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Synthetic Waves Documentation (#1256)
* Synthetic wave documentation * Better docs * harmonicIndex * More * typo * Complete the abi buffer docs * Small change * Revert change * PR suggestions * Missed one * PR Feedback * Better documents * Well that was a silly copy-pasta mistake * Typo * Another comment * Plural * Make it more block-like * Capitalization * Add comments for gWaveSamples[8] * Adjust comment * More PR Suggestions * PR Suggestions * missed a phrasing * PR Suggestions * Update include/z64audio.h Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
parent
e7e2da86a8
commit
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5 changed files with 168 additions and 98 deletions
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@ -294,13 +294,20 @@ typedef short ENVMIX_STATE[40];
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_a->words.w1 = (u32)(a2); \
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}
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#define aClearBuffer(pkt, d, c) \
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{ \
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Acmd *_a = (Acmd *)pkt; \
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\
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_a->words.w0 = _SHIFTL(A_CLEARBUFF, 24, 8) | _SHIFTL(d, 0, 24); \
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_a->words.w1 = (u32)(c); \
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}
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/*
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* Clears DMEM by writing zeros.
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*
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* @param pkt pointer to an Acmd buffer
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* @param dmem DMEM address to clear
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* @param size number of bytes to clear (rounded up to the next multiple of 16)
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*/
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#define aClearBuffer(pkt, dmem, size) \
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{ \
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Acmd* _a = (Acmd*)pkt; \
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\
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_a->words.w0 = _SHIFTL(A_CLEARBUFF, 24, 8) | _SHIFTL(dmem, 0, 24); \
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_a->words.w1 = (uintptr_t)(size); \
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}
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#define aEnvMixer(pkt, dmemi, count, swapLR, x0, x1, x2, x3, m, bits) \
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{ \
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@ -330,14 +337,21 @@ typedef short ENVMIX_STATE[40];
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_a->words.w1 = _SHIFTL(dmemi, 16, 16) | _SHIFTL(dmemo, 0, 16); \
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}
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#define aLoadBuffer(pkt, s, d, c) \
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{ \
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Acmd *_a = (Acmd *)pkt; \
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\
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_a->words.w0 = (_SHIFTL(A_LOADBUFF, 24, 8) | \
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_SHIFTL((c) >> 4, 16, 8) | _SHIFTL(d, 0, 16)); \
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_a->words.w1 = (u32)(s); \
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}
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/*
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* Loads a buffer to DMEM from any physical source address, KSEG0, or KSEG1
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*
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* @param pkt pointer to an Acmd buffer
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* @param addrSrc Any physical source address, KSEG0, or KSEG1
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* @param dmemDest DMEM destination address
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* @param size number of bytes to copy (rounded down to the next multiple of 16)
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*/
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#define aLoadBuffer(pkt, addrSrc, dmemDest, size) \
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{ \
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Acmd* _a = (Acmd*)pkt; \
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\
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_a->words.w0 = (_SHIFTL(A_LOADBUFF, 24, 8) | _SHIFTL((size) >> 4, 16, 8) | _SHIFTL(dmemDest, 0, 16)); \
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_a->words.w1 = (uintptr_t)(addrSrc); \
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}
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#define aMix(pkt, f, g, i, o) \
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{ \
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@ -366,14 +380,21 @@ typedef short ENVMIX_STATE[40];
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_a->words.w1 = (u32)(s); \
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}
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#define aSaveBuffer(pkt, s, d, c) \
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{ \
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Acmd *_a = (Acmd *)pkt; \
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\
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_a->words.w0 = (_SHIFTL(A_SAVEBUFF, 24, 8) | \
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_SHIFTL((c) >> 4, 16, 8) | _SHIFTL(s, 0, 16)); \
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_a->words.w1 = (u32)(d); \
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}
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/*
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* Stores a buffer from DMEM to any physical source address, KSEG0, or KSEG1
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*
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* @param pkt pointer to an Acmd buffer
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* @param dmemSrc DMEM source address
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* @param addrDest Any physical source address, KSEG0, or KSEG1
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* @param size number of bytes to copy (rounded down to the next multiple of 16)
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*/
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#define aSaveBuffer(pkt, dmemSrc, addrDest, size) \
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{ \
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Acmd* _a = (Acmd*)pkt; \
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\
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_a->words.w0 = (_SHIFTL(A_SAVEBUFF, 24, 8) | _SHIFTL((size) >> 4, 16, 8) | _SHIFTL(dmemSrc, 0, 16)); \
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_a->words.w1 = (uintptr_t)(addrDest); \
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}
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#define aSegment(pkt, s, b) \
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{ \
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@ -461,14 +482,21 @@ typedef short ENVMIX_STATE[40];
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_a->words.w1 = (u32)(addr); \
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}
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#define aDuplicate(pkt, count, dmemi, dmemo, a4) \
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{ \
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Acmd *_a = (Acmd *)pkt; \
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\
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_a->words.w0 = (_SHIFTL(A_DUPLICATE, 24, 8) | \
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_SHIFTL(count, 16, 8) | _SHIFTL(dmemi, 0, 16)); \
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_a->words.w1 = _SHIFTL(dmemo, 16, 16) | _SHIFTL(a4, 0, 16); \
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}
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/*
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* Duplicates 128 bytes of data a specified number of times.
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*
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* @param pkt pointer to an Acmd buffer
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* @param numCopies number of times to duplicate 128 bytes from src
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* @param dmemSrc DMEM source address
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* @param dmemDest DMEM destination address for the duplicates, size 128 * numCopies
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*/
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#define aDuplicate(pkt, numCopies, dmemSrc, dmemDest) \
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{ \
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Acmd* _a = (Acmd*)pkt; \
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\
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_a->words.w0 = (_SHIFTL(A_DUPLICATE, 24, 8) | _SHIFTL(numCopies, 16, 8) | _SHIFTL(dmemSrc, 0, 16)); \
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_a->words.w1 = _SHIFTL(dmemDest, 16, 16) | _SHIFTL(0x80, 0, 16); \
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}
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#define aAddMixer(pkt, count, dmemi, dmemo, a4) \
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{ \
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@ -18,6 +18,9 @@
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#define AIBUF_LEN 0x580
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// Must be the same amount of samples as copied by aDuplicate() (audio microcode)
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#define WAVE_SAMPLE_COUNT 64
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#define AUDIO_RELOCATED_ADDRESS_START K0BASE
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typedef enum {
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@ -493,7 +496,7 @@ typedef struct {
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typedef struct {
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/* 0x00 */ u8 priority;
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/* 0x01 */ u8 waveId;
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/* 0x02 */ u8 sampleCountIndex;
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/* 0x02 */ u8 harmonicIndex; // the harmonic index for the synthetic wave contained in gWaveSamples (also matches the base 2 logarithm of the harmonic order)
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/* 0x03 */ u8 fontId;
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/* 0x04 */ u8 unk_04;
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/* 0x05 */ u8 stereoHeadsetEffects;
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@ -531,7 +534,7 @@ typedef struct {
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/* 0x03 */ u8 headsetPanRight;
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/* 0x04 */ u8 headsetPanLeft;
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/* 0x05 */ u8 reverbVol;
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/* 0x06 */ u8 unk_06;
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/* 0x06 */ u8 harmonicIndexCurAndPrev; // bits 3..2 store curHarmonicIndex, bits 1..0 store prevHarmonicIndex
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/* 0x07 */ u8 unk_07;
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/* 0x08 */ u16 targetVolLeft;
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/* 0x0A */ u16 targetVolRight;
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@ -539,7 +542,7 @@ typedef struct {
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/* 0x0E */ u16 unk_0E;
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/* 0x10 */ union {
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TunedSample* tunedSample;
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s16* samples; // used for synthetic waves
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s16* waveSampleAddr; // used for synthetic waves
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};
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/* 0x14 */ s16* filter;
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/* 0x18 */ char pad_18[0x8];
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@ -19,8 +19,8 @@ void Audio_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* attrs) {
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sub->bitField0 = note->noteSubEu.bitField0;
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sub->bitField1 = note->noteSubEu.bitField1;
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sub->samples = note->noteSubEu.samples;
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sub->unk_06 = note->noteSubEu.unk_06;
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sub->waveSampleAddr = note->noteSubEu.waveSampleAddr;
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sub->harmonicIndexCurAndPrev = note->noteSubEu.harmonicIndexCurAndPrev;
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Audio_NoteSetResamplingRate(sub, attrs->frequency);
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@ -529,10 +529,18 @@ void Audio_SeqLayerNoteRelease(SequenceLayer* layer) {
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Audio_SeqLayerDecayRelease(layer, ADSR_STATE_RELEASE);
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}
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/**
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* Extract the synthetic wave to use from gWaveSamples and update corresponding frequencies
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*
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* @param note
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* @param layer
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* @param waveId the index of the type of synthetic wave to use, offset by 128
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* @return harmonicIndex, the index of the harmonic for the synthetic wave contained in gWaveSamples
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*/
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s32 Audio_BuildSyntheticWave(Note* note, SequenceLayer* layer, s32 waveId) {
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f32 freqScale;
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f32 ratio;
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u8 sampleCountIndex;
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f32 freqRatio;
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u8 harmonicIndex;
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if (waveId < 128) {
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waveId = 128;
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@ -542,42 +550,48 @@ s32 Audio_BuildSyntheticWave(Note* note, SequenceLayer* layer, s32 waveId) {
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if (layer->portamento.mode != 0 && 0.0f < layer->portamento.extent) {
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freqScale *= (layer->portamento.extent + 1.0f);
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}
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// Map frequency to the harmonic to use from gWaveSamples
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if (freqScale < 0.99999f) {
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sampleCountIndex = 0;
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ratio = 1.0465f;
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harmonicIndex = 0;
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freqRatio = 1.0465f;
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} else if (freqScale < 1.99999f) {
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sampleCountIndex = 1;
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ratio = 0.52325f;
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harmonicIndex = 1;
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freqRatio = 1.0465f / 2;
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} else if (freqScale < 3.99999f) {
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sampleCountIndex = 2;
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ratio = 0.26263f;
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harmonicIndex = 2;
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freqRatio = 1.0465f / 4 + 1.005E-3;
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} else {
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sampleCountIndex = 3;
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ratio = 0.13081f;
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harmonicIndex = 3;
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freqRatio = 1.0465f / 8 - 2.5E-6;
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}
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layer->freqScale *= ratio;
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// Update results
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layer->freqScale *= freqRatio;
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note->playbackState.waveId = waveId;
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note->playbackState.sampleCountIndex = sampleCountIndex;
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note->playbackState.harmonicIndex = harmonicIndex;
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note->noteSubEu.samples = &gWaveSamples[waveId - 128][sampleCountIndex * 64];
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// Save the pointer to the synthethic wave
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// waveId index starts at 128, there are WAVE_SAMPLE_COUNT samples to read from
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note->noteSubEu.waveSampleAddr = &gWaveSamples[waveId - 128][harmonicIndex * WAVE_SAMPLE_COUNT];
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return sampleCountIndex;
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return harmonicIndex;
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}
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void Audio_InitSyntheticWave(Note* note, SequenceLayer* layer) {
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s32 sampleCountIndex;
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s32 waveSampleCountIndex;
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s32 prevHarmonicIndex;
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s32 curHarmonicIndex;
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s32 waveId = layer->instOrWave;
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if (waveId == 0xFF) {
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waveId = layer->channel->instOrWave;
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}
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sampleCountIndex = note->playbackState.sampleCountIndex;
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waveSampleCountIndex = Audio_BuildSyntheticWave(note, layer, waveId);
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prevHarmonicIndex = note->playbackState.harmonicIndex;
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curHarmonicIndex = Audio_BuildSyntheticWave(note, layer, waveId);
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if (waveSampleCountIndex != sampleCountIndex) {
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note->noteSubEu.unk_06 = waveSampleCountIndex * 4 + sampleCountIndex;
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if (curHarmonicIndex != prevHarmonicIndex) {
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note->noteSubEu.harmonicIndexCurAndPrev = (curHarmonicIndex << 2) + prevHarmonicIndex;
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}
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}
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@ -23,7 +23,7 @@ Acmd* AudioSynth_SaveRingBufferPart(Acmd* cmd, u16 dmem, u16 startPos, s32 lengt
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Acmd* AudioSynth_DoOneAudioUpdate(s16* aiBuf, s32 aiBufLen, Acmd* cmd, s32 updateIndex);
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Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisState* synthState, s16* aiBuf,
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s32 aiBufLen, Acmd* cmd, s32 updateIndex);
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Acmd* AudioSynth_LoadWaveSamples(Acmd* cmd, NoteSubEu* noteSubEu, NoteSynthesisState* synthState, s32 nSamplesToLoad);
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Acmd* AudioSynth_LoadWaveSamples(Acmd* cmd, NoteSubEu* noteSubEu, NoteSynthesisState* synthState, s32 numSamplesToLoad);
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Acmd* AudioSynth_NoteApplyHeadsetPanEffects(Acmd* cmd, NoteSubEu* noteSubEu, NoteSynthesisState* synthState, s32 bufLen,
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s32 flags, s32 side);
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Acmd* AudioSynth_ProcessEnvelope(Acmd* cmd, NoteSubEu* noteSubEu, NoteSynthesisState* synthState, s32 aiBufLen,
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@ -40,7 +40,12 @@ u16 D_801304B0[] = {
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0x7FFF, 0xD001, 0x3FFF, 0xF001, 0x5FFF, 0x9001, 0x7FFF, 0x8001,
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};
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u8 D_801304C0[] = { 0x40, 0x20, 0x10, 0x8 };
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u8 sNumSamplesPerWavePeriod[] = {
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WAVE_SAMPLE_COUNT, // 1st harmonic
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WAVE_SAMPLE_COUNT / 2, // 2nd harmonic
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WAVE_SAMPLE_COUNT / 4, // 4th harmonic
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WAVE_SAMPLE_COUNT / 8, // 8th harmonic
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};
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void AudioSynth_InitNextRingBuf(s32 chunkLen, s32 updateIndex, s32 reverbIndex) {
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ReverbRingBufferItem* bufItem;
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@ -129,7 +134,7 @@ void func_800DB03C(s32 updateIndex) {
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subEu2->bitField0.enabled = false;
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}
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subEu->unk_06 = 0;
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subEu->harmonicIndexCurAndPrev = 0;
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}
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}
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@ -326,8 +331,8 @@ Acmd* AudioSynth_MaybeMixRingBuffer1(Acmd* cmd, SynthesisReverb* reverb, s32 upd
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void func_800DBB94(void) {
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}
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void AudioSynth_ClearBuffer(Acmd* cmd, s32 arg1, s32 arg2) {
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aClearBuffer(cmd, arg1, arg2);
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void AudioSynth_ClearBuffer(Acmd* cmd, s32 dmem, s32 size) {
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aClearBuffer(cmd, dmem, size);
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}
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void func_800DBBBC(void) {
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@ -392,12 +397,12 @@ void AudioSynth_EnvSetup1(Acmd* cmd, s32 arg1, s32 arg2, s32 arg3, s32 arg4) {
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void func_800DBD08(void) {
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}
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void AudioSynth_LoadBuffer(Acmd* cmd, s32 arg1, s32 arg2, void* arg3) {
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aLoadBuffer(cmd, arg3, arg1, arg2);
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void AudioSynth_LoadBuffer(Acmd* cmd, s32 dmemDest, s32 size, void* addrSrc) {
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aLoadBuffer(cmd, addrSrc, dmemDest, size);
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}
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void AudioSynth_SaveBuffer(Acmd* cmd, s32 arg1, s32 arg2, void* arg3) {
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aSaveBuffer(cmd, arg1, arg3, arg2);
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void AudioSynth_SaveBuffer(Acmd* cmd, s32 dmemSrc, s32 size, void* addrDest) {
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aSaveBuffer(cmd, dmemSrc, addrDest, size);
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}
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void AudioSynth_EnvSetup2(Acmd* cmd, s32 volLeft, s32 volRight) {
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@ -722,12 +727,12 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
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s32 sampleDataStartPad;
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s32 side;
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s32 resampledTempLen;
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u16 noteSamplesDmemAddrBeforeResampling;
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u16 sampleDmemBeforeResampling;
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s32 sampleDataOffset;
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s32 thing;
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s32 s5;
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Note* note;
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u32 nSamplesToLoad;
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u32 numSamplesToLoad;
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u16 unk7;
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u16 unkE;
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s16* filter;
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@ -761,7 +766,7 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
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resamplingRateFixedPoint = noteSubEu->resamplingRateFixedPoint;
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nParts = noteSubEu->bitField1.hasTwoParts + 1;
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samplesLenFixedPoint = (resamplingRateFixedPoint * aiBufLen * 2) + synthState->samplePosFrac;
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nSamplesToLoad = samplesLenFixedPoint >> 16;
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numSamplesToLoad = samplesLenFixedPoint >> 16;
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synthState->samplePosFrac = samplesLenFixedPoint & 0xFFFF;
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// Partially-optimized out no-op ifs required for matching. SM64 decomp
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@ -774,9 +779,9 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
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synthState->numParts = nParts;
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if (noteSubEu->bitField1.isSyntheticWave) {
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cmd = AudioSynth_LoadWaveSamples(cmd, noteSubEu, synthState, nSamplesToLoad);
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noteSamplesDmemAddrBeforeResampling = DMEM_UNCOMPRESSED_NOTE + (synthState->samplePosInt * 2);
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synthState->samplePosInt += nSamplesToLoad;
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cmd = AudioSynth_LoadWaveSamples(cmd, noteSubEu, synthState, numSamplesToLoad);
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sampleDmemBeforeResampling = DMEM_UNCOMPRESSED_NOTE + (synthState->samplePosInt * (s32)sizeof(s16));
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synthState->samplePosInt += numSamplesToLoad;
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} else {
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sample = noteSubEu->tunedSample->sample;
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loopInfo = sample->loop;
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@ -789,11 +794,11 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
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s5 = 0;
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if (nParts == 1) {
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samplesLenAdjusted = nSamplesToLoad;
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} else if (nSamplesToLoad & 1) {
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samplesLenAdjusted = (nSamplesToLoad & ~1) + (curPart * 2);
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samplesLenAdjusted = numSamplesToLoad;
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} else if (numSamplesToLoad & 1) {
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samplesLenAdjusted = (numSamplesToLoad & ~1) + (curPart * 2);
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} else {
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samplesLenAdjusted = nSamplesToLoad;
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samplesLenAdjusted = numSamplesToLoad;
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}
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if (sample->codec == CODEC_ADPCM || sample->codec == CODEC_SMALL_ADPCM) {
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@ -1004,7 +1009,7 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
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switch (nParts) {
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case 1:
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noteSamplesDmemAddrBeforeResampling = DMEM_UNCOMPRESSED_NOTE + skipBytes;
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sampleDmemBeforeResampling = DMEM_UNCOMPRESSED_NOTE + skipBytes;
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break;
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case 2:
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@ -1013,9 +1018,9 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
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|||
AudioSynth_InterL(cmd++, DMEM_UNCOMPRESSED_NOTE + skipBytes, DMEM_TEMP + 0x20,
|
||||
ALIGN8(samplesLenAdjusted / 2));
|
||||
resampledTempLen = samplesLenAdjusted;
|
||||
noteSamplesDmemAddrBeforeResampling = DMEM_TEMP + 0x20;
|
||||
sampleDmemBeforeResampling = DMEM_TEMP + 0x20;
|
||||
if (finished) {
|
||||
AudioSynth_ClearBuffer(cmd++, noteSamplesDmemAddrBeforeResampling + resampledTempLen,
|
||||
AudioSynth_ClearBuffer(cmd++, sampleDmemBeforeResampling + resampledTempLen,
|
||||
samplesLenAdjusted + 0x10);
|
||||
}
|
||||
break;
|
||||
|
@ -1038,8 +1043,8 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
|
|||
flags = A_INIT;
|
||||
}
|
||||
|
||||
cmd = AudioSynth_FinalResample(cmd, synthState, aiBufLen * 2, resamplingRateFixedPoint,
|
||||
noteSamplesDmemAddrBeforeResampling, flags);
|
||||
cmd = AudioSynth_FinalResample(cmd, synthState, aiBufLen * 2, resamplingRateFixedPoint, sampleDmemBeforeResampling,
|
||||
flags);
|
||||
if (bookOffset == 3) {
|
||||
AudioSynth_UnkCmd19(cmd++, DMEM_TEMP, DMEM_TEMP, aiBufLen * 2, 0);
|
||||
}
|
||||
|
@ -1184,27 +1189,43 @@ Acmd* AudioSynth_ProcessEnvelope(Acmd* cmd, NoteSubEu* noteSubEu, NoteSynthesisS
|
|||
return cmd;
|
||||
}
|
||||
|
||||
Acmd* AudioSynth_LoadWaveSamples(Acmd* cmd, NoteSubEu* noteSubEu, NoteSynthesisState* synthState, s32 nSamplesToLoad) {
|
||||
s32 temp_v0;
|
||||
s32 unk6 = noteSubEu->unk_06;
|
||||
Acmd* AudioSynth_LoadWaveSamples(Acmd* cmd, NoteSubEu* noteSubEu, NoteSynthesisState* synthState,
|
||||
s32 numSamplesToLoad) {
|
||||
s32 numSamplesAvail;
|
||||
s32 harmonicIndexCurAndPrev = noteSubEu->harmonicIndexCurAndPrev;
|
||||
s32 samplePosInt = synthState->samplePosInt;
|
||||
s32 repeats;
|
||||
s32 numDuplicates;
|
||||
|
||||
if (noteSubEu->bitField1.bookOffset != 0) {
|
||||
AudioSynth_LoadBuffer(cmd++, DMEM_UNCOMPRESSED_NOTE, ALIGN16(nSamplesToLoad * 2), gWaveSamples[8]);
|
||||
gWaveSamples[8] += nSamplesToLoad * 2;
|
||||
// Move the noise wave (that reads compiled assembly as samples) from ram to dmem
|
||||
AudioSynth_LoadBuffer(cmd++, DMEM_UNCOMPRESSED_NOTE, ALIGN16(numSamplesToLoad * sizeof(s16)), gWaveSamples[8]);
|
||||
// Offset the address for the samples read by gWaveSamples[8] to the next set of samples
|
||||
gWaveSamples[8] += numSamplesToLoad * sizeof(s16);
|
||||
return cmd;
|
||||
} else {
|
||||
aLoadBuffer(cmd++, noteSubEu->samples, DMEM_UNCOMPRESSED_NOTE, 0x80);
|
||||
if (unk6 != 0) {
|
||||
samplePosInt = (samplePosInt * D_801304C0[unk6 >> 2]) / D_801304C0[unk6 & 3];
|
||||
// Move the synthetic wave from ram to dmem
|
||||
aLoadBuffer(cmd++, noteSubEu->waveSampleAddr, DMEM_UNCOMPRESSED_NOTE, WAVE_SAMPLE_COUNT * sizeof(s16));
|
||||
|
||||
// If the harmonic changes, map the offset in the wave from one harmonic to another for continuity
|
||||
if (harmonicIndexCurAndPrev != 0) {
|
||||
samplePosInt = samplePosInt * sNumSamplesPerWavePeriod[harmonicIndexCurAndPrev >> 2] /
|
||||
sNumSamplesPerWavePeriod[harmonicIndexCurAndPrev & 3];
|
||||
}
|
||||
samplePosInt &= 0x3F;
|
||||
temp_v0 = 0x40 - samplePosInt;
|
||||
if (temp_v0 < nSamplesToLoad) {
|
||||
repeats = ((nSamplesToLoad - temp_v0 + 0x3F) / 0x40);
|
||||
if (repeats != 0) {
|
||||
aDuplicate(cmd++, repeats, DMEM_UNCOMPRESSED_NOTE, DMEM_UNCOMPRESSED_NOTE + 0x80, 0x80);
|
||||
|
||||
// Offset in the WAVE_SAMPLE_COUNT samples of gWaveSamples to start processing the wave for continuity
|
||||
samplePosInt = (u32)samplePosInt % WAVE_SAMPLE_COUNT;
|
||||
// Number of samples in the initial WAVE_SAMPLE_COUNT samples available to be used to process
|
||||
numSamplesAvail = WAVE_SAMPLE_COUNT - samplePosInt;
|
||||
|
||||
// Require duplicates if there are more samples to load than available
|
||||
if (numSamplesToLoad > numSamplesAvail) {
|
||||
// Duplicate (copy) the WAVE_SAMPLE_COUNT samples as many times as needed to reach numSamplesToLoad.
|
||||
// (numSamplesToLoad - numSamplesAvail) is the number of samples missing.
|
||||
// Divide by WAVE_SAMPLE_COUNT, rounding up, to get the amount of duplicates
|
||||
numDuplicates = ((numSamplesToLoad - numSamplesAvail + (WAVE_SAMPLE_COUNT - 1)) / WAVE_SAMPLE_COUNT);
|
||||
if (numDuplicates != 0) {
|
||||
aDuplicate(cmd++, numDuplicates, DMEM_UNCOMPRESSED_NOTE,
|
||||
DMEM_UNCOMPRESSED_NOTE + (WAVE_SAMPLE_COUNT * sizeof(s16)));
|
||||
}
|
||||
}
|
||||
synthState->samplePosInt = samplePosInt;
|
||||
|
|
|
@ -153,8 +153,6 @@ AudioTask* func_800E5000(void) {
|
|||
if (gAudioContext.resetStatus == 0) {
|
||||
// msg = 0000RREE R = read pos, E = End Pos
|
||||
while (osRecvMesg(gAudioContext.cmdProcQueueP, (OSMesg*)&sp4C, OS_MESG_NOBLOCK) != -1) {
|
||||
if (1) {}
|
||||
if (1) {}
|
||||
if (1) {}
|
||||
Audio_ProcessCmds(sp4C);
|
||||
j++;
|
||||
|
@ -166,9 +164,15 @@ AudioTask* func_800E5000(void) {
|
|||
|
||||
gAudioContext.curAbiCmdBuf =
|
||||
AudioSynth_Update(gAudioContext.curAbiCmdBuf, &abiCmdCnt, currAiBuffer, gAudioContext.aiBufLengths[index]);
|
||||
|
||||
// Update audioRandom to the next random number
|
||||
gAudioContext.audioRandom = (gAudioContext.audioRandom + gAudioContext.totalTaskCount) * osGetCount();
|
||||
gAudioContext.audioRandom =
|
||||
gAudioContext.aiBuffers[index][gAudioContext.totalTaskCount & 0xFF] + gAudioContext.audioRandom;
|
||||
gAudioContext.audioRandom + gAudioContext.aiBuffers[index][gAudioContext.totalTaskCount & 0xFF];
|
||||
|
||||
// gWaveSamples[8] interprets compiled assembly code as s16 samples as a way to generate sound with noise.
|
||||
// Start with the address of func_800E4FE0, and offset it by a random number between 0 - 0xFFF0
|
||||
// Use the resulting address as the starting address to interpret an array of samples i.e. `s16 samples[]`
|
||||
gWaveSamples[8] = (s16*)(((u8*)func_800E4FE0) + (gAudioContext.audioRandom & 0xFFF0));
|
||||
|
||||
index = gAudioContext.rspTaskIndex;
|
||||
|
|
Loading…
Reference in a new issue