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Actor Struct Changes (and a few related things) (#617)
* reformat header * type -> category * done for now i think * some more stuff * first -> head * focus * flag comment * ground -> floor * remove asm, name wrapper funcs * name func, format * review * targetPriority, format * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "0305ec2c2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "0305ec2c2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * comment * review * feet flags * horse shadow
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697 changed files with 8157 additions and 7942 deletions
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@ -126,6 +126,21 @@ int ZCutscene::GetRawDataSize()
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return size;
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}
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ZCutscene* ZCutscene::ExtractFromXML(tinyxml2::XMLElement* reader, const std::vector<uint8_t>& nRawData, const int rawDataIndex, const std::string& nRelPath)
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{
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ZCutscene* cs = new ZCutscene(nRawData, rawDataIndex, 9999);
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cs->rawData = nRawData;
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cs->rawDataIndex = rawDataIndex;
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cs->ParseXML(reader);
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cs->ParseRawData();
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return cs;
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}
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void ZCutscene::ParseRawData()
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{
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}
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CutsceneCommands ZCutscene::GetCommandFromID(int id)
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{
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switch (id)
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