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Actor Struct Changes (and a few related things) (#617)
* reformat header * type -> category * done for now i think * some more stuff * first -> head * focus * flag comment * ground -> floor * remove asm, name wrapper funcs * name func, format * review * targetPriority, format * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "0305ec2c2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "0305ec2c2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * comment * review * feet flags * horse shadow
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20206fba0d
commit
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697 changed files with 8157 additions and 7942 deletions
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@ -25,7 +25,7 @@ void ItemOcarina_DoNothing(ItemOcarina* this, GlobalContext* globalCtx);
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const ActorInit Item_Ocarina_InitVars = {
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ACTOR_ITEM_OCARINA,
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ACTORTYPE_ITEMACTION,
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ACTORCAT_ITEMACTION,
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FLAGS,
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OBJECT_GI_OCARINA,
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sizeof(ItemOcarina),
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@ -94,17 +94,17 @@ void ItemOcarina_Fly(ItemOcarina* this, GlobalContext* globalCtx) {
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}
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if (globalCtx->csCtx.frames == 881) {
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this->actor.posRot.pos.x = 250.0f;
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this->actor.posRot.pos.y = 60.0f;
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this->actor.posRot.pos.z = 1075.0f;
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this->actor.world.pos.x = 250.0f;
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this->actor.world.pos.y = 60.0f;
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this->actor.world.pos.z = 1075.0f;
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this->actor.velocity.x = 1.0f;
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this->actor.velocity.y = -5.0f;
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this->actor.velocity.z = -7.0f;
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}
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if (globalCtx->csCtx.frames == 897) {
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EffectSsGRipple_Spawn(globalCtx, &this->actor.posRot.pos, 100, 500, 0);
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EffectSsGSplash_Spawn(globalCtx, &this->actor.posRot.pos, 0, 0, 1, 0);
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EffectSsGRipple_Spawn(globalCtx, &this->actor.world.pos, 100, 500, 0);
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EffectSsGSplash_Spawn(globalCtx, &this->actor.world.pos, 0, 0, 1, 0);
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this->actor.velocity.x = 0.0f;
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this->actor.velocity.y = 0.0f;
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this->actor.velocity.z = 0.0f;
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@ -146,9 +146,9 @@ void func_80B864EC(ItemOcarina* this, GlobalContext* globalCtx) {
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}
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if (globalCtx->csCtx.frames == 220) {
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this->actor.posRot.pos.x = 144.0f;
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this->actor.posRot.pos.y = 80.0f;
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this->actor.posRot.pos.z = 1686.0f;
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this->actor.world.pos.x = 144.0f;
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this->actor.world.pos.y = 80.0f;
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this->actor.world.pos.z = 1686.0f;
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this->actor.velocity.x = 1.0f;
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this->actor.velocity.y = 2.0f;
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this->actor.velocity.z = -7.0f;
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@ -186,7 +186,7 @@ void ItemOcarina_WaitInWater(ItemOcarina* this, GlobalContext* globalCtx) {
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func_8002F434(&this->actor, globalCtx, GI_OCARINA_OOT, 30.0f, 50.0f);
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if ((globalCtx->gameplayFrames & 13) == 0) {
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EffectSsBubble_Spawn(globalCtx, &this->actor.posRot.pos, 0.0f, 0.0f, 10.0f, 0.13f);
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EffectSsBubble_Spawn(globalCtx, &this->actor.world.pos, 0.0f, 0.0f, 10.0f, 0.13f);
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}
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}
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}
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