1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-23 07:21:19 +00:00

Actor Struct Changes (and a few related things) (#617)

* reformat header

* type -> category

* done for now i think

* some more stuff

* first -> head

* focus

* flag comment

* ground -> floor

* remove asm, name wrapper funcs

* name func, format

* review

* targetPriority, format

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0305ec2c2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0305ec2c2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* comment

* review

* feet flags

* horse shadow
This commit is contained in:
fig02 2021-01-18 16:04:04 -05:00 committed by GitHub
parent 20206fba0d
commit 00a5edea71
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
697 changed files with 8157 additions and 7942 deletions

View file

@ -20,7 +20,7 @@ extern Gfx D_06000950[];
const ActorInit En_Stream_InitVars = {
ACTOR_EN_STREAM,
ACTORTYPE_BG,
ACTORCAT_BG,
FLAGS,
OBJECT_STREAM,
sizeof(EnStream),
@ -91,16 +91,16 @@ void EnStream_SuckPlayer(EnStream* this, GlobalContext* globalCtx) {
s32 pad30;
s32 pad2C;
if (func_80B0B81C(&this->actor.posRot.pos, &player->actor.posRot.pos, &posDifference, this->actor.scale.y) != 0) {
if (func_80B0B81C(&this->actor.world.pos, &player->actor.world.pos, &posDifference, this->actor.scale.y) != 0) {
xzDist = sqrtf(SQ(posDifference.x) + SQ(posDifference.z));
yDistWithOffset = player->actor.posRot.pos.y - (this->actor.posRot.pos.y - 90.0f);
yDistWithOffset = player->actor.world.pos.y - (this->actor.world.pos.y - 90.0f);
player->windDirection = Math_FAtan2F(-posDifference.x, -posDifference.z) * 10430.378f;
if (xzDist > 3.0f) {
Math_SmoothStepToF(&player->windSpeed, 3.0f, 0.5f, xzDist, 0.0f);
} else {
player->windSpeed = 0.0f;
Math_SmoothStepToF(&player->actor.posRot.pos.x, this->actor.posRot.pos.x, 0.5f, 3.0f, 0.0f);
Math_SmoothStepToF(&player->actor.posRot.pos.z, this->actor.posRot.pos.z, 0.5f, 3.0f, 0.0f);
Math_SmoothStepToF(&player->actor.world.pos.x, this->actor.world.pos.x, 0.5f, 3.0f, 0.0f);
Math_SmoothStepToF(&player->actor.world.pos.z, this->actor.world.pos.z, 0.5f, 3.0f, 0.0f);
}
if (yDistWithOffset > 0.0f) {
Math_SmoothStepToF(&player->actor.velocity.y, -3.0f, 0.7f, yDistWithOffset, 0.0f);
@ -118,7 +118,7 @@ void EnStream_WaitForPlayer(EnStream* this, GlobalContext* globalCtx) {
s16 pad;
Vec3f temp;
if (func_80B0B81C(&this->actor.posRot.pos, &player->actor.posRot.pos, &temp, this->actor.scale.y) != 0) {
if (func_80B0B81C(&this->actor.world.pos, &player->actor.world.pos, &temp, this->actor.scale.y) != 0) {
EnStream_SetupAction(this, EnStream_SuckPlayer);
}
}