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Actor Struct Changes (and a few related things) (#617)
* reformat header * type -> category * done for now i think * some more stuff * first -> head * focus * flag comment * ground -> floor * remove asm, name wrapper funcs * name func, format * review * targetPriority, format * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "0305ec2c2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "0305ec2c2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * comment * review * feet flags * horse shadow
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697 changed files with 8157 additions and 7942 deletions
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@ -17,7 +17,7 @@ void EnVase_Draw(Actor* thisx, GlobalContext* globalCtx);
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const ActorInit En_Vase_InitVars = {
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ACTOR_EN_VASE,
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ACTORTYPE_PROP,
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ACTORCAT_PROP,
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FLAGS,
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OBJECT_VASE,
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sizeof(EnVase),
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@ -31,8 +31,8 @@ void EnVase_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnVase* this = THIS;
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Actor_SetScale(&this->actor, 0.01f);
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this->actor.posRot2.pos = this->actor.posRot.pos;
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 6.0f);
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this->actor.focus.pos = this->actor.world.pos;
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 6.0f);
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}
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void EnVase_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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