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Actor Struct Changes (and a few related things) (#617)
* reformat header * type -> category * done for now i think * some more stuff * first -> head * focus * flag comment * ground -> floor * remove asm, name wrapper funcs * name func, format * review * targetPriority, format * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "0305ec2c2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "0305ec2c2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * comment * review * feet flags * horse shadow
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20206fba0d
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697 changed files with 8157 additions and 7942 deletions
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@ -16,7 +16,7 @@ void ObjMakeoshihiki_Init(Actor* thisx, GlobalContext* globalCtx);
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void ObjMakeoshihiki_Draw(Actor* thisx, GlobalContext* globalCtx);
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const ActorInit Obj_Makeoshihiki_InitVars = {
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ACTOR_OBJ_MAKEOSHIHIKI, ACTORTYPE_PROP, FLAGS,
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ACTOR_OBJ_MAKEOSHIHIKI, ACTORCAT_PROP, FLAGS,
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OBJECT_GAMEPLAY_DANGEON_KEEP, sizeof(ObjMakeoshihiki), (ActorFunc)ObjMakeoshihiki_Init,
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(ActorFunc)Actor_Noop, (ActorFunc)Actor_Noop, (ActorFunc)ObjMakeoshihiki_Draw,
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};
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@ -51,7 +51,7 @@ static u32 sFlags[3][2] = { { 0, 0 }, { 1, 0 }, { 0, 1 } };
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static void (*sFlagSwitchFuncs[])(GlobalContext* globalCtx, s32 flag) = { Flags_UnsetSwitch, Flags_SetSwitch };
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void ObjMakeoshihiki_Init(Actor* thisx, GlobalContext* globalCtx) {
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BlockConfig* block = &sBlocks[thisx->initPosRot.rot.z & 1];
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BlockConfig* block = &sBlocks[thisx->home.rot.z & 1];
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s32 typeIdx;
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Vec3f* spawnPos;
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@ -78,13 +78,12 @@ void ObjMakeoshihiki_Init(Actor* thisx, GlobalContext* globalCtx) {
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if (block->unk_24[typeIdx] & 2) {
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((ObjOshihiki*)thisx->child)->cantMove = true;
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}
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thisx->posRot.rot.z = thisx->shape.rot.z = 0;
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osSyncPrintf("(%s)(arg_data %04xF)(angleZ %d)\n", "../z_obj_makeoshihiki.c", thisx->params,
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thisx->initPosRot.rot.z);
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thisx->world.rot.z = thisx->shape.rot.z = 0;
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osSyncPrintf("(%s)(arg_data %04xF)(angleZ %d)\n", "../z_obj_makeoshihiki.c", thisx->params, thisx->home.rot.z);
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}
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void ObjMakeoshihiki_Draw(Actor* thisx, GlobalContext* globalCtx) {
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BlockConfig* block = &sBlocks[thisx->initPosRot.rot.z & 1];
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BlockConfig* block = &sBlocks[thisx->home.rot.z & 1];
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s32 i;
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s32 sfxCond1;
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s32 sfxCond2;
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@ -92,7 +91,7 @@ void ObjMakeoshihiki_Draw(Actor* thisx, GlobalContext* globalCtx) {
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s32 cond2;
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for (i = 0; i < 3; i++) {
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if (Math3D_Vec3fDistSq(&thisx->child->posRot.pos, &block->posVecs[i]) < 0.001f) {
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if (Math3D_Vec3fDistSq(&thisx->child->world.pos, &block->posVecs[i]) < 0.001f) {
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if (block->unk_24[i] & 1) {
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if ((thisx->params >> 6) & 1) {
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sfxCond1 = false;
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