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Actor Struct Changes (and a few related things) (#617)

* reformat header

* type -> category

* done for now i think

* some more stuff

* first -> head

* focus

* flag comment

* ground -> floor

* remove asm, name wrapper funcs

* name func, format

* review

* targetPriority, format

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0305ec2c2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0305ec2c2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* comment

* review

* feet flags

* horse shadow
This commit is contained in:
fig02 2021-01-18 16:04:04 -05:00 committed by GitHub
parent 20206fba0d
commit 00a5edea71
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
697 changed files with 8157 additions and 7942 deletions

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@ -20,7 +20,7 @@ void OceffSpot_GrowCylinder(OceffSpot* this, GlobalContext* globalCtx);
const ActorInit Oceff_Spot_InitVars = {
ACTOR_OCEFF_SPOT,
ACTORTYPE_ITEMACTION,
ACTORCAT_ITEMACTION,
FLAGS,
OBJECT_GAMEPLAY_KEEP,
sizeof(OceffSpot),
@ -48,12 +48,12 @@ void OceffSpot_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_ProcessInitChain(&this->actor, sInitChain);
OceffSpot_SetupAction(this, OceffSpot_GrowCylinder);
Lights_PointNoGlowSetInfo(&this->lightInfo1, this->actor.posRot.pos.x, this->actor.posRot.pos.y,
this->actor.posRot.pos.z, 0, 0, 0, 0);
Lights_PointNoGlowSetInfo(&this->lightInfo1, this->actor.world.pos.x, this->actor.world.pos.y,
this->actor.world.pos.z, 0, 0, 0, 0);
this->lightNode1 = LightContext_InsertLight(globalCtx, &globalCtx->lightCtx, &this->lightInfo1);
Lights_PointNoGlowSetInfo(&this->lightInfo2, this->actor.posRot.pos.x, this->actor.posRot.pos.y,
this->actor.posRot.pos.z, 0, 0, 0, 0);
Lights_PointNoGlowSetInfo(&this->lightInfo2, this->actor.world.pos.x, this->actor.world.pos.y,
this->actor.world.pos.z, 0, 0, 0, 0);
this->lightNode2 = LightContext_InsertLight(globalCtx, &globalCtx->lightCtx, &this->lightInfo2);
if (YREG(15)) {
this->actor.scale.y = 2.4f;
@ -72,7 +72,7 @@ void OceffSpot_Destroy(Actor* thisx, GlobalContext* globalCtx) {
LightContext_RemoveLight(globalCtx, &globalCtx->lightCtx, this->lightNode1);
LightContext_RemoveLight(globalCtx, &globalCtx->lightCtx, this->lightNode2);
func_800876C8(globalCtx);
if ((gSaveContext.nayrusLoveTimer != 0) && (globalCtx->actorCtx.actorList[ACTORTYPE_PLAYER].length != 0)) {
if ((gSaveContext.nayrusLoveTimer != 0) && (globalCtx->actorCtx.actorLists[ACTORCAT_PLAYER].length != 0)) {
player->stateFlags3 |= 0x40;
}
}
@ -129,20 +129,20 @@ void OceffSpot_Update(Actor* thisx, GlobalContext* globalCtx) {
this->actor.scale.z = 0.42f * temp;
this->actor.scale.x = 0.42f * temp;
this->actor.posRot.pos = player->actor.posRot.pos;
this->actor.posRot.pos.y += 5.0f;
this->actor.world.pos = player->actor.world.pos;
this->actor.world.pos.y += 5.0f;
temp = (2.0f - this->unk_174) * this->unk_174;
func_800773A8(globalCtx, temp * 0.5F, 880.0f, 0.2f, 0.9f);
Lights_PointNoGlowSetInfo(&this->lightInfo1, (s16)this->actor.posRot.pos.x, (s16)this->actor.posRot.pos.y + 55.0f,
(s16)this->actor.posRot.pos.z, (s32)(255.0f * temp), (s32)(255.0f * temp),
Lights_PointNoGlowSetInfo(&this->lightInfo1, (s16)this->actor.world.pos.x, (s16)this->actor.world.pos.y + 55.0f,
(s16)this->actor.world.pos.z, (s32)(255.0f * temp), (s32)(255.0f * temp),
(s32)(200.0f * temp), (s16)(100.0f * temp));
Lights_PointNoGlowSetInfo(&this->lightInfo2,
(s16)this->actor.posRot.pos.x + Math_SinS(player->actor.shape.rot.y) * 20.0f,
(s16)this->actor.posRot.pos.y + 20.0f,
(s16)this->actor.posRot.pos.z + Math_CosS(player->actor.shape.rot.y) * 20.0f,
(s16)this->actor.world.pos.x + Math_SinS(player->actor.shape.rot.y) * 20.0f,
(s16)this->actor.world.pos.y + 20.0f,
(s16)this->actor.world.pos.z + Math_CosS(player->actor.shape.rot.y) * 20.0f,
(s32)(255.0f * temp), (s32)(255.0f * temp), (s32)(200.0f * temp), (s16)(100.0f * temp));
}