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Actor Struct Changes (and a few related things) (#617)
* reformat header * type -> category * done for now i think * some more stuff * first -> head * focus * flag comment * ground -> floor * remove asm, name wrapper funcs * name func, format * review * targetPriority, format * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "0305ec2c2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "0305ec2c2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * comment * review * feet flags * horse shadow
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20206fba0d
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697 changed files with 8157 additions and 7942 deletions
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@ -44,7 +44,7 @@ static CollisionCheckInfoInit2 D_80AFBADC = { 0, 0, 0, 0, MASS_IMMOVABLE };
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const ActorInit En_Si_InitVars = {
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ACTOR_EN_SI,
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ACTORTYPE_ITEMACTION,
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ACTORCAT_ITEMACTION,
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FLAGS,
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OBJECT_ST,
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sizeof(EnSi),
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@ -63,7 +63,7 @@ void EnSi_Init(Actor* thisx, GlobalContext* globalCtx) {
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Actor_SetScale(&this->actor, 0.025f);
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this->unk_19C = 0;
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this->actionFunc = func_80AFB768;
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this->actor.shape.unk_08 = 42.0f;
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this->actor.shape.yOffset = 42.0f;
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}
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void EnSi_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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@ -144,9 +144,9 @@ void EnSi_Update(Actor* thisx, GlobalContext* globalCtx) {
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EnSi* this = THIS;
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Actor_MoveForward(&this->actor);
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func_8002E4B4(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
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Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
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this->actionFunc(this, globalCtx);
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Actor_SetHeight(&this->actor, 16.0f);
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Actor_SetFocus(&this->actor, 16.0f);
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}
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void EnSi_Draw(Actor* thisx, GlobalContext* globalCtx) {
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