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Actor Struct Changes (and a few related things) (#617)
* reformat header * type -> category * done for now i think * some more stuff * first -> head * focus * flag comment * ground -> floor * remove asm, name wrapper funcs * name func, format * review * targetPriority, format * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "0305ec2c2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "0305ec2c2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * comment * review * feet flags * horse shadow
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@ -87,7 +87,7 @@ void EffectSsSibuki_Update(GlobalContext* globalCtx, u32 index, EffectSs* this)
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s16 yaw;
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Player* player = PLAYER;
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if (this->pos.y <= player->actor.groundY) {
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if (this->pos.y <= player->actor.floorHeight) {
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this->life = 0;
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}
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