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Actor Struct Changes (and a few related things) (#617)

* reformat header

* type -> category

* done for now i think

* some more stuff

* first -> head

* focus

* flag comment

* ground -> floor

* remove asm, name wrapper funcs

* name func, format

* review

* targetPriority, format

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0305ec2c2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0305ec2c2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* comment

* review

* feet flags

* horse shadow
This commit is contained in:
fig02 2021-01-18 16:04:04 -05:00 committed by GitHub
parent 20206fba0d
commit 00a5edea71
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GPG key ID: 4AEE18F83AFDEB23
697 changed files with 8157 additions and 7942 deletions

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@ -19,7 +19,7 @@ void ObjMakekinsuta_DoNothing(ObjMakekinsuta* this, GlobalContext* globalCtx);
const ActorInit Obj_Makekinsuta_InitVars = {
ACTOR_OBJ_MAKEKINSUTA,
ACTORTYPE_ITEMACTION,
ACTORCAT_ITEMACTION,
FLAGS,
OBJECT_GAMEPLAY_KEEP,
sizeof(ObjMakekinsuta),
@ -49,9 +49,8 @@ void ObjMakekinsuta_Init(Actor* thisx, GlobalContext* globalCtx) {
void func_80B98320(ObjMakekinsuta* this, GlobalContext* globalCtx) {
if (this->unk_152 != 0) {
if (this->timer >= 60 && !func_8002DEEC(PLAYER)) {
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_SW, this->actor.posRot.pos.x,
this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, this->actor.shape.rot.y, 0,
(this->actor.params | 0x8000));
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_SW, this->actor.world.pos.x, this->actor.world.pos.y,
this->actor.world.pos.z, 0, this->actor.shape.rot.y, 0, (this->actor.params | 0x8000));
this->actionFunc = ObjMakekinsuta_DoNothing;
} else {
this->timer++;