mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-07 14:50:15 +00:00
Actor Struct Changes (and a few related things) (#617)
* reformat header * type -> category * done for now i think * some more stuff * first -> head * focus * flag comment * ground -> floor * remove asm, name wrapper funcs * name func, format * review * targetPriority, format * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "0305ec2c2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "0305ec2c2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * comment * review * feet flags * horse shadow
This commit is contained in:
parent
20206fba0d
commit
00a5edea71
697 changed files with 8157 additions and 7942 deletions
|
@ -25,7 +25,7 @@ void EnKz_StartTimer(EnKz* this, GlobalContext* globalCtx);
|
|||
|
||||
const ActorInit En_Kz_InitVars = {
|
||||
ACTOR_EN_KZ,
|
||||
ACTORTYPE_NPC,
|
||||
ACTORCAT_NPC,
|
||||
FLAGS,
|
||||
OBJECT_KZ,
|
||||
sizeof(EnKz),
|
||||
|
@ -188,7 +188,7 @@ s32 func_80A9C95C(GlobalContext* globalCtx, EnKz* this, s16* arg2, f32 unkf, cal
|
|||
Player* player = PLAYER;
|
||||
s16 sp32;
|
||||
s16 sp30;
|
||||
f32 xzDistToLink;
|
||||
f32 xzDistToPlayer;
|
||||
f32 yaw;
|
||||
|
||||
if (func_8002F194(&this->actor, globalCtx) != 0) {
|
||||
|
@ -201,9 +201,9 @@ s32 func_80A9C95C(GlobalContext* globalCtx, EnKz* this, s16* arg2, f32 unkf, cal
|
|||
return 0;
|
||||
}
|
||||
|
||||
yaw = Math_Vec3f_Yaw(&this->actor.initPosRot.pos, &player->actor.posRot.pos);
|
||||
yaw = Math_Vec3f_Yaw(&this->actor.home.pos, &player->actor.world.pos);
|
||||
yaw -= this->actor.shape.rot.y;
|
||||
if ((fabsf(yaw) > 1638.0f) || (this->actor.xzDistToLink < 265.0f)) {
|
||||
if ((fabsf(yaw) > 1638.0f) || (this->actor.xzDistToPlayer < 265.0f)) {
|
||||
this->actor.flags &= ~1;
|
||||
return 0;
|
||||
}
|
||||
|
@ -215,13 +215,13 @@ s32 func_80A9C95C(GlobalContext* globalCtx, EnKz* this, s16* arg2, f32 unkf, cal
|
|||
return 0;
|
||||
}
|
||||
|
||||
xzDistToLink = this->actor.xzDistToLink;
|
||||
this->actor.xzDistToLink = Math_Vec3f_DistXZ(&this->actor.initPosRot.pos, &player->actor.posRot.pos);
|
||||
xzDistToPlayer = this->actor.xzDistToPlayer;
|
||||
this->actor.xzDistToPlayer = Math_Vec3f_DistXZ(&this->actor.home.pos, &player->actor.world.pos);
|
||||
if (func_8002F2CC(&this->actor, globalCtx, unkf) == 0) {
|
||||
this->actor.xzDistToLink = xzDistToLink;
|
||||
this->actor.xzDistToPlayer = xzDistToPlayer;
|
||||
return 0;
|
||||
}
|
||||
this->actor.xzDistToLink = xzDistToLink;
|
||||
this->actor.xzDistToPlayer = xzDistToPlayer;
|
||||
this->actor.textId = callback1(globalCtx, this);
|
||||
|
||||
return 0;
|
||||
|
@ -278,9 +278,9 @@ s32 EnKz_FollowPath(EnKz* this, GlobalContext* globalCtx) {
|
|||
pointPos = SEGMENTED_TO_VIRTUAL(path->points);
|
||||
pointPos += this->waypoint;
|
||||
|
||||
pathDiffX = pointPos->x - this->actor.posRot.pos.x;
|
||||
pathDiffZ = pointPos->z - this->actor.posRot.pos.z;
|
||||
Math_SmoothStepToS(&this->actor.posRot.rot.y, (Math_FAtan2F(pathDiffX, pathDiffZ) * 10430.3779296875f), 0xA, 0x3E8,
|
||||
pathDiffX = pointPos->x - this->actor.world.pos.x;
|
||||
pathDiffZ = pointPos->z - this->actor.world.pos.z;
|
||||
Math_SmoothStepToS(&this->actor.world.rot.y, (Math_FAtan2F(pathDiffX, pathDiffZ) * 10430.3779296875f), 0xA, 0x3E8,
|
||||
1);
|
||||
|
||||
if ((SQ(pathDiffX) + SQ(pathDiffZ)) < 10.0f) {
|
||||
|
@ -305,9 +305,9 @@ s32 EnKz_SetMovedPos(EnKz* this, GlobalContext* globalCtx) {
|
|||
lastPointPos = SEGMENTED_TO_VIRTUAL(path->points);
|
||||
lastPointPos += path->count - 1;
|
||||
|
||||
this->actor.posRot.pos.x = lastPointPos->x;
|
||||
this->actor.posRot.pos.y = lastPointPos->y;
|
||||
this->actor.posRot.pos.z = lastPointPos->z;
|
||||
this->actor.world.pos.x = lastPointPos->x;
|
||||
this->actor.world.pos.y = lastPointPos->y;
|
||||
this->actor.world.pos.z = lastPointPos->z;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -322,7 +322,7 @@ void EnKz_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
|
||||
CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
|
||||
Actor_SetScale(&this->actor, 0.01);
|
||||
this->actor.unk_1F = 3;
|
||||
this->actor.targetMode = 3;
|
||||
this->unk_1E0.unk_00 = 0;
|
||||
func_80034EC0(&this->skelanime, sAnimations, 0);
|
||||
|
||||
|
@ -333,7 +333,7 @@ void EnKz_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
if (LINK_IS_ADULT) {
|
||||
if (!(gSaveContext.infTable[19] & 0x100)) {
|
||||
Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_BG_ICE_SHELTER,
|
||||
this->actor.posRot.pos.x, this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, 0, 0,
|
||||
this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0,
|
||||
0x04FF);
|
||||
}
|
||||
this->actionFunc = EnKz_Wait;
|
||||
|
@ -367,8 +367,8 @@ void EnKz_SetupMweep(EnKz* this, GlobalContext* globalCtx) {
|
|||
this->gameplayCamera = globalCtx->activeCamera;
|
||||
Gameplay_ChangeCameraStatus(globalCtx, this->gameplayCamera, 1);
|
||||
Gameplay_ChangeCameraStatus(globalCtx, this->cutsceneCamera, 7);
|
||||
pos = this->actor.posRot.pos;
|
||||
initPos = this->actor.initPosRot.pos;
|
||||
pos = this->actor.world.pos;
|
||||
initPos = this->actor.home.pos;
|
||||
pos.y += 60.0f;
|
||||
initPos.y += -100.0f;
|
||||
initPos.z += 260.0f;
|
||||
|
@ -383,8 +383,8 @@ void EnKz_Mweep(EnKz* this, GlobalContext* globalCtx) {
|
|||
Vec3f pos;
|
||||
Vec3f initPos;
|
||||
|
||||
pos = this->actor.posRot.pos;
|
||||
initPos = this->actor.initPosRot.pos;
|
||||
pos = this->actor.world.pos;
|
||||
initPos = this->actor.home.pos;
|
||||
pos.y += 60.0f;
|
||||
initPos.y += -100.0f;
|
||||
initPos.z += 260.0f;
|
||||
|
@ -429,8 +429,8 @@ void EnKz_SetupGetItem(EnKz* this, GlobalContext* globalCtx) {
|
|||
this->actionFunc = EnKz_StartTimer;
|
||||
} else {
|
||||
getItemID = this->isTrading == true ? GI_FROG : GI_TUNIC_ZORA;
|
||||
yRange = fabsf(this->actor.yDistToLink) + 1.0f;
|
||||
xzRange = this->actor.xzDistToLink + 1.0f;
|
||||
yRange = fabsf(this->actor.yDistToPlayer) + 1.0f;
|
||||
xzRange = this->actor.xzDistToPlayer + 1.0f;
|
||||
func_8002F434(&this->actor, globalCtx, getItemID, xzRange, yRange);
|
||||
}
|
||||
}
|
||||
|
@ -480,7 +480,7 @@ void EnKz_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec
|
|||
Vec3f mult = { 2600.0f, 0.0f, 0.0f };
|
||||
|
||||
if (limbIndex == 11) {
|
||||
Matrix_MultVec3f(&mult, &this->actor.posRot2.pos);
|
||||
Matrix_MultVec3f(&mult, &this->actor.focus.pos);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue