIT) ||
|
||||
((this->bombCollider.base.ocFlags1 & OC1_HIT) && (this->bombCollider.base.oc->type == ACTORTYPE_ENEMY))) {
|
||||
if ((this->bombCollider.base.acFlags & AC_HIT) || ((this->bombCollider.base.ocFlags1 & OC1_HIT) &&
|
||||
(this->bombCollider.base.oc->category == ACTORCAT_ENEMY))) {
|
||||
this->unk_200 = 1;
|
||||
this->timer = 0;
|
||||
} else {
|
||||
// if a lit stick touches the bomb, set timer to 100
|
||||
if ((this->timer > 100) && Player_IsBurningStickInRange(globalCtx, &thisx->posRot.pos, 30.0f, 50.0f)) {
|
||||
if ((this->timer > 100) && Player_IsBurningStickInRange(globalCtx, &thisx->world.pos, 30.0f, 50.0f)) {
|
||||
this->timer = 100;
|
||||
}
|
||||
}
|
||||
|
||||
if (this->unk_200 != 0) {
|
||||
dustAccel.y = 0.2f;
|
||||
effPos = thisx->posRot.pos;
|
||||
effPos = thisx->world.pos;
|
||||
effPos.y += 25.0f;
|
||||
if (this->timer < 127) {
|
||||
// spawn spark effect on even frames
|
||||
|
@ -413,7 +412,7 @@ void EnBombf_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
if (this->timer == 0) {
|
||||
effPos = thisx->posRot.pos;
|
||||
effPos = thisx->world.pos;
|
||||
|
||||
effPos.y += 10.0f;
|
||||
|
||||
|
@ -423,8 +422,8 @@ void EnBombf_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|||
|
||||
EffectSsBomb2_SpawnLayered(globalCtx, &effPos, &effVelocity, &bomb2Accel, 100, 19);
|
||||
|
||||
effPos.y = thisx->groundY;
|
||||
if (thisx->groundY > BGCHECK_Y_MIN) {
|
||||
effPos.y = thisx->floorHeight;
|
||||
if (thisx->floorHeight > BGCHECK_Y_MIN) {
|
||||
EffectSsBlast_SpawnWhiteShockwave(globalCtx, &effPos, &effVelocity, &effAccel);
|
||||
}
|
||||
|
||||
|
@ -440,8 +439,8 @@ void EnBombf_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|||
}
|
||||
}
|
||||
|
||||
thisx->posRot2.pos = thisx->posRot.pos;
|
||||
thisx->posRot2.pos.y += 10.0f;
|
||||
thisx->focus.pos = thisx->world.pos;
|
||||
thisx->focus.pos.y += 10.0f;
|
||||
|
||||
if (thisx->params <= BOMBFLOWER_BODY) {
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue